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Allgemein
[Pending Restart] Issue where Power Word: Shield was not receiving the effects from the Test of Faith talent has been resolved.
[Pending Restart] Flame born stacks from the Burning Darkness Mystic Enchantment now no longer increase the damage dealt by Conflagrate. This is a temporary change whilst we prepare Double Dip fixes for abilities like Conflagrate and Chimera Shot. We will re-evaluate after launching those changes.
[Pending Restart] Burning Darkness now reduces the damage dealt by conflagrate by 30% while the LRE is active. This is a temporary change whilst we prepare Double Dip fixes for abilities like Conflagrate and Chimera Shot. We will re-evaluate after launching those changes.
[Pending Restart] Improved Glaive Toss capstone bonus now also makes Glaive Toss jump to 2 additional targets, however the slow is only applied to targets further than 15 yards away.
[Pending Restart] Glaive Toss can now be cast within melee range.
[Pending Restart] Arcane Thunder Seer, Thunder Seer now reduces the damage dealt by Arcane Missiles by 10% per stack up from 5% per stack.
[Pending Restart] Blood for the Blood God’s Bathe in Blood stacks now cause bleed effects to deal 6% more damage up from 5%.
[Pending Restart] Fixed an issue where Seal of Fate would trigger multiple times when using Crimson Tempest while critically hitting on multiple targets.
[Pending Restart] The ranged attack power scaling on Grape shot has been removed but the ranged weapon damage scaling has been increased by 40%.
[Pending Restart] Increased the cooldown of the mana proc from Blessing of Sanctuary to 1 second, up from 0.5 seconds
[Pending Restart] Siegebreaker now no longer knocks back your enemy target but instead deals damage up to 5 nearby enemies in a conal attack, the weapon damage dealt remains unchanged.
[Pending Restart] Bloodbath, Sweeping Strikes and Blade Flurry now share a cooldown.
[Pending Restart] Bloodbath has had its base damage and scaling increased by 70%. Activating Bloodbath resets the cooldown on Siegebreaker.
[Pending Restart] Sweeping Swings Mystic Enchantment has been reworked, its effect has been moved to Sweeping Strikes. It now reads Your Sweeping strikes can now hit your primary target. In addition when you successfully hit an enemy with a melee ability the cooldown of Sweeping Strikes is reduced by 1 second. This effect can only occur once every second.
It now reads While active, casting a melee ability that deals damage will cause a Sweeping Strike, dealing 40% weapon damage to 5 nearby enemies, further increased by attack power. This effect no longer causes a 20% damage penalty.
[Pending Restart] Sweeping Strikes has been reworked, it used to read : Your next 10 melee attacks and Warrior abilities strike an additional nearby opponent. While active, your attacks can not be blocked. 15 second duration.
[Pending Restart] Mark of the Beast now has 5 charges, this change reduces the time players with the Lucifur Mystic Enchantment can spend casting Scorch before going back into Cat Form to complete their rotation.
[Pending Restart] The stacking Lightning Shield damage buff gained from Mechanical Arm now increases damage dealt by Lightning Shield by 10% per stack down from 15% per stack.
[Pending Restart] The flat attack power scaling added to Lightning Shield by the Stormborn Mystic Enchantment has been reduced from 20% to 15%.
[Pending Restart] Fixed an issue where Spiderbite wasn’t correctly disabled while the Darkmaster Mystic Enchantment was active.
[Pending Restart] Fixed an issue where Venomous Fury was scaling from Ferocious bite instead of Venomous Fury coefficients. We will evaluate where this lands and follow up afterwards.
[Pending Restart] Venomous Fury from the Serpent Form Mystic Enchantment has had its base damage and coefficient reduced by 25%.
[Pending Restart] Poisonous Strikes from the Serpent Form Mystic Enchantment has had its coefficient reduced by 25% from 10% of SP and AP to 7.5% of SP and AP.
[Pending Restart] Serpent Venom from the Serpent Form Mystic Enchantment has had its coefficient reduced by 25% from 10% SP and AP direct damage to 7.5% SP and AP direct damage and 10% SP and AP DoT damage to 7.5% SP and AP DoT damage respectively.
[Pending Restart] Issue where Starsurge was not proccing Nature's Grace has been resolved.
[Bugfix,Requires Restart] Timed Charge no longer reduces the cooldown of alter time.
[Pending Restart] - Fixed an issue where the Judgement 8 set had a lower than intended proc chance, it should now proc more often and feel more like an 8 set!
[Pending Restart] - Bloodforged and Pristine Raid Items no longer have a split set bonus. This means they count towards the same set bonus. This also fixes issues and confusions where you would expect to be able to use 3 of the pristine version of a set and 3 of the bloodforged versions of the set. Example: +20 resillience. This set bonus would only apply once and not twice even though you are wearing two different three sets.
[Guardian] Fixed Battlemaster Strike showing a mana cost, now shows Energy cost.
[Demon Hunter] Issue where Azzinoth's Assault wasn't allowing your next Doomglaive to cleave up to 5 targets has been resolved.
[Ranger] Fixed issue where Wild Surge talents Stealth Detection required you to be directly next to someone to detect them.
Fixed an issue where the Judgement Armor (5-Set) would no longer proc from spells and attacks.
[Starcaller] Updated tooltip of Sundering Blade passive to reflect that it only triggers from manually cast Warden's Blades
[SoA] Teleport: Shadowfang Keep should now correctly appear in the Blood spellbook tab
[SoA] Fixed a bug where Harvest (passive) was able to stack the increased damage taken effect even without Shadow Hemo active
[SoA] New VFX for Shadow Craze
[SoA] Vampiric Withdrawal stacks (from Vampirism) can now only be reduced from direct healing
[SoA] The passive 'Bloodsores Hidden Passive' should now correctly be hidden
[SoA] Removed the VFX from Harvest's rage generation
[SoA] Vampirism now correclty disabled Curse of the Worgen
[SoA] Trying a fix for an issue where Lifedrinker's ticks would sometimes have no effect
[Primalist] Added new capstone to Geomancy
[Venomancer] Catalyst should now correctly appear in the Fortitude spellbook tab
[Venomancer] Might of the Nerub'ar now causes your Chitinous Form to no longer grant a defensive buff, now instead creating a Swarm of Locust around you that leeches health from nearby enemies as shadow damage
[Venomancer] Fixed tooltip of Rotfang
[Venomancer] Rotfang is now tier 7 in Stalking
[Venomancer] Spider Feast is now tier 3 in Stalking
[Venomancer] Skittering Rush is now tier 1 in Stalking
[Venomancer] Fang of Shadra is now tier 5 in Stalking
[Venomancer] Added a new passive to Fortitude called Might of the Nerub'ar that turns your Scorpid Form into a Crypt Lord as a dps mode
[Venomancer] Cunning of the Nerub'ar no longer augments Stalker Form
[Venomancer] Might of the Aqir is now called Cunning of the Nerub'ar
[Guardian] Battlemaster Strike now correctly costs Energy instead of Mana
[Runemaster] Added new capstone for Runic tree
[Necromancer] Revenants now grant a Foul Remnant to the necro every 8 sec instead of summoning a Rotling every 10 sec
[Necromancer] Unholy Frenzy now requires at least 1 Foul Remnant to cast
[Necromancer] Updated appearances of Brittle Skeletons and Skeletal Archers
[Necromancer] Necromancer Initiates are now called Revenants and have a new appearance
[Demon Hunter] Fixed the range of Legionbreaker
[Pyromancer] Reordered some nodes in Flameweaving
[Pyromancer] Comet Storm now boosts Meteor damage by 50% up from 15%
[Pyromancer] Increased the damage Firebomb gets per Flamecasting stack to 125% up from 50%
[Pyromancer] Blaze can now only affect 1 enemy at a time
[Pyromancer] Increased SP scaling of Blaze
[Pyromancer] Phoenix pet's Fusing Flames spell has been replaced with an effect called Wrath of the Phoenix
[Pyromancer] Added new spell to Phoenix pet called Kiss of Al'ar
[Pyromancer] Phoenix pet now has Spellburn spell
[Pyromancer] Phoenix pet now has Binding Flames spell
[Pyromancer] Added some new nodes to the Flameweaving tree
[Pyromancer] Updated VFX of Slag Barrage and sped up the missiles
[Pyromancer] Updated / fixed tooltip of Slag Barrage
[Pyromancer] Flame Swell is now correctly instant
[Pyromancer] Fixed tooltip of Flame Swell
[Pyromancer] Fixed tooltip of Flamewalking
[Pyromancer] Sped up Slagstone missile
[Pyromancer] Updated precast animation of Slagstone
[Tinker] Sticky Bomb no longer appears to also hit the caster (and will no longer visually show a bomb on the caster's chest)
[Reaper] Darkrend Scythe passive should now correctly cause Desolate to apply its bleed
[Cultist] Issue where Faceless Servant was not applying the Haste buff has been fixed
Talente & Fähigkeiten
[Pending Restart] Bloodbath, Sweeping Strikes and Blade Flurry now share a cooldown.
[Pending Restart] Bloodbath has had its base damage and scaling increased by 70%. Activating Bloodbath resets the cooldown on Siegebreaker.
It now reads Your Sweeping strikes can now hit your primary target. In addition when you successfully hit an enemy with a melee ability the cooldown of Sweeping Strikes is reduced by 1 second. This effect can only occur once every second.
Website
The launcher will now generate the WTF folder for you if it is not present upon starting the game without the need of starting file verification.
Fixed an issue that prevented files inside the WTF folder from being generated when you applied settings in the launcher after manually deleting the directory.
Updated the media files present in the installation setup process (logos and banners).
The CAPTCHA system used for both the website and launcher have been changed from hCaptcha to Cloudflare Turnstile to improve security and user accessibility. You should no longer experience CAPTCHA prompts asking you to match images with text for example.
Improved website and launcher authentication to mitigate web-based spam bots.
Item Changes
Fixed an issue where Merciless Gladiator's Slicer had less weapon damage than other prestigious weapons of the same speed (2.60).
Mystische Verzauberungen
[Pending Restart] Sweeping Strikes has been reworked, it used to read : Your next 10 melee attacks and Warrior abilities strike an additional nearby opponent. While active, your attacks can not be blocked. 15 second duration.
[Pending Restart] Mark of the Beast now has 5 charges, this change reduces the time players with the Lucifur Mystic Enchantment can spend casting Scorch before going back into Cat Form to complete their rotation.
[Pending Restart] The stacking Lightning Shield damage buff gained from Mechanical Arm now increases damage dealt by Lightning Shield by 10% per stack down from 15% per stack.
[Pending Restart] The flat attack power scaling added to Lightning Shield by the Stormborn Mystic Enchantment has been reduced from 20% to 15%.
[Pending Restart] Fixed an issue where Spiderbite wasn’t correctly disabled while the Darkmaster Mystic Enchantment was active.
[Pending Restart] Fixed an issue where Venomous Fury was scaling from Ferocious bite instead of Venomous Fury coefficients. We will evaluate where this lands and follow up afterwards.
[Pending Restart] Venomous Fury from the Serpent Form Mystic Enchantment has had its base damage and coefficient reduced by 25%.
[Pending Restart] Poisonous Strikes from the Serpent Form Mystic Enchantment has had its coefficient reduced by 25% from 10% of SP and AP to 7.5% of SP and AP.
[Pending Restart] Serpent Venom from the Serpent Form Mystic Enchantment has had its coefficient reduced by 25% from 10% SP and AP direct damage to 7.5% SP and AP direct damage and 10% SP and AP DoT damage to 7.5% SP and AP DoT damage respectively.
Fixed an issue with the Perforation Epic Enchant where Rend damage was not increasing the duration of your Garrote. When you Rend deals damage it will now properly increase the duration of your Garrote on the target.
Fixed an issue where The Shattering Epic Mystic Enchant would sometimes fail to trigger your Earthquake. This was especially noticable in PvP. It will now always proc 100% of the time as intended. (Pending Restart)
Allgemein
[Pyromancer] Volcano has been changed to a 10yd radius, but no longer requires your target to be under the effect of Ignite or Path of Flames