Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/07

General

Change

Spirit Frost stacks now reduce the mana cost of Greater Heal, Flash Heal and Prayer of Healing by 10% per stack.

Change

Fixed an issue where Beacon of Shadow was doing Holy healing instead of Shadow healing.

Change

Fixed an issue where Vampire Lords and Cryotherapists healing done through damage could not benefit from generic healing increases such as Spiritual Mending. (passive 1H spirit weapon bonus)

Change

Fixed an issue where Vampire Lords and Cryotherapists healing done through damage could not trigger Touched by the Lights increased direct healing effect on yourself. (This means you can now trigger this effect on your tank.)

Change

Fixed an issue where Vampire Lord and Cryotherapists healing done through damage could not trigger Spiritual Attunements mana restore effect.

Change

Fixed an issue where Vampire Lord and Cryotherapists healing done through damage was not being affected by healing taken modifiers.

Talents & Abilities

New

The rage cost for casting Battle Shout and Commanding Shout has been removed, the rage cost reduction from the Booming Voices talent has also been removed.

Website

Change

[Ascension Database] Fixed a slowdown when loading the weakaura category, should load a lot faster now.

Mystic Enchants

Change

[Corrupted Bear Form] Fixed an issue where instant cast Shadow Bolts could remove Bear and Dire Bear Form with the Corrupted Bear Form Mystic Enchantment equipped.

2023/12/06

General

Change

[Pending Restart] - Fixed an issue where Set Bonuses were not applying properly.

Change

[Pending Restart] - Fixed an issue where talents and abilities that affected tamed demons were double dipping with their generic health increase.

Change

Range increasing talents such as Grim Reach now increase the range of instant cast as well as spells with a cast-time. They previously only affected spells with a cast time.

Change

General Update - Overhauled the tooltips of many talents like Earth and Moon, Improved Moonkin Form, Playing With Fire, Celestial Bane, etc. To a new standardized format. More talents will be improved to this new format to improve readability and user-friendly understanding of the talent.

Change

Improved Insect Swarm is now called Celestial Bane and has a new icon to match it. It no longer increases the damage of Insect Swarm directly. The base damage of Insect Swarm and scaling has been increased by 12% resulting in a buff with and without the talent.

Change

Overhauled the Inspect UI. You can now view other player's current mystic enchants.

Change

Heirlooms have been consolidated into just 1 version. There is now only prestigious heirlooms. All heirlooms have been upgraded to this version.

Change

Adjusted item levels of items on Mythic, Heroic and Ascended difficulties to more closely round its item level to the amount of power gained. This will result in the changed item level of some items in these difficulties.

Change

Fixed an issue where Bloodforged Gear was soublound after the update.

Change

All of these apply to default nameplates and elvui nameplates

Change

You can set nameplates to fade out based on the targets distance from your character.

Change

Targets that you don't have line of sight with will now fade out their nameplate. This is configurable in interface settings. Your target will still cause all other nameplates to be faded out

Change

Nameplates now layer based on your characters distance from the target. Nameplates for targets closer to your character will always show on top of others. Your target will still always be on top.

Change

As a result of the Trial UI Overhaul: Introduced a new hyperlink feature on trial descriptions, clicking objectives will now take you directly to AscesnsionDB for more information on it.

Change

Every trial with a level completion requirement will now lock your level until the objective is completed. (You cannot out level your trial objective and fail anymore)

Change

Changelog Clarification: Previously above we mention that all dungeons scale, but to clarify it even further: All dungeons scale from levels 15 to 59. You can queue at level 15 to 59 and get into Scholomance Lower as an example for big juicy boss exp. This also means you are no longer 3x more likely to get Wailing Caverns while levelling compared to other dungeons. Your dungeon options while levelling are vastly increased and you can get the gear you know and love for the level you currently are.

Change

This means you can still buff people and friends you find in the open world.

Change

Buffing your party member will ALSO buff your party members.

Change

All Buffs that casted on allies will now simultaneously buff your party, essentially making them an AoE buff available at low levels with the intent to save you from carpal tunnel and boredom.

Change

All Paladin Buffs are no longer spell grouped limiting you to only choosing one to apply per person. You can apply multiple Paladin Buffs. This just simply wasn’t needed as you could just pick other things that had the exact same effect like Battle Shout for Blessing of Might.

Change

Curse of the Elements can now be used in Shapeshift Forms. Demon Skin and Demon Armor can now be applied in Shapeshift Forms.

Change

Dual Wield Specialization no longer has the capstone of: "Your off-hand attacks deal full damage.". Instead, the off-hand damage increase is now ranked and now states exactly what it does, increasing the damage of your Off-Hand attacks by 7/14/20/26/33%. This was just flipped, the previous hit or crit are now on the capstone.

Change

Searing Totem no longer has a cooldown in any content but 1v1 content, because it doesn’t make sense to nerf a base ability for an issue that is only happening in 1v1 arena.

Change

Windfury Weapon can now trigger During Bladestorm and Killing Spree and your other attacks during the duration of Killing Spree and Bladestorm can also trigger Windfury Weapon, previously during the duration of Both Killing Spree and Bladestorm you could not trigger Windfury Weapon with ANY attack. But it now deals 50% reduced damage to players during Killing Spree and Bladestorm (This will be monitored, but it previously could not trigger during these abilities, still making this a really big buff)

Change

Windfury Weapon no longer deals reduced damage with Two-Handed Weapons. Since Titan's Grip already reduced all damage dealt with a slower swing time, this redundancy probably wasn't needed.

Change

The ICD reduction from Wind Rager is now gone as it is just baked into the original ability, where it belonged in the first place, because Legendary enchants shouldn’t be a pre-requisite to having strong abilities you can use.

Change

Windfury Weapon now has an internal cooldown of 2 seconds, from 3.5.

Change

The capstone bonus from Iron Will has been made baseline. Mocking Blow now grants its damage reduction baseline when simply wielding a singular weapon.

Change

Tactical Mastery now increases the damage of Devastate with a 2-handed weapon by 8/16/25%.

Change

Devastate now deals 80% of the total damage when wielding a 2-handed weapon, because of it no longer having a requirement. This power has been baked into Tactical Mastery for 2-Handed Tanks.

Change

Devastate no longer requires any stance to use.

Change

Sunder Armor has been removed, because it is just a worse devastate..

Change

Devastate now scales from all things that Sunder Armor did.

Change

Sanctity of Battle now increases the damage of Hammer of Wrath against monsters by 35% from 75% and no longer increases damage against players. The power was baked in baseline; the base damage and scaling of Hammer of Wrath by 40%~.

Change

Icy Penance will no longer remove Frozen Light if the Frozen Light target is out of range for healing. This is a bug fix.

Change

Thunder Slam is now usable when silenced. Why was it ever not?

Change

A new Heirloom wand has been added. This wand has the 3% EXP bonus and offers a ranged slot option for casters and healers. Now you don’t have to be a caster using a silly bow.

Change

[Blood and Guts] Doubled the damage and scaling of Disembowel and increased its duration by 1.5 seconds. This means it gets an additional tick.

Change

[Blood and Guts] Reduced damage and scaling of Executing Disembowel by 20%.

Change

[Harbinger of Pestilence] New mechanic: Your Wrath has a 20% chance to trigger Nightfall talent (if known).

Change

[Knight of the Eclipse] Lunar and Solar Knight buffs now also increase damage of Starsurge in both Eclipse phases.

Change

[Verdant Convergence] Nature’s Grace now also increases damage of your Lightning Bolt and Chain Lightning by 25%.

Change

[Verdant Convergence] Increased duration of Earthpulse Agony by 2 seconds.

Change

[Verdant Convergence] Increased base damage and scaling of Earthpulse Agony by 20%.

Change

Fixed a bug where multiple Insect Swarm / Moonfire like auras from same caster (Moonfire + Sunfire etc.) on target would multiply the Improved Insect Swarm (talents and random enchants) school damage increasing bonuses. This will now properly grant the bonus once, no matter how many of such auras are on the target.

Change

Fixed a bug where the damage of Improved Moonfire Capstone proc would not scale.

Change

New Moon Epic Enchant properly extends the duration of any Moonfire-like aura.

Change

Improved Insect Swarm damage increase now works with any Moonfire-like aura.

Change

Improved Moonfire Capstone is now able to trigger with any Moonfire-like aura on the target.

Change

Increased duration of Tiger’s Fury to 8 seconds. Up from 6.

Change

Primal Gore now increases the damage of Lacerate,Rip and Rake by 5/10/15%.

Change

Reduced the cooldown of Berserk to 90 seconds. Down from 120 seconds.

Change

Primal Precision now increases your energy regeneration rate by 10/20%. Up from 4/8%.

Change

Primal Precision now has a capstone: With the final rank of this talent, your Cat Form finishers reduce the cooldown of Berserk by 3 sec. and Tiger's Fury by 2 sec.

Change

King of the Jungle talent now increases your energy over time instead of all at once when casting Tiger’s Fury.

Change

These feral changes are follow ups to changes that happened during Season 8.

Change

Improved Glaive Toss and Surefooted has swapped places in the Survival Hunter talent tree, Improved Glaive Toss is now available at level 15, and Surefooted is available at level 40.

Change

The level requirement of Glaive Toss has been lowered to 14.

Change

The level requirement of Whirlwind has been lowered to 14.

Change

The level requirement of Divine Storm has been lowered to 15.

Change

The level requirement of Crimson Tempest has been lowered to 15 to provide more AoE options while leveling. Melee previously had no options for AoE early on.

Change

[Curse of Arugal] Goldrinn's Guile now increases the damage of Vampiric Touch and Mind Blast by 20%, makes them award 2 combo points, generates a stack of Goldrinn's Focus, and makes them instant cast. Neither will generate Goldrinn's Focus stacks or Combo Points unless affected by Goldrinn's Guile.

Change

[Curse of Arugal] Mind Flay hits now reduce the CD of Goldrinn's Fury by 8 seconds, and Mind Sear hits reduce it by 2 seconds.

Change

[Curse of Arugal] The Mind Flay damage increase vs monsters from Goldrinn’s Focus is now 80% from 65% per stack.

Change

[Curse of Arugal] Goldrinn's Fury will no longer be removed when leaving cat form.

Change

[Curse of Arugal] New Mechanic: Consuming 3 stacks of Goldrinn’s Focus now empowers your next 3 feral finishing moves, making them deal additional Shadow damage.

Change

[Legacy of the Arcanist] Fixed an issue where the Arcanists Meteor could in some cases trigger other procs.

Change

[Legacy of the Arcanist] Resonances now have unique mods instead of a general one. Arcane now grants 40% Arcane damage, Fire grants 60% Fire damage, Frost grants 50% Frost damage, and Nature grants 60% Nature damage.

Change

[Legacy of the Arcanist] The Resonance damage reduction for other elements is now dynamic, and will apply to existing snapshots.

Change

[Legacy of the Arcanist] The base damage of all Arcanists Meteors has been lowered by 15%.

Change

[Legacy of the Arcanist] Arcane Meteors will now consume Arcane Blast or 1 charge of Harnessed Energy. All Meteors will now consume 1 charge of Fingers of Frost on impact.

Change

[Legacy of the Arcanist] Added a 20% damage reduction to Bloody Maelstrom with Arcanist equipped.

Change

[Legacy of the Arcanist] Time Bomb deals 20% less damage with Legacy of the Arcanist equipped. This RE is single handely the biggest outlier in the game currently out performing in both AOE and ST.

Change

You can now use Soul Link on Enslaved Demons as well as your warlock summoned demons.

Change

Fixed an issue where the health on Enslaved Demons was less than intended.

Change

Spell Critical Strikes now deal 175% damage from 150% baseline. Talents that increase your critical strike damage now make you deal 180/185/190/195/200% damage rather than the ambiguous wording of "increases your spell critical strike damage by 20/40/60/80/100%" when in reality, it was a 10% increase. This balances out the power per point of these talents in all builds, while not nerfing any one build. This change should be most advantageous to Hybrids and Hybrid Heals who choose to deal damage.

Change

Stealth now has infinite duration again. A new recipe has been added to alchemy that greatly enhances invisibility and stealth detection. This was originally changed mostly for High-Risk if changes are needed from here they will be made exclusively when in High-Risk.

Change

Fixed an issue where Rejuvenation and Regrowth were missing AP coefficients.

Change

The periodic heal from riptide and all periodic heals that use modifiers from riptide can now critically heal.

Change

Increased the healing power coefficient of renew by 10%.

Change

Empowered Renew now increases the coefficient Renew by 7/14/20%. The power was baked into the abilities baseline.

Change

Increased the healing power coefficient and base heal done by renew by 10%.

Change

Improved Renew now increases healing of Renew by 7/14/20% from 10/20/30%. The power was baked into the abilities baseline.

Change

Increased the healing power coefficient of Lifebloom and Regrowth by 9%.

Change

Nature’s Splendor now increases the healing of Regrowth and Lifebloom by 2/4/6% from 5/10/15%. The power was baked into the abilities baseline.

Change

Increased the healing power coefficient and base heal of Rejuvenation by 10%.

Change

Improved Rejuvenation now increases the healing of Rejuvenation by 7/14/20% from 10/20/30%. The power was baked into the abilities baseline.

Change

Increased the direct and heal over time healing power coefficients of Riptide, Regrowth, Tranquility, Rejuvenation, Lifebloom, Wild Growth, Efflorescence, Earthliving and Healing Rain by 20%.

Change

Nature’s Rejuvenation now increases the coefficient of Riptide, Regrowth, Tranquility, Rejuvenation, Lifebloom, Wild Growth, Efflorescence, Earthliving by 7/14/20% from 14/28/40. The power was baked into the abilities baseline.

Change

Arena Frenzy now lasts for 4 hours. It was not effective in improving queue times, so the goal is to concentrate it in a smaller window.

Change

Fixed an issue where Greater Blessing of Sanctuary did not correctly have an internal cooldown like its normal counterpart. It now has a 1 second internal cooldown.