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Allgemein
[Tinker] Fixed Scraptron's bot buff
[Tinker] Trying a fix for Sniper Training falling off when banished
[Witch Hunter] Increased the window for bolts to be usable after Coiling Shot to 3 sec, up from 2 sec
[Witch Hunter] Coiling Shot and Witchbane now grant a stack of Momentum, up to 5, which reduces cast time, cd and gcd of all bolts and coiling shot
[Witch Hunter] Witchbane now deals 75% weapon damage down from 100%
[Witch Hunter] Coiling Shot and Witchbane are now on their own 0.5 sec GCD
[Witch Hunter] Punishing Bolt now has a 1.25 sec cast time, 3 sec CD
[Witch Hunter] Tormentor Bolt now has a 1.25 sec cast time
[Witch Hunter] Crippling Bolt now has a 1 sec cast time
[Witch Hunter] Darkslayer Bolt's debuff now lasts 10 sec up from 6 sec and is considered a Magic effect
[Witch Hunter] Darkslayer Bolt now has a 2 sec cast time, 3 sec CD
[Witch Hunter] Darkslayer Bolt now causes 300% offhand damage up from 150%
[Witch Hunter] Death Lotus Bolt now called Darkslayer Bolt
[Witch Hunter] Heartstop Bolt now lasts 8 sec up from 6 sec
[Witch Hunter] Heartstop Bolt now has a 1.25 sec cast time, 3 sec CD
Allgemein
[Pending Restart] - Fixed an issue with Phasing in the Blood Bowl. This could sometimes cause the actual winner to not receive the spoils. Additionally, players would not see other players inside this area if they were in an incorrect phase.
[All] Fixed a bug causing abilities to go into the general spellbook tab and making them unable to be ranked up normally
[Chrono] Bronze Protector's Rumble can no longer miss
[Sun Cleric] Fixed a bug where Transgression procs would force targetting
[Witch Doctor] Trying a fix for Flask of Mana not applyng stacks in all circumstances
[Witch Doctor] Fixed a bug where Flask of Mana would stack its cost reduction effect in addition to the restoration
[Witch Doctor] Appeasement of Sseratus now correctly applies to self
[Witch Doctor] Appeasement of Sseratus now gives +5% healing done per stack (instead of done & taken)
Website
Prevented the video on the landing page of the website from autoplaying with audio enabled.
Allgemein
[Primalist] New VFX for Dreamslip
[Primalist] Fixed the Mana Cost of Stonefall ranks
[Starcaller] Trying a fix for Aspect of the Stars not proccing correctly in BGs
[Tinker] The initial cast of BPS with Sniper equipped should no longer be able to 'miss' (even though this does not affect the function of sniper bps)
[Tinker] Sniper BPS should now correctly scale with RAP
[SoA] Remorseless Execution now correctly applies the 3 initial hits
[SoA] Fixed the tooltip of Remorseless Execution to reflect that it required Worgen Form
[SoA] Nightbane Shred's bonus damage procs no longer avoidable by dodge/parry/block
[Barb] Fixed tooltip of Ogre's Might
[Cultist] Tentacle of C'thun's Mental Assault can no longer miss
[Cultist] Fixed the tooltip of Strength of the Black Empire
Mystische Verzauberungen
[Pending Restart] Fixed an issue where the recent change to the Conductor buff from Hydromancer did not properly increase the damage of Electrocute per stack.
Allgemein
[Reaper] Sanguine Orb now buffs healing by 8% and reduces mana costs by 15% changed from 5% and 30% resp.
[Reaper] Soulrot now has AP scaling
[SoA] Arugal's Blessing now only self-targets, and has a 30 sec CD but the DR is buffed to 15% from 10%
[Venomancer] Replaced Nerubian Power with Serpent Coil, a casted attack that deals damage and applies fang venoms, and heals allies within 15yd of the target. Scales with both Int and Spirit (and SP ofc)
[Venomancer] Tunnel Below no longer provides healing
[Necro] Increased scale of Skeletal Archers
[Necro] Foul Bidding spells now usable while casting/channeling
[Starcaller] Astral Blade stacks will now be consumed when you use Starsunder
[Runemaster] Spellwrath should now roll aces again
[Cultist] Wracked Mind debuff now lasts 16 sec down from 20 sec
Website
- Fixed an issue that prevented videos from loading in dashboard.
- Fixed an issue that prevented store realm images from loading.
Instanzen & Schlachtzüge
[Pending Restart] [Shadow Labyrinth] Cabal Executioner will have increased aggro range (~10 yards more), to prevent a riskfree skip of the entire room.
[Pending Restart] [Shadow Labyrinth] Blackheart the Inciter will remove all flames (caused by players) from the room on evade or death.
Mystische Verzauberungen
Fixed an issue where Endless Agonizer from the Legendary Mystic Enchant Endless Agony would have two active buffs shown at the same time with different tooltips.
Fixed an issue where Divine Storm (One with the Light) damage versus players was reduced by too much in a recent fix. It now correctly deals as much damage in PvP as before the patch.
Allgemein
[Venomancer] Fang Venom: Toxic Blast doubling effect now increases the damage by 100% instead of adding 100 flat dmg xd
[Tinker] Bot: Repair Mode now ignores LoS
[Tinker] Added Intellect scaling to Bot: Repair Mode
[Tinker] Increased Intellect scaling of Bot: Supercharge
[Tinker] Scraptron will now correctly provide its buff to bot abilities
[Tinker] Increased Intellect scaling of Bot: Decimate
[Witch Doctor] Fixed Dinomancy: War Raptor so it no longer has the tooltip text of Dinomancy: Devilsaur
[Witch Doctor] Added Agility & Stamina scaling to Ramming Horn (Stegodon) and adjusted its tooltip to reflect this
[Witch Doctor] Added Agility scaling to Bloody Chomp (Devilsaur) and adjusted its tooltip to reflect this
[Witch Doctor] Added Agility scaling to Slicing Talon (War Raptor) and adjusted its tooltip to reflect this
[Witch Doctor] Trying a fix for the avatar abilities going on CD/GCD whenever dinos used Dinosaur Attack
[Chronomancer] Maw of Order now correctly has a 20 sec CD
[Chronomancer] Maw of Order scaling fixed
[Chronomancer] Quicken is now 40yd range
[Runemaster] Riftgate: Prison now counts as a 'grip' effect, and applies/obeys the recently gripped effect
[Runemaster] Warpdagger's Slow effect is now detatched from the primary spell, meaning it can target Slow Immune enemies and still go off without applying the Slow
[Runemaster] Unleash Runes initial application can no longer miss
[Runemaster] Trispell will now correctly buff the damage of Displace Familiar and Familiar: Warpslide
[Runemaster] Atomic Split is now toggleable
[Runemaster] Atomic Split is no longer considered a debuff
[Necro] Increased sp scaling of FtW a little bit
[Necro] Shamblers disease could now ticks faster and they give 10% hp up from 8% but limited them to 1 active at a time
[Necro] Raise: Necromancer Initiate, Raise: Shambler and Raise: Unholy Colossus now have 10 sec CDs
[Necro] Buffed Unholy Colossus' utility but limited them to 1 active at a time
[Necro] Buffed Necromancer Initiates across the board but limited them to 1 active at a time
Talente & Fähigkeiten
[Pending restart] Fixed an issue where Improved Steady Shot did not proc properly when casting back-to-back Steady Shots.
Mystische Verzauberungen
[Pending Restart] Fixed issues with the Overflowing buff from Overflow. It will now trigger Natures Grace and be consumed properly.
Fixed the Poison Bomb unlearn issues.
Allgemein
Beacon of Divinities AoE heal effect can proc on non-effective heals. This means if your heal gets "sniped" as you use Divine Favor, your heal will still splash to the rest of the raid.
[Mythic+] - Weighted items whose stats more closely reflect the Mythic+ loot cache selection to appear slightly more often in the loot rolling option. This means items like Hourglass of the Unraveller, Quantum Blade, The Bladefist, Latros Shifting Sword and other items who appear in the agility selection will now do so more frequently. Items without these key stats (or procs) such as the Cowl of the Guiltless will be weighted slightly less in these selections.
[Mythic +] - Removed items from the personal mythic+ loot cache whose stats did not have any resemblence in the option selected. Example: Syrannis Mystic Sheen a cloak made up of increased armor and resistances will no longer be able to be found in the Strength, Agility, Intellect, or Spirit options (even when it was previously superbly rare).
Elemental Rend from the Spell Shredder Legendary Mystic Enchantment will no longer roll an individual chance at being dodged, blocked or parried. This synchronizes the behavior between Elemental Shredder and Elemental Rend.
Talente & Fähigkeiten
[Pending Restart] Fixed an issue where the Demonic Pact Capstone was not giving 5% spell damage to the caster.
Fixed an issue where the recent Two-Handed One with the Light buff was applying in PvP as well. (This was intended as a PvE increase for Two-Handers as in PvP it was already powerful while using that.)
Website
Updated the Launcher framework to Electron 20.
Fixed the issue causing the launcher to either fail to start, or instantly close when attempted to open. The issue was related to GPU sandboxing in Electron, we have notified the maintainers about this issue and provide a temporary solution until an official solution from them is available.
Mystische Verzauberungen
[Pending Restart] Fixed an issue where Overflow wouldnt trigger a Living Seed on the last Chain Heal target.
Allgemein
[Monk] Adjusted SFX of Blademaster Strike's casting effect
[Barbarian] Fixed a bug where Devastating Blows' lockout effect would get removed the next time you would have crit
[Stormbringer] Fixed tooltips of Stormforge Blast ranks
[Demon Hunter] Legionbreaker no longer benefits from spell haste
[Demon Hunter] Fixed a bug where Voidblaze's spell haste would scale with level
[Demon Hunter] Fixed the SP scaling of the initial damage of Felglare
[Necro] Reduced damage of Necromancer Initiate's Lesser Putrefy
[Necro] Increased size of Brittle Skeleton & Gurgling Horror, reduced size of Necromancer Initiate & Grave Mage
[Necro] Corpsefury buff now lasts 15 sec up from 12 sec and has a new visual
[Necro] The minion buff from Crypt Scarabs now lasts 18 sec up from 12 sec
[Necro] Transfer Life now costs a small amount of Mana instead of RP and ticks faster