Ascension Changelog

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2023/09/23

Obecné

Změna

[KoX] Unstoppable Force now interacts w/ Path of Hel'nurath

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[KoX] Dreadsteed Charge reworked into Path of Hel'nurath which is a targeted 40yd charge that fears enemies in the 5yd impact area

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[KoX] Indiscriminate now causes Seeking Flame to spread Demonflare to nearby enemies

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[KoX] Infernofire Blade now procs from Demonstrike instead of Infernal Strike

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[KoX] Fixed a bug where Unseal was dealing triple damage against enemies affected by Demonflare even without the Dark Seal talent

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[KoX] Spite is now a passive that grants a 15% chance for seeking flame to not consume black furnace stacks

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[KoX] Ascended Warlock now only generates Black Furnace stacks from physical damage abilities

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[KoX] New VFX for Unseal

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[KoX] Oath of Hellfire's deathfire proc can now only trigger from ability damage

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[KoX] Oath of Hellfire's rage generation is now 5% down from 10%

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[KoX] Changed Ritual Casting to a new node called Punisher that makes Unseal boost the base damage of your next Demonflare against the target by 300%

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[KoX] Unbound Inferno now reduces the rage cost of Infernal Strike by 3/6 down from 5/10

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[KoX] Increased base CD of Unseal to 18 sec

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[KoX] Calamity now costs 50 Rage

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[KoX] Increased SP scaling of Calamity

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[KoX] Black Furnace stacks now reduce the cast time of Seeking Flame by 20% down from 25%

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[Stormbringer] Fixed Superconductor talent

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[Sun Cleric] Increased base weapon damage of Glorious Execution

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[Sun Cleric] Executioner talent now buffs Glorious Execution by 25% down from 150%

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[Sun Cleric] Executioner talent now grant 10% Str -> melee crit down from 25%

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[Sun Cleric] Stay of Execution now buffs Glorious Execution by 100% down from 200%

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[Ranger] Deepwood Poison now stacks 4 times

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[Ranger] Deepwood Poison now applies from Flank, Ravage and Brigand Strike instead of Wild Strike and Hydra's Bite

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[Ranger] Fixed an issue where Serrated's proc (Critical Cut) was not actually considered a bleed

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[Ranger] Knockout now dispels poison and bleed effects from the target

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[Ranger] Reduced scaling of Venom Tipped Blade

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[Ranger] The Gloomstalker passive node has been renamed to Lie In Wait

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[Ranger] Bow and Crossbow Adaptations reflavored slightly, no longer require specific weapon types

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[Ranger] The effects of Bow Mastery and Crossbow Mastery have been baked into the related adaptations

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[Ranger] Fixed Advantage

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[Ranger] Removed Cannon Blast

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[Ranger] Fixed Bash

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[Ranger] Added a switch node to replace Fencing

Změna

[Ranger] Increased focus regen of Desperado to 40 from 30

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[Ranger] Added an ICD to the application of Counterstruck from Adaptation: Bandit

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[Ranger] Reduced focus generation of Wild Strike to 10

2023/09/22

Obecné

Změna

[Stormbringer] Voltaic Burst dot damage now correctly has SP scaling.

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[Stormbringer] Voltaic Burst base damage at low levels reduced.

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[Sun Cleric] Strength scaling of Light's Advance removed, standard scaling increased slightly.

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[Primalist] Primordial Earth tooltip fixed and value reduced.

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[Necromancer] Ray of Rot scaling increased slightly.

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[Monk] Iron Fists can now proc by hitting an absorb.

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[Sun Cleric] Sunsworn can now proc by hitting an absorb.

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[Demon Hunter] Annihilan Strike scaling reduced.

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[Son of Arugal] Bloodwell Erruption damage increase reduced to 35% from 50%.

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[Demon Hunter] Felforged can now proc by hitting an absorb.

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[Son of Arugal] Improved Taldaram's Torment causing your Taldaram's Torment to not do damage fixed.

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[Son of Arugal] Darkfallen's Embrace healing you to full health fixed.

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[Venomancer] Deadly Sting fixed.

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[Venomancer] Stinging Chitin now increases all Chitinous Form related effects (ie. Swarm of Locust)

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[Sun Cleric] Stay of Execution tooltip fixed.

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[Monk] Tyr's Strike initial damage will no longer immune on mechanical targets. (Bleed will)

2023/09/21

Obecné

Změna

[Runemaster] Magic Lock range reduced to 25 yds while in Riftblade spec.

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[Runemaster] Sorcerer's Cage root is displaying properly now.

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[Runemaster] Hidden modifier on Pyrostrike damage through Elemental Weapons removed.

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[Witch Hunter] Fixed an issue where Shadowhound (Houndmaster's Whistle) was scaling improperly.

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[Venomancer] Issue where you could not take Genesis with Gift of Shadra talent has been fixed

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[Son of Arugal] Nightbane Shred scaling reduced slightly.

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[Venomancer] Skitter is now visually treated as a debuff for easier default tracking.

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[Son of Arugal] Reckless Abandon healing reduction reduced to 75%, Ravenous Bite damage increase reduced to 150% from 175%.

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[Son of Arugal] Lethal Wounds new connection to Rending Bite.

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[Son of Arugal] Ultra instincts reduced to 4/8% from 5/10%.

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[Son of Arugal] Damage increase of spells interacting with Grimclaw reduced from 15% to 12%.

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[Son of Arugal] Bloodstalker damage increase reduced to 8% from 10%.

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[Son of Arugal] Lunge damage boost from Roofstalker Leap reduced from 300% to 200%.

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[Son of Arugal] Ravenous Bite AP scaling reduced, early level leech reduced.

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[Son of Arugal] Goldrinn's Fang AP scaling reduced.

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[Reaper] Cull leap distance slightly reduced

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[Reaper] Issue where Realm of Darkness was not resetting the CD of Wraithblade on Kill has been fixed

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[Reaper] Cull AoE attack range reduced to combat range (5yd), down from 8yd

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[Reaper] Issue where Wake Up, It's Dread Time had inaccurate values for armor reduction in tooltip has been fixed

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[Reaper] Issue where Deathchaser would not root targets while Soul lnfusion was active has been fixed

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[Reaper] Soulwarden's Resolve can no longer be used during Underwalk, vice versa

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[Barbarian] Surging Fury GCD problem on Barbaric Strike fixed.

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[Barbarian] Axe Throwing base damage reduced slightly at early levels.

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[Ranger] Woodland Blade duration fixed.

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[Barbarian] Axe Throwing slightly improved upon, should no longer be causing recursive casts that crash the realm

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[Ranger] Issue where Follow Up was not working with Ravage has been fixed

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[Ranger] Fixed various bugs in the Dueling tree with the most recent rework

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[Ranger] Rearranged the early class tree options to allow for more options

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[Ranger] Journeyman Navigation now also gives you 3 Archery Points on use

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[Ranger] Adaptation: Crossbowman now gives ranged attacks a 30yd range, up from 20yd, crit damage bonus and maximum focus decreased slightly

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[Ranger] Increased the movement speed reduction of Dismounting Shot from 30% to 50%

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[Ranger] Deadly Accuracy has been reworked due to Reposition no longer having a movement speed increasing effect

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[Ranger] Both of the above spells now synergize with Backstep

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[Ranger] Boots of Elvenkind has been reworked due to Reposition no longer having a movement speed increasing effect

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[Ranger] Fixed various tooltip errors in the Archery and class trees, including proc chances that were inaccurate

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[Ranger] Fixed a bug where Mighty Arbalest wasn't giving you the right values

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[Ranger] Fixed a tooltip error with Venom Injection where it claimed to both poison and bleed your target

2023/09/20

Obecné

Změna

[Runemaster] Adjusted pathing in Riftblade

Změna

[Runemaster] Fixed an issue with Spellsling not activating a Runestone if you turn away too fast even though it landed on the target.

Změna

[Ranger] New switch node added for Hack in the class tree

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[Ranger] New talent added to the early rows of the Dueling tree: Banditry

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[Ranger] New talent added to the early rows of the Class tree on the Dueling side: Ravaging Venom

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[Ranger] Exploit no longer bleeds and instead can be used to apply a poison effect

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[Ranger] New talent added to the early rows of the Dueling tree: Quick Blades

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[Ranger] Some bleed-based talents have been reflavored to fit the new theme of Dueling

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[Ranger] Backstreet Justice changed to increase the damage of Brigand Strike, and to synergize with melee critical strikes rather than being attacked

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[Ranger] New switch node for Knockout

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[Ranger] New node introduced in class tree, Ravaging Venoms, causing your Ravage to apply a Poison dot to your target