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Obecné
[Witch Hunter] Crown of Madness is now a switch node with Subjugate
[Witch Hunter] New node "Light in the Dark" that makes you gain movement speed if you crit added in Inquisition.
[Witch Hunter] New node that makes Saber Slash root after a use of Wrangle added to Inquisition.
[Witch Hunter] Hunt removed and replaced with a new node
[Witch Hunter] Shadow Hounds "Shadow Claw" ability now has a 10 second CD, up from 5, and no longer slows enemies by 40%.
[Witch Hunter] Shadow Hounds "Shadow Claw" ability now does Shadow Damage over time scaling with Ranged AP
[Witch Hunter] Shadow Hounds "Track" ability now has a 15 second CD, down from 20
[Witch Hunter] Impale has been removed from the Inquisition tree
[Witch Hunter] Hunter In The Night now also reduces the mana cost of Saber Slash by 5/10%
[Witch Hunter] You Can Run no longer gives a movement speed increase
[Witch Hunter] New Talent: Kill It With Fire - increases Fire and Physical Damage dealt by 3% - and made into a switch node with Darkslayer Regalia
[Witch Hunter] Witch Knight no longer increases the CD of Saber Slash by 2sec
[Witch Hunter] Surging Tonic now gives 20% Haste down from 40%
[Witch Hunter] Bola Shot is back in the class tree
[Witch Hunter] Pyro Tonic has been moved to the Inquisition tree
[Primalist] Hand of Therazane now increases the stun effect of Fist of Therazane by 1.5 sec, up to 4sec maximum, down from 4.5sec, but maintained the original 20 second cooldown increase
[Primalist] Hand of Ragnaros' AoE flame patch effect can now crit
[Primalist] Hand of Therazane's Nature Damage effect scales slightly more with AP
[Primalist] Fist of Therazane should now properly prevent your target from being healed while stunned
[Primalist] Fist spells will have their CD reduced by 5 seconds again when used with Stoneslam with the proper amount of stacks.
[Venomancer] Widow's Watch now reduces the CD of Antivenom
[Primalist] Hand of Therazane now gives you 5 seconds to get a guaranteed crit with Molten Core, up from 4 sec
[Venomancer] Glory to Shadra now increases your targets healing received by 6%, down from 10
[Venomancer] Glory to Shadra now allows periodic heals to critically strike, but no longer removes the CD of Antivenom
[Venomancer] Rot Lich now gives periodic Shadow Damage dealt a chance to regenerate missing mana, on top of increasing the damage of Venom Bolt by 100% on your next cast, but no longer makes Venom Bolt instant
[Venomancer] Cycle of Decay (Rotweaver Form) now makes your next Venoxis Fang free, instant, and incur no cooldown on top of its regular effect
[Venomancer] Cycle of Rebirth (Vizier Form) has received its ability to proc Venom Bolts again
[Witch Hunter] New node Wicked Quick added to Inquisition tree.
[Witch Hunter] Improved Searing Blade CD reduction increased from 2s to 5s.
[Witch Hunter] En Garde! no longer consumes Fencing Master.
[Witch Hunter] Inquisition tree repathed.
[Witch Hunter] New node that converts Agility to Parry Rating added.
[Witch Hunter] Dawn Blade and Flourish no longer scale with agility, their normal scalings increased.
[Witch Hunter] Stalward fixed and it's CD reduction increased.
[Witch Hunter] Witching Beast's Witching Claw scaling increased.
[Witch Hunter] Dark Penance ICD reduced to 5 sec, stack count reduced to 5 and DR reduced to 3%.!
[Witch Hunter] Fencing Master has had it's stack count and parry value reduced, while increasing the attack speed value.
[Witch Hunter] Witchplate armor increased by 5% per rank and moved higher in the tree.
[Witch Hunter] Switch node introduces which either gives Wickedness and Purity defensive value or increases their offensive value.
[Witch Hunter] Wickedness now gives only damage increase instead of giving additional attackspeed.
[Witch Hunter] Purity now gives attack speed instead of reducing damage taken baseline.
[Witch Hunter] Grim Duty is now learned by the spec passive.
[Primalist] Therazane's Might has been reworked, it now causes Ruptured Earth to make your next Molten Core within 4 sec critically strike
[Primalist] Issue where Eruption was being interrupted by casting right before it has been fixed
[Primalist] Hand of Therazane and Hand of Ragnaros were made into switch nodes in the class tree
[Primalist] Issue where Earthmother's Spine was not reducing rage cost has been fixed
[Primalist] New Talent: Hand of Therazane, increases the stun from Fist of Therazane by 2 sec and adds additional Nature Damage, but increases the CD by 30 sec
[Primalist] Hand of Ragnaros has been reworked, it now increases the CD of Fist of Ragnaros and adds a powerful patch of fire to the ground that burns enemies in a small radius
[Witch Hunter] Moved some utility spells from the Boltslinger tree to the class tree
[Witch Hunter] Moved Repeater to the class tree
[Witch Hunter] Rearranged the Boltslinger tree
Obecné
[Primalist] The damage reduction scaling on both Boon of the Turtle and Lesser Boon of the Turtle have been decreased slightly to 8/2% [Pending Restart]
[Venomancer] Might of the Nerub'ar has been moved to the Fortitude tree
[Venomancer] Might of the Nerbu'ar has been moved to the Fortitude tree
[Primalist] Tremor Sense no longer gives a cooldown to Stoneslam [Pending restart]
[Monk] Quenching Blow's heal has been nerfed with the hope of it not being oppressive, but still very viable for sustain builds
[Monk] Quenching Blow now has a 3 sec CD
[Monk] Quenching Blow chain effect now gives %hp on use rather than leech
[Venomancer] Rot Venomancers now start with Venom of Venoxis, and Wilt was placed directly below it as a switch node
[Venomancer] Rot Venomancers now start their journey by choosing between Vizier Form and Rotweaver Form
[Venomancer] Vizier Form now allows your HoTs to scale with Haste
[Venomancer] New Spell: Rejuvenating Venom - heals up to 5 allies over time
[Venomancer] New Talent: Increases the armor of allies healed by Rejuvenating Venom
[Venomancer] Grove Blighter now procs off of Venom Bolt
[Venomancer] New Talent: Hallucinogenic Venom - regenerates 3% missing mana every 8 sec
[Venomancer] Inoculate now consumes Fungal Growth to deal 50% increased damage for each stack
[Venomancer] Fungal Growth now only stacks 10 times
[Venomancer] Toxicity now gives 3/6% increased Nature Damage, up from 2/4%
[Venomancer] Genesis now also increases healing received by 2/4%
[Guardian] New Talent: Are You Not Entertained? - Gives crit as a percentage of your Strength + 4% crit [This was done to center this effect in the tree and not force it with the Heavy Swings pick on the bottom right]
[Primalist] Geode Lord now has a 50% chance to proc a Magma Geode, up from 25%
[Primalist] New Talents:Earthmother's Embrace and Into the Volcano - Switch Node in the Geomancy Tree - one increases the effectiveness of Nature spells in your kit, the other Fire spells in your kit
Obecné
[Runemaster] Spellwrath now has new VFX/SFX (previous VFX was scaling to the size of Azeroth)
[Runemaster] Fixed issue where Runic spec passive was not consistently generating a rune
[Venomancer] Venom of Venoxis (Previously Serpent Coil) heal no longer makes those healed flinch
[Venomancer] Venom of Venoxis missile visual no longer comes out of your face, now comes out of your hands
[Monk] Quenching Blow chain effect has changed to a 2% hp heal. (2%/4%/6%)
[Venomancer] Fang Venoms no longer cause an animation to play on caster
[Monk] Ascension Ranks GCD issue fixed
[Barbarian] New passive node Zul'jin's Frenzy added into Headhunting tree.
[Son of Arugal] Roofstalker Leap target destination fixed, range reduced to 25yds.
[Barbarian] Toughness now reduces chance to be critically hit.
[Barbarian] Issue with Bloodfury not making Headhunter's Thirst reduce the CD of Berserker Axe fixed.
[Barbarian] Impaling Rush now applicable by any physical attack not just melee.
[Barbarian] Mock tooltip fixed.
[Barbarian] Axe Throwing cost reduction provided by Headhunting spec passive temporarily increased.
[Barbarian] Headhunter's Thirst is now a short jump forward instead of a target charge.
[Barbarian] Axe Throwing no longer trigger itself automatically due to spell trigger depth problem, spell will be adjusted when a better and stable implementation is found.
[Barbarian] Juggernaut Tooltip fixed.
[Pyromancer] Summon Flame Orb slow fixed and tooltip adjusted to reflect it's actual effect properly.
[Primalist] Fists of Power renamed Hand of Ragnaros and now only works with Fist of Ragnaros, instead of all Fist spells
[Primalist] Added a new switch node to Geode Chain that reduces the cast time of Geode Barrage
[Primalist] Fixed a bug where Geodes were interrupting your casts when they proc'd from Earthshaping
[Primalist] Fixed a bug where Molten Core Rank 1 didn't share a cd with Molten Core Ranks 2-4
[Primalist] Molten Core now generates Rage
Obecné
[Son of Arugal] Dark Constitution value reduced to 4%/8%.
[General] All tanks have had their threat generation increased to 600%. (applied on stances in multirole specs and on spec passives on pure tank specs).
[Venomancer] Chosen of Shadra armor increase scaling from intellect increased.
[Son of Arugal] Thick Pelt tooltip adjusted to reflect the condition of when it's applied.
[Venomancer] Stalwart now additionally increases your Defense Rating based on Intellect.