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Sortiert in chronologischer Reihenfolge.
Allgemein
[Chronomancer] Testing a fix for Chaos/Order balance timers being too long in certain instanced areas
[Chronomancer] Testing a fix to prevent Order and Chaos stacks from falling off after duels
[Chronomancer] The time has come. The Infinite Protector now works correctly
[Witch Doctor] Raptor's Speed should now correctly be removed when phasing into a different map
[Witch Doctor] Bwonsamdi's Deal's healing reduction no longer increases with Devotion of Bwonsamdi active
[Witch Doctor] Shadow Claws is now Zulian Claws, and gives you a chance to reset Hexxing Strike and regnerate some mana on auto attack while Appeasement of Bethekk is active
[Witch Doctor] Zanza's Path now correctly silences nearby enemies when it ends
[Witch Doctor] Strike A Deal's hp cost no longer increases with Devotion of Bwonsamdi active
[Witch Doctor] Fixed Dinomancy avatars (may still be some issues with Devilsaur specifically but we will have it fixed soon)
[Witch Doctor] Fixed an issue with the tooltip of Dinomancy
[Cultist] Fixed an issue where Ancient Curse would not generate Insanity
[Barbarian] Savage Frenzy now called Gronnfury
[Barbarian] Fixed Savage Frenzy
[Barbarian] Honored Ancestor pet now does a Whirl attack when you use Keg Smash instead of Barbaric Strike / Savage Smash
[Barbarian] Dauntless now reduces the duration of movespeed reduction effects by 50% up from 15%
[Barbarian] Dauntless now causes Savage Smash to drop all Exhaustion stacks on use
Allgemein
[Witch Doctor] Guile of the Serpent no longer allows your Serpent Wards to nuke
[Venomancer] Skitter charges can no longer be cancelled
Spellshake tooltip clarified
[Runemaster] Augur's Shield mana regen is now consistent across all ranks (On Restart)
Some tooltip typos/missing info corrected/added
[Runemaster] Augur's Shield mana regen is now consitent across all ranks (On Restart)
[Ranger] Precision Shot is now affected by Burning Quiver (On Restart)
[Cultist] Confuse no longer misses/fails (On Restart)
New strength based polearms have been added to pvp vendors
Added new bloodforged pvp items that weren't previously working
Stats for bloodforged pvp items have been updated
Allgemein
Fixed an issue where Heart of the Scale was scaling with Spellpower, causing it to deal far more damage than intended.
[KoX] Hellgate now has AoE damage avoidance
[Stormbringer] The old Thunder King node in the Thunder tree is now correctly disabled/removed
[Necromancer] Fixed an issue where Frozen Heart's stacking effect was invisible to the client
[Chronomancer] Changed the effect of Time Loop (still NYI but changed it to a new concept that makes a bit more sense)
[Chronomancer] Babify can no longer miss
[Reaper] Fixed Maw Knight
[Reaper] Replaced Crimson Crucible with a new active called Soul
[Reaper] Darkrend Scythe now costs 15% max hp up from 10%
[Reaper] Toned down VFX of Desolate slightly
[Reaper] Fixed a bug causing Darkrend Scythe to scale with some of the effects that buff Desolate
[Reaper] Desolate now correctly consumes stacks of Desolator
[Reaper] Reduced the tickrate of Darkrend Scythe and fixed its scaling
[Reaper] Darkrend Scythe now correctly cleaves
[Primalist] Adjusted the wording of Hammer of the Elements
[Primalist] Boulder Dash now disables other abilities similar to Bladestorm
[Monk] Sacred Candle can now correctly proc from auto attacks
[Monk] Word of Wrath now correctly provides 100% damage to Combat Moves
[Venomancer] Skitter no longer has a cooldown below 3 uses within 15 sec
[Venomancer] Skitter no longer boosts movespeed
[Venomancer] New VFX for Skitter
[Venomancer] Fang of Shadra now applies Dread Poison if the target is affected by Leech Poison
[Venomancer] Fang of Shadra now correctly consumes Lethal Toxin stacks to deal bonus Nature Damage
[Venomancer] Venom Fang no longer breaks Tunnel Below until it hits (So you can cast from Serpent Form in stealth and also get the Stun off)
[Venomancer] Venom Fang no longer has its own 1 sec CD, now just regular 1 sec GCD (primarily to improve the flow of Serpent Form)
[Venomancer] The 'Tunneling' buff now disappears after an effect is triggered to prevent situations where it could linger and buff multiple spells after leaving stealth
[Venomancer] The 'Tunneling' buff (which enabled stealth bonus effects) no longer appears in the buff bar for the caster
[Venomancer] Fixed an issue causing Spider Bite to no longer stun when used from Tunnel Below
[Venomancer] Lairguard now provides 90% CDR to Spider Jump down from 95%
[Venomancer] Clasp now usable on enemies regardless of if they actually have a weapon or not
[SoA] Fixed a bug causing Universal Donor's scaling to be inflated
[SoA] Rending Bite can now correctly proc Puncturing Fangs
[SoA] Rending Bite now snapshots GC stacks again instead of each tick scaling with stacks
[Tinker] Overclock Weapon now correctly boosts the firing rate of Blackpowder Shot / Repair
[Tinker] Vanguard X-173: Impose's Vanguard's Protection effect now correctly buffs the damage of Vanguard X-173: Onslaught
[Tinker] Fixed scaling of Vanguard X-173: Onsalught
[Tinker] Fixed scaling of Rampant Lightning from Vanguard X-173: Shield Crush
[Tinker] Added weapon damage scaling to Vanguard X-173: Shield Crush
[Tinker] Fixed scaling of Vanguard X-173: Shield Crush
[Pyromancer] Improved the tooltip structure of spells that consume breath charges
[Pyromancer] Fixed a bug where Heart of the Aspects would not appear in the buff bar
[Witch Doctor] Malediction now has a 12 sec duration up from 10 sec
[Witch Doctor] Malediction now has a 1 min CD up from 10 sec
[Witch Doctor] Malediction no longer consumes a shadow mark, now just boosts Jinxes by 100%
[Witch Doctor] Slowness Jinx now lasts 12 sec down from 20 sec
[Witch Doctor] Shadowhunting Witch Doctors now correctly get a reduced CD on Spirit Shock
[Witch Doctor] Fixed an issue with Legacy of Vol'jin causing some of its effects (including teaching bow skill) to not work correctly
[Witch Doctor] Fixed an issue causing Witch Doctors to zoom at 130% speed when mere mortals could only walk
[Barbarian] Fixed Undying
[Starcaller] Fixed a bug where Astral Flare would instantly consume the Blessing of Elune proc (from Aspect of the Moon) when triggering it
You will no longer incur a healing debuff when queueing for a Battleground with Int or Spirit allocation.
Allgemein
[Pending Restart] - Fixed an issue where Troll Dice (Mythic) had the wrong stats and item level.
Fixed an Issue where Nightslayer Cover had less AP on ascended and more AP on lower difficulties that intended.
Website
[Ascension DB] We have made several improvements to the website's performance. Additionally, we have also increased the number of results returned from searches within categories from 300 to 600.
Allgemein
[Venomancer] Unity now applies the highest rank of Shadra's Vigil to affected allies
[Venomancer] Spider's Lair now affects a specific subset of abilities from the caster
[Venomancer] Celerity now grants 50% movespeed up from 40%
[Venomancer] Celerity is now correctly consumed on proccing its effect
[Venomancer] Celerity now specifically buffs Venom Fang, Fang of Shadra or Nerubian Sting
[Venomancer] Sporelord should now correctly proc the CDR effect for Fungal Assailant
[Venomancer] Celerity no longer breaks Tunnel Below
[Venomancer] Spider's Fury no longer breaks Tunnel Below
[Venomancer] Updated the tooltip of Skittering Rush to reflect the previous change of Skiterring Charge into Spider Jump
[Demon Hunter] Tyrant is now called Tyrannical Resolve
[Demon Hunter] Tyrant tooltip / wording cleaned up
[Demon Hunter] Tyrant now reduces damage taken by 30%
[Demon Hunter] Tyrant now taunts nearby enemies for 4 sec instead of boosting threat against them by a percentage
[Demon Hunter] Tyrant now correctly triggers Tyrant's Rage upon taking damage
[Runemaster] Magic Lock can no longer miss
[Primalist] Earthshaping now correctly launches Geodes
[Primalist] Earthshaping now correctly boosts healing spell power
[Primalist] Primordial Earth now correctly makes listed spells instant at 3 stacks
[Primalist] Flourishing Growth now correctly consumes Grovelight stacks