Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/03/04

Talents & Abilities

Change

Binding Heal (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Seal of Vengeance (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Ice Lance (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Arcane Blast (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Lifebloom (Rank 1) is now learnable at level 60, and will scale up to level 70 or until you learn a new rank. Level 70 values are untouched by this change.

Change

Fireball, Wrath, Starfire, Smite, Holy Fire, Shadow Bolt, Chaos Bolt, Soul Fire, Lightning Bolt, Chain Lightning, Incinerate and Immolate have had their damage slightly reduced to account for their respective cast time reduction and the new talents affecting them.

Change

Lightning Mastery has been reworked. It now reads: your spell criticals have a 33/66/100% chance to grant you a stack of Raw Power. While active, your Lightning Bolt and Chain Lightning criticals have a 2% chance per stack to trigger Lightning Mastery, consuming all Raw Power stacks to increase your spell critical strike damage bonus by 50% for 6 seconds.

Change

Burnout now increases your critical strike damage bonus of all spells, instead of Mage spells.

Change

Grim Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Gale Winds now also increases the range of Entangling Roots by 3/6/9 yards.

Change

Nature's Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Fel Concentration has been reworked, it now reads: Reduces the pushback suffered from damaging attacks while casting by 33/66/100%, and has a new capstone.

Change

Holy Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. In addition, increases the radius of your Prayer of Healing, Holy Nova, Divine Hymn, and Circle of Healing spells by 7/14/20%.

Change

Shadow Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Elemental Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. In addition, increases the range of your Flame Shock by 5/10/15 yards.

Change

Destructive Reach is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects.

Change

Flame Throwing is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. In addition, increases the range of your Living Bomb by 2/4/6 yards. Flame Throwing is now a 3 point talent, and the fireball effect has been moved to the capstone.

Change

The Shaman talent Healing Focus has been renamed to Natural Focus, and its capstone effect now applies to all Nature healing spells, changed from applying to only Shaman healing spells.

Change

The damage increase of Shaman spells while Clearcasting is active from Elemental Oath has been moved to Elemental Fury capstone, and Elemental Oath instead now grants 1/2/3% spell critical effect chance, in addition to the existing 1/2/3% critical effect chance given to party and raid members.

Change

Elemental Fury now increases your critical strike damage bonus of all spells, instead of only Shaman spells.

Change

Celestial Focus now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Flash of Light and Holy Light.

Change

Burning Soul now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Mage Fire spells. It now also increases your chance to critically hit with spells by 1/2/3%.

Change

Arcane Stability now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Arcane Missiles and Arcane Blast. It now also increases your chance to hit with spells by 1/2/3%.

Change

Empowered Imp now also increases the critical strike damage bonus of your Imp's Firebolt spell by 33/66/100%. This effect used to be in Ruin. The Empowered Imp proc has been moved into a Capstone bonus.

Change

Shadow Focus now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Mind Flay. It now also reduces the mana cost of all spells by 2/4/6%, instead of only reducing it for Shadow spells.

Change

Eye of the Storm now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Elemental Shaman spells.

Change

Intensity now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Destruction spells. It now also increases your Magic damage by 1/2/3%.

Change

Arcane Subtlety is now a 3 point talent that increases the range of your damaging spells with a channeling or cast time by 2/4/6 yards. This does not stack with other similar effects. It also now reduces the mana cost of your Arcane Spells by 4/8/12%.

Change

Spell Power (talent) now increases your critical strike damage bonus of all spells, instead of only Arcane Mage spells.

Change

Celestial Focus now reduces the pushback of all spells by 33/66/100%, instead of only reducing pushback for Balance spells.

Change

Earth Shock, Fire Blast, Fireball, Flame Shock, Frostfire Bolt, Holy Shock, Pyroblast and Shadowburn now have a 30 yard range.

Change

Ice Shards now increases your critical strike damage bonus of all spells, instead of Frost Mage spells. In addition, this talent has been reworked to a 5 point talent.

Change

Holy Specialization now increases your critical strike damage bonus of all spells, instead of only Holy spells.

Change

Pandemic now only allows the spells to critically hit, without increasing the critical damage bonus of the affected spells.

Change

Shadow form now only allows the spells to critically hit, without increasing the critical damage bonus of the affected spells.

Change

Vengeance now increases your critical strike damage bonus of all spells, instead of only Balance spells.

Change

Ruin now increases your critical strike damage bonus of all spells, instead of only Destruction spells.

Change

Dreamstate now regenerates 1/2/3% of your missing mana every 10 seconds instead of regenerating mana equal to 4/7/10% of your Intellect every 5 seconds. As a result, the mana regen from talent will be up to five times better than before for players who struggle with mana.

Change

Improved Drain Soul now returns 12/25% of your Maximum mana if the target is killed while you drain its soul, up from 7/15%.

Change

The Capstone effect of Master of Elements now refunds 4% of the mana cost of ANY spell critical, instead of being limited to Fire Mage criticals.

Change

Master of Elements now increases your Fire critical strike chance by 1/2/3% instead of reducing the mana cost of Fire spells.

Change

Improved Healing Wave has been reworked. It now reads: Increases the healing done by Healing Wave by 2/4/6% and critical strike chance by 1/2/3%.

Change

Healing Wave, Greater Heal and Healing Touch's cast times have been reduced by 0.5 seconds, and their healing has been reduced by 4%.

Change

Emberstorm no longer reduces the cast time of Incinerate.

Change

Divine Fury has been reworked, it now reads: increases your direct spell damage dealt to targets affected by your Holy Fire by 3/6/9% and critical strike chance of holy fire by 2/4/6%.

Change

Holy Fire's cast time has been reduced by 0.5 sec.

Change

Immolate's cast time has been reduced by 0.5 sec.

Change

Bane has been reworked, it now reads: increases the critical strike chance of Shadow Bolt, Chaos Bolt, Immolate and Soul fire by 2/4/6% and reduces the mana cost of these spells by 5/10/15%.

Change

Shadow Bolt's cast time has been reduced by 0.5 sec.

Change

Soul Fire's cast time has been reduced by 0.5 sec.

Change

Empowered Frostbolt has been renamed and reworked to Empowering Frostbolt which now makes Frostbolt increase your spell critical strike damage bonus by 10/20/30% and your Frost damage by 1/3/5% for 8 seconds after casting Frostbolt.

Change

Improved Frostbolt has been reworked, it now reads: increases the damage of Frostbolt by 3/6/9%.

Change

Frostbolt's cast time has been reduced by 0.5 sec.

Change

Smite's cast time has been reduced by 0.5 sec.

Change

Improved Fireball has been reworked, it now reads: increases the critical strike chance of Fireball by 3/6/9%.

Change

Fireball's cast time has been reduced by 0.5 sec.

Change

Lightning Overload no longer has a reduced chance to trigger in single target when using Chain Lightning.

Change

Lightning Overload now has a 7/14/20% chance to trigger, changed from 11/22/33%. This chance is now tripled from critical strikes.

Change

Chain Lightning's cast time has been reduced by 0.5 sec.

Change

Lightning Bolt's cast time has been reduced by 0.5 sec.

Change

Chaos Bolt's cast time has been reduced by 0.5 sec.

Change

Starlight Wrath has been reworked, it now reads: increases the critical strike chance of Wrath by 3/6/9% and the damage of Starfire by 2/4/6%.

Change

Wrath's cast time has been reduced by 0.5 sec.

Change

Starfire's cast time has been reduced by 0.5 sec.

Change

Prayer of Preservation now grants the Preservation buff on the first tick while channeling, instead of granting the buff on the final tick of the channel. This is to make sure the buff gets applied even at high haste numbers due to server lag cutting sometimes cutting the last tick. Prayer of Preservation itself does not benefit nor consume the crit buff.

Change

Increased the damage of Fire Nova by 20%. This damage increase was made baseline instead of being tied to the Improved Fire Nova talent.

Change

Improved Fire Nova has been renamed to Rising Flames. It now also increases the critical strike damage bonus of your Fire totems by 50/100% and increases the attack speed of your Searing Totem by 15/30%.

Change

Touched by the Light now requires Righteous Fury.

Change

Divinity now requires Righteous Fury.

Change

Holy Shield now requires Righteous Fury.

Change

Shield of Righteousness now requires Righteous Fury.

Change

Shield Mastery now requires Defensive Stance.

Change

Critical Block now requires Defensive Stance.

Change

Righteous Vengeance can now also trigger from Shield of Righteousness.

Change

Shield of Righteousness no longer has ranks.

Change

Holy Shield no longer has ranks.

Change

Hypothermia now lasts for 30 sec, changed from 120.

Change

Ice Floes no longer reduces the duration of Hypothermia.

Change

Intervene now has a 35 sec cooldown, changed from 40.

Change

Burning Determination now lasts for 10 sec, changed from 15.

Change

The Blessed Life capstone has been moved to Healing Focus instead.

Change

Brambles' silencing effect now has a 10 seconds cooldown.

Change

Faerie Fire now lasts 20 sec in PvP, changed from 40.

Change

The silence and interrupt immunity from Icy Veins now lasts for 4 sec, changed from 6.

Change

Improved Ghost Wolf is now a 2 point talent and has been reworked, it now reads: Increases movement speed in Ghost Wolf by 5/10%, and reduces damage in Ghost wolf by 5/10%.

Change

Ghost Wolf now grants 30% increased movement speed, changed from 40%. It no longer has a cast time, and no longer grants damage reduction.

Change

Inspiration now also increases the dispel protection granted by Pain Suppression by 20/40% and its duration by 1/2 seconds in addition to its previous effects.

Change

Pain suppression now gives 60% dispel protection baseline, changed from 65%.

Change

Survival Tactics is now a 3 point talent, changed from 5, it now reduces the cooldown of Disengage and Silencing Shot by 3/6/9 seconds, and increases your movement speed after a disengage by 10/20/30% for 3 seconds.

Change

Improved Howl of Terror is now a 2 point talent, changed from 3. It now reduces the cast time and global cooldown of Howl of Terror by 0.3/0.6 seconds, and its previous capstone effect has been spread across its two ranks.

Change

Improved Hammer of Justice is now a 3 point talent, changed from 5. It now reduces the cooldown of Hammer of Justice by 5/10/15 seconds, and increases its duration by 0.5/1/1.5 seconds.

Change

Shadow Weaving now gets all of its stacks dispelled at once.

Change

Divine Providence is now a 3 point talent, changed from 5. It now increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Greater Heal, Divine Hymn and Prayer of Mending by 3%, and reduces the cooldown of Prayer ff Mending by 10/20/30%.

Change

Tidal Force now has a 80 second cooldown, changed from 90.

Change

Berserk no longer grants immunity to fear effects.

Change

Empowered Stormstrike's Fire, Frost and Nature damage will now be considered melee damage, and will benefit from talents, spell effects, gear, etc. as such.

Change

Berserker Rage now has a 60 second cooldown, changed from 90.

Change

Improved Berserker Rage now reduces the cooldown of Berserker Rage by 5/10/15 seconds, changed from 10/20/30.

Change

Improved Gouge now increases the duration of gouge by 0.5/1/1.5 seconds, changed from 0.33/0.66/1.

Change

Dash now has a 2 min cooldown, changed from 3.