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Allgemein
[Son of Arugal] Fixed Denmother
[Tinker] Repair now causes reduced Healing while Shotgun is active
[Tinker] Repair should now correctly consume Sniper Training stacks
[Tinker] Repair should now have a cast time with Sniper active
[Stormbringer] Stormforge Blast should now correctly dump static while Supercharged
[Sun Cleric] Resetting the cooldown of Divine Execution with Seraph's Hammer now generates a bonus 15 Rage
[Sun Cleric] Glorious Execution now generates an additional stack of daybreak
[Sun Cleric] Solar Spears now causes Dawnbringer and Sunflare to deal bonus damage against enemies inside of your Solar Crash radius (Feeling like melee Sun Cleric had a lot of spells that were sort of doing the same or similar things, and Sunflare was sort of just something you had to use if Solar Spears was up so I felt like combining them for the spec made a ton of sense)
[Sun Cleric] Fixed a bug where Seraph's Oath would not cause Gavel of Atonement to cleave enemies
[Sun Cleric] Zealous Doctrine is now a passive effect
[Sun Cleric] Spears of Light is now core for Piety only
[Sun Cleric] Seraphim spec passive now causes Sunflare to cleave up to 5 enemies
[Sun Cleric] Shining Ray is now a passive effect that boosts the damage of Sunflare based on your Attack Power and causes Sunflare to grant the buff that was normally given by Shining Ray
[Sun Cleric] Transgression hits can no longer crit
[Sun Cleric] Fixed a bug with the SP scaling of Transgression
[Necromancer] Becoming a Shade (by dying with a Phylactery active) now causes you to drop BG flags
[Necromancer] Plague Revenant no longer resets the duration of Crypt Plague when it procs
[Guardian] Inspiring Speech can now target self
[Guardian] Ballads are now limited by Silence effects
[Guardian] Ballads now cost 35 Energy to use and affect allies within 15yd
[Guardian] Ballads are slightly buffed
[Guardian] Ballads now last 10 sec, no longer drain energy to remain active
[Server] Enabled TBC races! Blood Elf and Draenei are now enabled on Rexxar and start in their actual starting locations
Systemänderungen
Fixed an issue that prevented Call of the Elements, Call of the Ancestors and Call of the Spirits from being offered.
Instanzen & Schlachtzüge
[Pending Restart] [Molten Core] [Garr] Garr will now be hit by Firesworns Eruption regardless of distance, removing Harden or stopping his assault whenever a Firesworn dies on Normal Difficulty.
Mystische Verzauberungen
Norzdormu now offers a level 1 rare quality trinket, this allows you to put random enchantments on this item from level 1.
[Fan of Knives] - Out of Knives debuff now lasts for 6 seconds down from 8 seconds.
[New Epic Enchantments] - These New Epic Enchantments scale with talents and abilities to their regular counterpart.
[New Epic Enchantments] - Lesser Blizzard! This new epic enchantment teaches you a lesser version of Blizzard. This ability is usable at level one and does not require Blizzard to be learned to use this ability.
[New Epic Enchantments] - Lesser Hurricane! This new epic enchantment teaches you a lesser version of Hurricane. This ability is usable at level one and does not require Hurricane to be learned to use this ability.
[New Epic Enchantments] - Lesser Flamestrike! This new epic enchantment teaches you a lesser version of Flamestrike. This ability is usable at level one and does not require Flamestrike to be learned to use this ability.
[New Epic Enchantments] - Lesser Arcane Explosion! This new epic enchantment teaches you a lesser version of Arcane Explosion. This ability is usable at level one and does not require Arcane Explosion to be learned to use this ability.
[New Epic Enchantments] - Lesser Mind Sear! This new epic enchantment teaches you a lesser version of Mind Sear. This ability is usable at level one and does not require Mind Sear to be learned to use this ability.
Fixed an issue with level scaling causing it to be unbalanced at higher levels. You should still be stronger as you progress to higher levels.
Allgemein
[All] Trying out a fix that should retroactively solve issues with specs being bricked due to having the wrong thing learned and being unable to swap (this should also get rid of abilities that you should not have)
[UI] Made it so that opening the character advancement UI ALWAYS shows the spec selection overlay if you don't already have a primary spec, regardless of your level
[UI] Resolved an issue where selecting a spec (while above lvl 30) would place you on the leftmost tree visually, instead of directly on the tree you selected
[Necromancer] Fixed tooltip of Will of the Necropolis
[Demon Hunter] Fixed missing scaling coefficient of Vengeful Pact
[Guardian] Banner of Recovery now correctly boosts healing taken
[Guardian] Banner of Conquest will now correctly give 3% crit
[Venomancer] Reform now only triggers if you clear Exposed Flesh stacks while inside of Scorpid Form
[Venomancer] Fang Venom: Blight's effect now heals for 2% baseline down from 3% (4% doubled down from 6%)
[Venomancer] New much more clear VFX for Miasma
[Venomancer] Fixed a bug causing Creeping Poison to have massively inflated SP scaling
[Venomancer] Reduced scaling of Leech Poison
[Sun Cleric] Trying a fix for a bug where Twin Flames' proc would instantly get consumed by the first tick of Dawnsear
[Sun Cleric] Dawnbringer now has 30yd range (should help tanking quite a bit!)
[Sun Cleric] Dawnbringer now generates a large amount of additional threat while Seraph's Oath is active
[Sun Cleric] Fixed a bug causing Spears of Light to still require 10 solar power to cast
[Various] Fixed some abilities (Such as chains of zovaal, arcing comet etc) having a 'You can't do that yet' error (If it persists, you may need to zone into a new map such as a dungeon or battleground, then you should be fixed everywhere)
[Tinker] Fixed VFX of Bomb Launcher's attack
[Tinker] Fixed a bug where the aura/state effect of Throw Dynamite with the Dynamite Stacks talent would force enemies into a stun animation
[Tinker] Fixed a tooltip issue causing Dynamite Stacks to imply it gives a 1 sec cast time when it actually gives a 1.5 sec cast time
[Pyromancer] Fixed a bug causing Raze to make Slagstone hit the same target twice
[SoA] Removed the hand visual from Eyes in the Night aura
Correct Leveling Dungeons LFG to be 15-59 like it was in Season 7.
Item Changes
Corrected an issue where Blade of the Dragon Bone was soulbound while being Bloodforged.
Fixed an issue where the Mythic Benediction would give you the wrong item when transformiing it.
Instanzen & Schlachtzüge
[Pending Restart] [Molten Core] [Ragnaros] Increased the time before Ragnaros emerges from alone during his second submerge to 90 seconds up from 60 seconds, same as his first submerge.
[Pending Restart] [Molten Core] [Ragnaros] The Molten Meteor now has a flexible cooldown of 80 to 40 seconds.
[Pending Restart] [Molten Core] [Ragnaros] Reduced the initial cooldown for all Sons of Flame to be able to start a merge to 3 seconds down from 5 seconds.
[Pending Restart] [Karazhan] [Prince Malchezaar] Corrected an issue where Prince Malchezaar could run out of available Infernal spawn positions in Phase Three on Mythic and ascended difficulty, causing him to only summon one Infernal at a time.
[Pending Restart] [Karazhan] [Prince Malchezaar] Corrected an issue where Doom (Line between Prince and Infernal) would inflict no damage to player.
[Pending Restart] [Karazhan] [Shade of Aran] Shade of aran will now ensure to cast a full room spiral before his cowering phase ends and will never cast a full room spiral as first sequence on Mythic and ascended difficulty.
[Pending Restart] [Karazhan] [The Curator] Corrected an issue where The Curator could still start an Evocation and summon Astral Flares after entering Phase Two.
[Pending Restart] [Tempest Keep] [Void Reaver] Dismantle now reduces Armor by 50% down from 100% and now stacks up to 2 times. Duration has been increased to 20 seconds up from 15.
[Pending Restart] [Tempest Keep] Reduced Magic damage dealt by various trash creatures inside The Eye.
Allgemein
[Pending Patch Update] - Downported the bonus stats on items from the Mythic Version onto the Normal / Heroic versions. This means Ironweave Leggings (normal) now has Intellect, Stamina Defense and Spell Power instead of only Intellect and Stamina. Smoothening the progression curve for a lot of vanilla items that missed the bonus (even though downscaled) stats.
[Pending Patch Update] - Updated Various Stats, Item Set Bonuses, and implemented new sets for Tier 1 Sets. You can view the updated set bonuses and stats ingame.
[Chronomancer] Fixed Time Out!
[Guardian] Blitz' slow is now correctly counted as a Snare effect and will be removed by effects that cleanse slows
[SoA] Fixed a bug where players could not manually end the Pack Hunting effect with right click or /cancelaura
[Venomancer] Burrow now causes the caster to drop BG flags
[Venomancer] Fixed a bug where Cycle of Decay could be consumed if it procs mid cast
[Tinker] Removed the cost of Telescopic Focusing Lens
[Tinker] Electric Field can no longer miss
[Reaper] Reaper's Pact moved down to tier 2 in Domination
[Reaper] Moved down some talents in Soul tree to balance out the early tiers a bit more
[Reaper] Painmail no longer reduces damage taken but now heals for 3% per stack
[Reaper] Added some AP scaling to Blood Siphon
[Reaper] Increased SP scaling of Blood Siphon slightly
[Reaper] Fixed a bug where Reap could do increased healing (and progress the chain multiple times) when striking multiple enemies
[Reaper] Massochistic Rage now causes consecutive Desolates to deal increasing damage while active
[Reaper] Reduced scaling of Reap's base healing slightly (I think it makes more sense for reaper's sustain to come, more substantially, from other active abilities instead of the filler - reap should be able to keep you up but in order to support a HP-spending engine you should be required to use other abilities)
[Reaper] Desolate now costs 5% HP down from 8% but deals less damage
[Reaper] Withering Touch no longer on GCD
[Sun Cleric] Seraph's Hammer now costs 8% base mana instead of 25 Rage, and has a 10 sec CD up from 6 sec
[Stormbringer] Trying a fix for Wind Servant's Unbound effect falling off during combat
[Stormbringer] Fixed a bug causing Child of the Storm to not proc
[Stormbringer] Fixed Haven
[Stormbringer] Fixed a bug where Fist of Lei Shen was marked as being a Shadow spell
[Stormbringer] Wind Servant's Blessing of Air no longer needs to be channeled but now has a longer cooldown
[Primalist] Added new VFX to Flourishing Growth
[Primalist] Wildaxe now consumes Brutalize stacks to deal bonus damage
[Primalist] Added a couple of new nodes to the Wildwalker tree
[Primalist] Added some direct Physical Damage to Wildaxe
[Primalist] Brutalize base cooldown reduced to 1 sec from 2 sec
[Ranger] Flank now correctly consumes Recently Parried
Mystische Verzauberungen
[Pending Restart] Fixed an issue with the Ironsand bleed where ranks 2-5 were not inheriting the proper scaling.