View all of our changes in a minimal format.
Sorted in chronological order.
General
Fixed a bug where Dark Apotheosis Immolation Aura had no defined spell scaling causing it to scale improperly. This bug fix comes with a 50% increase to its threat generation.
Added new ability that is learned automatically to Dark Apotheosis. Demon Claws consumes rage to attack with both weapons for damage. This is intended to help those who don't have a spammable in wildcard and provide extra incentive for Dual wield for those using physical in this form.
Added an additional 20 more Scroll of Fortune quests to Silas Darkmoon. 75 are now released and as of now 100 will be released by the end of week 1.
Fixed an issue where Heroic Dungeon Manastorm caches were not giving proper loot as Spirit Primary Stat
Improved group handling in Manastorm to prevent the group from being disband.
End-Game Manastorms now award Case of Fortune instead of Scrolls directly so you can open them in your preferred specialization.
Increased Scroll of Fortune Chance from Adventure Caches, High-Risk, and Callboard Caches.
[Requires Restart] Added Scrolls of Fortune and Sealed Card chance on Battleground Loss as a bad luck protection against lose streaks. Battleground Wins now give guaranteed Scroll of Fortune and Scroll of Fortune Talents
Talents & Abilities
Draconic Might now works with Feral Charge Cat and Bear.
General
Fixed an issue where Adventure Mode characters could enter High-Risk and get quest credit from unscaled mobs on scaled quests.
Removed Critters from Manastorm randomization, because it would cause some creatures to become critters like the mobs in the BFD fire event, so you'd just have a critter sitting in the corner but you'd think the event was bugged, but really you just had to kill a bug.
Fixed Vendor costs on Skillcards available on vendors in the world being higher than intended.
Fixed a Mind Flay spell on Acolyte creatures that was dealing too much damage.
Reduced Physical Damage of Andre Firebeard in Max Level Manastorms
Improved Skillcard Drop Chances in the World.
Fixed cases where the Portal would fail to spawn at end of level in the Manastorm.
Fixed issues where your Raid group would be disbanded inside the Manastorm
Fixed many Spell Barrier spawns that could block your path in the Manastorm.
Talents & Abilities
[Pending Restart] [Elune] Fixed an issue where Fel Meteor was not usable while shapeshifted.
[Pending Restart] [Elune] Fixed an issue causing Mass Hysteria rank 2 and 3 to not fear multiple targets.
Website
[Launcher] Fixed game version not being selected after updating launcher from ancient version.
[Launcher] Fixed download speed settings not saving.
Talents & Abilities
[Pending Restart] Trying to Auto Shot will no longer remove your shapeshift forms (and simply do nothing instead).
[Elune] Charge, Shadowstep, Intercept, Feral Charge, Intervene, Demon Charge, Battle Charge, Dragon Charge, Shadow Counter now share an 8 sec cooldown, changed from a full cooldown share.
[Elune] Wyvern Sting cooldown now has a 30 sec cooldown, changed from 40 sec.
[Elune] Harvester of Death now reduces the cooldown of Death Coil by 5/10/15 sec, changed from 15/30/45 sec.
[Elune] Psychic Horror now has a 60 sec cooldown, changed from 90 sec.
[Elune] Death Coil now has a 60 sec cooldown, changed from 120 sec.
[Elune] Blind now has a 90 sec cooldown, changed from 120 sec.
[Elune] Ring of Frost now has a 30 sec cooldown, changed from 40 sec.
[Elune] Blinding Light now has a 30 sec cooldown, changed from 40 sec.
[Elune] Petrification Totem now has a 25 sec cooldown, changed from 35 sec.
[Elune] Repentance now has a 30 sec cooldown, changed from 40 sec.
[Elune] Wyvern Sting now has a 30 sec cooldown, changed from 40 sec.
[Elune] Death Coil and Psychic Horror are now in the controlled stun DR category, changed from horror.
[Elune] Wyvern Sting, Repentance, Petrification Totem, Ring of Frost, Blinding Light and Blind are now in the global DR category, changed from horror. (They now share DR with for example Polymorph and Fear.)
Earthquake is now in the controlled stun DR category, changed from random stun.
Improved Hamstring is now in the controlled root DR category, changed from random root.
Item Changes
Scrolls of Fortune are now deletable, you can delete them from the UI when you prestige (with the most recent launcher update) or out of your inventory by dragging them off the bag.
Website
[Launcher] Fixed store search.
General
[Dark Ranger] Dark arrow damage reduced by 45% in player v player combat. (This was dealing roughly 2k damage per hunter attack)
[Focused Burst] Damage reduced by 10% in player v player combat. (This should bring it to pre merge damage)
[Lava sweep] Damage reduced by 20% in player v player combat. (This should bring it to pre merge damage)
[Son of gruul] Upheaval damage reduced by 20% in player v player combat.
[Son of gruul] Shatter Damage reduced by 10% in player v player combat.
General
Spirit allocation healing reduced by 10% in battlegrounds.
Talents & Abilities
[Pending Restart] Kick and Pummel will now have a 15 sec cooldown when used versus players, changed from 12 sec.
Website
[Launcher] Downgraded to Electron 22 for our beloved Windows 7 aficionados who time-travel at their own pace.
Mystic Enchants
[Bone Arrow][New] Dealing damage with Bone Arrow will now trigger the Rapid Killing talent if known but its effect and duration is halved. This effect has a 10 second cooldown.
[Bone Arrow] The bleed effect can now stack up to 3 times.
[Bone Arrow] Increased the duration of Bone Arrows bleed from 8 seconds to 12 seconds.
[Bone Arrow] Increased the damage dealt by Bone Arrow and its bleed effect by 50%.
General
[Pending Restart][Feral Shadow Charge] Can now be used in both cat and bear form
[Pending Restart][Feral Quake] Can now be used in both cat and bear form
Talents & Abilities
Spirit of Redemption capstone has been reworked, now it reads: You absorb damage from any attack that would otherwise kill you, up to 300% of your Spirit. If this absorb prevents you from dying, you become a Spirit of Redemption for 5 seconds. While active you cannot move or attack. You also take 50% reduced damage and can cast Holy heals without any mana cost. This was already live since merge, tooltip was just outdated.
Website
[Launcher] Fixed multiple browser tabs being opened from clicking external links like database.
[Launcher] Fixed Linux build.
[Launcher] Fixed addon installation
[Launcher] Fixed an issue in build pipeline that caused update-loop. If you are one of the few that downloaded the launcher update early, please REDOWNLOAD the launcher manually from https://ascension.gg/download (You don't have to uninstall it) ! We sincerely apologize for the inconvenience caused for the players.
[Launcher] Migrated Webpack to Vite // If any issues occur after this update, please report back to us immediately. Things like false positives should not be reported as they will clear up automatically within a week or two.
[Launcher] Migrated Vue 2 to Vue 3.
[Launcher] Upgraded to Electron v27.
General
[Pending Restart] [Area 52] Fixed an issue where some unintended diminishing return changes went live.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Trash] Reduced the number of Skeletons summoned by Deathknights Army of the Dead by half.
Talents & Abilities
[Pending Restart] Arcane Mind now has a new Capstone effect which reduces the global cooldown of Alter Time by 100%.
Website
Fixed an issue that prevented builder from updating.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Reducved the damage of Final Countdown by 10%.
[Pending Patch Update] Edited the Tooltipp of Voidbound to make it more clear that a player that has been touched by the Light of Elune is able to kill Void Tendrils and Void Heralds while they are regenerating.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the health of Void Tendrils by 50%.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the damage inflicted by Voidheralds Negative Energy by 50%.
[The Battle for Mount Hyjal] [Archimonde] Increased the duration of Light of Elune applied to allies by the holder of the light to 15 seconds, up from 2 seconds.
General
Thorns is also now a party-wide buff like all other buffs.
[Pending Restart] - Fixed an issue where Warlock Summoned Demons (imp, felguard, etc) were not benefitting from all of the owners stats like other pets.
[Tamed Undead] - Chomp from Ghoul will now deal % weapon damage rather than flat damage that did not scale.
[Tamed Demon] - Corrected the Tooltip of the Enrage from Darkhounds stating that it now increases all damage and scales with its level.
[Tamed Demon] - Fixed an issue where Darkhounds were not scaling properly with their owner stats using old scaling.
[Requires Launcher Update] Fixed an issue with creating leveling builds where talent ranks would always be grouped at the same level, regardless of where you tried to add them. (You can also drag and drop spells to re-arrange their level in the editor!)
[Requires Launcher Update] Fixed linking Hero Architect builds. You can now shift-click a build to link it in chat once again.
Mystic Enchants
[Champion of Justice] [Pending Restart] Fixed an issue where you would keep the abilities taught by Righteous Justice after swapping Mystic Enchantments.
[Adorned By Light] [Pending Patch] Fixed an issue where Adorned By Light was not attainable on live realms.
[Avatar of Lightning] Fixed an issue where Avatar of Lightning could cause the cooldown of Elemental Mastery to not display correctly.
General
Fixed an issue where Ignite was dealing more damage than intended after the merge.
[Pending Restart] - During Invocation, you can no longer block dodge or parry, this is because Invocation gives you mana back based on the damage you take at a 90% reduced rate and this was a slight nerf to mana regeneration in MFB.
[Requires Launcher Update] Added an updated PvP tab to the inspect UI.
[Pending Restart] - Fixed an issue where Swiftmend was not healing the correct amount.
[Pending Restart] - Fixed an issue where Cloudburst Totem was not splititng its heal since the update
Fixed an issue wherre Tamed Demon pets had their PvP and PvE damage done modifiers "flipped" dealing far more damage than intended in PvP and dealing far less than intended in PvE
Fixed an issue wherre Tamed Demon pets in specifically had its PvP and PvE damage done modifiers flipped dealing far more damage than intended in PvP and dealing far less than intended in PvP
[Pending Restart] - Mocking Blow will now also work in Righteous Fury as well as Defensive Stance.
Brand New Arenas are now available on Area-52!
Adorned by Light is now the caster spirit main stat healer Mystic Enchantment. This comes with the removal of the hybrid healer mechanics and a Quality of life pass and mechanic change to the existing caster healer mechanics.
Champion of Justice is now the melee healer Mystic Enchantment, this comes with the removal of the hard casting healing mechanics and the addition of some specific melee healer mechanics in their stead.
Champion of Justice has been split into 2 seperate Mystic Enchantments. This allows us to balance its 2 playstyles seperately rather than the playstyles coming at odds with each other.
Hydricles can now trigger Cryotherapist. (This can trigger multiple instances of Cryotherapists healing through damage effect.)
The Icy Spirit heal triggered from Icy Penance now has a 40 yard range, up from 10.
The Icy Spirit heal triggered from Icy Penance now prioritizes the 5 most injured nearby allies.
The scaling of Icy Spirit heal triggered from Icy Penance has been increased from 4% to 10%
Talents & Abilities
Improved Moonfire Capstone triggered damage can now critically hit.
Ring of Frost now has a 1.5 sec cast time, changed from 2 sec.
Mystic Enchants
[Bloodsail Captain] Fixed an issue where Hammer the Gap required Sunder Armor. It now correctly requires Devastate.