Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/03/04

Talents & Abilities

Change

Lightwell now has a 2 min cooldown, changed from 3 min. It no longer has a cast time.

Change

Filthy Tricks no longer reduces the cooldown of Preparation.

Change

Preparation now has a 5 minute cooldown, change from 8.

Change

Cold Snap now has a 5 minute cooldown, changed from 8.

Change

Dispersion now has a 2.5 min cooldown, changed from 3 min.

Change

Cloak of Shadows now last for 5 sec, changed from 3 sec.

Change

Typhoon now has a 35 sec cooldown, changed from 40 sec.

Change

Wrath of Cenarius now reduces the cooldown of Typhoon by 4/7/10 sec, changed from 5/10/15 sec.

Change

Desperate Prayer now has a 80 second cooldown, changed from 90.

Change

Disarm now has a 40 sec cooldown, changed from 50 sec.

Change

Improved Disarm now reduces the cooldown of Disarm by 5/10 sec, changed from 10/20 sec.

Change

Wyvern Sting now has a 45 second cooldown, changed from 50.

Change

Repentance now has a 45 second cooldown, changed from 50.

Change

Blast Wave now has a 35 sec cooldown, changed from 45 sec.

Change

Blazing Speed now reduces the cooldown of Blast Wave by 4/7/10 sec, changed from 6/12/18.

Change

Intimidating Shout now increases the physical damage taken by 15%, changed from 10%. Its cooldown is reduced from 60s to 45s.

Change

Commanding Presence now reduces the cooldown of Intimidating Shout by 5/10 sec, changed from 10/20 sec.

Change

Invisibility now has a 90 sec cooldown, changed from 120 sec.

Change

Divine Favor now has a 45 sec cooldown, changed from 60 sec.

Change

Rapid Fire has a 3 min cooldown, changed from 4 min.

Change

Recklessness now has a 3 min cooldown, changed from 5 min. It now increases damage taken by 5%, changed from 10%.

Change

Improved Disciplines no longer reduces the cooldown of Recklessness.

Change

Inner Focus now has a 45 sec cooldown, changed from 50 sec.

Change

Scatter Shot now has a now has a 35 sec cooldown, changed from 45 sec.

Change

T.N.T now reduces the cooldown of Scatter Shot by 2/4/6 sec, changed from 5/10/15.

Change

Hand of Salvation now has a 60 sec cooldown, changed from 75 sec.

Change

Blessed Hands now reduces the cooldown of Hand of Salvation by 5/10/15 sec, changed from 10/20/30.

Change

Psychic Scream now has a 45 sec cooldown, changed from 50 sec.

Change

Blink now has a 40 sec cooldown, changed from 45 sec.

Change

Elusiveness now also increases the duration of Blind by 1/2 seconds in addition to its previous effects.

Change

Dirty Tricks no longer increases the duration of Blind.

Change

Blind now has a 6 second duration, changed from 5.

Change

Blind now has a 2.5 min cooldown, changed from 3 min.

Change

Death Coil now has a 2 min cooldown, changed from 2.5 min.

Change

Harvester of Death now reduces the cooldown of Death Coil by 15/30/45, changed from 20/40/60.

Change

Psychic Horror now has a 90 sec cooldown, changed from 120 sec

Change

Dismantle now has a 40 sec cooldown, changed from 45 sec.

Change

Ice Barrier, Mana Shield, Blazing Barrier, Shadow Ward, Fire Ward, Frost Ward now scale with spell damage instead of healing power.

Change

Fade now has a 10% base mana cost, changed from 15%.

Change

Hammer of Justice now lasts for 3.5 sec, changed from 3.

Change

The attack speed slow from Frost Armor and Ice Armor should now be applicable on snare-immune monsters such as bosses.

Change

Guardian Totems now reduces the cooldown of Tremor Totem by 5/10/15 sec, changed from 10/20/30 sec.

Change

Tremor Totem now has a 30 sec cooldown, changed from 45.

Change

Purge now has a 8 sec cooldown, changed from 10.

Change

Balance of Power no longer increases the duration of the root effect from Nature's Grasp.

Change

Improved Disciplines no longer reduces the cooldown of Concussion Blow.

Change

Concussion Blow now has a 30 sec cooldown, changed from 45.

Change

Searing Pain and Searing Pain (Perilous Pain) now has a threat mod of 150%, down from 200%.

Change

Nature's Grasp now has a 75 sec cooldown, changed from 90 sec.

Change

Nature's Grasp root effect now lasts for 5 seconds, changed from 3.

Change

Fixed the tooltip of Fingers of Frost to clarify it only procs from direct Frost damage spells.

Change

Fixed the tooltip of Twilight to state that it heals from bleeds in addition to the normal behavior.

Change

Fixed an issue where Balance of Power rank 1 did not apply its effects properly.

Change

Fixed an issue where Primal Gore wouldn't properly increase the damage over time of Lacerate and Rip.

Change

Fixed an issue where Lengthy Icy Veins increased the duration of Frozen Determination.

Change

Fixed an issue where the attack power reduction from Soul Leech and Vindication could miss.

Change

Divine Protection is now usable while Shapeshifted.

Change

Bloodthirst is now usable while Shapeshifted.

New

[New Capstone] Arcane Fortitude - Your armor contribution from Cloth gear is increased by 30% while Mana-Forged Barrier is active.

New

[New Capstone] Power Surge - All damage you take or absorb while channeling Invocation is stored as mana. After the channel finishes, you will gain this mana over 10 seconds.

New

[New Capstone]: Burnout - Capstone Bonus: Dealing direct Fire damage on targets afflicted by your Ignite increases your spell damage by 6% for 8 seconds. Dealing direct non-Fire damage to targets affected by your Ignite causes an explosion, dealing damage to all nearby enemies. Both effects the final rank of Ignite.

New

[New Capstone]: Grim Reach - Capstone Bonus: Dealing periodic Shadow damage to an enemy within melee range has a chance to trigger a Grim Strike, dealing Shadow damage and reducing the target's attack power by $818220s2. This effect can only occur once every 15 seconds.

New

[New Capstone]: Improved Insect Swarm - Capstone Bonus: Increases the critical strike chance against targets affected by your Insect Swarm by 5%. Does not stack with other similar effects.

New

[New Capstone]: Nature's Reach - Capstone Bonus: Your Nature spells have a chance to spread your Insect Swarm to all enemies within 5 yards on targets already afflicted by your Insect Swarm.

New

[New Capstone] Frost Channeling - Killing an enemy with Frost damage will restore 12% of your mana.

New

[New Capstone] Fel Concentration - With the final rank of this talent, your periodic damage heals you for 20% of the damage done while casting any damaging spell.

New

[New Capstone]: Holy Reach - Capstone Bonus: Directly healing or directly damaging a target further than 20 yards away from you has a chance to restore 2% of your missing mana over 4 seconds. This effect can only occur once every 15 seconds

New

[New Capstone]: Shadow Reach - Capstone Bonus: Dealing direct magic damage to a target further than 20 yards away from you has a chance to corrupt their soul, dealing Shadow damage over 3 seconds. This effect can only occur once every 15 seconds.

New

[New Capstone]: Elemental Reach - Capstone Bonus: Your direct damage Fire, Nature and Frost spells on targets further than 20 yards away from you have a chance to increase your magic damage by 6% for 10 seconds. This effect can only occur once every 15 seconds.

New

[New Capstone]: Destructive Reach - Capstone Bonus: Your spell critical strike chance is increased against enemies further than 20 yards from you by 4%.

New

[New Capstone]: Flame Throwing - Capstone Bonus: The cast time of your Fireball is reduced by 20%. This effect becomes inactive for 12 seconds after use.

New

[New Capstone]: Elemental Fury - Capstone Bonus: Increases your Nature spells by 8% and other magic damage done by 5% while Clearcasting from Elemental Focus is active.

New

[New Capstone]: Arcane Subtlety - Capstone Bonus: With the final rank of this talent all threat generated is reduced by 20%. This capstone effect does not stack with similar capstone effects.

New

[New Capstone]: Spell Power - Capstone Bonus: Dealing direct critical damage with a spell while your mana is below 50% taps into raw power, restoring 1% of your total mana each second and increasing your magic damage by 10% and Arcane damage by another 5%. This effect lasts for 10 seconds and can only occur once every 30 seconds.

New

[New Capstone]: Ice Shards - Capstone Bonus: Increases damage against frozen targets by 8%.

New

[New Capstone]: Holy Specialization - Capstone Bonus: Your damaging critical strikes reduce the cast time of your next Holy spell by 10%, stacking up to 10 times. This effect can only occur once per second.

New

[New Capstone]: Vengeance - Capstone Bonus: Causes your Arcane and Nature criticals to have a chance to attract a Vengeful Soul, increasing your magic damage by 8% for 12 seconds. When this effect ends the Soul leaves your body, restoring 10% of your missing mana.

New

[New Capstone]: Ruin - Increases your Fire and Shadow damage done by 3% This effect is quadrupled against targets above 75% health.

2022/03/03

General

Change

[Area 52] Temporarily Disabled mechanics on Hungarfen while we rework Coilfang dungeons.

Change

[Area 52] Fixed an issue where some players did not have specializations 1.

Change

[Area 52] Overhauled how Actionbars are saved to improve consistency from here on out between spec swaps

Change

[Area 52] Fixed Prestige

Talents & Abilities

Change

Fixed an issue where Rift Stalker (T5) set used to proc from triggered attacks.

Change

[Alar: pending restart. Area-52: already active] Fixed an issue where Bear Form would have fewer procs from Procs per Minute abilities and effects. Bear form now properly has 2.5 second attack speed in PPM calculations, instead of 2 seconds.

Change

[Alar: pending restart. Area-52: already active] Fixed an issue where Cat Form would gain double the amount of procs from Procs per Minute abilities and effects. Cat form now properly has 1 second attack speed in PPM calculations, instead of 2 seconds.

Dungeons & Raids

Change

[Area 52] [The Steamvault] [Warlord Kalithresh] [Pending Restart] Reduced the initial damage of Impale to 50% Weapon damage down from 100% on all difficulties.

Change

[Area 52] [Tempest Keep] [Kaelthas Sunstrider] Corrected an issue where the Staff of Disintegration, summoned by Kaelthas Sunstrider, would not use his Heroic and Ascended version of Disintegrate.

Change

[Area 52] [The Slave Pens] [Hydromancer Thespia] [Pending Restart] Coilfang Water Elemental - Phase 3 - Water Bolt no longer increases Frost damage taken.

Change

[Area 52] [The Slave Pens] [Hydromancer Thespia] Corrected an issue where Coilfang Water Elementals - Phase 2 - Would falsely cast the Mythic version of Torrent on Normal and Heroic difficulty. They will now correctly cast Crashing Wave on all difficulties.

2022/03/02

General

Change

[Area 52] Reworked EXP curve for Mystic Enchanting to cap at roughly 50 rerolls to make sense with the new realm-wide system.

Change

[Area 52] Enchant Collections are now Realmwide.

Dungeons & Raids

Change

[Area 52] All Coilfang Dungeons - The Slave Pens, The Underbog and The Steamvault have been reworked. More detailed Changelogs soon.

Change

[Area 52] Coilfang Dungeons have been re enabled.

Change

[Area 52] Temporarily locked all Coilfang Dungeons from being entered.

2022/03/01

General

Change

as a reminder, the following tank updates & more will hit March 3rd. Full exhaustive lists of changelogs will come right before the update!

Talents & Abilities

Change

Divine Protection is now usable while Shapeshifted.

Change

Bloodthirst is now usable while Shapeshifted.

Change

Infected Wounds can now also trigger from Swipe.

Mystic Enchants

Change

Savage Defense Mystic Enchant now increases the attack power scaling of Savage Defense by 1% of your attack power, down from 3%.

Change

[New Epic Enchant] Tainted Swipe - Every 10 seconds, your Swipe becomes tainted, infecting the target with a nature damage-over-time effect for 10 seconds. While in Bear Form, applying this effect generates bonus threat.