Ascension Changelog

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2023/01/04

Obecné

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[Cultist] Fixed an issue where Ancient Curse would not generate Insanity

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[Barbarian] Fixed Savage Frenzy

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[Barbarian] Honored Ancestor pet now does a Whirl attack when you use Keg Smash instead of Barbaric Strike / Savage Smash

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[Barbarian] Dauntless now reduces the duration of movespeed reduction effects by 50% up from 15%

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[Barbarian] Dauntless now causes Savage Smash to drop all Exhaustion stacks on use

2023/01/03

Obecné

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[Witch Doctor] Guile of the Serpent no longer allows your Serpent Wards to nuke

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[Venomancer] Skitter charges can no longer be cancelled

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Spellshake tooltip clarified

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[Runemaster] Augur's Shield mana regen is now consistent across all ranks (On Restart)

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Some tooltip typos/missing info corrected/added

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[Runemaster] Augur's Shield mana regen is now consitent across all ranks (On Restart)

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[Ranger] Precision Shot is now affected by Burning Quiver (On Restart)

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[Cultist] Confuse no longer misses/fails (On Restart)

2023/01/02

Obecné

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[KoX] Hellgate now has AoE damage avoidance

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[Necromancer] Fixed an issue where Frozen Heart's stacking effect was invisible to the client

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[Stormbringer] The old Thunder King node in the Thunder tree is now correctly disabled/removed

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[Chronomancer] Changed the effect of Time Loop (still NYI but changed it to a new concept that makes a bit more sense)

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[Reaper] Fixed Maw Knight

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[Chronomancer] Babify can no longer miss

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[Reaper] Replaced Crimson Crucible with a new active called Soul

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[Reaper] Darkrend Scythe now costs 15% max hp up from 10%

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[Reaper] Toned down VFX of Desolate slightly

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[Reaper] Fixed a bug causing Darkrend Scythe to scale with some of the effects that buff Desolate

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[Reaper] Desolate now correctly consumes stacks of Desolator

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[Reaper] Reduced the tickrate of Darkrend Scythe and fixed its scaling

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[Reaper] Darkrend Scythe now correctly cleaves

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[Primalist] Boulder Dash now disables other abilities similar to Bladestorm

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[Primalist] Adjusted the wording of Hammer of the Elements

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[Monk] Sacred Candle can now correctly proc from auto attacks

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[Venomancer] Skitter no longer has a cooldown below 3 uses within 15 sec

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[Monk] Word of Wrath now correctly provides 100% damage to Combat Moves

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[Venomancer] Skitter no longer boosts movespeed

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[Venomancer] New VFX for Skitter

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[Venomancer] Fang of Shadra now applies Dread Poison if the target is affected by Leech Poison

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[Venomancer] Venom Fang no longer breaks Tunnel Below until it hits (So you can cast from Serpent Form in stealth and also get the Stun off)

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[Venomancer] Fang of Shadra now correctly consumes Lethal Toxin stacks to deal bonus Nature Damage

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[Venomancer] Venom Fang no longer has its own 1 sec CD, now just regular 1 sec GCD (primarily to improve the flow of Serpent Form)

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[Venomancer] The 'Tunneling' buff now disappears after an effect is triggered to prevent situations where it could linger and buff multiple spells after leaving stealth

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[Venomancer] Fixed an issue causing Spider Bite to no longer stun when used from Tunnel Below

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[Venomancer] The 'Tunneling' buff (which enabled stealth bonus effects) no longer appears in the buff bar for the caster

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[Venomancer] Lairguard now provides 90% CDR to Spider Jump down from 95%

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[Venomancer] Clasp now usable on enemies regardless of if they actually have a weapon or not

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[SoA] Rending Bite can now correctly proc Puncturing Fangs

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[SoA] Fixed a bug causing Universal Donor's scaling to be inflated

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[SoA] Rending Bite now snapshots GC stacks again instead of each tick scaling with stacks

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[Tinker] Vanguard X-173: Impose's Vanguard's Protection effect now correctly buffs the damage of Vanguard X-173: Onslaught

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[Tinker] Overclock Weapon now correctly boosts the firing rate of Blackpowder Shot / Repair

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[Tinker] Fixed scaling of Vanguard X-173: Onsalught

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[Tinker] Added weapon damage scaling to Vanguard X-173: Shield Crush

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[Tinker] Fixed scaling of Rampant Lightning from Vanguard X-173: Shield Crush

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[Tinker] Fixed scaling of Vanguard X-173: Shield Crush

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[Pyromancer] Improved the tooltip structure of spells that consume breath charges

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[Witch Doctor] Malediction now has a 12 sec duration up from 10 sec

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[Pyromancer] Fixed a bug where Heart of the Aspects would not appear in the buff bar

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[Witch Doctor] Malediction now has a 1 min CD up from 10 sec

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[Witch Doctor] Malediction no longer consumes a shadow mark, now just boosts Jinxes by 100%

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[Witch Doctor] Slowness Jinx now lasts 12 sec down from 20 sec

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[Witch Doctor] Shadowhunting Witch Doctors now correctly get a reduced CD on Spirit Shock

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[Witch Doctor] Fixed an issue causing Witch Doctors to zoom at 130% speed when mere mortals could only walk

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[Witch Doctor] Fixed an issue with Legacy of Vol'jin causing some of its effects (including teaching bow skill) to not work correctly

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[Barbarian] Fixed Undying

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[Starcaller] Fixed a bug where Astral Flare would instantly consume the Blessing of Elune proc (from Aspect of the Moon) when triggering it

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You will no longer incur a healing debuff when queueing for a Battleground with Int or Spirit allocation.

2022/12/31

Obecné

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[Venomancer] Unity now applies the highest rank of Shadra's Vigil to affected allies

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[Venomancer] Spider's Lair now affects a specific subset of abilities from the caster

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[Venomancer] Celerity now grants 50% movespeed up from 40%

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[Venomancer] Celerity now specifically buffs Venom Fang, Fang of Shadra or Nerubian Sting

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[Venomancer] Celerity is now correctly consumed on proccing its effect

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[Venomancer] Sporelord should now correctly proc the CDR effect for Fungal Assailant

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[Venomancer] Celerity no longer breaks Tunnel Below

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[Venomancer] Spider's Fury no longer breaks Tunnel Below

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[Demon Hunter] Tyrant is now called Tyrannical Resolve

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[Venomancer] Updated the tooltip of Skittering Rush to reflect the previous change of Skiterring Charge into Spider Jump

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[Demon Hunter] Tyrant tooltip / wording cleaned up

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[Demon Hunter] Tyrant now reduces damage taken by 30%

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[Demon Hunter] Tyrant now correctly triggers Tyrant's Rage upon taking damage

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[Demon Hunter] Tyrant now taunts nearby enemies for 4 sec instead of boosting threat against them by a percentage

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[Runemaster] Magic Lock can no longer miss

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[Primalist] Earthshaping now correctly launches Geodes

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[Primalist] Primordial Earth now correctly makes listed spells instant at 3 stacks

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[Primalist] Earthshaping now correctly boosts healing spell power

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[Primalist] Flourishing Growth now correctly consumes Grovelight stacks

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[Primalist] Grovelight now correctly stacks 6 times

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[Starcaller] Clarified the wording of Constellation

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[Primalist] Grovelight stacks now correctly buff Flourishing Growth

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[Starcaller] Changed the effects of Priest of Elune and changed its name to Night Huntress

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[Starcaller] Cosmic Shift is now a stealth effect instead of invisibility but is now removed upon dealing direct damage

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[Starcaller] Lunar Focus no longer costs mana

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[Starcaller] Lunar Focus now has a 20 sec CD up from 12 sec

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[Starcaller] Rain of Comets now also applies 35% reduced movespeed to affected enemies

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[Starcaller] Replaced Celestial Alignment with a passive called Eclipsing Arrows

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[Starcaller] Constellation now correcly displays its stun duration

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[Barbarian] Headsplitter now correctly scales with Carnage stacks, no longer triggering bonus flat damage based on stacks

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[Barbarian] Headsplitter now gains 40% dmg per stack up from 25%

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[Cultist] Fixed an issue where being disarmed would disable certain Herald effects until reapplication

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[Barbarian] Headsplitter now correctly consumes Carnage stacks

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[Chronomancer] Fixed an issue where Fray Magic would be put on cooldown by potions

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[Chronomancer] Deconstruction now correctly Stuns

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[Monk] Increased AP scaling of Hooks

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[Monk] Hundred Fist Strike now causes 50% increased damage while Unarmed Combat Master is active