Ascension Changelog

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2022/07/22

Obecné

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[Reaper] Reave's Slow now lasts 6 sec up from 5 sec

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[Reaper] Soulbliterate is now Chains of Zovaal, a 5 sec incapacitate effect that banishes the target to the shadowlands for the duration on a 40 sec CD

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[Reaper] Reave Cooldown reduced to 6 sec down from 10 sec

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[Reaper] Reave now costs 8% max HP down from 12%

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[Reaper] Soul Melt (from Reave) now lasts 12 sec and increases all damage the target takes from Dirge by 50%

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[Reaper] Slaughterscythe has no Cooldown but subsequent uses consume increased HP

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[Reaper] Slaughterscythe cannot crit, but gains damage based on crit rating

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[Reaper] Crescent Sweep is now Slaughterscythe, an execute that costs 25% max hp but deals massive damage

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[Reaper] Lament now cleaves up to 4 enemies

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[Reaper] Dirge no longer costs Health

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[Reaper] Dark Hunger is now an active toggle that increases Reap, Darkrend Scythe and Desolate's damage but causes them to drain additional max HP

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[Reaper] Wailing Soul is now Instant and has a 1 min CD down from 2 min

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[Reaper] Wraithblade no longer costs Health

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[Necro] Using Grave March will no longer cause the target to enter combat

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[Runemaster] While the missiles from Familiar: Trispell are firing, Familiar: Warpslide and Displace Familiar deal increased damage

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[Runemaster] Familiar: Arcane Swiftness is now Familiar: Magic Well, causing your Familiar to suck in all nearby enemies and Slow their speed by 50% for 8 sec and increasing the damage they take from Displace Familiar for the duration

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[Runemaster] Familiar: Warpslide now deals bonus damage to enemies Stunned by Cosmic Force

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[Runemaster] Familiar: Trispell now has a 5 sec Cooldown down from 20 sec but costs 1 Inscribed Rune

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[Runemaster] Salvage Fragments now costs 1 Inscribed Rune

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[Runemaster] Familiar: Runic Unmaking is now Familiar: Warpslide, causing the Familiar to rush 15yd toward the caster, dealing Arcane Damage to enemies in the way and knocking them back

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[Runemaster] Salvage Fragments now also reduces the CD of your next Familiar spell by 33% per stack

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[Runemaster] Salvage Fragments no longer has a CD

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[Runemaster] Salvage Fragments now stacks 3 times, has a 1 sec cast time

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[Runemaster] Salvage Fragments now reduces cast time of next Conjure: Runic Familiar by 25% per stack

2022/07/21

Obecné

Změna

[Reaper] Shrieking Scythe's bonus % shadow weapon damage now scales up based on how low your HP % is

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[Reaper] Added one of the upcoming Soul spec passive effects temporarily to be learned when you take Wraithblade (stealth + regen on kill)

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[Reaper] Shrieking Scythe now has a 15 sec Cooldown but costs 12% max hp down from 20%

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[Reaper] Harvest Essence Soul Infusion effect now causes it to incur no Cooldown

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[Reaper] Harvest Essence tooltip clarified that it generates a Soul Fragment, not a Reaped Soul

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[Reaper] Harvest Essence is now usable on enemies on any HP threshold

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[Reaper] Harvest Essence is now an 8 sec CD

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[Primalist] Son of Ursoc now prevents you from holding flag while active, not just dropping it when picked up

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[Demon Hunter] Using Glaive Rush directly after Chaos Nova now triggers an aerial leap instead of the regular rush forward

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[Primalist] All ranks of Primal Charge now correctly unusable while Grounded

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[Guardian] Offensive Pose now gives 8% increased damage taken, dow from 10%

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[Guardian] Defensive Pose now gives 8% reduced damage done, down from 10%

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[Veno] Increased the proc chance of Exposed Flesh in scorpid form

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[Starcaller] Star Lord now gives CS a chance to reset Astral Blade instead of Moonblade

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[Guardian] Fixed the 2h effect on Battle Rush

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[Necro] Grave March now castable while casting or channeling another spell

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[Necro] Grave March now ignores LoS

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[Necro] Removed the periodic vfx/sfx from Foul Bidding: Protect

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[Necro] Grave March now has 100yd range

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[Necro] Foul Bidding: Protect now removes Will of the Necropolis

2022/07/20

Obecné

Změna

[Guardian] Battle Rush is now 8-25yd range

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[Necro] Raise: Necromancer Initiate cast time reduced to match other 2 costs

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[Necro] Raise: Necromancer Initiate no longer usable while moving

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[Necro] Minions should no longer create threat when getting the HP set after being summoned

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[Pyro] Flamespill is now affected by Spell Haste

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[Pyro] Flamewake is now affected by Spell Haste

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[Pyro] Spellburn can no longer miss

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[Witch Hunter] Added a temporary animation to Stoicism

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[Witch Hunter] Stance tooltips now say they cause you to lose a portion of your rage

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[Witch Hunter] Stoicism now requires Blazing Blade

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[Chrono] Stasis now usable in BG/instance

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[Witch Hunter] Muzzle now correctly counts as a Silence effect

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[Starcaller] Aspects now have their own GCD

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[Venomancer] Fixed scaling on Reform's heal

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[Venomancer] Natural Armor can no longer be manually removed

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[Venomancer] Venoxis Fang debuff now lasts 2.5 sec up from 2 sec

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[Primalist] Primal Weapon: Lightning ICD lowered to 2 sec

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[Ranger] Envenomed Arrows should no longer be removed when you mount

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[Pyro] Stoke is now incompatible with Draconic Tempest

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[Pyro] Wrath of Sinestra now only procs from direct damage

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[Guardian] Defensive Pose now decreases damage done and taken by 10%

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[Guardian] Offensive Pose now increases damage done and taken by 10%

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[Demon Hunter] Infernal Alacrity stacks no longer consumed from Felrend

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[Demon Hunter] Mannoroth's Rage now extends DF duration by 8 sec

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[Demon Hunter] Demonic Alacrity is now Demonic Constitution, granting Dodge Rating from Stamina instead of from Agi

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[Demon Hunter] Fel Titan is now Felreaver's Fury

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[Demon Hunter] Felreaver's Fury now gives 8% dodge outside DF, and gives any damage done to you while in DF a chance to reduce the attacker's AP by 4% (stacking 3 times) and refresh up to 1 sec of Demon Form's duration

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[Demon Hunter] Fel Quickness now gives 10% Dodge Rating from Agility

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[Demon Hunter] Fixed a bug where Fel Quickness' rage generation was increasing with level

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[Demon Hunter] Added some Intellect scaling to Fel Fireball

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[Demon Hunter] Warlock's Bane now deals 100% weapon damage as Shadowflame plus its normal Shadowflame damage

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[Demon Hunter] Using Azzinoth's Assault after Felhoof Charge causes a Stun + max health damage

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[Demon Hunter] Glaive Throw now deals 100% weapon damage up from 60% but deals Physical Damage instead of Shadowflame

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[Demon Hunter] Felhoof Charge gains 20 range and 100% damage directly after a Glaive Throw

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[Demon Hunter] Burning Vengeance now increases armor contribution from items by 100%

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[Demon Hunter] Felhoof Charge range reduced to 20yd

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[Demon Hunter] Burning Vengeance now gives 150% increased threat up from 50%

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[Demon Hunter] Demonscales can now proc Fel Protection from Parries as well as Dodges

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[Demon Hunter] Demonscales now updates its conversion continually while in Demon Form to avoid snapshotting

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[Demon Hunter] Increased the conversion rates for Demonscale's on-dodge buff outside DF and the actual DF buff

2022/07/18

Obecné

Změna

[Runemaster] Runic Innovation now buffs SP from Intellect instead of Spirit

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[Runemaster] Spellwrath's 10 sec buff now also grants 8% increased magic damage

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[Runemaster] Spellwrath no longer reduces remaining CD of Unleash Runes by 1 sec

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[Runemaster] Spellsling now reduces remaining CD of Unleash Runes by 0.5 sec

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[Runemaster] Shards (generated by using Thaumaturgy with Ace of Flame/Ice/Magic) are no longer generated baseline, now require a new talent called Shards of Ruin

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[Runemaster] Scrying Orb's Matter Jump ability now also Stuns nearby enemies and deals Arcane Damage to them

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[Runemaster] Scrying Orb now has a spell called Warpspeed it can use to boost its movespeed, stacking up to 5 times

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[Runemaster] Conjure: Runic Familiar is now a 4 sec cast down from 8 sec

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[Guardian] Battle Rush now has a 0-30yd range instead of 8-25yd

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[Guardian] While 2h Battle Rush is active, your next Inspiring Strike deals double damage and ends the effect

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[Guardian] Battle Rush with a 2h equipped now increases your speed and energy regen

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[Guardian] With a shield equipped, Battle Rush has the previous Shield Rush effect

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[Guardian] Shield Rush is now Battle Rush, usable with any weapon type, Slowing the target's speed by 40% for 3 sec

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[Tinker] Scraptron now gives your active Bot pet increased damage and reduced Cooldowns on its unique abilities

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[Guardian] Gladiator's Net now also Slows the target by 40% for 6 sec

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[Tinker] Scraptron now lasts 20 sec down from 30 sec