Zobrazte všechny naše změny v minimálním formátu.
Seřazeno v chronologickém pořadí.
Obecné
[Demon Hunter] Felreaver's Fury can now also proc from parries
[Demon Hunter] Pushed updated tooltip of Warlock's Bane
[Demon Hunter] Fixed proc rate of Felreaver's Fury
[Demon Hunter] Fixed the Twin Slice into AA combo
[Demon Hunter] Felhoof Charge now correctly applies its recently used buff
[Reaper] Reduced the Healing of Spectre's Walk
[Reaper] Spectral Eye no longer makes you untargetable, now also lets you detect Stealth
[Reaper] Dirge will no longer proc Sanguine Orb
[Reaper] Fixed tooltip of Reave
[Reaper] Fixed tooltip of Chains of Zovaal
[Barbarian] Updated tooltip of Storm of Steel
[Barbarian] Improved Wrist Snap now correctly teaches Wrist Snap
[Chrono] Temporal Balance no longer functions while Incarnate effects are active
[Chrono] Timelord's Magic now also increases healing SP
[Chrono] Chaos Shard damage now increased by 50% in Chaos Incarnate is active
[Chrono] Temporal Focus now removes Ghoulify
[Chrono] Quickspell now grants immunity to Ghoulify
[Monk] Beckon can no longer miss
[Necro] Updated tooltip of Corpsefury
[Ranger] Fixed a bug where Desperado would not consume Recently Parried
[Ranger] Diversion is now only usable on party/raid members and only while they are below 35% health
[Ranger] Diversion can now target allies and has a 1.5 min CD up from 1 min
[Ranger] Added Backstep, a disengage type spell that causes your next ranged attack to gain increased damage based on time spent in the air
[Ranger] Falconstrike also makes your next Quick Shot against the target deal 150% damage
[Ranger] Replaced one of the Spear Throw passives with Blade of the Sin'dorei, a melee attack that increases all Ranged AP and ranged crit chance against the target for 8 sec and costs focus
[Ranger] Replaced Headhunter capstone with Falconstrike, a melee attack that resets the CD of Blade of the Sindorei, allows it to stack up to 3 times, and has increased damage for each Falcon active
[Ranger] Simplified the effects of Battleweaver, now based on proc (ranged proc melee buff, melee proc ranged buff)
[Ranger] Warband's proc now gives movespeed and generates archery points instead of previous effect
[Ranger] Headhunter passive is now Falcon Dive, which summons 2 falcons that rush forward from your position, damaging and knocking away enemies hit. Falcons remain for 12 sec to fight enemies
[Ranger] Warband now generates 1 Archery Point every 2 sec while active
[Ranger] Impaler passive is now Ranger General's Command, a targeted buff that consumes Archery Points
[Ranger] Ranger's Horn spells now consume Archery Points for increased Duration and effect
[Ranger] War Falcon is now Falcon's Call, a targeted AoE that calls down Falcons on each enemy in the area, stunning them. Falcons remain for 12 sec to fight the enemies
[Ranger] Impale now generates 3 Farstrider's Arrows
[Ranger] Spear Throw is now Impale on a 3 sec CD costing 1 Archery Point
[Ranger] Impale now has 10yd range
[Ranger] Ranger's Horn spells now have a finite duration
[Ranger] Ripyank no longer interacts with Spear Throw stacks
[Ranger] Ripyank visually improved
[Ranger] Ripyank no longer requires the target to be below 35% health
[Ranger] New visual for Ranger's Horns
[Ranger] The above will sound kind of weird in text but it creates a pretty smooth and logical loop of battleweaving-style play
[Ranger] Using Wild Strike while Strider's Blade is up consumes 3 sec of the duration
[Ranger] Farstrider causes your Wild Strike to have a longer CD baseline, but generate a Farstrider Arrow (stacks to 10)
[Ranger] Quick Shots now consume Farstrider Arrows to grant you 4 sec (stacking duration) of Strider's Blade, which empowers your Wild Strikes and reduces their CD
[Ranger] Added a new passive called Farstrider (this is the concept for the spec passive, putting it in early for testing, will be taught while Blast Arrow is active)
[Ranger] Blast Arrow deals bonus fire damage + a DoT based on points consumed
[Ranger] Blast Arrow deals physical damage and grapples you to the target
[Ranger] Call Wind Rider is now Blast Arrow, an Archery Point spender with 30 sec CD
[Demon Hunter] Feldrink no longer costs Rage, no longer reduces AP
[Demon Hunter] Feldrink now costs 1 Felfury Charge
[Demon Hunter] Fel Bargain is now Feldrink
[Starcaller] Fixed SP scaling of Starlight Strike
[Starcaller] Moonblade now also deals % weapon damage scaling with the Mana consumed (100% mana = 125% weapon damage, 0 mana = 0% weapon damage)
Obecné
[Demon Hunter] Increased dodge -> Armor conversion on Demonscales
[Demon Hunter] Fixed a bug with Demonscales activating requiring an enemy target
[Monk] Righteous Duel no longer Taunts
[Demon Hunter] Fixed a visual bug with Demonscale
[Tinker] Junkyard Bruiser now grants a spell called Scrap that destroys a Tinker Creation (Turret, Blast Cannon or Scraptron) to grant you an absorb for up to 10 sec, scaling with Agility and Stamina
[Demon Hunter] Demonscales no longer considered a Magic effect
[Starcaller] Removed Lunar Blades capstone
[Starcaller] Cosmic Vengeance passive talent now enables VoA after block/dodge, on a 3 sec ICD
[Starcaller] Using Moon Arrow against any enemy affected by Starcall's Slow consumes the effect to deal bonus Arcane Damage and Heal nearby allies
[Starcaller] Starcall now has a 30 sec Cooldown, and Slows by 50% for 8 sec
[Starcaller] Stellar Drift now also Slows by 40% for its 3 sec Duration
[Starcaller] The Starcall spell is now Instant
[Starcaller] Added SP scaling to Starlight's Root damage
[Starcaller] Starlight now limited by Silence
[Starcaller] Starlight's Root now lasts 2 sec down from 3 sec
[Starcaller] Starlight's Root effect now triggers every 2 sec down from every 4 sec
[Starcaller] Starlight's radius reduced slightly
[Starcaller] Lunar Renewal now also buffs the target's Armor for 12 sec based on Mana consumed
[Starcaller] Increased Cooldown of Starlight to 14 sec from 8 sec
[Starcaller] Starsweep now also Slows enemies struck for a % based on the Mana consumed
[Starcaller] The Ranged Haste buff granted by Starfire Shot (previously the Empowered effect) now scales with mana consumed
[Starcaller] Fixed the mana refund from Mana Charges
[Starcaller] The Energy Regeneration buff granted by Moonblade (previously the Empowered effect) now scales with mana consumed
[Starcaller] Removed the Empowered effect from reaching 3 mana charges
[Starcaller] Increased mana to damage conversion of Starsweep
[Starcaller] Baked the Empowered effect of Moonblade into its normal ability
[Starcaller] Baked the Empowered effect of Starfire Shot into the normal ability
[Starcaller] Astral Blade now increases the damage of the next 3 Starsunders against the target within 12 sec
[Starcaller] Disabled the Replenishing Arrows talent
[Starcaller] Lunar Resplendence now has the effect of Replenishing Arrows included in it
[Starcaller] Replenishment is now Lunar Resplendence
[Starcaller] Moon Arrow now deals a flat amount of Physical Damage, scaling with Spell Power, Attack Power and Intellect
[Starcaller] Slightly reduced mana to damage conversion of Starsunder
[Starcaller] Starfire Shot now has a cast time
[Starcaller] Increased mana to damage conversion of Moonblade
[Starcaller] Increased mana to damage conversion of Starfire Shot
[Starcaller] Sundering Blade's stacks now last 3.5 sec up from 2 sec
[Starcaller] Warden's Blade's Aspect of the Starlord effect now causes 150% Weapon Damage up from 75%
[Starcaller] Warden's Blade now costs 30 Energy down from 40 Energy
[Starcaller] Warden's Blade's Aspect of the Cosmos effect now restores 30% mana up from 10%
Obecné
[Stormbringer] Lesser Lightning Orb's Orb Shock now deals damage 1 a random enemy within range each tick instead of all enemies (regular Lightning Orbs still uncapped AoE)
[Reaper] The goal of these changes is to solidify the Reaping spec as being more focused on stealing/spending health, and moving Soul more toward being squishy and bursty but less about draining health
[Reaper] Wraithblade's Cooldown now resets when an enemy you have recently damaged dies
[Reaper] Activating Underwalk no longer instantly shifts you forward
[Reaper] Chains of Zovaal breaks early if the target takes damage
[Reaper] Chains of Zovaal still deals its Shadow Damage scaling with target's stamina