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Obecné
[Cultist] Fixed an issue where Ancient Curse would not generate Insanity
[Barbarian] Fixed Savage Frenzy
[Barbarian] Honored Ancestor pet now does a Whirl attack when you use Keg Smash instead of Barbaric Strike / Savage Smash
[Barbarian] Dauntless now reduces the duration of movespeed reduction effects by 50% up from 15%
[Barbarian] Dauntless now causes Savage Smash to drop all Exhaustion stacks on use
Obecné
[Witch Doctor] Guile of the Serpent no longer allows your Serpent Wards to nuke
[Venomancer] Skitter charges can no longer be cancelled
Spellshake tooltip clarified
[Runemaster] Augur's Shield mana regen is now consistent across all ranks (On Restart)
Some tooltip typos/missing info corrected/added
[Runemaster] Augur's Shield mana regen is now consitent across all ranks (On Restart)
[Ranger] Precision Shot is now affected by Burning Quiver (On Restart)
[Cultist] Confuse no longer misses/fails (On Restart)
Obecné
[KoX] Hellgate now has AoE damage avoidance
[Necromancer] Fixed an issue where Frozen Heart's stacking effect was invisible to the client
[Stormbringer] The old Thunder King node in the Thunder tree is now correctly disabled/removed
[Chronomancer] Changed the effect of Time Loop (still NYI but changed it to a new concept that makes a bit more sense)
[Reaper] Fixed Maw Knight
[Chronomancer] Babify can no longer miss
[Reaper] Replaced Crimson Crucible with a new active called Soul
[Reaper] Darkrend Scythe now costs 15% max hp up from 10%
[Reaper] Toned down VFX of Desolate slightly
[Reaper] Fixed a bug causing Darkrend Scythe to scale with some of the effects that buff Desolate
[Reaper] Desolate now correctly consumes stacks of Desolator
[Reaper] Reduced the tickrate of Darkrend Scythe and fixed its scaling
[Reaper] Darkrend Scythe now correctly cleaves
[Primalist] Boulder Dash now disables other abilities similar to Bladestorm
[Primalist] Adjusted the wording of Hammer of the Elements
[Monk] Sacred Candle can now correctly proc from auto attacks
[Venomancer] Skitter no longer has a cooldown below 3 uses within 15 sec
[Monk] Word of Wrath now correctly provides 100% damage to Combat Moves
[Venomancer] Skitter no longer boosts movespeed
[Venomancer] New VFX for Skitter
[Venomancer] Fang of Shadra now applies Dread Poison if the target is affected by Leech Poison
[Venomancer] Venom Fang no longer breaks Tunnel Below until it hits (So you can cast from Serpent Form in stealth and also get the Stun off)
[Venomancer] Fang of Shadra now correctly consumes Lethal Toxin stacks to deal bonus Nature Damage
[Venomancer] Venom Fang no longer has its own 1 sec CD, now just regular 1 sec GCD (primarily to improve the flow of Serpent Form)
[Venomancer] The 'Tunneling' buff now disappears after an effect is triggered to prevent situations where it could linger and buff multiple spells after leaving stealth
[Venomancer] Fixed an issue causing Spider Bite to no longer stun when used from Tunnel Below
[Venomancer] The 'Tunneling' buff (which enabled stealth bonus effects) no longer appears in the buff bar for the caster
[Venomancer] Lairguard now provides 90% CDR to Spider Jump down from 95%
[Venomancer] Clasp now usable on enemies regardless of if they actually have a weapon or not
[SoA] Rending Bite can now correctly proc Puncturing Fangs
[SoA] Fixed a bug causing Universal Donor's scaling to be inflated
[SoA] Rending Bite now snapshots GC stacks again instead of each tick scaling with stacks
[Tinker] Vanguard X-173: Impose's Vanguard's Protection effect now correctly buffs the damage of Vanguard X-173: Onslaught
[Tinker] Overclock Weapon now correctly boosts the firing rate of Blackpowder Shot / Repair
[Tinker] Fixed scaling of Vanguard X-173: Onsalught
[Tinker] Added weapon damage scaling to Vanguard X-173: Shield Crush
[Tinker] Fixed scaling of Rampant Lightning from Vanguard X-173: Shield Crush
[Tinker] Fixed scaling of Vanguard X-173: Shield Crush
[Pyromancer] Improved the tooltip structure of spells that consume breath charges
[Witch Doctor] Malediction now has a 12 sec duration up from 10 sec
[Pyromancer] Fixed a bug where Heart of the Aspects would not appear in the buff bar
[Witch Doctor] Malediction now has a 1 min CD up from 10 sec
[Witch Doctor] Malediction no longer consumes a shadow mark, now just boosts Jinxes by 100%
[Witch Doctor] Slowness Jinx now lasts 12 sec down from 20 sec
[Witch Doctor] Shadowhunting Witch Doctors now correctly get a reduced CD on Spirit Shock
[Witch Doctor] Fixed an issue causing Witch Doctors to zoom at 130% speed when mere mortals could only walk
[Witch Doctor] Fixed an issue with Legacy of Vol'jin causing some of its effects (including teaching bow skill) to not work correctly
[Barbarian] Fixed Undying
[Starcaller] Fixed a bug where Astral Flare would instantly consume the Blessing of Elune proc (from Aspect of the Moon) when triggering it
You will no longer incur a healing debuff when queueing for a Battleground with Int or Spirit allocation.
Obecné
[Venomancer] Unity now applies the highest rank of Shadra's Vigil to affected allies
[Venomancer] Spider's Lair now affects a specific subset of abilities from the caster
[Venomancer] Celerity now grants 50% movespeed up from 40%
[Venomancer] Celerity now specifically buffs Venom Fang, Fang of Shadra or Nerubian Sting
[Venomancer] Celerity is now correctly consumed on proccing its effect
[Venomancer] Sporelord should now correctly proc the CDR effect for Fungal Assailant
[Venomancer] Celerity no longer breaks Tunnel Below
[Venomancer] Spider's Fury no longer breaks Tunnel Below
[Demon Hunter] Tyrant is now called Tyrannical Resolve
[Venomancer] Updated the tooltip of Skittering Rush to reflect the previous change of Skiterring Charge into Spider Jump
[Demon Hunter] Tyrant tooltip / wording cleaned up
[Demon Hunter] Tyrant now reduces damage taken by 30%
[Demon Hunter] Tyrant now correctly triggers Tyrant's Rage upon taking damage
[Demon Hunter] Tyrant now taunts nearby enemies for 4 sec instead of boosting threat against them by a percentage
[Runemaster] Magic Lock can no longer miss
[Primalist] Earthshaping now correctly launches Geodes
[Primalist] Primordial Earth now correctly makes listed spells instant at 3 stacks
[Primalist] Earthshaping now correctly boosts healing spell power
[Primalist] Flourishing Growth now correctly consumes Grovelight stacks
[Primalist] Grovelight now correctly stacks 6 times
[Starcaller] Clarified the wording of Constellation
[Primalist] Grovelight stacks now correctly buff Flourishing Growth
[Starcaller] Changed the effects of Priest of Elune and changed its name to Night Huntress
[Starcaller] Cosmic Shift is now a stealth effect instead of invisibility but is now removed upon dealing direct damage
[Starcaller] Lunar Focus no longer costs mana
[Starcaller] Lunar Focus now has a 20 sec CD up from 12 sec
[Starcaller] Rain of Comets now also applies 35% reduced movespeed to affected enemies
[Starcaller] Replaced Celestial Alignment with a passive called Eclipsing Arrows
[Starcaller] Constellation now correcly displays its stun duration
[Barbarian] Headsplitter now correctly scales with Carnage stacks, no longer triggering bonus flat damage based on stacks
[Barbarian] Headsplitter now gains 40% dmg per stack up from 25%
[Cultist] Fixed an issue where being disarmed would disable certain Herald effects until reapplication
[Barbarian] Headsplitter now correctly consumes Carnage stacks
[Chronomancer] Fixed an issue where Fray Magic would be put on cooldown by potions
[Chronomancer] Deconstruction now correctly Stuns
[Monk] Increased AP scaling of Hooks
[Monk] Hundred Fist Strike now causes 50% increased damage while Unarmed Combat Master is active