View all of our changes in a minimal format.
Sorted in chronological order.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will no longer cast Erase Existence on NORMAL AND HEROIC difficulty if Jaina (Evil) convinces Jaina (Good) to follow Arthas during The Culling of Stratholme Temporal Adventure.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius now only schedules one Temporal Adventure throughout the encounter on NORMAL AND HEROIC difficulty and will do so at 50% remaining health.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius no longer casts Tail Sweep on NORMAL AND HEROIC difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius Temporal Adventure - The Culling of Stratholme - Player are now teleported to a location closer to the first set of guards, causing them to be in view after the teleport making it more clear what direction to go.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Lady Sylvanas Windrunner's Black Arrow ability is now a curse and can be dispelled on all difficulties.
Item Changes
[Pending-Maintenance] Several Reputation and Profession Mounts have been added to Vanity collection. This includes mounts for Reputations: Netherwing, Sha'tari Skyguard, Cenarion Expedition. Professions: Engineer, Tailoring. More will be added in the future!
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [General] Tyrande Whisperwind will now award credit toward the Insane Difficulty achievement once the Chromius encounter is about to start. Previously she would do so upon talking to her to start the retreat of the Nightelf Base.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius is now the 5th boss of the raid on all difficulties. Player will now encounter Chromius after defending the Nightelf Base and now require Chromius to be defeated in order to progress to Archimonde. Chromius is a Ascension Exclusive boss encounter that previously was only available on Mythic and Ascended difficulty. Chromius features a 100% custom fight, loot and achievements.
[Pending Restart] [The Battle for Mount Hyjal] [General] Corrected an issue where the instance progress could reset to Kaz'rogal, causing the instance to become stuck.
Mystic Enchants
Significantly reduced the damage of Bone Break versus players. (As a temporary measure while we're looking into issues with it.)
While Zandalari Windreaver is active you now deal 10% less damage versus players. (This change was made due to all the additional procs this enchant can trigger.)
Item Changes
Corrected an issue where [Miimii (Purple)] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Miimii (Red)] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Comical Banner: Skol!] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Comical Banner: Khadgar] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Azure Cinderkin] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Summoner's Stone: Aetherax] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Iskaara Tuskarr Tabard] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Tiny Timbertooth] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Item Changes
[Pending Restart] Corrected the socket bonus of all the variations of Tidefury Shoulderguards (spell power item) to have a +3 intelect socket bonus, it previously had an incorrect socket bonus of attack power.
[Pending restart] Portable Sanguine Workbench is now available for purchase in Tiraxis over Bazaar Tokens.
Dungeons & Raids
[Pending Restart] Fixed an issue that caused Residual Mostrosity creatures to stack on top of each other in Dire Maul, around the Prison of Immol'thar.
General
[Thrall] Pets now take 20% reduced damage in PvP (it now has the same damage reduction as Area 52)
[Area 52] Pets now take 10% reduced damage in PvP.
Frost lich Damage increased by 20% in player v player combat.
Purification by the light damage increased by 20% in player v player combat.
Overheating Damage increased by 20% in player v player combat.
Seething flames damage increased by 20% in player v player combat.
[Hellish Persuit] Damage reduced by 15% in player v player combat.
[Windrager] Hurricane strike damage reduced by 10% in player v player combat.
Frostbrand damage reduced by 5% in player v player combat.
[Hoplite] Impale(dot) Damage reduced by 10% in pvp combat.
[Hellscream] Damage reduced by 5% in player v player combat.
[Frost bomb] Frost bomb damage reduced by 5% in player v player combat.
[Pending Restart] Fade now grants its stun and root reduction for 6 seconds, down from 8.
[Pending Restart] [Ice lash] Solid ice now increases the damage of frostbolt and deep freeze by 10% per stack against players. (down from 15%)
[Pending Restart] Colossus Smash Damage reduced by 5% in player v player combat.
[Pending Restart] Execute Damage reduced by 10% in player v player combat.
[Pending Restart] [Shadow Visions] Mind flay now deals 15% less damage against players, changed from 10%.
Mystic Enchants
[Cauterizing Flames] [Pending Patch] Fixed the tooltip to state that Flames of the Apostate stacks modify the hit chance of Holy Fire.
[Cauterizing Flames] Fixed an issue where Flames of the Apostate buffs were not causing Holy Fire to not miss when at 3 stacks.
General
[Pending Restart] Frozen orb slow increased from 25% to 40%.
[Pending Restart] Frozen orb Damage increased by 10% in player v player combat.
[Pending Restart] Windwalk Totem radius increased from 10 yards, to 15 yards.
[Pending Restart][Blazing Barrier] Cooldown Reduced from 40 seconds, to 30 seconds.
[Ice lash] Damage reduced by 5% in player v player combat.
[Pending Restart][Elemental Lord] Elemental Air can now work against players.
[Battle fervor] Battle charge damage reduced by 15% in player v player combat.
[Pending Restart] [Hoplite] Javelin(dot) Damage reduced by 15% in player v player combat.
[Pending Restart] [Hoplite] Skewered now increased your colossus smash damage by 5% (down from 10%) Per stack against players.
Charge, Shadowstep, and Intercept now have 25% reduced cooldown in battlegrounds.
Talents & Abilities
Fixed an issue where Ignite was affected by Resilient Constitution twice.
Mystic Enchants
[Pending restart][Wind Slam] Wind Slam now tiggers its damage around your target. It triggered around the caster previously.
[Pending restart][Stormgarde] Slam can now trigger Stormgarde damage only every 2 seconds.
[Pending restart][Wind Slam] Wind Slam now also triggers of Slam.
General
[Legacy of the arcanist] Correct area52's pvp mods on Meteor (25% increased damage).
[One with the Light] [Thrall] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
[One with the Light] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
Quests
[Thrall] Fixed an issue where there was none of the new daily quests displaying on the call board within the PvE section for todays pool.
General
[Eruption] Damage increased by 15% in player v player combat.
[Bloodmage Beast shot] Damage increased by 15% in player v player combat.
[Ebon Dawn] Damage increased by 20% in pvp combat.
[Winterfall Firebreath] Damage increased by 15% in pvp combat.
[Pending Restart] [Solar Strike] Range increased from melee to 8 yards.
[Thrall] [One with the light] Divine Storm damage increased by 15% in player v player combat.
[Pending Restart] [Scattered burst] Knockback increased.
[Pending Restart] [Shield of the emporer] Proc chance increased from 10% to 20%.
[Pending Restart] [Wraith] Ranged increased from 15 yards, to 20 yards.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up from 3%) against players.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up form 3%) against players.
General
[Pending Restart] You will no longer be affected by Front Line Fortitude in while Zandalari Windreaver is active.
[Hoplite] Impale (dot) now deals less damage while leveling.
[Spot Weakness] Kill shot damage reduced by 10% in player vs player combat.
General
[Pending Restart] Gurubashi Berserker no longer reduces the damage of raging blow against players.
[Pending Restart] Fixed an issue causing Frigid rain to have Bonus scailing.
[Area52] Execution sentence (Direct) Damage reduced by 10% in player v player combat.
[One with the light][Area52] Divine Storm damage reduced by 10% in player v player combat.
[Hoplite] Javelin(dot) damage reduced by 10% in player v player combat.
[Hoplite] Thrust Damage reduced by 5% in player v player combat.
[Hoplite] Shield Strike damage reduced by 15% in player v player combat.
[Pending Restart] - Totem of the Astral Winds now lasts for 8 seconds from 6 seconds
Item Changes
[Worldforged Key Fragment] can now be deleted.
[Sealed Cards] and [Lucky Sealed Cards] can now be deleted.
General
[White walker] Winds of winters damage increased by 15% in player v player combat.
[Legacy of the Arcanist] Meteor damage increased by 25% in player v player combat.
[Ice lash] Ice lash damage reduced by 10% in pvp combat.
Item Changes
Lut'a the Redeemer - Missing Tempest Keep trash loot items are now available on the vendor.
General
[Pending Restart] [Shadow visions] Fixed an issue causing the Mind Flay player vs player mod to not work. Shadow visions now reduces the damage of mind flay by 10% against players.
[Shadow visions] Fixed an issue causing the Mind Flay player vs player mod to not work. Shadow visions now reduces the damage of mind flay by 10% against players.
[Fire watch][Thrall] Fixed an issue causing explosive charge to have the wrong player v player mod on Thrall.
[Pending Restart] Shadow visions Now reduces the damage of mind flay by 30% against players, up from 20%.
[Area52] [One with the light] Crusader Strike Damage reduced by 10% in pvp combat.
[Area52] Gloomblade damage reduced by 12% in pvp combat.
[Thrall] [One with the light] Crusader Strike Damage increased by 8% in pvp combat.
General
Fixed description of Relentless Earthstorm Diamond and Chaotic Skyfire Diamond meta gems to properly describe that they increase Critical strike damage BONUS instead of Critical strike DAMAGE. This change was active for a long while even tho the Gem description did not reflect that.
Mystic Enchants
Loa's Assault (Zandalari Windreaver) now deals 10% less damage versus players.
Zandalari Glaive (Zandalari Windreaver) now deals 10% less damage versus players.
[Pending Restart] Skull Crusher has been reworked and now reads: Your Slam reduces the cooldown of Death Wish by 1 sec. This effect can only occur every 3 sec. Your Slam also increases the critical strike chance of all spells and attacks made against the target by 1%. Stacks 3 times. (This was changed as the previous mana burn effect led to frustrating gameplay and was difficult to balance in a good way for all levels.)