Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/09/07

General

New

++ These changes will come with the upcoming changes.

New

[Pending Restart] Execution Sentence Damage reduced by 20% in pvp combat.

New

[Pending Restart] Crusader Strike Damage reduced by 20% in pvp combat.

New

Overpower damage increased by 5% in pvp combat.

New

Rend damage decreased by 5% in pvp combat.

Change

You now gain 100% more Marks of Ascension from arena games.

Change

[Pending restart] Improved the accuracy of the formula for arena rating changes for unevenly matched games (with rating differences of 100-300). That inaccuracy disadvantaged the lower-rated player/team, causing them to lose more rating than they should if they lost the match, or gain less rating than they should if they won it. This updates makes rating changes more fair in uneven matchups.

Change

Improved 3v3 Solo Queue matchmaking to create teams with more diverse ratings. This fixes an issue where players tended to be grouped with other players of equal skill and then matched against teams that were dramatically lower or higher rated.

Talents & Abilities

Change

Outside of small numerical tweaks, these are the final changes that will go out before Hyjal Ascended release. No further mechanical reworks will hit live realms before, this is to allow raiders to fully plan out their strategies.

Change

Increased base damage and scaling of damaging Judgements by 25%.

Change

Reduced Spell Power scaling of Immolation Aura by 50%. This spell was incorrectly setup and its scaling was double of what was intended. Added Attack Power scaling to Immolation Aura. It previously had none.

Change

Judgements of the Pure now increase the damage of your Judgements by 8/16/25%.

Change

Increased base damage and scaling of Execution Sentence by 20%.

Change

Fanaticism Capstone Bonus now also reduces the cooldown of your Execution Sentence by 10 seconds when Judging the Sentenced target.

Change

Art of War and Sanctity of Battle now also increase the damage of your Execution Sentence.

Change

Fixed a bug where Seal of Righteousness was scaling for x3 more with Spell Power than intended. The following changes aim to buff active aspects of builds impacted by this change.

Change

Crusader Strike is now on a charge system. 3 charges, 4 seconds recovery time.

Mystic Enchants

Change

[Spot Weakness] Spot Weakness has swapped to a PPM system from a base proc chance. This should result in more reliable procs from this Mystic Enchant.

Change

[Festering Wound] Mutilate criticals no longer restore energy.

Change

[Midnight Flames] Midnight Flames debuff is now generated on spell cast, not spell hit. Helping the flow of the spec.

Change

[Midnight Flames] Shadow Kindling now also increases the damage done to creatures by your Fire Blast by 5% per stack.

Change

[Demonic Rage] Fixed an issue where some spells benefited from Pyroclasmic Rage more than intended.

Change

[Shadow Visions] Shadow Visions now also increases the base duration of Devouring Plague by 6 seconds.

Change

[Sanctity of Battle] Sanctity of Battle Rare Mystic Enchant now also increases the damage of your Execution Sentence.

Change

[Shadow Visions] Shadow Visions now also empowers your Mind Blast to deal 100% increased damage (25% against players).

Change

[Shadow Visions] Psychic Surge now empowers your Mind Sear in addition to Mind Flay to deal 1% damage per stack. (No longer limited to damage against monsters)

Change

[Shadow Visions] Engulfing Shadows now also increases the damage the target takes from Vampiric Touch by 30%.

Change

[Shadow Visions] Psychic Surge no longer grants a critical strike chance to Mind Flay. Psychic Surge now has 25 Charges. Down from 50. The damage increase is now also effective against players.

Change

[Master of Shadows] Dark Intent, the shadow damage proc, now correctly behaves as a spell and will benefit from spell crit damage scaling talents like Shadow Power / Ruin etc.

Change

[Master of Shadows] Reverted the change where Dark Intent, the shadow damage proc, triggered by non-critical would roll a separate chance to critically hit. Now: If the triggering ability does not crit, neither will the proc. This change aims to slow down the early scaling of the build while acknowledging its damage potential in execute phase.

2023/09/06

General

New

[Pending Restart] All pvp mods on Beast and blade have been removed.

Change

[Requires Launcher Update] Added checking for if a spell is Helpful or Harmful when using Mouseover Casting (Esc > Interface > Mouseover Casting). This should fix the issue where casting a damaging spell at your target would fail if your cursor was hovering a friendly target.

2023/09/05

Talents & Abilities

Change

[Pending Restart] Hack and Slash now has a 1 sec ICD when triggering versus players.

2023/09/04

General

New

[Pending Restart] Fixed an issue causing rank 1 and 2 of the "Battlemage" talent was procing at a higher then intended chance.

Change

[Requires Patch] Corrected an issue that was causing the Mystic Hunter achievement to not display its requirements.

Item Changes

Change

[Area-52] Fixed an issue where Multiple Items from Zul'Aman was missing from the commendations vendor, this included items like Troll Dice and Trash Drops.

Mystic Enchants

Change

[Pending Patch] [Serpent Form] Fixed an issue where Venomous Fury ranks 9, 10 and 11 appeared in the general category of the spellbook.

2023/09/03

General

New

Titanic Mutilate damage redcued by 10% in pvp combat.

New

Gift of the Naaru Healing increased by 20% in battlegrounds, and 2v2/3v3 combat.

New

Arcing Light (Light's Hammer) Healing increased by 20% in battlegrounds, and 2v2/3v3 combat.

New

Arcing Light (Light's Hammer) Healing reduced by 12% in pvp combat

New

Gift of the Naaru Healing reduced by 15% in pvp combat.

New

[Pending Restart] Double down Reduces the damage of sinister strike by 15% (up from 10%) in pvp combat.

Website

Change

[WEB] Fixed an issue where some tooltips had missing tooltip description (or showing up as just numbers). For example Demonic Pact, Improved Succubus and so on.

2023/09/02

General

New

Starfire damage has been reduced by 15% in pvp combat for levels 20-58

New

[Pending Restart] Reduced the Base damage of Sunburst (starsurge) and increased its power while you level. (This Changes nothing at max level , only reduces its damage while leveling)

New

Player vs Player mounts have been updated. Added new 2500 Gladiator mount and all non-vicious mounts have had their rating requirement removed so anyone can purchase them. New vicious and battleground based mounts to be released soon!

Website

Change

[WEB] Updated builder tooltips and fixed an issue that prevented from updating automatically.

2023/09/01

General

New

You can now acquire all the available Stones of Retreat in Tiraxis in the "Stones of Retreat" tab with Bazaar Tokens.

New

Reverted recent nerf to instant poison. It now deals +10% damage in pvp combat.

New

[Pending Restart] Festering wound now reduces damage dealt by instant poison in pvp combat by 10%

New

Lightning bolt damage reduced by 5% in Battleground combat.

New

Gloomblade damage reduced by 10% in pvp combat

New

Instant poison damage reduced by 10% in pvp combat.

Talents & Abilities

Change

[Mind Flay] [Pending Restart] Mind Flay has had its damage increased by 10%.

Change

[Pending Restart] [Shadow Embrace] Fixed an issue where Mind Flay would benefit from the periodic shadow damage increase from Shadow Embrace. (Mind Flay is a direct damage ability and should not benefit from periodic damage modifiers.)

Item Changes

Change

[Pending Patch] Fixed the tooltips of Idols/Librams/Relics that previously stated they increase the spell power of a given spell to now correctly say that they increase the base tick of the spell, which is how they actually function. (These items may receive future balance tweaks if they prove to be too weak/strong.)

Mystic Enchants

Change

[Pending Restart] [Munitions Expert] Fixed an issue where Munitions Expert would sometimes persist after changing Mystic Enchant Presets.

Change

[Master of Shadows] [Pending Restart] Fixed an issue where under certain circumstances you could trigger Dark Intent with any spell damage. It will now trigger from Shadow Bolt damage only.

Change

[Dark Ranger] [Pending Restart] Dark Arrows now correctly scales from your ranged weapon damage instead of your melee weapon damage.

Change

[Thrall] Fixed an issue where the pvp mod was not applying to Circle of Healing (Dark Surgeon).

2023/08/31

General

Change

[Pending Patch Update] The Trials: True Survival, Lonely Survivor, and Lost in Horror have been re-enabled.

New

You can now acquire Profession Hats and Goggles to enhance Profession casting speed in Tiraxis in the Convenience tab with Bazaar tokens.

New

Mechanical arm damage increased by 8% in pvp combat.

New

Battle charge damage increased by 15% in pvp combat.

New

[Pending Restart] Fixed an issue causing demonic leap to not be usable while silenced.

New

Fixed an issue causing demonic leap to not be usable while silenced.

New

Heroic Strike damage reduced by 5% in pvp combat.

New

Shockwave (tooth and nail) damage reduced by 5% in pvp combat.

New

Glaive toss damage reduced by 10% in arena combat.

New

Chain Lightning Damage reduced by 5% in 2v2 and 3v3 arena combat.

New

Raging Blow damage increased by 5% in pvp combat.

New

Lightning Bolt Damage reduced by 5% in 2v2 and 3v3 arena combat.

New

Shockwave (tooth and nail) damage reduced by 5% in pvp combat.

New

Heroic Strike damage reduced by 5% in pvp combat.

New

Chain Lightning Damage reduced by 5% in 2v2 and 3v3 arena combat.

New

Glaive toss damage reduced by 5% in pvp combat.

New

Lightning Bolt Damage reduced by 5% in 2v2 and 3v3 arena combat.

New

Raging Blow damage increased by 5% in pvp combat.

New

[Pending Restart] Fixed an issue causing Lava sweep (doomhamer's fury) to only work vs monsters.

New

Fixed an issue causing Lava sweep (doomhamer's fury) to only work vs monsters.

Talents & Abilities

Change

[Pending restart] Updated tooltips of talents and RE's that contained "tamed elemental" they now use "tethered elemental" to help when searching.

Dungeons & Raids

Change

[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Corrected an issue where Reverberation had a corrupted spell visual.

Change

[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Corrected an issue where Gruul the Dragonkiller would cast Hurtful Strike on his Normal difficulty timer on Heroic and higher difficulties. Gruul the Dragonkiller will now cast Hurtful Strike twice as often on Heroic and higher difficulties.

Change

[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Corrected an issue where Gruul the Dragonkiller would not have Heroic, Mythic, and Ascended versions of his Trauma effect. Trauma now inflicts difficulty-appropriate damage.

Change

[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Gruul the Dragonkiller will no longer delay his Unnatural Growth when casting Groundslam by 22 seconds.

Change

[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Gruul the Dragonkiller will no longer cast Groundslam on a timer. He will now perform a Groundslam at 75, 50, and 25% of his remaining health. After casting Groundslam three times, he will schedule further Groundslams on a 90-second timer.

Change

[Pending Restart] [Gruul's Lair] [High King Maulgar] Corrected an issue where High King Maulgar would skip or delay events while whirlwinding.

Change

[Pending Restart] [Gruul's Lair] [High King Maulgar] Corrected an issue where High King Maulgar would struggle to cast Shockwave on terrain with higher elevation.

Change

[Pending Restart] [Gruul's Lair] [High King Maulgar] Improved the caster AI of Blindeye, Kiggler, and Krosh.

Change

[Pending Restart] [Gruul's Lair] [High King Maulgar] The same Council Member can now hold his title of Champion if their health would still be the greatest among all Council Members when Maulgar declares a new Champion. In this case the previous Champion claims his titel for another 25% of his maximum health and keeps all previously gathered stacks of Maulgar's Champion.

Change

[Pending Restart] [Gruul's Lair] [High King Maulgar] High King Maulgar will now announce his chosen Champion.

Change

[Pending Restart] [Gruul's Lair] [High King Maulgar] Corrected an issue where Maulgar's Champion wasn't working as intended.

Change

[Pending Restart] [Karazhan] [The Opera] Corrected an issue where The Spotlight would not be active if players chose to skip Barnes' introduction.

Mystic Enchants

Change

Fixed an issue where the Master of Shadows description did not specify that only Goomblade's initial hit critical strikes were what granted you Shadow Apprentice.

2023/08/30

General

Change

[Pending Patch Update] - Updated the Horizontal Tier Token Progression Achievements to state that the tier token you have unlocked for purchase will also have a chance to be obtained in Prestigious Caches (this system is unchanged, once that token is unlocked it can be purchased or obtained in prestige).

Change

[Pending Restart] - Improved Shields (mystic enchantment) now grants 5% damage to lightning shield.

Change

[Pending Restart] - Improved Shields now grants 20/40/60% damage (10/20/30% versus players) to lightning shield.

Change

[Pending Restart] - Static Shock (mystic enchant) now also increases the damage of Lightning Shield by 3%.

Change

[Pending Restart] - Static Shock talent now also increases the damage of Lightning Shield by 5/10/15% respectively in each rank.