View all of our changes in a minimal format.
Sorted in chronological order.
General
Fixed an issue with Vanity item Summoners Stone: Decrepit Darkhound being incorrectly classified as a Satyr rather than a Darkhound.
Terrorfiend pet family now learns a new pet ability called Strike.
Dreadsteed and Felsteed pet families now learn a new pet ability called Hoof Strike.
Infernal pet family’s Cleave ability now has no cooldown, from 3 second cooldown.
Fixed an issue where the Torch ability from the Dreadsteed pet family had an incorrect mana cost.
(The additional damage portion has been reduced accordingly.)
Mo-arg Engineers Thorium Drill ability is now a 2 second cooldown from 20 seconds
Pit Lord pet family’s Cleave ability is now a 2 second cooldown from 3 seconds.
Doomguard family’s Brutal Strike ability is now a 3 second cooldown from 30 seconds.
Banshee pet family’s Banshees Wail spell now has a 30 yard range up from 20 yard range.
Claw ability now deals 120% weapon damage up from 100%.
Crypt Fiend Pet Family:
Claw ability is now a 2 second cooldown down from 4 seconds.
Fixed an issue where Icebolt cast by the Lich pet Family was not correctly scaling from the pets Spell Damage.
Cleave ability now costs 35 energy up from 20 energy.
Strike ability now deals 150% weapon damage up from 100% weapon damage.
Strike ability now costs 35 energy down from 45 energy.
Abomination Pet Family:
ALL pets receive buffs across the board to their cooldowns and scaling, making them stronger and better to use. Respawning in a battleground now makes you and your pet full HP and mana.
Soul Shards requirements have been removed for every spell and ability in the game. This means you can summon voidwalker without a soul shard generator or create a healthstone.
Norgannon now also increases quest experience in addition to increasing mob kill experience.
Prestige Aura now gives 25% boost to all experience gained. This will help keep the first leveling experience well-paced while letting you zoom in your prestige runs.
Many of Ascension's patches have been split to vastly improve download speeds. This means when we push an update to an achievement or to a creature, the patch is going to be far less large. Frequently updated patches have their own patches containing just those specific files that needed updates. This will reduce the amount you need to download by hundreds of MB at a time.
Cross-Faction Guilds have been enabled. You can now create guilds and have both Horde and Alliance in the same guild.
Overhauled the Trial UI to improve its performance and make it more user-friendly.
Overhauled the Character Advancement to improve its performance, make it more user friendly and overhauls the Hero Architect. This will make using the interfaces much less laggy. This also adds a lot of new functionality for build creation.
General
Frost shock damage reduced by 3% in player v player combat.
Black arrow damage reduced by 5% in player v player combat.
[Hoplite] Impale(dot) damage reduced by 3% in player v player combat.
Arcane barrage damage reduced by 3% in player v player combat.
[Battlemage][Pending Restart] Damage of Ice lance when casted this way increased by 10% in player v player combat.
[Battlemage][Pending Restart] Damage of arcane barrage when casted this way reduced by 5% in player v player combat.
[Pending Restart] Hot streak no longer reduces the damage of Pyroblast against players.
[Pending Restart][Glacial Spike] Cooldown increased to 14 seconds from 10 seconds.
Chimera shot - Serpent Sting Damage increased by 15% in player v player combat.
[Pending Restart][Glacial Spike] Range reduced from 30 yards, to 25 yards.
[Locust Hunter][Locust Shot] Damage increased by 20% in player v player combat.
[Pending Restart][Legacy of the Arcanist] Meteor's can no longer proc impact stun.
[Pending Restart] Brain freeze reduces the damage of Fireball and Frostfire Bolt by 20% in player v player combat whenc asted instantly.
Mortal Shots now increases the duration of aimed shot by 1/2/3 seconds (down from 2 seconds)
Earth and moon healing reduction duration reduced from 12 seconds to 8 seconds.
Arcane blast damage increased by 10% in player v player combat.
Wrath damage reduced by 5% in player v player combat
StarSurge Damage reduced by 10% in player v player combat
Fireball Damage increased by 13% in Battleground and High risk pvp combat.
[Seal of Fervor] Judgement of Fervor damage increased by 25% in player v player combat.
Fireball Damage increased by 20% in Arena combat.
[Seal of Fervor] Damage increased by 38% in player v player combat.
[Justicar's Vengeance] Damage reduced by 40% in player v player combat.
General
[Pending Restart] Hammer of Justice duration reduced by 2s. The duration has been added to [Improved Hammer of justice] 1 seconds/2seconds.
[Pending Restart] Enchantments Lengthy hand of protection, Hasty intimidating shout, Improved psychic scream, and Improved hammer of justice have been removed.
Arcane blast damage increased by 5% in player v player combat.
[Pending Restart] Presence of mind now reduces the damage of Fireball, Arcane blast, and Pyroblast in player v player combat. (Instead of just Pyroblast).
[Pending Restart] Presence of mind now reduces the damage of Fireball, Arcane blast, and Pyroblast. (Instead of just Pyroblast).
[Pending Restart] Elusiveness (Talent) Now reduces the cooldown of Smoke Bomb by 30seconds/60seconds.
General
Added a second Worldforged Cache location for Desolate Wind Bolt. There was always a cache for this enchant that has never been found.
Fixed an issue where many Worldforged Caches were not spawned in Highrisk
General
Reverted recent Ignite nerf to players.
[Pending Restart] Incanter's Absorbtion can no longer be Proc'd by Arcane missiles.
Intimdation increased from 3 seconds , to 4.
Ignite Damage reduced by 5% in player v player combat.
Windfury Weapon damage reduced by 5% in player v player combat.
Bladestorm -10% in 1v1 player v player combat.
[Consecrated Strikes] Damage reduced by 5% in player v player combat.
[Lava Sweep] Damage reduced by 10% in player v player combat.
General
Fireball damage increased by 5% in battleground combat.
[Fire Fire Fireball] Damage increased by 15% in battlegrounds.
Fireball damage incresed by 15% in 1v1 arena combat.
General
Fade Stun and slow reduction reduced from 50% to 30%.
[Pending restart] Bears no longer take increases physical damage from players
General
[Improved Stings] Significantly Increased scailing of Serpent's Kiss.
Healing in 1v1 arena increased by 10%.
Water elemental Waterbolt now has a range of 36 yards, down from 51.
Water elemental Freeze now has a 30 yard range, down from 41.
[Glacial Spike] Radius increased from 3 to 5.
[Pyroshot] Damage increased by 20% in player v player combat.
Talents & Abilities
[Pending Restart] Fixed an issue where Gale Winds increased the range of Entangling Roots and Cyclone.
General
Kill shot damage reduced by 10% in player v player combat.
[Kill shot - Spot Weakness] Damage reduced by 20% in player v player combat.
[Pending Restart][Time Bomb] Now reads "Dealing damage to a player with Arcane missiles,Arcane explosion,Arcane barrage, and Arcane Blast now reduces the cooldown of Time Bomb by 3 seconds and reduces the duration of time bomb on your target by 0.3 seconds."
[Defias Gunslinger] Pirate's Flurry damage reduced by 20% in player v player combat.
Black arrow damage reduced by 10% in player v player combat.
[Time Bomb] Damage increased by 35% in player v player combat.
General
Increased the size of Fix-o-Tron 5000 by 35%. This will improve it's visibility within raids & dungeons.
[Snowblind] Ice prism Damage reduced by 20% in player v player combat.
[Hoplite] Shield Strike Damage reduced in player v player combat while leveling.(unchanged at max level)
General
[Arena Transmog] Merul now sells the "Wrathful Gladiator's Tabard" which requires 2700 rating. Moving forward exclusive tabards will be obtained at 2700, up from 2400. Previous Tabards will remain on vendor.. for now.
[Hell Scream] Can now trigger procs (like Twilight Epic enchantment)
[Hell Scream] Tick rate changed from 2 seconds, to 3 seconds.
[Hell Scream] Duration changed from 10 seconds, to 12 seconds.
Talents & Abilities
Explosive Shot and Chimera Shot no longer share a cooldown.
Talents & Abilities
[Pending Restart] Spellsteal can no longer miss.
Dungeons & Raids
[The Battle for Mount Hyjal] [Chromius] Corrected an issue where Hourglass Portals could not be clicked.
General
Fireball damage increased by 10% in player v player combat.
Shadow Bolt Damage increased by 5% in player v player combat.
[Thrall] Gloomblade Player v player mod now mirrors Area52.
[Snowblind] [Thrall] Ice prism player v player mod now correctly mirrors Area52.
[Hoplite] Javelin Damage reduced by 10% in player v player combat.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will now forcefully send all remaining player inside the Infinite Hourglass into the currently active Temporal Adventure on NORMAL AND HEROIC difficulty if their are still remaining targets 10 seconds after the Infinite Hourglass went under reconfiguration.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Arthas, Uther and Grom Hellscream can no longer die on NORMAL AND HEROIC difficulty.