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Obecné
[Primalist] Ground Tremors now reduces Magic Resistance as well as Armor
[Primalist] Magmatism node added to Geomancy tree, causing Earthspine to reduce the CD of Eruption, and causing Earthspine to generate 2 stacks of Magmafury
[Sun Cleric] Issue where Glimmer didn't count as a connected node for Sungate has been fixed
[Monk/Barbarian] Ascension and Barbarism can not stack together anymore
[Chronomancer] Issue where Tome of Time put Disc of Legend on a 1 min CD has been fixed
[Chronomancer] Crystal Cannon now procs Pierce the Time
Obecné
[Primalist] Life Primalist Spec Passive rage cost reduction of Hand of the Earthmother reduced to 30%.
[Knight of Xoroth] Infernal Strike ranks removed in light of standardized weapon damage.
[Primalist] Earthen Resolve stun reduction decreased to 15%.
[Son of Arugal] Bloodmoon Power now makes you immune to negative debuffs for the whole duration of Liquify.
[Primalist] Magma Blast can no longer be cast while moving
[Primalist] Volcano now has a Rage cost
[Primalist] Fists of Stone now increases the unleash effect of your Fist spells by an additional 50%.
[Primalist] Ground Tremors now also affects Stonebreaker
[Primalist] Primal Fury now also affects Totemic Hammer
[Primalist] Geode Barrage's cast time reduced to 1.8sec from 2sec
[Primalist] Blessing of Therazane now also increases the critical strike damage bonus of Earthspine
[Primalist] Lavamancy now reduces all Fire and Nature damage dealt to you by 30% while the shield holds.
[Primalist] Therazane's Might has been changed to give damage with Geode Barrage a 15% chance to make your next Magma Blast crit, and hit 2 extra targets.
[Primalist] Nature's Call is now called Geode Lord and gives you a 25% chance when you launch a Geode to also launch a Magma Geode
[Primalist] Geomancy caster spells have been standardized to a 30yd range
[Primalist] The cd reduction of Ruptured Earth that occurs when you proc Groundshaker is now clarified in tooltips
Obecné
[Chronomancer] Legendary Charm remade to increase ranged critical chance and effectiveness of Empower Wand: Artillery.
[Starcaller] New effet Cosmic Strides is now a switch node with Flask of the Moonwell Water.
[Chronomancer] Output of Crystal Cannon talent now shows up as a separate entry in the combat log.
[Chronomancer] Hyperwand now causes Empower Wand: Chaos to increase the damage of Discovery while active.
[Chronomancer] Wand of Time damage is now additionally increased per active Orb of Fate.
[Chronomancer] Disc of Legend now generates Orb of Fate instead of consting.
[Chronomancer] Hyperdisk now additionally increases the damage of Disc of Legend
[Chronomancer] Time tree repathed.
[Necromancer] Changed Skeleton Warrior model
[Primalist] Geomancy Primalists will now start their journey by choosing between Body of Magma or Body of Stone
[Primalist] Raging Earth now also works with parries
[Primalist] The original Geomancy Primalist passive has been incorporated into Body of Stone
[Primalist] Totemic Rage now increases your Spell Power/AP by 20% of your Stamina, rather than Strength, and lasts 10 sec
[Primalist] Ruptured Earth now has a 30yd range baseline
[Primalist] Updated the vfx of Earthspine
[Primalist] Earth's Embrace can now only be used on the Primalist, instead of allies
[Primalist] Reworked Improved Heart of Azeroth - Causes damage dealt with Geode Barrage to reduce the cooldown of Heart of Azeroth by 5sec
[Primalist] Fists of Stone now reduces the cooldown of your fist spells by 50%, down from 75%
[Primalist] Primal Fury now causes Stonebreaker and Bear's Maw to deal 10% increased damage and generate additional threat, up from just Primal Charge
[Primalist] Rockhide now gives 5% of your Strength as Defense, up from 3%.
[Primalist] Repathed various talents in the tree so that the left side is firmly the tank side, and the right side is firmly the caster side, with some synergies for both in the middle
[Primalist] New Talent: Mighty Swings - Reduces the cooldown of Stonebreaker by 3sec, Shattering Slam by 8sec, and Sinkhole by 20 sec when you use Mountain Hammer or Totemic Hammer
[Primalist] Stoneguard now gives 20% increased block chance and has a 20 sec cooldown, and lasts 12 sec
[Primalist] New Talent: Stone Cold - Increases your parry and block chance by 1/2% and reduces damage taken by 1/2%
[Primalist] Sturdiness now gives 5% increased chance to block and has been moved from a capstone to a tier 3 talent
[Primalist] New Talent: Volcanic Endurance - Increases the duration of Volcanic Skin by 5sec
[Primalist] New Talent: Primal Focus - Increases Strength, Stamina, and Intellect by 3%.
[Primalist] New Talent: Earthen Blessing - Increases spell damage by 15% of Intellect
[Primalist] New Talent: Improved Fist of Ragnaros - reduces the cooldown of Fist of Ragnaros by 8sec and reduces its rage cost by 20.
[Primalist] New Talent: Magma Surge - Increases your critical strike damage with spells by 100%
[Primalist] New Talent: Lava Cracks - Using Ruptured Earth reduces the remaining cooldown of Magma Blast by 6sec
[Primalist] New Talent: Volcanic Fury - Dealing damage with Magma Blast grants you a stack of Magmafury and also reduces the cooldown of Eruption by 5 sec
[Primalist] New Talent: Geomancer - Increases the damage of Earthspine, Ruptured Earth, and Rock Shower by 10/20%.
[Primalist] Body of Magma now increases your spell haste by 15% of your Intellect, and your spell critical strike chance by 20% of your Intellect
[Primalist] Rumbler now has a 30% chance to grant Groundshaker
[Primalist] New Spell: Volcano - Stomp the ground rupturing the earth infront of you, creating a volcano beneath your target that causes nearby enemies to flee in horror for 3sec, also does fire damage overtime.
[Primalist] New Spell: Magma Blast - Firestorm damage to up to three targets in 30yd range
[Primalist] Geomancy is now being treated as both a tank and a caster dps spec. W.I.P.
Obecné
[Chronomancer] Chrono Sorcery now grants 8%/15% SP per rank down from 10%/20%
[Chronomancer] Fixed tooltip of Biting Chaos
[Witch Doctor] Fixed tooltip of Staff of the Bat
[Witch Doctor] Dark Magic now increases SP by 8%/15% per rank
[Sun Cleric] Added a new 2-point node to the Piety tree that grants 8%/15% SP from Intellect
[Sun Cleric] Fixed a bug where Blightbreaker would apply Cured even if nothing was dispelled
[Cultist] Protective Grasp now lasts 20 sec up from 10 sec
[Cultist] Protective Grasp now reduces damage taken by 5% for 3 stacks instead of 3% for 5 stacks
[Cultist] Fixed a bug where Protective Grasp was increasing damage taken instead of reducing it
[Cultist] Broken Mind now also reduces the CD of Satiate by 10 sec
[Cultist] Enslave no longer increases damage taken
[Cultist] Satiate now has a 30 sec CD, but only increases damage taken by 20%
[Cultist] Corruption Cultist spec passive now grants 30% increased spell damage while above 60% instanity instead of 1% per stack
[Cultist] Added a new 2-point node to the Corruption tree that grants 8%/15% SP from Intellect
[Stormbringer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] Fixed tooltip of Bitter Cold
[Necromancer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] New icon for Sower of Sickness to better match colour themes
[Necromancer] Malady of Rot now increases spell damage taken by 7% baseline down from 8%
[Necromancer] Malady of Rot now increases all spell damage taken instead of only frost and shadow
[Necromancer] Sower of Sickness now boosts the effect of Maladies by 100% instead of allowing them to stack
[Necromancer] Fixed a bug where Sower of Sickness was also causing Ray of Rot to leech health
[Necromancer] Malady of Hunger now called Malady of Famine
[Necromancer] Malady of Weakness now called Malady of Damnation
[Necromancer] Maladies all now share similar icons with different colouring
[Necromancer] Muckworms no longer boost nearby enemies plague damage taken
[Necromancer] Using Expunge now causes a random Muckworm within 40yd to explode, causing plague damage to nearby enemies
[Necromancer] The Crypt Leaper's Unholy Command effect now correctly applies Geist Rot
[All] Removed baseline int->sp & spi->sp conversion
[Pyromancer] Added a 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Venomancer] Barbed Stinger now also taunts for 6 sec when ripped out
[Venomancer] Rearranged some early nodes in Venom tree
[Venomancer] Updated tooltip of Barbed Stinger
[Venomancer] Added a new talent in Venom called Mending Ichors that grants 10% increased periodic healing done
[Venomancer] The 10% int->spell haste conversion on Rotweaver Form is now a separate talent called Improved Rotweaver Form
[KoX] Fixed Brimstone Bludgeon
[Venomancer] Dire Venoms now called Rotpriest and scales by 8%/15% per rank up from 4%/8%
[Demon Hunter] Fixed the tooltip of Chaotic Smiter
[Demon Hunter] Fixed the tooltip of Felshocker
[Demon Hunter] Fixed the tooltip of Felrend