
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
Fixed an issue where the armor of some Target Dummies were inconsistent with other Target Dummies. Affected dummies are: Master's Training Dummy, Heroic Training Dummy, and Execute Training Dummy, and they will now have armor equivalent to their equivalent level boss/creature.
[Pyromancer] Flame Swell sharing a cooldown with Explode issue has been fixed
[Pyromancer] Eternal Flame now properly reduces Flame Orb cooldown
[Pyromancer] Volcanocannon will now proc Slagshaping on direct damaging abilities that critically strike
[Thrall and Area52] Explosive Shot Now deals 5% more Damage to players
[Thrall] Divine Storm Now deals 5% more Damage to players
[Thrall] Crusader Strike Now deals 5% more Damage to players
[Thrall] Serpent Venom(Serpent Form) now deals 5% less damage to players
[Thrall] Ambush Now Now deals 3% less damage to players
[Thrall] Frostbolt now deals 5% less damage to players in Arena
[Thrall] Mutilate Now deals 6% less damage to players
[Thrall and Area52] Explosive Shot Now deals 5% more Damage to players
[Thrall] Divine Storm Now deals 5% more Damage to players
[Thrall] Crusader Strike Now deals 5% more Damage to players
[Thrall] Serpent Venom(Serpent Form) now deals 5% less damage to players
[Thrall] Frostbolt Now deals 5% less damage to players
[Thrall] Ambush Now Now deals 3% less damage to players
[Thrall] Frostbolt now deals 5% less damage to players in Arena
[Thrall] Mutilate Now deals 6% less damage to players
[Requires Launcher Update] Fixed an issue causing a large amount of lag / fps problems when initially logging in to a character with a lot of skill cards.
[Crimson Champion] Fixed an issue with the recent visual update that caused the passive block chance buff to be consumed sometimes. This change is live.
[Cultist] Eldritch Armor can no longer miss
[Reaper] Desolate can now only generate 1 Soul Fragment per use
[Demon Hunter] Fixed the tooltip of Soar
[Demon Hunter] Fixed a bug where Demonic Evasion made Fel Fireball instant
[Demon Hunter] Fixed tooltip of Demonwrath
[Demon Hunter] Updated tooltip of Infernal Doom
[Demon Hunter] Updated visual for Infernal Doom
[Demon Hunter] Fel Fury passive should now function correctly
[Demon Hunter] Slaying's Demon Form effect should now work correctly
[Demon Hunter] Added some temp VFX to Dark Reckoning
[Demon Hunter] Fixed the Felstrike reference in the tooltip of Felcannon
[Demon Hunter] Consume Magic's range is now consitent on all target types at 40yd
[Demon Hunter] Demonsoul should now correctly stack
[Demon Hunter] Added some leniancy to the hitbox of Eye of Archimonde
[Demon Hunter] Added clarification to Mannoroth's Rage for its ICD
[SoA] Fixed an issue where certain effects triggering while Running Wild is active could remove it
[SoA] Fixed an issue where Blood Drinker's effect could continue after leaving Worgen Form
[Tinker] Module stacks should now be used up on Repair's usage rather than when it hits, meaning Repair with Shotgun should only use 1 stack per cast
[Tinker] Fixed an issue with some weird behaviour for Bot: Hydraulic strike ranks, and removed the visibility of the buff applied to the player
[Tinker] Nanobot Barrier is now an Arcane spell instead of Nature
[Tinker] Take Aim is now a Physical spell instead of Arcane
[Tinker] Overclock Weapon is now a Physical spell instead of Holy
[Tinker] Air Strike is now a Fire spell instead of Physical
[Guardian] You can no longer place down banners that are already active
[Guardian] Battle Rush now correctly costs Energy instead of Mana
[Guardian] Challenge Denied (the Inspiration effect from Challenge) should now correctly cause targets to cower in place instead of flee
[Guardian] Gladiator Strike is no longer its own spell, now baked into Arcing Strike with Gladiator spec
[Chronomancer] The aura effect representing an active Infinite Clone now lasts for the same duration as the clone itself so you can track its remaining duration based on the tooltip
[Pyromancer] Dormant should now correctly appear in the Flameweaving spellbook tab
[Pyromancer] Erupting should now correctly appear in the Flameweaving spellbook tab
[Pyromancer] Fixed the scaling of Volcano
[Pyromancer] Fixed the VFX of Volcano
[Pyromancer] Fixed a bug where Volcano would only trigger 1 missile per tick
[Pyromancer] Volcanocannon should now proc correctly
[Pyromancer] Sunderspout now functions correctly
[Pyromancer] Flame Swell's DoT (Supreme Combustion) now correctly scales with rank
[Pyromancer] Fixed Eternal Flame
[Pyromancer] Fixed tooltip of Phoenix Breath
[Pyromancer] Eye of Deathwing is now a passive
[Pyromancer] Changed the effects of Draconic Form
[Pyromancer] Changed the visual for Draconic Form
[Pyromancer] Dragon's Wrath is now a passive
[Pyromancer] Fixed a bug where Dragonstorm's buff would not show visually
[Pending Restart] - Reduced the health of the Banshees Summoned by Baroness Anastari by 33%. (Since they are now interruptible you can choose to pump DPS into these adds instead so they won't recast their possess spell, they used to die immediately after possessing).
[Pending Restart] - Improved the reliability of Baroness' Banshee summons that possess others. Additionally, they are now interruptable.
[Pending Restart] - Curse of the Baroness from Baroness Anastari now also increases your damage done by 3% per stack of stack Baroness' Will (debuff that increases your damage taken by Baroness & her curses, left over by the curse).
[Pending Restart] - Emperor Dagran Thaurissan's Molten Armor effect (that reduces his armor) now increases his physical damage taken instead by 25% (approximately equal to the damage percent you would gain from the armor lost) instead of losing 50% of his armor and allows armor pen to remain a relevant stat on this fight. Additionally, Molten Armor no longer reduces magical damage by 50% (it used to make him immune to magic damage abilities). It now reduces his magic damage taken by 25%. Last but not least, his chilled armor effect after losing Avatar of Flame increases his magic damage taken by 25% (this value was intended to be 25% but was 20%).
Talente & Fähigkeiten
Stoneclaw Totem is now more threatening than your autoattacks! It will now generate enough threat to actually pull aggro from enemies while dealing normal dps, but should not pull threat from a tank or someone using cooldowns for big damage. (pending restart)
[Pending Restart] Fixed an issue where some crowd control abilities would ignore Deterrence and Cloak of Shadows.
Updated the tooltip of the Chilled to the Bone talent to properly indicate that it only works with manually casted Ice Lances and Frostbolts.
Website
[Ascension DB] Fixed an issue where not all vendors/npcs would be shown when looking at the 'Sold by' tab on an item page.
[Ascension DB] Fixed an issue where Mystic Scroll items would sometimes link to the incorrect Mystic Enchantment.
Mystische Verzauberungen
Fixed an issue where Powerful Eviscerate enchant was not increasing the damage of Disembowel.
[Pending Restart] Fixed an issue where Wraith was not properly working with Wrath of the Plague. Using Wrath will now properly apply the Wrath of the Plague dot on targets affected by Wraith.
Allgemein
[Pending Restart] - Fixed an issue where "Hand of Thaurisan" stun from Emperor Dagran Thaurissan was not abiding by diminishing returns. Additionally, the duration has been reduced by 20%.
[Pending Restart] - Reduced the damage of Fiery Charge from Emperor Dagran Thaurissan by approximately 25%.
[Pending Restart] - Increased the damage increase taken from Eye of Immol'thar from 50% to 75%.
[Pending Restart] - Eye of Immol'Thar will no longer be the same person.
[Pending Restart] - Reduced the range of Corrupted Roots from 100 yards to 30 yards cast by Tendris Warpwood in Dire Maul: East.
[Pending Restart] - Reduced the damage of Corrupted Roots casted by Tendris Warpwood in Dire Maul: East by approximately 25%.
[SoA] Arugal's Blessing visual has been changed, and now lasts as long as the effect.
[Tinker] Issue where Strider Bots Hydraulic Strike was leaving a debuff on the target on miss is now fixed
Fixed an issue where Blackwing Lair loot was not dropping 100% of the time from Crow's Cache.
[Pending Restart] - Increased the drop chance of Bijous from Zul'Gurub by 40%. Additionally, Bijous will now always drop in combinations of 3 (like previous seasons).
[Pending Restart] Issue where the Adorned effect from the Champion of Justice LRE was very quiet has been resolved.
Talente & Fähigkeiten
Fixed an issue where the spell icon of Eclipse Strike would become invisible while dragging it onto your hot bar. (pending patch)
Updated the tooltip for Celestial Focus capstone to clarify that it makes your next "Druid" Nature spell instant cast. No mechanics were changes.
Fixed an issue where Celestial Fury and Knight of the Eclipse would both be consumed by your next instant cast. It will now prioritize consuming Celestial Fury, so if both buffs are active your next instant cast will consume Celestial Fury first instead of consuming both.
Clarified the tooltip of Arcane Concentration and Clearcasting to make it more clear that it reduces the mana, rage or energy cost of your next ability by 100%.
Clarified the tooltip of Precision to make it more clear that it increases the hit chance of all spells and abilities, not just Mage spells.
You can now apply Curse of Tongues and Slow on the same target, but the increased casting time effects will not stack.
Omen of Clarity will no longer immediately consume the buff if you gain it while channeling a spell. For example, if your first Penance missile procs Omen of Clarity, your 2nd or 3rd Penance missile channelled will no longer consume Omen of Clarity.
Omen of Clarity will now properly proc from damaging melee spells.
Crimson Tempest will now properly benefit from the Malice Capstone.
Fixed an issue where the Ice Shards Capstone bonus damage against frozen targets was not working with Fingers of Frost. Fingers of Frost will now properly allow your mage spells to gain the capstone bonus damage against frozen targets.
Mystische Verzauberungen
[Crimson Champion] Separated the Crimson Champion stacks gained from blocking attacks into a new buff. Before, abilities would be empowered at 4 charges, even though the tooltip stated 3, because you started at 1 charge and could not lose it(confusing just typing that). The new buff will be true to the tooltip and empower and consume stacks at exactly 3. This will make the enchant much more clear and easier to track visually. No mechanics have been changed.
Updated Crimson Champion to the new tooltip format.
[Pending Restart] Increased the AP scaling of Pyroshot from 0.26>0.36, and increased the SP scaling from 0.075>0.16. The crit fix above will also apply to Area52 in addition to Thrall.
[Pending Restart] Fixed an issue where Pyroshot could not crit.