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Allgemein
[Ranger] Adjusted the Ranger class tree for better pathing/clarity across all 3 specs
[Sun Cleric] Seraphim tree adjusted to consolidate the tree and create new choice node options
[Sun Cleric] Righteous Slam adjusted
[Sun Cleric] Circle of Trials adjusted
[Sun Cleric] Chosen of the Light now reduces damage taken by 40% down from 60%, and its cooldown reduced to 2min down from 3min
[Sun Cleric] Divine Right reworked
[Sun Cleric] Divine Right's Strength-->Block conversion baked into the Seraphim spec passive
[Primalist] Reduced the cast time of Dreamslip to 1.5 sec down from 2 sec
Talente & Fähigkeiten
Fixed a bug where Primordial Aftershocks did not reduce the cooldown of Stone Shard.
Fixed a bug where Swirling Maelstrom would not proc from Water Bolt or Hydricles.
Updated Dreadnaught tooltip to indicate its target cap of 6. No in-game mechanics were changes.
Fixed a bug where Nightmare Roots damage did not inherit Entangling Roots damage modifiers.
Fixed an issue where Piercing Thorns mystic enchant would not increase the damage of spells that use Entangling Roots modifiers and deal direct damage, like Nightmare Roots.
Talente & Fähigkeiten
[Elune] [Blooming Shot] The Blooming buff will no longer incorrectly affect Arcane Shot or be consumed by Arcane Shot. (Pending Restart)
Mystische Verzauberungen
[Spirit Frost] Fixed a tooltip issue that stated Icy Penance consumed 1 stack. It consumes 3. This only clarifies the tooltip, no mechanics were changed.
Fixed a bug where Unholy Light would not heal your Beacon of Light target.
[Elune][Flames of the Apostate] Circle of Fire will now properly radiate from all targets healed, not just the first target.
The rare mystic enchant Master of Elements will now properly increase the mana gained from the Master of Elements talent (pending restart)
Allgemein
Ranged ammunition DPS is now calculated base on characters level.
[Witch Hunter] Defender of Darkshire additional effects based on spec cleared up in tooltip to be more readable.
[Witch Hunter] Improved Flourish tooltip redone to more clearly clarify which effects are getting increased.
[Witch Hunter] Smite Evil Wickedness additional damage now has the same icon as Smite Evil and follows its naming scheme.
[Witch Hunter] Searing Blade Purity additional damage now named appropriately, icon adjusted to follow Searing Blade.
[Witch Hunter] All instances of damage caused by consuming Sensed Evil are now categorized and shown Flames of Sin to increase source clarity.
[Witch Hunter] Dawn Blade damage instances merged into one number to increase source clarity.
[Witch Hunter] Dusk Blade damage instances merged into one number to increase source clarity.
[Primalist] Primal Instincts no longer gives crit to Bear's Maw and instead gives critical damage
[Primalist] Wildheart talent reworked
[Primalist] Wildheart cooldown reduction to Bear's Maw baked in baseline
[Primalist] Brutalize now gains weapon damage per level
[Primalist] Wildclaw now has ranks.
[Witch Doctor] Cobra's Quickness value halved.
[Venomancer] Venoxis Fang not benefitting from its stacking damage increase fixed. Value reduced by 5% per stack.
[General] Int to SP conversions increased by 5%.
[Guardian] Triump AP buff scaling reduced slightly, SP increased.
[Guardian] Song of Battle AP buff scaling reduced, SP unchanged.
[Barbarian] Mounting Fury value reduced to 2% per stack.
[Barbarian] Splash Zone AP buff scaling reduced slightly, SP unchanged.
[Witch Hunter] Evil Doers, Beware! now procs off of Slash instead of Smite Evil
[Witch Hunter] Reduced the scaling on Fiery Judgement
[Witch Hunter] Fiery Judgement no longer consumes the effect on Saber Slash
Instanzen & Schlachtzüge
[Area 52] [Pending Restart] Added the Formula: Enchant Cloak - Steelweave to the Profession Recipe pool of dungeon and raid creatures. This recipe can now drop from all TBC dungeons and raids.
Allgemein
[Pending Restart] & [Pending Patch Update] - After many rewrites, many failures and many challenges overcome PvE and PvP Power gained from Swashbuckling will now properly display in the UI.
Allgemein
[Pending Launcher Update] Added 'High Precision NamePlates' option in Esc -> Interface -> NamePlates. This option disables an optimization only Ascension NamePlates and ElvUI currently take advantage of. Enabling this option will remove the 'laggy' feeling of NamePlates, but may significantly reduce your framerate in many scenarios.
[Pending Launcher Update] Added the option to color default Raid Frames based on Primary Stat. This only applies to the hero class, this option has no effect on CoA.
[Pending Launcher Update] Added the option to color Ascension NamePlates based on Primary Stat. This only applies to the hero class, this option has no effect on CoA.
[Pending Launcher Update] Restructured Ascension NamePlate customization. You can now configure most settings based on if the unit is friendly or an enemy. This will reset your settings, but should be the one and only time this is necessary.
Fixed an issue where pieces of the Earthshatter set were placed in wrong categories and listed with wrong prices within the tier 3 vendor.
Talente & Fähigkeiten
[Area 52][Blood and Guts] Fixed a bug where the damage would not trigger when Execute killed an enemy affected by disembowel. The damage should now always trigger. (Pending Restart)
[Elune][Executing Disembowel] Fixed a bug where the damage would not trigger when Execute killed an enemy affected by disembowel. The damage should now always trigger. (Pending Restart)
Instanzen & Schlachtzüge
[Manastorm] [Pending Restart] The radius of Justicar Keltraesa's Desecration has been reduced to better match its visual.
[Manastorm] [Pending Restart] The effect of High Chief Winterfall's Winterfall Firewater buff has been reduced in the Manastorm. The open world version of this creature is unchanged.
Quests
[Pending Restart] Corrected an issue in which Nebula-Weaver was not properly giving quest credit for Call of the Echo.
Allgemein
[Witch Hunter] Swoop no longer visually lags behind the actual position of the player on other players screen.
[Pyromancer] Invigoration maximum stack count reduced from 10 to 8.
[Pyromancer] Flamewalking value reduced from 5% to 3% per stack.
[Starcaller] Lunar Zenith value reduced by 15%.
[Starcaller] Moon Touch providing 10% healing SP instead of 10% healing done fixed. Value reduced to 8%.
[Starcaller] Issue where pressing Huntress Shot during another cast would cause a GCD to occuur fixed.
[Barbarian] Punisher value reduced from 10/20% to 8/16%.
[Barbarian] Brutal Swing base damage reduced by approx 12% of each rank.
[Barbarian] Overkill gain per energy lowered from 1.5 to 1.
[Pyromancer] Base healing of Ember Touch reduced. SP scaling increased slightly.
[Witch Doctor] Who Called For Da Docta? tick rate boost of Voodoo Serpent Beam reduced by 5%.
[Witch Doctor] Glory to Zandalar reduced by 25%.
[Witch Hunter] Anguish scaling reduced.
[Witch Hunter] Nefarious Accuracy value reduced by 2%.
[Witch Hunter] Marksman value reduced by 5%.
[Reaper] Shudder Scythe now has ranks
[Pending Restart] - Fixed an issue where many of the Hunting (Insert Zone) Rares was not giving achievement completion.
[Pending Restart] - Removed the requirement of Last Man Standing from The Arena Master achievement because of how this achievement functions and requires a group where as 3v3 is only Solo Queue on Ascension.
Talente & Fähigkeiten
[Pending Restart] [Elune] Primordial Fury now also triggers from Ranged Abilities.
Allgemein
[Pending Restart] - Fixed an issue where Molten Fury was not benefitting Elemental Blast.
[Sun Cleric] Knight of Dawn vlue reduced by 5%.
[Templar] Improved Uppercut values reduced from 10/20% to 8/16%.
[Templar] Diamondskin removed.
[Templar] Holy Constitution and Diamondskin swapped.
[Templar] Bastion/Holy Constitution switch node decoupled.
[Templar] Soul Bind and Diamondskin spots swapped.
[Templar] Martial Templar now stacks up to 5 times. Damage scaling from stats removed. Tooltip calculation adjusted to show the actual scaling process. Weapon damage increased.
[Barbarian] Murderer now works with Crushing Slam
[Barbarian] Wrecking Crew removed
[Barbarian] Baseline proc chance of Wrecker increased to 15% up from 10%
[Barbarian] Relentless Barbarian now works with Ancestral Strike instead of Barbaric Whirl.
[Barbarian] Pathing of Brutality slightly adjusted.
[Barbarian] Malice now only adds 1 additional stack of Carnage to Ripper but causes Ripper critical strikes to do a small frontal cone damage.
[Barbarian] Debilitating Strikes reworked into Keep it Going!
[Barbarian] Steelbringer reworked.
[Barbarian] Hullbreaker now procs from Executioner.
[Reaper] Purgatory value reduced by 5%.
[Reaper] Ghostly Magic value reduced by 5%.
[Reaper] Spectre's Call value reduced by 5%.
[Barbarian] Mighty Strikes value reduced by 5%.
[Primalist] New node Wild Rampage added to a switch with Crushing Paws.
[Primalist] Torn to Shreds scaling increased by 2% (27% effective increase)
[Primalist] Primal Resurgence now increases Torn to Shreds stack count by 1 down from 2.
[Primalist] Fury of the Wild value reduced by 15%.
[Primalist] Emerald Protection value corrected.
[Primalist] Waters of Neptulon now correctly extend Boons on all targets hit instead of just targets in front of you.
[Knight of Xoroth] Furious Cuts crit chance bonus reduced by 2%.