View all of our changes in a minimal format.
Sorted in chronological order.
General
The diminishing returns curve on Miss Chance and Dodge Chance has been changed to behave the same as Parry Chance. (This is a substantial buff to Miss Chance and a slight nerf to Dodge Chance).
Fixed an issue where invocation would cause Mana-forged Barrier to absorb more than intended, ignoring your maximum amount of mana making it just as strong for non-intellect tanks and intellect tanks.
Savage Defense is now a 2 point talent, rather than an ability. This was the only ability in the game that was completely passive and worked exactly like a talent without being a talent.
Misdirection now works with ALL spells and ALL abilities rather than just hunter ones.
Mana-Forged Barrier - Channelled Mana
Righteous Fury - Hand of Reckoning
Bear Form - Growl
Tank stances now teach you their respective taunts baseline:
Defensive Stance - Taunt
All Tank Stances now provide 6% reduced chance to be critically struck, baseline.
Defensive Magic has been made baseline to all tank stances. (This means all tanks will now be able to Block, Parry and Dodge while casting spells.)
Fixed a few cases where Dark Apotheosis could lose its important passive aura effects when player is disarmed.
[Mana-Forged Barrier] While casting a damaging or channeled spell, melee attacks against you have a chance to grant Power Surge, restorting 30% of your missing mana over 4 seconds. (This was moved from the talent Power Surge to being baseline for the stance Mana-Forged Barrier.)
The Power Surge talent no longer grants missing mana regeneration over 4 seconds.This is just baseline now.
Fixed an issue where few mob packs in Classic Dungeons that were linked together and would chain-pull but it would not be obvious that they would. Pulling these mob packs will be more intuitive to what will actually pull and what will not.
Rescaled how absorbs work in scaled dungeons, they are no longer just a flat amount and scale with the creature level. Making mobs with absorbs far less punishing to go up against.
All Classic Dungeons - Improved the vast majority of grouping, pathing.
Stratholme - added boss checks for undead side, where Baron Rivendare requires Ramstein to be killed first, Ramstein requires the 3 previous Ziggurath bosses to be killed.
Fixed case in Scarlet Monastery on Mograine and Whitemane encounter, where Whitemane sometimes didn't leave her chambers.
Fixed an issue in Scarlet Monastery on Mograine and Whitemane encounter, where Whitemane passed though the door instead of opening it first.
Edwin Vancleef now spawns adds on his percentage HP remaining from two adds every 2-8 seconds.
Level scaling in the open world has been improved to more accurately scale mob damage.
Since PvE power is no longer shown on items, it is now on all items that scale 1-60.
PvE Power no longer shows on items when you are not max level. Since it was not active until max level.
Fixed an issue where high-risk items were sometimes distributed at the end of Mythic+.
More than DOUBLED all the Marks of Ascension obtained from in-game activities: LFG, Mythic+, Raiding, Arenas, Battlegrounds, Crow's Cache, World Bosses, Dungeon Bosses. This list is not limited to what was changed.
Fixed an issue where Armor on Heirlooms were not updated to Ascension's Armor standard. This means cloth armor, leather and mail was increased and plate was slightly decreased.
All classic dungeons now also scale, including items, npcs, damage, rewards and healing.
Over 600 new random suffixes were added to items that scale in Vanilla examples are: Of Execution, this random item suffix can grant you Critical Strike Rating and Armor Penetration Rating as an example.
This includes quests, items, npcs, damage, dungeons, rewards, healing and the whole 9 yards and danger that comes with it.
All Classic Zones now scale to your level with the exception of Starter Zones scaling to level 20.
Fireball has had its damage between levels 1-54 increased greatly. (Fireball was falling off compared to other hardcasted spells at lower levels and was being outperformed below level 60.) (The damage of fireball remains unchanged above level 60)
Items from the Verdant Sphere turn-in are now also available in the Tempest Keep Raid Cache.
Fixed an issue where certain pets and auras on players would passively flood your combat log (without being able to be viewed) and in some cases causing memory usage and client lag.
All capstone bonuses are now "Greyed" out until you learn the final rank of the talent. This also allowed cleanup on these talents, having removed "With the final rank of", drastically shortening the wall of text you would read before it would actually matter.
Potions now have two categories. "Defensive" and "Offensive" categories. This means that you can use potions like Mighty Rage Potion and Health Potion of Potion of Speed and Mana Potion in the same pull without them sharing cooldown. "Defensive" and "Offensive" potions still share cooldowns within their respective categories but not with one another.
Phoenix pet family’s spell Smoldering Feathers no longer has a cooldown changed from a 6 second cooldown.
Fixed an issue where the Thorn Volley spell learned by various Lasher pet familys had an incorrect mana cost.
Lasher pet family’s Thrash ability no longer has a cooldown, changed from 3 second cooldown.
Red, Green, Blue, Black, and Bronze Drakonids are now available to be tamed in the world.
Twilight Nova spell now has a 6 second cooldown down from 15 seconds.
Twilight Nova spell now has a 10 yard radius down from 15 yards.
Fixed an issue where Shadow Blast was not scaling correctly.
Fixed an issue where Shadow Spiral was not scaling correctly.
Shadow Nova now costs 35 energy down from 60.
Shadow Nova now gains 1 damage per level down from 2.
Shadow Nova now has a 8 yard radius down from 15 yards.
Shadow Nova now has a 2 second cooldown down from 10 seconds.
The Infinite Scalebane pet family’s Shadow Cleave ability now has a 4 second cooldown down from 6 seconds.
Infinite Scalebane pet family’s Void Strike ability now has a 4 second cooldown down from 6 seconds.
Infinite Drake pet family’s Swipe Ability now hits 5 targets down from 10.
Shadow Nova spell now has a 8 yard radius from 15 yards.
Shadow Nova spell now gains 1 damage per level down from 2.
Shadow Nova spell now has a 2 second cooldown down from 10 seconds.
Fixed an issue where Chromatic Breath was not scaling correctly.
Faerie Dragon pets Chain Lightning now has a 3 second cooldown down from 5 seconds.
Chromatic Drake pet family’s ability Chromatic Swipe now has 2 second cooldown down from 3 seconds.
Netherwing Drake pet family now learns a new pet ability Strike.
Brood Power: Red has had its proc chance increased from 25% to 50%.
Fixed an issue where Chromatic Blast was not scaling correctly.
Strike now costs 35 energy down from 40 energy.
Strike is now a 2 second cooldown from 3 seconds.
Now learns a new pet ability: Strike.
Strike now costs 35 energy down from 40 energy.
Strike is now a 2 second cooldown from 3 seconds.
Strike ability now deals 100% weapon damage down from 125% weapon damage.
Strike ability now has a 2 second cooldown down from 6.
Strike ability now costs 35 energy down from 40.
Fire Nova spell now has a 6 second cooldown down from 30 seconds.
Red Drake pet family’sFlame Breath ability is now instant cast from 2 second cast time.
Natures Wrath no longer has a cooldown down from 6 seconds.
Natures Wrath now has a 2 second cast time down from 3 seconds.
Green Whelp pet family’s spell Acid Spit now has a 2 second cast time down from 3 second cast time.
Fixed an issue where Minor Rejuvenation was scaling from the owner of the pets spirit.
Fixed an issue where the Rejuvenating Water pet spell was not scaling correctly.
Wrath now has a 3 second cooldown down from 4 seconds.
Wrath now increases the nature damage taken from the dragonkin by 4% per stack down from 5%.
Bronze Scalebane pet family’s ability Time Cleave now has a 2 second cooldown down from 6 seconds.
Wrath now has a 2 second cast time down from 3 second cast time.
Bronze Whelp pet family’s spell Chrono Mend is now 30 yard range up from 20 yard range.
Frostbite Weapon is now instant cast down from 2 second cast.
Frost Strike now costs 35 energy up from 30 energy.
Frost Strike no longer has a cooldown down from 6 seconds.
Blue Drakonid pet family’s ability Brood Power: Blue has had its scaling increased. (it now deals damage in proportion to its 1 minute cooldown.)
Blue Drake pet family now learns a new pet ability Frost Strike.
Black Drake pet family’s Swipe ability now hits 5 targets up from 3 targets.
Black Dragon pet family’s ability Shadow Cleave no longer has a cooldown down from 6 seconds cooldown.
Shadow Nova now has a 10 yard range down from 15 yards.
Shadow Nova now has a 6 second cooldown down from 30 seconds.
Brood Power: Black now costs 40 energy from 60 energy.
Brood Power: Black now has a 3 second cooldown down from 8 seconds.
Strike now costs 35 energy down from 40 energy.
Strike is now a 2 second cooldown from 3 seconds.
Fireball has had its level scaling increased from 2 per level to 6 per level.
Fireball has had its Spell Damage scaling greatly increased.
Lesser Fireball has had its level scaling reduced, from 1 damage per level to 0.5 per level.
Black Wyrmkin pet family’s spell Dark Bolt no longer has a cooldown changed from a 5 seconds cooldown.
Strike ability is now an instant cast ability, instead of an ‘on next swing’ effect
Strike ability now costs 35 energy down from 40 energy.
Strike ability is now a 2 second cooldown down from 4 seconds.