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Allgemein
[A52] - Fixed an issue with Crows Cache loot, it will now correctly drop Heroic Bloodforged pieces of the current tier (Zul'aman).
[General] "Path to Ascension : Pet Talents" quest will no longer appear when you first summon a pet
[Witch Hunter] Repeater randomly cancelling has been fixed
[Sun Cleric] Faith will no longer be dispelled by allies
[Tinker] Issue where Shield Beacon absorb effect was not absorbing certain damage schools has been fixed
[Reaper] Soulslam talent now reduces the CD of Cull by 5 seconds
[SoA] Vampyr Bite can no longer be used in combat, and the increased healing effect is now properly placed on the resurrected target
[Pending Restart] - Corrected the tooltip of Dark Hunting (rank 2), to correctly state (as rank 1 does) that it increases the damage of your Hunter Shots and Abilities on targets affected by your Black arrow by 8%.
Talente & Fähigkeiten
[Pending Restart] Fixed an issue where when learning the Mental Quickness talent your spellpower value would not update until you changed primary stat allocation. It will now update your spellpower correctly when learning the talent.
The Ability 'Tendon Rip' used by tamed beast 'Hyena' from the Ferocity tree, will now do damage if the target is immune too slows.
Item Changes
Corrected the stat values for the Heroic and Mythic versions of the Faceguard of Wrath. These had less hit rating than intended.
Corrected the stat values of the Mythic Plus version of Tearfall Bracers. The Mythic Plus versions of this item were missing primary stats.
Added missing items to the raid commendation vendor for SSC. These items include; Fire-Cord of the Magus, Mantle of the Elven Kings, Bands of the Celestial Archer, Seventh Ring of the Tirisfalen, Bark-Gloves of Ancient Wisdom, Girdle of Fallen Stars, Bottled Nethergron Extract. These items where in the trash mob loot pool but were not available on the vendor.
Mystische Verzauberungen
[Eldritch Weapon] Fixed an incorrect tooltip that stated weapon attacks instead of melee abilities. No mechanics were changed.
[Pending Restart] [Dark Ranger] Shadow Artillery is now affected by Molten Core. This means it can now consume stacks on cast for the benefit of % damage and % critical strike chance.
[Elemental Assasin] Fixed an issue that cause your Ice Shock to not apply its damage over time effect while the Northern Winds epic random enchant was equipt.
[Steward of Eternity] Fixed an issue that would prevent you from casting the spells transformed by this random enchant while in a shapeshift form. These spells now correctly take you out of form when you begin casting.
Fixed an issue where the Mortal Shots talent and Random Enchant were not effecting Black Arrow after the most recent change where Black Arrow's periodic effect can now critically strike.
Allgemein
[Pending Restart] - Fixed an issue where Hot Streak would sometimes not gain the 40% damage increase.
Talente & Fähigkeiten
[Pending Patch & Restart] Hypnosis will now be displayed in the correct spellbook tab, as a Druid spell instead of General tab.
[Pending restart] Fixed an issue where the Agility Two-Handed specialization bonus Fatal Wounds was giving 40% increased critical strike damage bonus instead of the intended 20%.
[Pending Restasrt] Fixed an issue where the Ebbing Tides Totem Mystic Enchantment did not increase the healing of the Medicinal Sting or Blooming Shot spells from Grove Ranger.
[Pending Restart] Increased the healing amplification provided by Ebbing Tides to 10% per stack from 8%.
These changes aim to help mold and shape the identity of Black Arrow. Currently, Black Arrow was only used as a filler ability to empower other Hunter Shots and had rarely contributed any meaningful damage to your breakdown. With these changes and the changes that hit live yesterday in mind, Black Arrow should take a slot amongst strong rotational spells while still being able to invest into empowering your other Hunter Shots and Abilities on targets affected by Black Arrow.
Black Arrow's DoT effect can now critically strike and will benefit from your ranged critical strike chance.
[Pending Restart] - Dark Hunting now increases the damage of Black Arrow by 10/20% (up from 5/10%)
[Pending Restart] - Black Arrow damage has been increased by 50%.
Instanzen & Schlachtzüge
[Mythic+] [Classic + TBC] [Unrelenting Spirits] Reduced the range of Unrelenting Strike by 3 yards down to 5 from 8. Reduced the damage inflicted by unrelenting Strikes by 50%.
Mystische Verzauberungen
[Pending restart] FIxed an issue where the healing from Align did not benefit from Copious Power.
[Grove Ranger] Healing and Regrowth will now prioritize consuming Natural Alacrity before consuming Grove Ranger Stacks instead of consuming both.
[Focused Serpent Sting] will now effect Medicinal Sting.
Allgemein
[Pending Patch Update] - Clarified the tooltip of Black Widow Strike that it increases the damage dealt by your Hunter Stings, Shots and Abilities by an additional 4%. No behavior was changed here. (This means with 2 points in the new talent and this RE equipped its able to increase damage by 12%).
[Pending Restart] - [Area-52] - Dark Hunting is a new talent, it now increases the damage of your Hunter Shots, Stings and Abilities on targets affected by your Black Arrow by 4/8%. Increases your total Agility by 1/2% and increases the damage dealt by your Black Arrow by 5/10%.
[Pending Restart] - [Area 52] - Black Arrow will now be a common ability. However, it will no longer increase the damage of your Hunter Shots, Stings and Abilities done by 8% on targets affected by Black Arrow.
[Pending Restart] Issue where some Totem of Rebirth items would reduce Reincarnation CD by 5 min and not by 20% has been fixed.
[Pending Restart] You no longer have reduced mana costs in arena while Primary Stat Intellect is active. (Because of the other mana reductions.)
Talente & Fähigkeiten
[Pending Restart] [Area 52] Fixed an issue where rank 2-6 of Arcane Orb didn't work properly.
Mystische Verzauberungen
Fixed an issue where Synchronize wouldn't heal even when Align was active.
Allgemein
[Pending Restart] - Reduced the effectiveness of Mp5 gained from Spirit by 10%. This change is to slightly reign in the passive power granted by spirit and to make all forms of mana regeneration more powerful with the above change.
[Pending Restart] - Mana costs of ALL spells has been reduced by 20%. This change comes to help remedy mana regeneration issues and increase the effect that intellect has on how long you can sustain your mana. This change will also increase the effectiveness of which hybrids can operate w/o suffering a detrimental amount of mana issues and will also improve effects that restore total and or missing mana (because they will now have a greater effect in terms of your SPM (spells per mana)).
Petrification Totem is now in the horror diminishing return category.
Hibernate (Hypnosis) mystic enchant has been disabled. It is now an ability that you can learn.
Totem of Petrification mystic enchant has been disabled. It is now an ability that you can learn.
[Area 52] Damage taken in PvP has been reduced by 10% and healing in Battlegrounds has been reduced by 10%.
[Area 52] All talent abilities no longer cost Talent Essence.
[Area 52] Rarities are now active.
Petrification Totem is now in the horror diminishing return category.
Hibernate (Hypnosis) mystic enchant has been disabled. It is now an ability that you can learn.
Totem of Petrification mystic enchant has been disabled. It is now an ability that you can learn.
[Area 52] Damage taken in PvP has been reduced by 10% and healing in Battlegrounds has been reduced by 10%.
[Requires Restart] Added all Pet Sigils that drop from bosses to vanity collection.
Talente & Fähigkeiten
[Pending Restart] Fixed an issue where Ascended Stormstrike didn't scale from attack power or spell damage.
Welt
[Pending Restart] Added 60 missing Heroic Bloodforged AQ20 items to the loot table.
Item Changes
[Pending Restart] Fixed an issue where the Prestigious Horde dagger "Champion's Razor" had a lower damage range than the Alliance version, they now both have the same damage range.
[Pending Restart][AQR][Fetish of Chitinous Spikes] Previously did not mention the on use effect being unuasable in arena.
Mystische Verzauberungen
[Pending Restart] [Dark Ranger] Shadow Arrow now deals 90% weapon damage, down from 150% weapon damage, but instead deals additional damage scaling with player level. This change mainly impacts the first 50 levels of Shadow Arrow, with damage done at max level only slightly reduced.
[Pending Restart][Dark Apotheosis] Demon Spikes now has a 0.5 second GCD, down from 1.5 second GCD.
[Pending Restart] [Steward of Eternity] Fixed an issue where Synchronize incorrectly had an AP coefficient.
[Pending Restart] [Steward of Eternity] Time-bind and Time-bound now only increase the healing done by Align by 20% down from 40%.
[Pending Restart] [Steward of Eternity] Synchronize has had its base healing and coefficient reduced by 15%, most of the healing done by a fully stacked synchronize was overhealing and increasing align duration means you can cover more of a raid with align’s before casting Synchronize.
[Pending Restart] [Steward of Eternity] Synchronize now stalls time and freezes the duration of active align’s during its channel time. This means if a player has 6 seconds left on Align and you cast Synchronize, while the channel occurs the Align duration will not go down until you have finished channelling.
Changelog: [Pending Restart] [Steward of Eternity] Align now has a base duration of 8 seconds up from 6 seconds.
[Pending Restart][Darkmaster] Drain Soul now only deals double the normal damage when the target is at or below 25% health while using Darkmaster.
[Pending Restart][Darkmaster] Fixed an issue where Mind Blast could trigger Harvested Essence.
[Pending Restart][Darkmaster] Afflicted Soul can now be applied to targets affected by Ruptured Soul, allowing you to refresh the debuff.
[Pending Restart][Darkmaster] Fixed an issue where Ruptured Soul was not affecting all Shadow Damage over Time effects. This included Drain Soul and Drain Life. Because of this, Necromancer’s Touch now increases damage of Drain Life by 20%, down from 25%.
Allgemein
[Chronomancer] Erasion can no longer proc from any distance, and will now only proc within 30yds
[Requires Restart] The horde and alliance Honor PvP Vendors now have thrown weapons for sale.
[Pending Restart] Fixed an issue where the Ascended Shackles of the Unscarred had 71 crit rating instead of 17.
[Pending Restart] NPC - Sylran Azuresign is now available in All Horde and Alliance Capital Cities.
[Chronomancer] Revitalize Protector issues have been fixed.
[KoX] Path of the Dreadrider quest has been fixed.
[Runemaster] Warpskipper debuff is no longer called Leyline Wanderer, and is now Warpskipper
[Chronomancer] Issue where Spray Wand was not allowing Wand of Time to cleave has been fixed
[Cultist] Fixed an issue where scaling was only being applied to Rank 1 of Doomcloak
[Chronomancer] Rust Metal is now working as intended
Talente & Fähigkeiten
[Pending restart] Magma Totem is now capped to 10 targets. This will be a temporary solution until we implement damage normalization past 10 targets.
[Pending restart] The damage penalty applied to Mortal Strike, Slam and Overpower from Single-Minded Fury has been increased from 10% to 20%.
[Pending restart] Increased the weapon damage of Steady Shot from 125% to 150%. Its damage vs players has been reduced to offset this, so damage will only be increased against monsters.
[Pending restart] Effects that reduce attack power (such as Demoralizing Shout or Vindication) now affect both melee and ranged attack power.
[Pending restart] Immolation Aura now reduces the attack power of enemies hit for 30 seconds. This is intended to make attack power reduction more easily available for Metamorphosis tanks.
[Pending restart] The Tidal Mastery capstone effect now also procs from Riptide initial heal criticals, giving 2 a second duration increase to Tidal Force.
[Pending restart] Improved Earth Shield is now a 3-point talent, with a Capstone effect making Earth Shield heals grant a stack of Tidal Waves (if known). This effect can occur every 5 seconds.
[Pending restart] Earth Shield healing increased by 100% (!!!) in PvE only.
Mystische Verzauberungen
[Pending restart] Flame Born from the Burning Darkness Legendary enchant now increases the critical hit chance of your next Conflagrate by 15%. Down from 25%.
[Pending restart] Fixed an issue where Twilight Shock had slightly too high attack power scaling compared to Shadowburn.
[Pending restart] Fixed an issue where Razor Claws was giving more attack power scaling to Claw than intended.
[Pending restart] Razor Claws now makes Bloodthirst fully extend the duration of Rake (instead of adding 6 seconds) and makes Claw extend the duration of Rip by 1 second (instead of 2 seconds).
[Pending restart] The damage of Compound Shot has been increased by approximately 25%.
[Pending restart] Rip Shot now increases the damage of Steady Shot against targets with your Rip by 20%, down from 25%.
[Pending restart] Immolation Aura is no longer removed by being stunned while Dark Apotheosis is active.
[Pending restart] Fixed a bug which could cause Prayer of Preservation to have 10 seconds cooldown instead of the intended 12 seconds.
[Pending restart] Adorned from Champion of Justice now inherits some healing from the spell that triggered it, but its baseline healing has been reduced. This is intended to make Adorned healing less dependent on using many fast (even if weak) heals and more powerful when triggered by a big heal like Holy Light.
[Pending restart] Earth's Blessing can now trigger from Healing Touch in addition to Healing Wave. Rather than increasing Earth Shield healing (which has been increased baseline this update), it now grants 3% increased critical effect chance all heals per stack.
[Disciple of the Tides] Updated tooltip to new paradigm to be more clear.
[Fingers of Death] Updated tooltip to new paradigm to be more clear.
[White Walker] Added additional error messages to make it clear Winds of Winter requires Slice and Ice active.
[White Walker] Updated tooltip to new paradigm to be more clear and readable.
[Hoplite] Updated the enchant tooltip to the new paradigm to make it more clear how the enchant functions.
[Pending restart] FIxed an issue where Wind Rager did not reduce the effect Hasty Stormstrike has on Wind Strike even though the tooltip says that it does.