View all of our changes in a minimal format.
Sorted in chronological order.
General
[Thrall] Fixed an issue where PvP Callboard quests Battleground, City Siege, and Arena were not displaying
Talents & Abilities
[Thrall] Fixed an issue where you couldn't learn the Perforating Shots talents.
Mystic Enchants
[Steward of Eternity] Reverted the base healing increase for Align and Synchronize, that most heals received post level 60. (This Mystic Enchantment was heavily overperforming when compared to other comparable healing styles and Mystic Enchantments.)
General
[Pending Restart] Healing done while using the spirit allocation has been increased by 10% while in battlegrounds.
[Requires Restart] Mythic+ Vanilla Leveling Dungeons from Archimonde are now available on Thrall.
Lowered Mark rewards for Gathering quests from 3000 to 2500.
Profession quests are now subpooled by each individual profession. Prior to this professions with more recipes would show up more often. This ensures there is a more equal chance for each profession to appear each day.
Added new Highrisk Crafting and Gathering quests to the Callboard in TBC.
TBC Dungeon Diving quests are now based on LFG completion instead of specific dungeons, this aims to make queue times faster and a QOL improvement over having to find a specific dungeon group.
Vanilla Gathering and Crafting quests are now available in TBC in addition to the dedicated TBC profession quests. This intends to keep the vanilla materials more useful throughout the TBC expansion while addressing a mark deficit between vanilla and TBC.
Fixed a bug where multiple City Seige quests would display at once.
Increased the Marks of Ascension give by Highrisk Crafting quests.
Resorted all quests on Callboard to have a more logical flow between easier daily content to more difficult weekly oriented content in each category.
Proving Grounds will now is synced up to display the same Skrimish and Rated Bracket for the day, and the callboard categories have been split so each can be completed separately with gold or bazaar.
A True Artisan is now buffed and gives 15,000 Marks of Ascension to make this weekly more viable for the investment.
Callboard: Profession requirements on callboard have been recalculated to address some quests that were just never worth doing.
[Area52] Season 3 Plate gear set now has some hit rating (16 total)
[Area52] Season 3 Plate gear now has some hit rating (16 total)
[Pending Restart] [Thrall] You now take 5% reduced damage in PvP.
Talents & Abilities
[Draft] Mend Pet can now be drafted when you know Tether Elemental, Tame Dragonkin, Dominate Undead or Enslave Demon.
Mystic Enchants
Fixed an issue where Arcane Gunslinger reduced your overall damage versus players.
General
[Pending Restart] Doubled the amount of Marks of Ascension awarded from Trials.
[Pending Restart] Currencies awarded from trials now come in Realm Bound pouches, allowing you to mail them between characters.
[Pending Restart] Prestigious Caches' are now Realm Bound, allowing you to mail them between characters.
[Pending Restart] Trials now reward a Prestigious Cache.
[Pending Restart] - Fixed an issue where Convention of the Elements was not providing the threat increase it should have to tanks. Additionally, added a tooltip to make damage dealing players aware that with a large increase, it is very much possible to overtake your tanks on threat!
Fixed an issue where abilities such as Ferocious Bite, Mangle, Ice Lance, Crusader Strike, Divine Storm, Penance, Mutilate, Stormstrike, Lava Lash, Feral Charge, Tranquilizing Shot, Lacerate, Incinerate and Devastate still maintained the original level requirement.
Mystic Enchants
[Pending Restart] Fixed an issue where Inescapable Roots did not lower the damage threshold to break for Mass Entanglement.
General
Many options have been added to the interface to customize draft reveals and confirmations. Interface > Draft Options.
Draft Card Swaps now give you 3 cards to learn AND 3 cards to unlearn and will roll instead of the hand of fate when used. This will roll 3 abilities of the same quality and allow you to unlearn up to 3 abilities of the same quality .
[Pending Restart] - Fixed an issue where the recent change to Shadow Dance allowed the use of Ravage and Pounce outside of Catform with Shadow Dance active.
Divine Sacrifice now costs 3 AE (down from 4 AE).
Killing Spree now costs 3 AE (down from 4 AE).
Feral Spirit now costs 3 AE (down from 4 AE).
Thunderstorm now costs 3 AE (down from 4 AE).
Typhoon now costs 3 AE (down from 4 AE).
Dispersion now costs 3 AE (down from 4 AE).
Psychic Horror now costs 3 AE (down from 4 AE).
Shockwave now costs 3 AE (down from 4 AE).
Deep Freeze now costs 3 AE (down from 4 AE).
Scatter Shot now costs 3 AE (down from 4 AE).
Dragon's Breath now costs 3 AE (down from 4 AE).
Shadowfury now costs 3 AE (down from 4 AE).
Repentance now costs 3 AE (down from 4 AE).
Intimidation now costs 3 AE (down from 4 AE).
Readiness now costs 3 AE (down from 4 AE).
Bestial Wrath now costs 3 AE (down from 4 AE).
Wyvern Sting now costs 3 AE (down from 4 AE).
Survival Instincts now costs 3 AE (down from 4 AE).
Preparation now costs 3 AE (down from 4 AE).
Last Stand now costs 3 AE (down from 4 AE).
Cold Snap now costs 3 AE (down from 4 AE).
Concussion Blow now costs 3 AE (down from 4 AE).
Blast Wave now costs 3 AE (down from 4 AE).
Cyclone now costs 3 AE (down from 4 AE).
Ice Block now costs 3 AE (down from 4 AE).
Cloak of Shadows now costs 3 AE (down from 4 AE).
Maim now costs 3 AE (down from 4 AE).
Barkskin now costs 3 AE (down from 4 AE).
Intercept now costs 3 AE (down from 4 AE).
Deterrence now costs 3 AE (down from 4 AE).
Berserker Rage now costs 3 AE (down from 4 AE).
Psychic Scream now costs 3 AE (down from 4 AE).
Talents & Abilities
Mage Armor can now be learned at level 1 on Area 52.
Expose Armor now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Fire Resistance Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Flametongue Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Frost Resistance Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Stoneclaw Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Stoneskin Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Reduced the AE cost of Shackle Undead from 2 AE to 1 AE.
Reduced the AE cost of Eagle Eye from 2 AE to 1 AE.
Reduced the AE cost of Aquatic Form from 2 AE to 1 AE.
Reduced the AE cost of Soothe Animal from 2 AE to 1 AE.
Reduced the AE cost of Eyes of the Beast from 2 AE to 1 AE.
Reduced the AE cost of Health Funnelfrom from 2 AE to 1 AE.
Reduced the AE cost of Pick Pocketfrom from 2 AE to 1 AE.
Reduced the AE cost of Call of the Spiritsfrom from 2 AE to 1 AE.
Reduced the AE cost of Redemptionfrom from 2 AE to 1 AE.
Reduced the AE cost of Call of the Elementsfrom from 2 AE to 1 AE.
Reduced the AE cost of Call of the Ancestorsfrom from 2 AE to 1 AE.
Reduced the AE cost of Unending Breathfrom from 2 AE to 1 AE.
Reduced the AE cost of Conjure Foodfrom from 2 AE to 1 AE.
Reduced the AE cost of Astral Recallfrom from 2 AE to 1 AE.
Reduced the AE cost of Conjure Waterfrom from 2 AE to 1 AE.
Reduced the AE cost of Revivefrom from 2 AE to 1 AE.
Reduced the AE cost of Water Walkingfrom from 2 AE to 1 AE.
Reduced the AE cost of Totemic Recallfrom from 2 AE to 1 AE.
Reduced the AE cost of Mind Soothefrom from 2 AE to 1 AE.
Reduced the AE cost of Ancestral Spiritfrom from 2 AE to 1 AE.
Reduced the AE cost of Mind Visionfrom from 2 AE to 1 AE.
Reduced the AE cost of Resurrectionfrom from 2 AE to 1 AE.
Reduced the AE cost of Teleport: Moongladefrom from 2 AE to 1 AE.
Reduced the AE cost of Safe Fallfrom from 2 AE to 1 AE.
Reduced the AE cost of Water Breathingfrom from 2 AE to 1 AE.
Reduced the AE cost of Levitatefrom from 2 AE to 1 AE.
Reduced the AE cost of Slow Fallfrom from 2 AE to 1 AE.
Reduced the AE cost of many common utility abilities on Area 52 from from 2 AE to 1 AE.
Reduced the AE cost of Eye of Kilroggfrom from 2 AE to 1 AE.
Quests
[A52] Fixed an issue where Alliance characters could not start the Dreadsteed questline.