View all of our changes in a minimal format.
Sorted in chronological order.
General
You now heal for 20% less while in Battleground at level 1-40 and 10% less at level 50. No change for level 60 and above. (Healing in low level Battlegrounds were too high compared to the damage you deal at that level. This should help make them feel better to play in.)
Talents & Abilities
Improved Polymorph Capstone has been changed and now reads: Your Polymorph removes all periodic damage effects on the target. (This effect was moved from Bad Shepherd RE to for example make it feel better to use Polymorph together with partners that were using DoT effects without having to use an Epic RE.)
Victory Rush now heals for 20% less while Battle Fervor is active.
Quick Recovery now also increases the healing done of Recuperate by 15/30%.
Recuperate now heals for 3% base health, changed from 2% max health.
Soul Link is now only active while within 30 yards of your pet. (This change was made to prevent players from putting pets on stay and fighting far away from their pets.)
Water Elemental is no longer immune to Frost damage.
Fixed an issue where the damage from Abiding Fel Energy did not have proper level scaling and could deal too high damage on low levels. Also fixed an issue where it did not have its intended 40% PvP mod.
Fixed an issue where the previous change to Thunder Slams Thunder Clap damage resulted in a damage loss on targets affected by your Lightning Blade. You now deal 80% increased Thunder Clap damage to the target affected by your Lightning Blade, up from 60%.
Fixed an issue where Ice Lance could proc more than once when critically striking with Slice and Ice active.
Fixed an issue where Slice and Ice could be used without a 2-handed weapon.
White Walker has a new effect - Using Winds of Winter in the White Walker legendary enchantment now increases the damage of your next Deep Freeze by 33%. This effect stacks up to 3 times.
Corrected the tooltip of Trick Shots to state that it does not work with Arcane Bullet.
Fixed an issue where Infused Energy wasnt applying properly to Mutilate.
Fixed an issue where Freezing Blood damage was not proccing on Mutilate usage.
Fixed an issue where Seal of Fervor was not working with the Improved Judgements talent.
Added Disease Cloud to the Dominated Undead family of Plague Eruptor.
Fixed an issue where Shock and Awe did not correctly increase the damage over time effect of Flame Shock.
Fixed an issue where Controlled Burn would cause Immolate to be extended by casting Searing Pain and Incinerate.
Fixed an issue where some Shield Slam REs werent properly affecting Hoplites Shield Slam (Shield Strike) ability.
Item Changes
Soul Shards now stack to 40, changed from 20.
Dungeons & Raids
[Requires Launcher Update] Mythic Dungeons now require you to have at least 350 PvE Power to enter the Group Finder queue.
General
Fixed an issue (that recently arose with the poisons being changed to melee hit & critical strike chance) where poisons could proc from effects deep wounds and empowered stormstrike.
Item Changes
Protector's Band is no longer unique-equipped to reflect the Horde version of the ring. (Pending Restart)
Mystic Enchants
Fixed an issue where the increased cooldown of Taunt didnt work with Hoplite.
Fleeting Shadow now requires you to use your abilities while in Stealth. (This means that you no longer trigger Shadow Dance while using Ambush with Rush of Blood or Garrote with Serrated Blades.)
General
[Requires Launcher Update] High-Risk POIs will now update when activated / deactivated without needing to reopen the map
[Requires Launcher Update] Fixed an issue where the map POI for the Warmaul Hill High-Risk Tailoring event was incorrectly linked to the wrong event. It will now properly display if this event is active or not.
Talents & Abilities
[Pending Restart] Stealth and Prowl will no longer be removed when an arena game begins.
General
[Pending Restart] - [Crow's Cache] - Crow's Cache will now have an at minimum 2 minute resurrection timer when running back to your corpse and become SIGNIFICANTLY more punishing in terms of time needing to pass before you can once again resurrect after corpse-running to your body.
[Pending Restart] - Fixed an issue where temporal contracts would be able to grant achievements for bosses killed. This method could be used for earning nightmare mode achievements and served as a deterent for future implementations or being able to "progress check" people via their achievements that you invite your raid.
[Area-52] - [Pending Restart] - Fixed an issue where achievements from raids such as Molten Core, Onyxia, and such we're not able to be achieved since the redesigned Normal, Heroic and Ascended paradigm.
Fixed an issue where the Extraordinary Flying Tome from prestige would not recognize that you had 280% flying.
[Pending Restart] - Fixed an issue where the Crow's Rage AoE damage reduction wasn't correctly reducing damage for certain AoE spells.
[Pending Restart] - 2v2 Arena losses now reward 2 Mystic Orbs and 20 Marks of Ascension from 1 and 10 respectively.
[Pending Restart] - Call to Arms: Battleground now rewards 20 Mystic Orbs and 1500 Marks of Ascension from 10 and 1250 respectively.
[Pending Restart] - Battleground wins now reward 10 Mystic Orbs and 200 Marks of Ascension up from 5 and 150 respectively.
[Pending Restart] - Battleground losses now reward 6 Mystic Orbs and 125 Marks of Ascension up from 3 and 100 respectively.
[Pending Restart] - [Pending Patch Update] - Renamed the Epic Mystic Enchantment "Druidic Rites" to Immoral Rites. This caused confusion with the Druidic Rites Rare Random Enchantment being a copy of the Druid Talent.
[Pending Restart] - [Pending Patch Update] - Fixed the tooltip and syntax of many random enchantments, namely the Lengthy Garrote Silence enchantment no longer has a "-" in the text as this was the only enchantment that had a "-" in the name of the enchantment.
[Pending Restart] - [Pending Patch Update] - Renamed the Druidic Rites to Immoral Rites. This caused confusion with the Druidic Rites Random Enchantment being a copy of the Druid Talent.
[Pending Restart] - When entering a capital city, the expert training dummy will now be the same level as you. This will allow you to test out certain combinations of abilities before venturing back out into the world.
Talents & Abilities
Rip now deals 45% reduced damage versus players, changed from 40%.
Rake now deals 40% reduced damage versus players, changed from 30%.
Claw now deals 20% reduced damage versus players while Razor Claws is active, changed from 10%.
[Pending Restart] Scare Beast now lasts for 8 sec in PvP, changed from 10.
Item Changes
Fixed an issue where some creatures and some abilities could cause poisons to be dodged, parried or blocked since the most recent change of moving poisons to the melee hit table.
General
[Requires Launcher Update] Updated the Lose Control addon to show some missing spells like Death Coil, Shadowfury, Bash and more.
General
[Alar] - Edrim Skysong will now show you the Mythic0 items for sale. This feature was added before Mythic+ release because mythic coins are unobtainable and this feature serves serves as a way to compare gear for certain slot pieces because the loot inside Edrim Skysong is categorized by the archetypes it can be used by. Additionally, this also shows the vast amount of loot available from mythic0 and may show what pieces you did not know existed or that you needed.
Talents & Abilities
[Pending Restart] Fixed an issue where Lethality didnt work with poisons.
Talents & Abilities
[Pending Restart] Molten Shields now also reduces the cooldown of Fire Ward, Frost Ward and Shadow Ward by 2/4 sec.
Cold Blood now also increases the critical strike bonus damage done of your next direct damage Rogue ability by 20%.
[Pending Restart] Scatter Shot no longer breaks from Serpent Sting or Piercing Shots damage. (To make it feel better to use for Hunter builds.)
[Pending Restart] Improved Kidney Shot now increases all damage taken by the target by 2/4/6%, changed from 1/2/3%.
[Pending Restart] Viper Sting now costs 3% base mana, changed from 8%.
[Pending Restart] Drain Mana now drains 3% mana, changed from 4%. (Together with the fix for Mana Burn effects versus players fix this doesnt change anything.)
[Pending Restart] Fixed an issue where several Mana Burn effects were reduced by 25% versus players, such as Viper Sting and Drain Mana.
[Pending Restart] Inner Focus now has a 40 sec cooldown, changed from 45. It now also reduces the cast time of your Mind blast by 50%.
[Pending Restart] Windwalk Totem now has a 40 sec cooldown, changed from 50. It now also increases movement speed by 20%.
[Pending Restart] Second Wind now has a 40 sec cooldown, changed from 30 sec. (With several Resilient Constitution increases, passive sustain have become a bit too strong.)
[Pending Restart] Blood Craze now has a 16 sec cooldown, changed from 12 sec. (With several Resilient Constitution increases, passive sustain have become a bit too strong.)
[Pending Restart] Leader of the Pack now heals for 2.5/5% base hp, changed from 1.5/3% health. (Bear sustain was still very powerful and Cat sustain required a slight nerf as well.)
[Pending Restart] Hunter Aspects are now usable while silenced. (This also means they can be used while Deterrence is active.)
[Pending Restart] Shadow Word: Death now deals 15% reduced damage versus players, changed from 5%.
Mystic Enchants
[Pending Restart] Demonic Brutality now also increases the attack power bonus on your Felguards Demonic Frenzy effect by 1%. (As the talent already does.)
[Pending Restart] Impending Doom now increases damage done by periodic Shadow spells by 15% to players, changed from 20%.
World
The change allowing Nether Materials to drop from Herbing or Mining creature corpses in High-Risk will further ensure Nether Materials do not become a bottleneck, while offering new high-value HR locations for players that prefer to avoid HR Events. The drops rates are designed to provide an alternative to mining and herbalism nodes. Mining and Herb nodes will remain the most abundant source of Nether Herbs and Metal.
Apex , Behemothon, King of the Colossi , Corok the Mighty , Cragskaar , Crazed Colossus , Enraged Crusher , Enraged Earth Spirit , Farahlon Breaker , Farahlon Giant , Morcrush , Netherock , Rumbling Earth-Heart , Shattered Rumbler , Son of Corok , Sundered Rumbler , Sundered Thunderer , Tortured Earth Spirit , Unbound Earth Spirit now have a chance to drop Twisted Metals when you mine from their corpses in High-Risk using Mining.
[High-Risk] Withered Giant , Starving Fungal Giant , Bog Lord , Withered Bog Lord , Starving Bog Lord , Fungal Giant , Farahlon Lasher , Stronglimb Deeproot , Outraged Raven's Wood Sapling , Raven's Wood Stonebark , Raven's Wood Leafbeard , Infested Root-Walker , Rotting Forest-Rager , Talonsworn Forest-Rager , Ravenous Fungal Giant now have a chance to drop Twisted Herbs when you gather from their corpses in High-Risk using Herbalism.
Ragestone Trampler , Marshrock Stomper , Lagoon Eel , Parched Hydra , Bloodmaul Battle Worg , Nether Dragon , Shimmerwing Moth , Scythetooth Raptor , Ripfang Lynx , Fey Drake , Silkwing Larva , Thunderlord Dire Wolf , Barbscale Crocolisk , Grishnath Basilisk , Scalded Basilisk , Tyrantus , Nuramoc , Ruuan Weald Basilisk , Lesser Nether Drake , Grovestalker Lynx , Dreadwing , Spawn of Uvuros , Maxnar the Ashmaw , Felfire Diemetradon , Greater Felfire Diemetradon , Trachela , Mature Netherwing Drake , Enslaved Netherwing Whelp , Enslaved Netherwing Drake , Blackwind Sabercat , Ironspine Chomper , Mature Silkwing , Ironspine Petrifier , Scorchshell Pincer , Felspine the Greater , Rema , Scorpid Bonecrawler , Shadow Serpent , Twilight Serpent , Elder Hydra , Elder Barbscale Crocolisk will now properly drop Nether Meat.
[High-Risk][Pending Restart] Dark Worg , Sporebat , Greater Sporebat , Marshfang Ripper , Marshfang Slicer , Umbraglow Stinger , Marshlight Bleeder , Fen Strider , Marsh Walker , Umbrafen Eel , Mudfin Frenzy , Mire Hydra , Fenclaw Thrasher , Sporewing , Boglash , Blacksting , "Count" Ungula , Mragesh , Vicious Teromoth , Naphthal'ar , Dampscale Basilisk , Dampscale Devourer , Teromoth , Royal Teromoth , Timber Worg , Timber Worg Alpha , Stonegazer , Ironjaw , Marticar , Bog Lurker , Hemathion , Nether Drake , Marshrock Threshalisk , Ironspine Gazer , Coilskar Cobra , Bloodmaul Dire Wolf , Bloodthirsty Marshfang , Bogflare Needler , Fenglow Stinger , Ragestone Threshalisk will now properly drop Nether Meat.
Item Changes
Bloodsail Sash is now transmogrifiable!
Mystic Enchants
Fixed an issue where Light of Dawn could trigger from casting Flash of Light.
Item Changes
The changes to Nether Materials will ensure they do not become a bottleneck when crafting HR consumables and item enchants. This should result in consumables, Hidden Cache Keys and Beast Nest Bait being significantly more available. These changes are live now.
Cure Nether Charged Steak will now produce 2 to 3 refined Nether materials.
Cure Nether Infused Meat will now produce 2 to 3 refined Nether materials.
Fabricate Reinforced Nether Thread will now produce 2 to 3 refined Nether materials.
Fabricate Weaved Nether Thread will now produce 2 to 3 refined Nether materials.
Cure Full Grain Nether Leather will now produce 2 to 3 refined Nether materials.
Cure Bonded Nether Leather will now produce 2 to 3 refined Nether materials.
Smelt Pure Nether Metal will now produce 2 to 3 refined Nether materials.
Smelt Tainted Nether Metal will now produce 2 to 3 refined Nether materials.
Cultivate Flourishing Nether Vine will now produce 2 to 3 refined Nether materials.
Cultivate Healthy Nether Vine will now produce 2 to 3 refined Nether materials.
Quests
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Cataclysm Overseer down from 8