
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Ranger] Added an AoE Archery Point spender to the Archery tree
[Ranger] Dismounting Shot now has a reduced cooldown but consumes Archery Points to gain duration
[Ranger] Reduced some base values and increased scaling of Archery Points again
[Ranger] Changed the effect of Precision Shot
[Ranger] Increased RAP scaling of various Ranger attacks
[Ranger] Removed the 15% Agi to RAP conversion from Ranger's class passive
[Ranger] Fixed a bug with Power Shot's AP scaling, causing it to be too low
[Venomancer] Fixed missing SP scaling for Fang Venom: Toxic Blast that was inflating its damage
[Demon Hunter] Tyranny DH can once again no longer gain rage in Demon Form
[Demon Hunter] Tyranny DH's activatable demon form now has no cooldown by costs 100 Rage
[Demon Hunter] Tyranny DH no longer enters demon form by default at 100 Rage
[Barbarian] Fixed a bug where Savage Revelry was usable while stunned
[Barbarian] Fixed a bug where Savage Revelry was able to crit
[Barbarian] Reduced base values of Berserker Axe
[Barbarian] Reduced top end of Headhunter's Thirst
[Barbarian] Increased damage of Axe Throwing
[Necromancer] Reduced cooldown of Phylactery to 10 mins to match its duration
[Necromancer] Reduced base scale of some minions
[Reaper] Essence Tear should now correctly steal stats from the target instead of buffing them xd
[Starcaller] Aspect of the Moonguard now massively boosts threat of Celestial Cleave & Vengeance of Elune specifically
[Starcaller] Celestial Cleave no longer boosts threat against affected enemies
Mystische Verzauberungen
[Pending Restart] [Requires Launcher Update] Fixed an issue with the Ironsand ability, where its damage over time effect was not properly interacting with other Random Enchantments like Twilight.
[Requires Launcher Update] Updated the tooltip of the Fel Concentration Capstone to clarify that it only works with periodic magic damage.
Allgemein
Fixed a few client crashes that could become persistent on Zul'Jin.
[Pending Restart] - Tailored the respawn mob timers for the Lesser Known Issue: A Lesser Known Issue a real ogre of a problem and increased the weighting on the spawn timer that Dynamic Respawn has for all callboard quests meaning crowded areas spawn faster.
[Guardian] While Titanic Oath is active, the threat generation of Warquake is increased substantially
[Guardian] Fixed a bug where Honorguard's damage effect could chain between enemies (i.e. if 2 enemies hit you once each, they would both get struck by Honorguard 2 times each, 4 times total)
[Ranger] Reduced baseline Archery Point scaling given to Skullpiercer Shot (mostly since archery now gets increased effect from points)
[Venomancer] Organocannon now modifies Nightweb Poison instead of Venom Spit
[Venomancer] Fixed Rotfang
[Venomancer] Corrupting Poison is now considered a Poison effect
[Venomancer] Fixed Grove Blighter
[Venomancer] Burrow is now correctly interruptible
[Reaper] Otherworldly Escape now correctly removed listed effects on use
[Necromancer] Fixed a bug causing Foul Remnants to not generate correctly from pet attacks
[Sun Cleric] Buffed Sun Cleric's custom starting weapon (Chipped Mallet) from 1-3 damage to 3-6 to make early levels a bit smoother and added +1 holy damage for flavor
[Sun Cleric] Seraph's Oath now causes Gavel of Atonement to cleave 4 enemies
[Sun Cleric] Seraph's Oath now gives Rage on block
[Sun Cleric] Fixed a potential bug where the markers for 5/10 Solar Power (adept & lord) would not apply if you reached those thresholds while silenced
[Sun Cleric] Spears of Light base CD increased to 8 sec from 5 sec
[Sun Cleric] While at 10+ Solar Power, Spears of Light has no cooldown
[Sun Cleric] Spears of Light no longer requires you to have a certain amount of Solar Power to use it
[Sun Cleric] Spear of Light is now called Spears of Light and is learned at a much lower level
[Sun Cleric] Chains of Light is now core for all specs but learned at a higher level
[Sun Cleric] Ray of Illumination is now learned for free at level 40
[Pyromancer] Changed the effect of Sacred Flame
[Pyromancer] Fixed the interaction between Burning Brand and Dragonfire
[Pyromancer] Wild Magic is now a toggle, and the stacking effect will end when toggled off
[Pyromancer] Fixed an issue where Wild Magic's explosion would scale with the caster's SP
[Pyromancer] Fixed a bug where Boil would end on targets outside LoS
[Pyromancer] Fixed Phoenix Breath not applying Ignite
[Pyromancer] Overheat now boosts the damage of your next fire spell by 20% down from 50%
[Monk] Reduced the exponential scaling factor of Staff Strike's damage calculation
[Cultist] Bumped up SP scaling of Wrath of the Black Empire slightly
[Cultist] Shadowguard's proc can now also benefit Abyssal Reconstruction
[Cultist] Fixed a bug where ranks of Psychic Leech > 1 would not actually cost Void Runes
[Cultist] Trying a fix for Entropic Host
[Cultist] Increased SP scaling of Psychic Leech
[Witch Doctor] Stasis Ward's stun is now correctly considered a stun for the purposes of effects that remove stuns
[Witch Doctor] Reduced base damage of Stasis Ward's explosion
[Witch Doctor] Stasis Ward now has 15yd cast range
[Witch Doctor] Army of the Loa is now learned for free at level 50
[Venomancer] Reduced tickrate and duration of Leech Poison
[Venomancer] Reduced SP scaling of Venom Fang
[Venomancer] Venomtip Poison now sprays onto other enemies near your target
[Ranger] Removed the pathing check of Reposition until we can improve it
[Tinker] Bot's Hydraulic Charge can no longer be blocked/dodged/parried
[Tinker] DEFIBRILATE! is once again core for all Tinker specs
[Tinker] Fixed a bug where Gunsling was only taught to Firearms tinkers
[Tinker] Mechsuit Capacity stacks are now death persistent, but will still not accumulate while dead
[Demon Hunter] Fixed a bug causing Twin Slice ranks > 1 to not trigger the Annihilan Strike reset combo
[Demon Hunter] Demonic Evasion should now correctly reduce the chance for spells to hit the caster
[Demon Hunter] Felblood's spec passive now generates stacks for any damaging spell or ability, but goes off on 6 stacks up from 5
[Demon Hunter] Dreadlord's Breath is now core only for Tyranny
[Demon Hunter] Eredar's Breath is once again a core ability
[Demon Hunter] Infernal Whipcrack is no longer a core ability
[Demon Hunter] Infernal Resolve is now baseline for all specs but has a 1 min CD (reduced to 30 sec for Tyranny)
[Demon Hunter] Increased the duration of Burning Glaives (from Felblood spec passive)
[Son of Arugal] Bloodfang Bite is now core for all SoA specs
[Son of Arugal] Goldrinn's Fang is now core only for Ferocity @ 25
[Starcaller] Celestial Cleave now learned at level 15
[Starcaller] Hand of Elune is now core for all specs
[Starcaller] The Aspect of the Starlord effect on Warden's Blade now causes a 50% healing reduction but only deals 100% wep dmg down from 150%
[Barbarian] Rend and Tear is now a carnage applier
[Barbarian] BRAWL! is now core for all Barbarian specs at level 50
[Barbarian] Ancestor's Fury no longer has limited charges
[Barbarian] Activating Barbaric Rage now heals the player
[Barbarian] Mock no longer requires your target to be facing away from you
[Barbarian] Auto Attacks while below 35% health now heal the player again
[Barbarian] Barbaric Rage now causes you to be Immune to Exhaustion for the duration (will not gain additional stacks)
[Barbarian] Barbaric Rage no longer puts Headhunter's Thirst on cooldown
[Barbarian] Tirelessless now lasts 10 sec but has a 2 min cd up from 1.5 min
[Barbarian] Updated tooltip of Axe Twirling to reflect that it refreshes duration instead of extending
[Barbarian] Axe Twirling can now proc from any direct ability crit, not just ranged crits
Item Changes
[Pending Restart] Lesser Ward of Shielding and Greater Ward of Shielding now only absorbs one hit versus players. They now last for 30 min, changed from having no duration.
Mystische Verzauberungen
[Pending Restart] Fixed an issue where Dusk Till Dawn was not properly interacting with Twilight Shock.
[Pending Restart] Fixed an issue where the Beast Shot ability from Bloodmage's Beast Shot was benefitting from modifiers to Aimed Shot. Also raised the cooldown reduction provided to Kill Command and Frenzy Shot upon critting with a hunter ability from 1 to 2 seconds.
Fixed an issue with Symbiotic Serendipity that would sometimes not allow you to gain stacks when using nature spells.
[Pending Restart] Blood for the Blood God now reduces your overall bleed damage by 20% versus players. Bathe in Blood stacks no longer gives reduced strength versus players. (This was done due to a bug causing the damage to be inconsistent and the stack damage reduction not working properly.)
[Pending Restart] Necromancers Touch from Darkmaster now increases damage taken of Drain Life by 10% if the target is a player, changed from 20%. (It was possible to stack too many modifiers and deal very high Drain Life damage in PvP with this.)