Zobrazte všechny naše změny v minimálním formátu.
Seřazeno v chronologickém pořadí.
Obecné
[Venomancer] The Lethargy effect from Miasma now stacks up to 5 times, down from 6 times
[Chrono] Updated tooltip of Wand Spray to reflect that it causes your wand attacks to strike additional enemies near your target instead of a 4yd radius (it now uses chain lightning style targeting)
[Monk] Added a tiny ICD to Runes of Benediction to prevent it from proccing multiple times from single attacks that have multiple parts
[Barbarian] Fixed the tooltip of the CARNAGE! debuff
[Barbarian] Fixed a bug where some abilities would display as costing 'Blood Power' instead of Energy
[Sun Cleric] Added missing AP scaling to Fanaticism
[Sun Cleric] Fixed a bug where Fanaticism would proc every 2 autos after the first cycle, instead of every 3
[Sun Cleric] Fixed the SP scaling of Fanaticism (similar bug to some other effects where it had a missing scaling value and was defaulting to a massively inflated one)
[Necro] Fixed a bug where Foul Bidding spells would cause some NPCs to briefly aggro to the player when they tick
[Necro] Crypt Plague explosion now deals AoE damage
[Necro] Crypt Plague now explodes early if the target dies
Obecné
[Demon Hunter] Eye of Archimonde no longer generates threat / aggros enemies
[Demon Hunter] All ranks of Sargeron Smite tooltips updated for next patch
[Ranger] Strategy no longer breaks Elude
[Pyromancer] Destroyer's Maw is now on the regular GCD
[Tinker] Build: Sentry Turret now limited by Silence
[Tinker] Neural Silencer now makes you immune to the knockback from Deployed Bomb explosions
[Primalist] Neural Silencer now makes you untargetable by Primalist's Entrench ability
[Necro] Shadewalk now references the traditional Shade model, so if you don't use HD patches it will be the oldschool shade
[Stormbringer] The Lightning Orbs passive is now called Orbflinger, and causes Ball Lightning to summon a Minor Lightning Orb for 8 sec when it deals damage.
[Necro] Shadewalk now has VFX for transforming and leaving form
[SoA] Fixed Bloodstalker's CDR effect
[Witch Hunter] Flintlock Shot now generates 10 Rage up from 5 Rage
[Witch Hunter] Houndmaster can now be used in combat but has a 3 sec cast time and 20 sec CD
[Witch Hunter] Quickfire Shot is now Quickblast, a short ranged gun attack that forces the target backward based on your current rage, and slows/grounds them for 4 sec
[Witch Hunter] Quickblast costs Mana instead of Rage
[Ranger] Envenomed Arrows no longer procs VFX on the caster
[Venomancer] Updated tooltip of Acidfang stacks to reflect that they only increase Quickness of Facemelter not damage
[Venomancer] Fixed a bug where Miasma would end early when trying to affect enemies outside of the caster's LoS
[Venomancer] Removed the VFX of Lethargy
[Venomancer] Miasma's Slow (Lethargy) now Slows by 15% down from 70%, but stacks up to 6 times and a stack is applied to enemies in the cloud every sec (and 1 stack on cast)
[Venomancer] Fang Venom: Blight's effect can no longer critically heal
[Venomancer] Fixed scaling of Inoculate
[Venomancer] Corrosion now has no CD instead of a 2 sec CD
[Venomancer] When leaving a rage-based form, the Venomancer now gets Shapeshifting Fatigue for up to 6 sec, which drains a % of your current rage over time. Going back into a form removes this effect
[Venomancer] Corrosion now costs 15 Rage up from 1 Rage
[Venomancer] Clasp Duration reduced to 3 sec from 4 sec
[Venomancer] Clasp Cooldown reduced to 25 sec from 45 sec
[Cultist] Tentacle of C'thun's Mental Assault channel now lowers Spell Haste by 5% down from 15%
[Witch Hunter] Can no longer hold BG flag while Infiltrate is active
[Cultist] Nether Speed (from Nether Disk) now lasts 5 sec up from 3 sec
[Sun Cleric] Dawnbringer now correctly generates Rage
[Guardian] Trying a fix for Piercing Blow not breaking full Immunity effects
[Guardian] Feats of Honor can now proc from Dodged, Blocked, Parried and Absorbed attacks instead of only actual damage
[Guardian] Inspiring Strike no longer generates Energy (this effect was moved to Valiant Strike but I forgot to remove it from Inspiring Strike)
[Necro] Slightly reduced size of Gurgling Horrors, Shamblers and Crypt Leapers
[Sun Cleric] The Sunsworn AS buff is now only gained when consuming 3 stacks of Daybreak
[Witch Hunter] Searing Blade's effect that consumes 3 Sensed Evil to deal Fire Damage now correctly triggers when in Wickedness, instead of Purity
[Reaper] Hungering Scythe now correctly deals self damage
[Reaper] Hungering Scythe damage now correclty increases with rank
[SoA] Arugal's Blessing can now target allies and has 40yd range
[SoA] Fixed tooltip of Vampiric Thirst
[SoA] Vampiric Thirst no longer reduces the cast time of Bloodbomb
[SoA] Blood Howl at a baseline now just generates Rage, and now also cleanses 1 Magic effect from an ally (or self if no target)
[SoA] Eternal Curse now also causes Blood Howl to taunt nearby enemies
[Monk] Runestaff Slam is now Runeslam and can be used with 2h sword, polearm or staff
[Monk] Fixed the tooltip of Grace of Aman'Thul
Obecné
[Cultist] Fixed a bug where Unspeakable Truth was hidden to the client
[Cultist] Unspeakable Truth is now a 30 sec duration
[Tinker] Piston Punch now scales with Intellect or Agility
[Necro] Fixed a bug where Unsummon Minions became hidden to the client
[Stormbringer] Updated visual of Wind Servant
[Tinker] Battle Engineer now reduces the duration of Sentry Turrets by 80%
[Tinker] Battle Engineer now makes Build: Sentry Turret Instant
[Tinker] Battle Engineer now only reduces the CD of Sentry Turret by 1 sec per enemy hit down from 2 sec
[Tinker] Mechalink now gives 25% increased healing down from 150%
[Tinker] Mechsuits no longer use the Vehicle system
[Tinker] Added a new Mechsuit (Vanguard)
[Tinker] Each Mechsuit now has 3 abilities unique to that mechsuit, plus 3 additional abilities you can use in any mechsuit
[Tinker] Added a new Mechsuit (Shredder)
[Tinker] Strider Bot: Pursuit is now Bot: Pursuit
[Tinker] Reworked the Mechsuit system
[Tinker] Strider Bot: Mechagaze is now Bot: Mechagaze
[Tinker] Bot: Decimate now scales with Intellect instead of Agi
[Tinker] Bot: Decimate now limited by Silence instead of Pacify
[Tinker] Bot: Decimate's damage tooltip updated
[Tinker] Bruiser Bot: Decimate is now Bot: Decimate
[Tinker] Junkyard Bruiser is now correctly toggleable
[Tinker] Mechalink's healing no longer scales (flat 2% hp)
[Tinker] Mechalink's healing now appears in combat log
[Tinker] Inscribed Plating on pets now correctly has 8 charges
[Tinker] Mechaplating on pets now correctly has 10 charges
[Demon Hunter] Added a regular 'recently used' buff to Felrend so that its DR buff is no longer consumed by the Azzinoth's Assault combo
[Witch Doctor] Fixed tooltips of Vitality Ward and Spirit Power Ward
[Witch Doctor] Spirit Power Ward no longer has a Cast Time
[Pyro] Fixed a bug where Fully Heated would be instantly consumed/used by the spell that triggered the 3rd Overheat stack
[Pyro] Dormant now correctly reduces Fire damage dealt
[Pyro] Overheating now lasts up to 30 sec from 10 sec
[SoA] Vampiric Thirst stacks no longer affect the cast time of Bloodbomb
[SoA] Fixed tooltip of Vampiric Thirst
[SoA] Fixed tooltip of The Cup Runneth Over will be included in next patch
[Necro] Foul Bidding: Protect will still only provide DR from permanent minions
[Necro] Foul Bidding spells now affect all minions, not just permanent ones
[Necro] Unsummon Minions no longer appears to hit all nearby friendly units that arent your minons
[Necro] Animate: Rotling now causes a Grave March again
[Necro] Transfer Life no longer breaks when you take damage
[Necro] Cast time of Raise: Necromancer Initiate reduced to 5 sec to match other 2 cost minions
[Necro] Rotling's self damage from its explosion should now pierce any immunity effects on the Rotling
Obecné
[Stormbringer] Fixed a bug where Flux stacks could not accumulate while out of LoS
[Reaper] Dirge now hits for 100% MH damage as physical, plus 100% OH damage as Shadow