Ascension Changelog

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2023/09/08

Obecné

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[Witch Hunter] Crown of Madness is now a switch node with Subjugate

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[Witch Hunter] New node "Light in the Dark" that makes you gain movement speed if you crit added in Inquisition.

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[Witch Hunter] New node that makes Saber Slash root after a use of Wrangle added to Inquisition.

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[Witch Hunter] Hunt removed and replaced with a new node

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[Witch Hunter] Shadow Hounds "Shadow Claw" ability now has a 10 second CD, up from 5, and no longer slows enemies by 40%.

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[Witch Hunter] Shadow Hounds "Shadow Claw" ability now does Shadow Damage over time scaling with Ranged AP

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[Witch Hunter] Shadow Hounds "Track" ability now has a 15 second CD, down from 20

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[Witch Hunter] Impale has been removed from the Inquisition tree

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[Witch Hunter] Hunter In The Night now also reduces the mana cost of Saber Slash by 5/10%

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[Witch Hunter] You Can Run no longer gives a movement speed increase

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[Witch Hunter] New Talent: Kill It With Fire - increases Fire and Physical Damage dealt by 3% - and made into a switch node with Darkslayer Regalia

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[Witch Hunter] Witch Knight no longer increases the CD of Saber Slash by 2sec

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[Witch Hunter] Surging Tonic now gives 20% Haste down from 40%

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[Witch Hunter] Bola Shot is back in the class tree

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[Witch Hunter] Pyro Tonic has been moved to the Inquisition tree

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[Primalist] Hand of Therazane now increases the stun effect of Fist of Therazane by 1.5 sec, up to 4sec maximum, down from 4.5sec, but maintained the original 20 second cooldown increase

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[Primalist] Hand of Ragnaros' AoE flame patch effect can now crit

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[Primalist] Hand of Therazane's Nature Damage effect scales slightly more with AP

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[Primalist] Fist of Therazane should now properly prevent your target from being healed while stunned

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[Primalist] Fist spells will have their CD reduced by 5 seconds again when used with Stoneslam with the proper amount of stacks.

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[Venomancer] Widow's Watch now reduces the CD of Antivenom

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[Primalist] Hand of Therazane now gives you 5 seconds to get a guaranteed crit with Molten Core, up from 4 sec

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[Venomancer] Glory to Shadra now increases your targets healing received by 6%, down from 10

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[Venomancer] Glory to Shadra now allows periodic heals to critically strike, but no longer removes the CD of Antivenom

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[Venomancer] Rot Lich now gives periodic Shadow Damage dealt a chance to regenerate missing mana, on top of increasing the damage of Venom Bolt by 100% on your next cast, but no longer makes Venom Bolt instant

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[Venomancer] Cycle of Decay (Rotweaver Form) now makes your next Venoxis Fang free, instant, and incur no cooldown on top of its regular effect

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[Venomancer] Cycle of Rebirth (Vizier Form) has received its ability to proc Venom Bolts again

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[Witch Hunter] New node Wicked Quick added to Inquisition tree.

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[Witch Hunter] Improved Searing Blade CD reduction increased from 2s to 5s.

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[Witch Hunter] En Garde! no longer consumes Fencing Master.

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[Witch Hunter] Inquisition tree repathed.

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[Witch Hunter] New node that converts Agility to Parry Rating added.

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[Witch Hunter] Dawn Blade and Flourish no longer scale with agility, their normal scalings increased.

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[Witch Hunter] Stalward fixed and it's CD reduction increased.

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[Witch Hunter] Witching Beast's Witching Claw scaling increased.

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[Witch Hunter] Dark Penance ICD reduced to 5 sec, stack count reduced to 5 and DR reduced to 3%.!

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[Witch Hunter] Fencing Master has had it's stack count and parry value reduced, while increasing the attack speed value.

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[Witch Hunter] Witchplate armor increased by 5% per rank and moved higher in the tree.

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[Witch Hunter] Switch node introduces which either gives Wickedness and Purity defensive value or increases their offensive value.

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[Witch Hunter] Wickedness now gives only damage increase instead of giving additional attackspeed.

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[Witch Hunter] Purity now gives attack speed instead of reducing damage taken baseline.

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[Witch Hunter] Grim Duty is now learned by the spec passive.

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[Primalist] Therazane's Might has been reworked, it now causes Ruptured Earth to make your next Molten Core within 4 sec critically strike

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[Primalist] Issue where Eruption was being interrupted by casting right before it has been fixed

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[Primalist] Hand of Therazane and Hand of Ragnaros were made into switch nodes in the class tree

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[Primalist] Issue where Earthmother's Spine was not reducing rage cost has been fixed

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[Primalist] New Talent: Hand of Therazane, increases the stun from Fist of Therazane by 2 sec and adds additional Nature Damage, but increases the CD by 30 sec

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[Primalist] Hand of Ragnaros has been reworked, it now increases the CD of Fist of Ragnaros and adds a powerful patch of fire to the ground that burns enemies in a small radius

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[Witch Hunter] Moved some utility spells from the Boltslinger tree to the class tree

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[Witch Hunter] Moved Repeater to the class tree

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[Witch Hunter] Rearranged the Boltslinger tree

2023/09/07

Obecné

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[Primalist] The damage reduction scaling on both Boon of the Turtle and Lesser Boon of the Turtle have been decreased slightly to 8/2% [Pending Restart]

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[Venomancer] Might of the Nerub'ar has been moved to the Fortitude tree

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[Venomancer] Might of the Nerbu'ar has been moved to the Fortitude tree

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[Primalist] Tremor Sense no longer gives a cooldown to Stoneslam [Pending restart]

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[Monk] Quenching Blow's heal has been nerfed with the hope of it not being oppressive, but still very viable for sustain builds

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[Monk] Quenching Blow now has a 3 sec CD

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[Monk] Quenching Blow chain effect now gives %hp on use rather than leech

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[Venomancer] Rot Venomancers now start with Venom of Venoxis, and Wilt was placed directly below it as a switch node

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[Venomancer] Rot Venomancers now start their journey by choosing between Vizier Form and Rotweaver Form

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[Venomancer] Vizier Form now allows your HoTs to scale with Haste

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[Venomancer] New Spell: Rejuvenating Venom - heals up to 5 allies over time

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[Venomancer] New Talent: Increases the armor of allies healed by Rejuvenating Venom

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[Venomancer] Grove Blighter now procs off of Venom Bolt

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[Venomancer] New Talent: Hallucinogenic Venom - regenerates 3% missing mana every 8 sec

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[Venomancer] Inoculate now consumes Fungal Growth to deal 50% increased damage for each stack

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[Venomancer] Fungal Growth now only stacks 10 times

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[Venomancer] Toxicity now gives 3/6% increased Nature Damage, up from 2/4%

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[Venomancer] Genesis now also increases healing received by 2/4%

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[Guardian] New Talent: Are You Not Entertained? - Gives crit as a percentage of your Strength + 4% crit [This was done to center this effect in the tree and not force it with the Heavy Swings pick on the bottom right]

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[Primalist] Geode Lord now has a 50% chance to proc a Magma Geode, up from 25%

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[Primalist] New Talents:Earthmother's Embrace and Into the Volcano - Switch Node in the Geomancy Tree - one increases the effectiveness of Nature spells in your kit, the other Fire spells in your kit

2023/09/06

Obecné

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[Runemaster] Spellwrath now has new VFX/SFX (previous VFX was scaling to the size of Azeroth)

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[Runemaster] Fixed issue where Runic spec passive was not consistently generating a rune

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[Venomancer] Venom of Venoxis (Previously Serpent Coil) heal no longer makes those healed flinch

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[Venomancer] Venom of Venoxis missile visual no longer comes out of your face, now comes out of your hands

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[Monk] Quenching Blow chain effect has changed to a 2% hp heal. (2%/4%/6%)

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[Venomancer] Fang Venoms no longer cause an animation to play on caster

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[Monk] Ascension Ranks GCD issue fixed

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[Barbarian] New passive node Zul'jin's Frenzy added into Headhunting tree.

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[Son of Arugal] Roofstalker Leap target destination fixed, range reduced to 25yds.

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[Barbarian] Toughness now reduces chance to be critically hit.

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[Barbarian] Issue with Bloodfury not making Headhunter's Thirst reduce the CD of Berserker Axe fixed.

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[Barbarian] Impaling Rush now applicable by any physical attack not just melee.

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[Barbarian] Mock tooltip fixed.

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[Barbarian] Axe Throwing cost reduction provided by Headhunting spec passive temporarily increased.

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[Barbarian] Headhunter's Thirst is now a short jump forward instead of a target charge.

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[Barbarian] Axe Throwing no longer trigger itself automatically due to spell trigger depth problem, spell will be adjusted when a better and stable implementation is found.

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[Barbarian] Juggernaut Tooltip fixed.

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[Pyromancer] Summon Flame Orb slow fixed and tooltip adjusted to reflect it's actual effect properly.

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[Primalist] Fists of Power renamed Hand of Ragnaros and now only works with Fist of Ragnaros, instead of all Fist spells

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[Primalist] Added a new switch node to Geode Chain that reduces the cast time of Geode Barrage

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[Primalist] Fixed a bug where Geodes were interrupting your casts when they proc'd from Earthshaping

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[Primalist] Fixed a bug where Molten Core Rank 1 didn't share a cd with Molten Core Ranks 2-4

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[Primalist] Molten Core now generates Rage

2023/09/05

Obecné

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[Son of Arugal] Dark Constitution value reduced to 4%/8%.

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[General] All tanks have had their threat generation increased to 600%. (applied on stances in multirole specs and on spec passives on pure tank specs).

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[Venomancer] Chosen of Shadra armor increase scaling from intellect increased.

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[Son of Arugal] Thick Pelt tooltip adjusted to reflect the condition of when it's applied.

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[Venomancer] Stalwart now additionally increases your Defense Rating based on Intellect.