
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Tinker] Added some new passives to Firearms
[Tinker] Increased Sniper Rifle Reload time
[Tinker] Cooldown of Sniper Rifle increased to 30 sec
[Tinker] Fixed a bug where Sniper Shot would not consume ammo
[Tinker] Sniper Training numbers changed slightly, now goes up to 20 stacks, base effects of Sniper Shot reduced to add benefit to full stacking
[Tinker] Sniper Shot now triggers whenever you end the channel
[Tinker] Sniper Shot can now channel for up to 5 sec
[Tinker] Sniper Training stacks no longer gained passively, now accumulate while channeling SNiper SHot
[Tinker] Reduced increased crit damage given by Sniper Rifle
[Barbarian] Reduced top end of damage of Berserker Axe
[Cultist] Removed the forced VFX on the target of Entropic Host when it leaves them to find another target (which also included the yellow/holy glow vfx, this was unintended)
[Cultist] Umbral Voyage will now cause you to drop BG flags
[Venomancer] Fixed a bug where Rotweaver Form was not exclusive with other forms
[Venomancer] Lethargy now reduces speed by 10% down from 15%
[Venomancer] Rotweaver Form now benefits the Creeping Poison and Rot DoT effects
[Venomancer] Rotweaver now grants 25% Int -> spell haste rating instead of flat spell haste
[Venomancer] Venoxis Fang duration increased from 2.5 sec to 5 sec
[Venomancer] Fixed a bug causing Venoxis Fang to have inflated SP scaling
[Ranger] Updated tooltip of Hunting Shot
[Ranger] Fixed an issue causing the addition of weapon damage scaling to Skullpiercer Shot to only affect rank 1 properly
[Son of Arugal] Upgraded the VFX for Gorge
[Son of Arugal] Fixed the tooltip of Goldrinn's Fang, removing the additional 0 from the end of the Rage generation number
[Son of Arugal] Goldrinn's Fang now generates 10 Rage down from 15
[Son of Arugal] Every 5 sec in Worgen Form you gain Ferocious Frenzy (up to 3 times / 15 sec) which reduced cooldowns and gives movespeed and AP
[Son of Arugal] Unbearable Rage no longer reduces cooldowns
Reduced duration of Crystalline Slumber is Uldaman to 8 seconds down from 15.
Fixed various outliers in Level Scaling in dungeons. Please report any additional outlier issues to dutch!
Added better weapons to start zone vendors to fit with the level scaling present.
Added bag drops to last boss of LFG bosses that will be given if the player does not have bags.
Added bags to vendors in start zones.
Allgemein
You now heal for 15% less while in the open world in High-Risk. (This change has been live since season 8 started but the changelog was missing for it.)
[KoX] Bulwark buffed and now also gives reduced magic damage taken per stack
[KoX] Black Shield now costs 20% base HP instead of 20% max hp
[KoX] Reduced base duration of Rune of Xoroth to 5 sec from 6 sec
[KoX] Added a more distinct visual to Rune of Xoroth with new audio indicator
[Stormbringer] Blessing of Air cooldown now starts when cast instead of when it ends
[Guardian] Death Sentence energy cost reduced to 30 from 40
[Guardian] Death Sentence cooldown reduced to 15 sec from 20 sec
[Guardian] Titanfall has been moved from Inspiration to Gladiator
[Guardian] Replaced Redirection with a new ability called Bark Orders in the Inspiration tree
[Pyromancer] Slag Foundry now correctly stacks to 5
[Reaper] Ghastly Screech now removes Stealth from affected enemies
[Reaper] The strike at the end of Cull now has an animation
[Reaper] Fixed tooltip of Scythe Rush
[Reaper] Painmail tooltip condensed and fixed up
[Necromancer] Blight can now pull enemies out of Stealth
[Necromancer] Reduced duration of Glacial Shift stacks
[Necromancer] Glacial Shift stacks now boost cost by 20% down from 25%
[Necromancer] Glacial Shift stacks now grant 30% damage down from 50%
[Necromancer] Reduced the range of Flesh Golem's hook to 30yd
[Barbarian] Ruthless Redoubt is now in Brutality instead of Tactics
[Barbarian] Deathless Resolve now reduces damage taken by 40% to 90% up from 20% to 70%
[Barbarian] Bloodfury (Headhunter's Thirst) now heals for 3% max hp down from 5% per application
[Barbarian] Headhunter's Thirst now only boosts the damage of Berserker Axe
[Monk] Fixed tooltip of Iron Fists
[Monk] Soul Bind now has a 15 sec duration up from 8 sec
[Monk] Windwalk can no longer be used with a staff
[Ranger] Fixed a bug causing Heartseeker and Ballista SHot to become melee range with a crossbow equipped
[Ranger] Fixed the Stealth Detection component of Wild Surge
[Ranger] Skullpiercer Shot calculation is now partially based on ranged weapon damage
[Ranger] Duelist Strike now also has a bonus visual and audio queue for when it deals its extra damage as a result of hitting a Counterstruck enemy
[Ranger] Added custom VFX to Duelist Strike
[Ranger] Horn of Endurance now grants 15% increased regeneration rate to the listed power types instead of 10% maximum pool increase
[Ranger] Flank now generates 2 Archery Points for all specs
[Ranger] Sword Dancer has moved down a tier in Dueling
[Ranger] Stalker moved down 2 tiers in Dueling
[Ranger] Hook-Hand strike's displacement effect now works more like a grip than a teleport and should function better
[Ranger] Increased duration of Reposition's movespeed increase for Dueling
[Ranger] Hack now applies a short Slow
[Ranger] Flank no longer requires you to be behind your target
[Ranger] Added missing AP scaling to Flank
[Ranger] Added some Agility scaling to Survival Expertise
[Ranger] Ranger's Horn of Triump is now core for all specs at level 24
[Ranger] Ranger's Horn of Triumph now grants 3% crit down from 4%, and 8% to all stats down from 10%
[Ranger] Started altering how the core mechanic for Farstrider works in an attempt to make it a bit more fluid and less hard phase-y
[Ranger] Blast Arrow is now given at level 10 to Farstrider rangers instead of Backstep
[Ranger] Ripyank cooldown reduced to 40 sec from 1 min
[Ranger] Changed the effects of Impale
[Ranger] Deepwood Poison now starts ticking as soon as it is applied so reapplying won't interrupt ticks
[Ranger] Fixed a bug where Deepwood Poison would not correctly scale with AP
[Ranger] Deepwood Poison applications can no longer be avoided if the initial attack lands
[Ranger] Blast Arrow cooldown reduced to 20 sec from 30 sec
[Ranger] Ballista Shot & Heartseeker are now included in the 'ranged archery attack' list for the purposes of Quivers and similar effects
[Ranger] Throatcutter Shot's cooldown no longer impacted by ranged weapon speed
[Ranger] Farstrider Rangers now get increased max focus
[Ranger] Backstep no longer costs Focus
[Ranger] Skullpiercer Shot now costs 30 Focus up from 20
[Ranger] Quick Shot now costs 25 Focus down from 30
[Ranger] Expert Navigation now generates 10 Focus every sec for 10 sec instead of granting dodge chance
[Tinker] Doubled the healing done by Repair with Bomb Launcher equipped
[Tinker] Changed base cost of Blackpowder Shot to 20 from 30
[Venomancer] Fang Venom: Weakening should now have scaling for its debuff
[Venomancer] Fang Venom: Weakening now correctly stacks
[Venomancer] Reform will now correctly fail to trigger if stacks are cleared when leaving Scorpid Form
[Venomancer] Fixed a bug where Scorpid Claw would generate rage/stacks for each target instead of per usage
[Venomancer] Organocannon now boosts damage of Nightweb Poison
[Venomancer] Acidfang stacks now give Facemelter a reduced cooldown
[Venomancer] Increased Spirit scaling of Escalate
[Venomancer] Reduced base SP scaling of Escalate
Talente & Fähigkeiten
[Pending Restart] Fixed an issue where the demon pet ability Focused Bursts did not have the correct level scaling and would deal too high damage for low levels.