Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/07/29

General

Change

[Thrall] Fixed an issue where PvP Callboard quests Battleground, City Siege, and Arena were not displaying

Talents & Abilities

Change

[Thrall] Fixed an issue where you couldn't learn the Perforating Shots talents.

Mystic Enchants

Change

[Steward of Eternity] Reverted the base healing increase for Align and Synchronize, that most heals received post level 60. (This Mystic Enchantment was heavily overperforming when compared to other comparable healing styles and Mystic Enchantments.)

2023/07/28

General

New

[Pending Restart] Healing done while using the spirit allocation has been increased by 10% while in battlegrounds.

Change

[Requires Restart] Mythic+ Vanilla Leveling Dungeons from Archimonde are now available on Thrall.

Change

Lowered Mark rewards for Gathering quests from 3000 to 2500.

Change

Profession quests are now subpooled by each individual profession. Prior to this professions with more recipes would show up more often. This ensures there is a more equal chance for each profession to appear each day.

Change

Added new Highrisk Crafting and Gathering quests to the Callboard in TBC.

Change

TBC Dungeon Diving quests are now based on LFG completion instead of specific dungeons, this aims to make queue times faster and a QOL improvement over having to find a specific dungeon group.

Change

Vanilla Gathering and Crafting quests are now available in TBC in addition to the dedicated TBC profession quests. This intends to keep the vanilla materials more useful throughout the TBC expansion while addressing a mark deficit between vanilla and TBC.

Change

Fixed a bug where multiple City Seige quests would display at once.

Change

Increased the Marks of Ascension give by Highrisk Crafting quests.

Change

Resorted all quests on Callboard to have a more logical flow between easier daily content to more difficult weekly oriented content in each category.

Change

Proving Grounds will now is synced up to display the same Skrimish and Rated Bracket for the day, and the callboard categories have been split so each can be completed separately with gold or bazaar.

Change

A True Artisan is now buffed and gives 15,000 Marks of Ascension to make this weekly more viable for the investment.

Change

Callboard: Profession requirements on callboard have been recalculated to address some quests that were just never worth doing.

New

[Area52] Season 3 Plate gear set now has some hit rating (16 total)

New

[Area52] Season 3 Plate gear now has some hit rating (16 total)

Change

[Pending Restart] [Thrall] You now take 5% reduced damage in PvP.

Talents & Abilities

Change

[Draft] Mend Pet can now be drafted when you know Tether Elemental, Tame Dragonkin, Dominate Undead or Enslave Demon.

Mystic Enchants

Change

Fixed an issue where Arcane Gunslinger reduced your overall damage versus players.

2023/07/27

General

New

[Pending Restart] Doubled the amount of Marks of Ascension awarded from Trials.

New

[Pending Restart] Currencies awarded from trials now come in Realm Bound pouches, allowing you to mail them between characters.

New

[Pending Restart] Prestigious Caches' are now Realm Bound, allowing you to mail them between characters.

New

[Pending Restart] Trials now reward a Prestigious Cache.

Change

[Pending Restart] - Fixed an issue where Convention of the Elements was not providing the threat increase it should have to tanks. Additionally, added a tooltip to make damage dealing players aware that with a large increase, it is very much possible to overtake your tanks on threat!

Change

Fixed an issue where abilities such as Ferocious Bite, Mangle, Ice Lance, Crusader Strike, Divine Storm, Penance, Mutilate, Stormstrike, Lava Lash, Feral Charge, Tranquilizing Shot, Lacerate, Incinerate and Devastate still maintained the original level requirement.

Mystic Enchants

Change

[Pending Restart] Fixed an issue where Inescapable Roots did not lower the damage threshold to break for Mass Entanglement.

2023/07/26

General

Change

Many options have been added to the interface to customize draft reveals and confirmations. Interface > Draft Options.

Change

Draft Card Swaps now give you 3 cards to learn AND 3 cards to unlearn and will roll instead of the hand of fate when used. This will roll 3 abilities of the same quality and allow you to unlearn up to 3 abilities of the same quality .

Change

[Pending Restart] - Fixed an issue where the recent change to Shadow Dance allowed the use of Ravage and Pounce outside of Catform with Shadow Dance active.

Change

Divine Sacrifice now costs 3 AE (down from 4 AE).

Change

Killing Spree now costs 3 AE (down from 4 AE).

Change

Feral Spirit now costs 3 AE (down from 4 AE).

Change

Thunderstorm now costs 3 AE (down from 4 AE).

Change

Typhoon now costs 3 AE (down from 4 AE).

Change

Dispersion now costs 3 AE (down from 4 AE).

Change

Psychic Horror now costs 3 AE (down from 4 AE).

Change

Shockwave now costs 3 AE (down from 4 AE).

Change

Deep Freeze now costs 3 AE (down from 4 AE).

Change

Scatter Shot now costs 3 AE (down from 4 AE).

Change

Dragon's Breath now costs 3 AE (down from 4 AE).

Change

Shadowfury now costs 3 AE (down from 4 AE).

Change

Repentance now costs 3 AE (down from 4 AE).

Change

Intimidation now costs 3 AE (down from 4 AE).

Change

Readiness now costs 3 AE (down from 4 AE).

Change

Bestial Wrath now costs 3 AE (down from 4 AE).

Change

Wyvern Sting now costs 3 AE (down from 4 AE).

Change

Survival Instincts now costs 3 AE (down from 4 AE).

Change

Preparation now costs 3 AE (down from 4 AE).

Change

Last Stand now costs 3 AE (down from 4 AE).

Change

Cold Snap now costs 3 AE (down from 4 AE).

Change

Concussion Blow now costs 3 AE (down from 4 AE).

Change

Blast Wave now costs 3 AE (down from 4 AE).

Change

Cyclone now costs 3 AE (down from 4 AE).

Change

Ice Block now costs 3 AE (down from 4 AE).

Change

Cloak of Shadows now costs 3 AE (down from 4 AE).

Change

Maim now costs 3 AE (down from 4 AE).

Change

Barkskin now costs 3 AE (down from 4 AE).

Change

Intercept now costs 3 AE (down from 4 AE).

Change

Deterrence now costs 3 AE (down from 4 AE).

Change

Berserker Rage now costs 3 AE (down from 4 AE).

Change

Psychic Scream now costs 3 AE (down from 4 AE).

Talents & Abilities

Change

Mage Armor can now be learned at level 1 on Area 52.

Change

Expose Armor now requires Uncommon ability gems instead of Rare ability gems on Area 52.

Change

Fire Resistance Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.

Change

Flametongue Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.

Change

Frost Resistance Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.

Change

Stoneclaw Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.

Change

Stoneskin Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.

Change

Reduced the AE cost of Shackle Undead from 2 AE to 1 AE.

Change

Reduced the AE cost of Eagle Eye from 2 AE to 1 AE.

Change

Reduced the AE cost of Aquatic Form from 2 AE to 1 AE.

Change

Reduced the AE cost of Soothe Animal from 2 AE to 1 AE.

Change

Reduced the AE cost of Eyes of the Beast from 2 AE to 1 AE.

Change

Reduced the AE cost of Health Funnelfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Pick Pocketfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Call of the Spiritsfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Redemptionfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Call of the Elementsfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Call of the Ancestorsfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Unending Breathfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Conjure Foodfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Astral Recallfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Conjure Waterfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Revivefrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Water Walkingfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Totemic Recallfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Mind Soothefrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Ancestral Spiritfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Mind Visionfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Resurrectionfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Teleport: Moongladefrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Safe Fallfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Water Breathingfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Levitatefrom from 2 AE to 1 AE.

Change

Reduced the AE cost of Slow Fallfrom from 2 AE to 1 AE.

Change

Reduced the AE cost of many common utility abilities on Area 52 from from 2 AE to 1 AE.

Change

Reduced the AE cost of Eye of Kilroggfrom from 2 AE to 1 AE.

Quests

Change

[A52] Fixed an issue where Alliance characters could not start the Dreadsteed questline.