Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/12/06

General

Change

The diminishing returns curve on Miss Chance and Dodge Chance has been changed to behave the same as Parry Chance. (This is a substantial buff to Miss Chance and a slight nerf to Dodge Chance).

Change

Fixed an issue where invocation would cause Mana-forged Barrier to absorb more than intended, ignoring your maximum amount of mana making it just as strong for non-intellect tanks and intellect tanks.

Change

Savage Defense is now a 2 point talent, rather than an ability. This was the only ability in the game that was completely passive and worked exactly like a talent without being a talent.

Change

Misdirection now works with ALL spells and ALL abilities rather than just hunter ones.

Change

Mana-Forged Barrier - Channelled Mana

Change

Righteous Fury - Hand of Reckoning

Change

Bear Form - Growl

Change

Tank stances now teach you their respective taunts baseline:

Change

Defensive Stance - Taunt

Change

All Tank Stances now provide 6% reduced chance to be critically struck, baseline.

Change

Defensive Magic has been made baseline to all tank stances. (This means all tanks will now be able to Block, Parry and Dodge while casting spells.)

Change

Fixed a few cases where Dark Apotheosis could lose its important passive aura effects when player is disarmed.

Change

[Mana-Forged Barrier] While casting a damaging or channeled spell, melee attacks against you have a chance to grant Power Surge, restorting 30% of your missing mana over 4 seconds. (This was moved from the talent Power Surge to being baseline for the stance Mana-Forged Barrier.)

Change

The Power Surge talent no longer grants missing mana regeneration over 4 seconds.This is just baseline now.

Change

Fixed an issue where few mob packs in Classic Dungeons that were linked together and would chain-pull but it would not be obvious that they would. Pulling these mob packs will be more intuitive to what will actually pull and what will not.

Change

Rescaled how absorbs work in scaled dungeons, they are no longer just a flat amount and scale with the creature level. Making mobs with absorbs far less punishing to go up against.

Change

All Classic Dungeons - Improved the vast majority of grouping, pathing.

Change

Stratholme - added boss checks for undead side, where Baron Rivendare requires Ramstein to be killed first, Ramstein requires the 3 previous Ziggurath bosses to be killed.

Change

Fixed case in Scarlet Monastery on Mograine and Whitemane encounter, where Whitemane sometimes didn't leave her chambers.

Change

Fixed an issue in Scarlet Monastery on Mograine and Whitemane encounter, where Whitemane passed though the door instead of opening it first.

Change

Edwin Vancleef now spawns adds on his percentage HP remaining from two adds every 2-8 seconds.

Change

Level scaling in the open world has been improved to more accurately scale mob damage.

Change

Since PvE power is no longer shown on items, it is now on all items that scale 1-60.

Change

PvE Power no longer shows on items when you are not max level. Since it was not active until max level.

Change

Fixed an issue where high-risk items were sometimes distributed at the end of Mythic+.

Change

More than DOUBLED all the Marks of Ascension obtained from in-game activities: LFG, Mythic+, Raiding, Arenas, Battlegrounds, Crow's Cache, World Bosses, Dungeon Bosses. This list is not limited to what was changed.

Change

Fixed an issue where Armor on Heirlooms were not updated to Ascension's Armor standard. This means cloth armor, leather and mail was increased and plate was slightly decreased.

Change

All classic dungeons now also scale, including items, npcs, damage, rewards and healing.

Change

Over 600 new random suffixes were added to items that scale in Vanilla examples are: Of Execution, this random item suffix can grant you Critical Strike Rating and Armor Penetration Rating as an example.

Change

This includes quests, items, npcs, damage, dungeons, rewards, healing and the whole 9 yards and danger that comes with it.

Change

All Classic Zones now scale to your level with the exception of Starter Zones scaling to level 20.

Change

Fireball has had its damage between levels 1-54 increased greatly. (Fireball was falling off compared to other hardcasted spells at lower levels and was being outperformed below level 60.) (The damage of fireball remains unchanged above level 60)

Change

Items from the Verdant Sphere turn-in are now also available in the Tempest Keep Raid Cache.

Change

Fixed an issue where certain pets and auras on players would passively flood your combat log (without being able to be viewed) and in some cases causing memory usage and client lag.

Change

All capstone bonuses are now "Greyed" out until you learn the final rank of the talent. This also allowed cleanup on these talents, having removed "With the final rank of", drastically shortening the wall of text you would read before it would actually matter.

Change

Potions now have two categories. "Defensive" and "Offensive" categories. This means that you can use potions like Mighty Rage Potion and Health Potion of Potion of Speed and Mana Potion in the same pull without them sharing cooldown. "Defensive" and "Offensive" potions still share cooldowns within their respective categories but not with one another.

Change

Phoenix pet family’s spell Smoldering Feathers no longer has a cooldown changed from a 6 second cooldown.

Change

Fixed an issue where the Thorn Volley spell learned by various Lasher pet familys had an incorrect mana cost.

Change

Lasher pet family’s Thrash ability no longer has a cooldown, changed from 3 second cooldown.

Change

Red, Green, Blue, Black, and Bronze Drakonids are now available to be tamed in the world.

Change

Twilight Nova spell now has a 6 second cooldown down from 15 seconds.

Change

Twilight Nova spell now has a 10 yard radius down from 15 yards.

Change

Fixed an issue where Shadow Blast was not scaling correctly.

Change

Fixed an issue where Shadow Spiral was not scaling correctly.

Change

Shadow Nova now costs 35 energy down from 60.

Change

Shadow Nova now gains 1 damage per level down from 2.

Change

Shadow Nova now has a 8 yard radius down from 15 yards.

Change

Shadow Nova now has a 2 second cooldown down from 10 seconds.

Change

The Infinite Scalebane pet family’s Shadow Cleave ability now has a 4 second cooldown down from 6 seconds.

Change

Infinite Scalebane pet family’s Void Strike ability now has a 4 second cooldown down from 6 seconds.

Change

Infinite Drake pet family’s Swipe Ability now hits 5 targets down from 10.

Change

Shadow Nova spell now has a 8 yard radius from 15 yards.

Change

Shadow Nova spell now gains 1 damage per level down from 2.

Change

Shadow Nova spell now has a 2 second cooldown down from 10 seconds.

Change

Fixed an issue where Chromatic Breath was not scaling correctly.

Change

Faerie Dragon pets Chain Lightning now has a 3 second cooldown down from 5 seconds.

Change

Chromatic Drake pet family’s ability Chromatic Swipe now has 2 second cooldown down from 3 seconds.

Change

Netherwing Drake pet family now learns a new pet ability Strike.

Change

Brood Power: Red has had its proc chance increased from 25% to 50%.

Change

Fixed an issue where Chromatic Blast was not scaling correctly.

Change

Strike now costs 35 energy down from 40 energy.

Change

Strike is now a 2 second cooldown from 3 seconds.

Change

Now learns a new pet ability: Strike.

Change

Strike now costs 35 energy down from 40 energy.

Change

Strike is now a 2 second cooldown from 3 seconds.

Change

Strike ability now deals 100% weapon damage down from 125% weapon damage.

Change

Strike ability now has a 2 second cooldown down from 6.

Change

Strike ability now costs 35 energy down from 40.

Change

Fire Nova spell now has a 6 second cooldown down from 30 seconds.

Change

Red Drake pet family’sFlame Breath ability is now instant cast from 2 second cast time.

Change

Natures Wrath no longer has a cooldown down from 6 seconds.

Change

Natures Wrath now has a 2 second cast time down from 3 seconds.

Change

Green Whelp pet family’s spell Acid Spit now has a 2 second cast time down from 3 second cast time.

Change

Fixed an issue where Minor Rejuvenation was scaling from the owner of the pets spirit.

Change

Fixed an issue where the Rejuvenating Water pet spell was not scaling correctly.

Change

Wrath now has a 3 second cooldown down from 4 seconds.

Change

Wrath now increases the nature damage taken from the dragonkin by 4% per stack down from 5%.

Change

Bronze Scalebane pet family’s ability Time Cleave now has a 2 second cooldown down from 6 seconds.

Change

Wrath now has a 2 second cast time down from 3 second cast time.

Change

Bronze Whelp pet family’s spell Chrono Mend is now 30 yard range up from 20 yard range.

Change

Frostbite Weapon is now instant cast down from 2 second cast.

Change

Frost Strike now costs 35 energy up from 30 energy.

Change

Frost Strike no longer has a cooldown down from 6 seconds.

Change

Blue Drakonid pet family’s ability Brood Power: Blue has had its scaling increased. (it now deals damage in proportion to its 1 minute cooldown.)

Change

Blue Drake pet family now learns a new pet ability Frost Strike.

Change

Black Drake pet family’s Swipe ability now hits 5 targets up from 3 targets.

Change

Black Dragon pet family’s ability Shadow Cleave no longer has a cooldown down from 6 seconds cooldown.

Change

Shadow Nova now has a 10 yard range down from 15 yards.

Change

Shadow Nova now has a 6 second cooldown down from 30 seconds.

Change

Brood Power: Black now costs 40 energy from 60 energy.

Change

Brood Power: Black now has a 3 second cooldown down from 8 seconds.

Change

Strike now costs 35 energy down from 40 energy.

Change

Strike is now a 2 second cooldown from 3 seconds.

Change

Fireball has had its level scaling increased from 2 per level to 6 per level.

Change

Fireball has had its Spell Damage scaling greatly increased.

Change

Lesser Fireball has had its level scaling reduced, from 1 damage per level to 0.5 per level.

Change

Black Wyrmkin pet family’s spell Dark Bolt no longer has a cooldown changed from a 5 seconds cooldown.

Change

Strike ability is now an instant cast ability, instead of an ‘on next swing’ effect

Change

Strike ability now costs 35 energy down from 40 energy.

Change

Strike ability is now a 2 second cooldown down from 4 seconds.