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Seřazeny chronologicky.
Všeobecné
[Ranger] Hawkeye shots will no longer go off while CC'd
[Tinker] Fixed rank scaling of Bot: Hydraulic Strike
[Ranger] Hawkeye now has a 40yd radius down from 50yd, and can no longer fire against enemies you are not facing
[Ranger] Snatch tooltip updated to reflect that it applies Counterstruck
[SoA] Fixed an issue where missing with Curse of the Worgen would prevent you from lunging
[Venomancer] Fixed an issue where Venom Spit and Nightweb Poison dots were consumed by other Venomancers dots
Všeobecné
[Starcaller] Moonguard's Vigil will no longer be applied when using Warden's Blade with Warden of the Moon active.
[Ranger] Flank tooltip now includes the effects of the Flank buff
[Starcaller] Warden of the Moon mana regen issue fixed
[Witch Doctor] While Zanza's Ire is active, damage done by the player is reduced by 40%
[Tinker] Supercharge now has a 60yd range
[Tinker] Fixed an issue where Hydralic Strike ranks > 1 would not work correctly
[Tinker] Napalm stacks (from Molotov) are now all dispelled as one instead of having to dispel each stack individually
[Demon Hunter] Felguardian passive now gives 6% reduced crit chance instead of crit immunity
[Barbarian] Avatar of War now reduces damage taken by 40% instead of increasing armor by 50%
[Barbarian] Significantly increased the AP scaling of Thunderous Leap
[Barbarian] Avatar of War now grants 25% increased frost and physical damage instead of only 20% physical
[Barbarian] Avatar of War now lasts 18 sec up from 15 sec
[Barbarian] Avatar of War no longer costs energy
[Barbarian] Replaced Ymiron's Might with a new passive called Thane's Guard
[Barbarian] Decapitate no longer requires enemies to be below 20% health
[Barbarian] Skullsplitter is replaced with a passive called Foebreaker that causes Wrecker to spread carnage betweeen enemies
[Barbarian] Barbaric Strike no longer requires you to be below 25% health or have Savage Rage active
[Barbarian] Barbaric Strike now deals 120% wep dmg down from 175%
[Barbarian] Surging Fury stacks now affect Barbaric Strike
[Barbarian] Removed Barbaric Strike from the tree
[Barbarian] Raging Strike is now called Barbaric Strike, behaves similarly but now also heals
[Barbarian] Fixed Gronnfury
[Barbarian] Demolish is now a passive called Demolisher
[Witch Hunter] Giantslayer now lasts 30 sec down from 5 min
[KoX] The buff provided by Legion Stand now correctly stacks
[Chronomancer] Flashback's lockout effect (Fuzzied Memories) now correctly applies to the target on use rather than the caster
[KoX] Updated tooltip of Legion Stand to include stack effects
[Primalist] Earth's Embrace is no longer usable against allies holding BG flags
[Guardian] Titanfall's knockup effect no longer has any horizontal motion added, and its vertical knockup is increased
[Necromancer] Bonescrap should now be able to apply its absorb effects regardless of LoS
[SoA] Fixed a bug where Nostrum was usable in Worgen Forms
[SoA] Shadowfang Bond now lasts a maximum of 30 mins and fades while logged out
[SoA] Fixed a bug where Harvest's stacking damage taken increase did not show visually
[Tinker] Pustulent Sores stacks are now all dispelled as one instead of having to dispel each stack individually
[Venomancer] Web Wrap should now work against slow immune targets without applying the movement speed reduction
[Venomancer] Venom Spit should now work against slow immune targets without applying the movement speed reduction
[Runemaster] Leyline Rider now correctly provides its buff while within range of your Riftgate
[Runemaster] Leyline Rider now provides 50% movespeed up from 20%
[Runemaster] Spellweaving no longer impacts Word spells or Unleash Runes
[Runemaster] Fixed an issue where the 'Near Riftgate' buff given while standing in range of your Riftgate would visually appear to stack 3 times
[Runemaster] Spellweaving now correctly states that it causes your next spell to incur no CD rather than making it usable regardless of its CD
[Runemaster] Spellweaving should now only be consumed by effects that are buffed by it
[Runemaster] Spellweaving now correctly affects Runeblast
[Witch Doctor] Slightly increased proc chance of Hexblade passive
[Pyromancer] Drakeform should now correctly only fire a missile at the nearest enemy instead of all enemies
[Witch Doctor] Shadow Mark stacks are now all dispelled as one instead of having to dispel each stack individually
[Witch Doctor] Fixed the tooltip of Devilsaur's King of the Jungle ability
[Witch Doctor] Fixed an issue that would occur sometimes where one of the invisible helper auras attached to Shadow Mark was considered a magic effect, meaning sometimes dispels would target that instead of the actual Shadow Mark debuff
[Witch Doctor] Fixed the Dinomancy Devilsaur pet
[Witch Doctor] Fixed a bug where Gift of the Loa's damage portion could pierce through invulnerability effects
[Witch Doctor] Bethekk's Fury will no longer continue to activate while stunned (the buff will remain on the player, so if the stun ends before Bethekk's Fury ends, it will continue then)
[Witch Doctor] Fixed a bug where Gonk's Fury would also show (only visually) as a buff on the player as well as the pet
[Witch Doctor] Brewing's spec passive proc should now correctly trigger the highest known rank of Loa's Brew instead of only rank 1
[Witch Doctor] Serpent Glaive (the effect triggered from Shadowhunting spec passive) should now correctly refresh the durations of Hex of Night and Hex of Death in addition to the other hexes
[Stormbringer] Fixed a bug where casting Kiss of the Clouds or Restorative Winds while more than 40yd away from your Wind Servant would let you bypass the hp drain
[Stormbringer] Fixed a bug where Summon Thunder Orb would not generate static
Všeobecné
[Stormbringer] Updraft not increasing Guiding Winds healing fixed
[KoX] Hellfire Abyssal and Hellfire Imp cooldown issue fixed
[Witch Doctor] Zanza's Path can not be cast while you carry the flag
[Runemaster] Atomic Split can not be cast while you carry the flag
[Guardian] Blitz damage being immuned by targets immune to slow potentially fixed
[Guardian] Battle Rush not rushing and missing fixed
Všeobecné
[Runemaster] Fast Cast appears in auras
[Runemaster] Atomic Split movement speed buff fixed
[Tinker] Vanguard X-173 Impose increases Onslaught damage
[KoX] Rearranged some nodes in Defiance tree
[KoX] Added a new passive to Defiance
[KoX] Hellwrath now grants 8% block and 5% parry
[KoX] Hellfire Bellows is now a passive effect that triggers from using Infernal Strike rather than an active ability
[KoX] Ritual of Sealing no longer has a rage cost
[KoX] New VFX for Shieldgore
[KoX] Changed the effects of Demonic Constitution
[KoX] New VFX/SFC for Hellshine (the AoE triggered from Hellgate when you use Infernal Strike / periodically by Hellfire Abyssal)
[KoX] Fixed Infernal Shield
[KoX] Fixed Call Hellfire Abyssal
[KoX] Increased the CD of Call Hellfire Abyssal
[KoX] Increased the cost of Call Hellfire Abyssal
[Runemaster] Blades are now death persistent
[Pyromancer] Fixed an issue where some spells would not regenerate mana with Dormant active
[Runemaster] Inscribed Runes are now death persistent
[Reaper] Fixed an issue causing Doomsaying procs to make Endbringer unusable
[Witch Doctor] Loa's Blood Potions now correctly triples the effect of each of Loa's Brew's buffs
[Witch Doctor] Rage of Bwonsamdi should now be able to proc the Shadowhunting spec passive
[Witch Doctor] Loa's Blood Potions is now correctly passive
[Witch Doctor] Shadow Claw should now be able to proc the Shadowhunting spec passive
[Witch Doctor] Fixed a bug where some jinxes were death persistent and in some cases would reactivate at ressurrection
[Primalist] Ruptured Earth is now able to trigger Waters of Neptulon (Fist of Neptulon's healing effect)
[Primalist] Spellshake no longer receives a reduced cooldown for having Spirit mainstat allocated
[Primalist] Earthshaping can now proc from periodic nature damage in addition to direct
[Primalist] Spellshake no longer has a cooldown
[Stormbringer] Updraft: Restoration now works correctly
[Stormbringer] Added new VFX/SFX for Body of Lightning
[Stormbringer] Thorim's Fury now correctly makes you immune to interrupt effects
[Stormbringer] Thorim's Fury no longer boosts the player's scale