Ascension Changelog

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2022/06/01

Obecné

Změna

[Monk] Eradicator no longer requires staves

Změna

[Monk] Quickness now generates 3 Holy Runes instead of progressing combo chain

Změna

[Monk] Exposed Side debuffs will no longer refresh on their own

Změna

[Monk] Exposed Side will now correctly randomise

Změna

[Monk] Runes of Zeal should now correctly last 25sec

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[Cultist] Renounce Darkness added to next patch

Změna

[Pyromancer] Breath of Alexstrasza SP scaling fixed

Změna

[Pyromancer] Breath of Alexstrasza should now benefit from Deep Breaths

Změna

[Cultist] Fixed the proc/consumption conditions of Faceless Servant's Twilight Shroud

Změna

[Runemaster] Manastrike can now be used with two handed weapons as well as daggers

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[Reaper] Soulslam's Stun should now be included as a losecontrol popup

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[Reaper] Withering Touch now on the Charm DR clock

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[Tinker] Quickscope should now correctly be consumed when you use Snipe

2022/05/31

Obecné

Změna

[Monk] Hooks should now correctly reapply an exposed side

Změna

[Monk] Fixed the effect enabling 10-rune abilities at 10 runes

Změna

[Ranger] Fixed Beastslayer's new effect

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[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD

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[Reaper] While dual-wielding, your Reap ability now also hits with your offhand

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[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)

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[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit

Změna

[Reaper] Reap's base dmg reduced

Změna

[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect

Změna

[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost

Změna

[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement

Změna

[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly

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[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level

Změna

[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped

Změna

[Runemaster] Prismatic Blade is now usable with all weapon types

Změna

[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures

Změna

[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD

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[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second

Změna

[Ranger] Reduced the damage of Exploit

Změna

[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies

Změna

[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times

Změna

[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times

Změna

[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP

Změna

[Ranger] Added some Agility scaling to Exploit

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[Tinker] Gunsling now costs 1 Ammunition

Změna

[Tinker] Gunsling now generates 30 Energy up from 25

Změna

[Reaper] Soulslam Stun can no longer miss/be avoided

Změna

[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again

Změna

[Monk] Runes spells now last 25 sec and have been adjusted accordingly

Změna

[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune

Změna

[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline

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[Monk] Runes of Holy Light is now Runes of Grace, healing you and nearby allies on attack and boosting all healing you take by 15%

Změna

[Monk] Righteous Palm is now a 30 sec CD and deals Physical Damage instead of Holy Damage

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[Monk] All Combat Moves now cost 10 Holy Runes

Změna

[Monk] Removed Combo Chain mechanic

Změna

[Monk] Correct Hooks now generate 1 Holy Rune baseline

Změna

[Monk] Correct Hooks now re-randomise the Exposed side again

Změna

[Monk] Sanctify Fists is now Runes of Benediction, a new Runes spell that gives Int -> SP/HSP conversion and causes attacks to drain your HP to heal nearby allies and damage nearby enemies, similar to old Darklight

Změna

[Monk] Sweeping Kick no longer grounds or slows spell haste, now slows movespeed by 40% for 8sec

Změna

[Monk] Combat Moves now give a unique benefit to the next combat move used after it

Změna

[Monk] Sweeping Kick allows your next Combat Move to cleave 5 enemies

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[Monk] Uppercut increases the damage of your next Combat Move

Změna

[Monk] Tyr's Claw increases the Critical Strike chance of your next Combat Move

Změna

[Monk] Bladebreaker increases the duration of your next Combat Move

Změna

[Monk] Light's Reach increases the range of your next Combat Move

Změna

[Monk] Quenching Blow increases all effects of your next Combat Move except damage

Změna

[Monk] Condemning Strike adds SP scaling to your next Combat Move

Změna

[Monk] Meditate now correctly makes you kneel for its duration

Změna

[Cultist] Fixed a bug causing Blade of the Empire to have a chance to summon a N'zoth tentacle without Eldritch Smite of N'zoth active

Změna

[Cultist] Unblinking Vigil now lasts 10 sec up from 6 sec

Změna

[Cultist] Herald of Yogg now grants 30% crit rating from spirit up from 15%

Změna

[Runemaster] Slightly reduced the mana restored by Manastrike and its damage

Změna

[Tinker] Headshot debuff now lasts 5 sec

Změna

[Witch Doctor] Reduced lvl and int scaling of Hex of Shrinking

Změna

[Witch Doctor] Increased lvl scaling and slightly reduced int scaling of Aura of SHrinking

Změna

[Witch Doctor] Increased lvl and int scaling of Weakener's effect

Změna

[Starcaller] Aspect of the Seawitch can now proc from melee and ranged abilities as well as autos

Změna

[Necro] Blighted Horrors now summon Zombies instead of Ghouls

Změna

[Necro] Slightly reduced HP of Blighted Horrors

Změna

[Barbarian] Added some basic abilities to the Honored Ancestor pet

2022/05/30

Obecné

Změna

[Runemaster] Reduced the total amount of mitigation Mind Guard provides at 100% mana

Změna

[Runemaster] Elemental Blade can no longer be used with a staff equipped

Změna

[Runemaster] Manastrike can now be used with 2h melee weapons

Změna

[Runemaster] While in Arcane Attunement, Warpdagger now also Stuns the target for 3.5 sec

Změna

[Runemaster] Warpdagger now Slows by 40% for 10 sec up from 35% for 4 sec

Změna

[Runemaster] Aspect of Chaos now also grants 30% increased crit damage

Změna

[Runemaster] Aspect of Chaos now procs from all spell crits

Změna

[Runemaster] Aspects now display in stance bar

Změna

[Runemaster] Aspect of Arcana's proc now just deals bonus magic damage instead of stunning

Změna

[Runemaster] Aspect of Arcana can now proc from any non periodic damage but has a 1 sec ICD

Změna

[Runemaster] The Runedaggers passive is now called Battlemage, and the bonus arcane damage done on autos is doubled and has cleave while a 2H weapon is equipped.

Změna

[Runemaster] Runemasters will now be able to use two-handed melee weapons (swords, axes, maces and polearms). This will come with passive effects and will be geared toward tanking, allowing us to create a clear differential between the dagger (dps) style, and the tank (2h) style, and let us tweak knobs for both individually, i.e. we can nerf the survivability of dps build while keeping it for tank builds

Změna

[Runemaster] The Riftblade spell will no longer continue checking for essences to consume for 0.5sec after use

Změna

[Runemaster] Fixed scaling of Word of Oblivion's DoT

Změna

[Primalist] Lifegiver scaling increased, but it can now only proc once every 5 sec and heals in a smaller radius

Změna

[Primalist] Added new visual for Primal Weapon: Life's proc, Lifegiver

Změna

[Necromancer] Added new visual for Chill Touch

Změna

[Necromancer] Added new visual for Heartchill

Změna

[Necromancer] Added new visual for Glacial Dagger

Změna

[Cultist] Slightly altered Insane visual

Změna

[Cultist] Eldritch Grasp's delayed application can no longer miss

Změna

[Cultist] New visual for Tentacle of Y'Shaarj

Změna

[Cultist] Fixed a bug causing Enslave to break very quickly after casting

Změna

[Tinker] Fixed Sniper Training's cast time increase

Změna

[Chrono] Fixed Shield of Ages' proc

Změna

[Cultist] Fixed the visual for Maddening Glimpse (the fear proc from Abyssal Ward)

Změna

[Cultist] Fixed a bug causing Enslave to break very quickly after casting