
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Ranger] Ranger's Horn of War now grants a flat amount of Hit Rating scaling with level instead of % hit chance, and affects spell, ranged & melee hit instead of just melee
[Ranger] Farstrider passive now grants horns increased effect as well
[Ranger] Farstrider passive now massively reduced CD and Duraton of Horns but causes them to consume Archery Points for increased Duration and allows them to stack with eachother
[Ranger] Ranger's Horns do not cost Archery Points baseline
[Ranger] Ranger's Horns are now baseline 45 sec CD, 45 sec Duration
[Necro] Grave March should no longer flag targets for combat
[Chrono] Fixed GCD of Babify
[Chrono] Fixed a bug where Babify was considered a Stun for some effects
Fixed the issue causing the website builder becomimg *too* classless. (Class tabs are back again)
Talente & Fähigkeiten
Starfall now deals 25% reduced damage in 2v2 and 3v3 arena, changed from 15%.
Fixed an issue where Hoplite not only removed the Defensive Stance damage penalty but also increased your overall damage.
[Pending Restart] Renamed "Enslaved Demon" (Blizzlike) spell to "Temporary Enslaved Demon" to avoid confusion with Ascension's "Enslaved Demon" (tame demon), and all of its connected talents and enchants.
Allgemein
select * from creature_template_addon limit 5;
[Starcaller] Increased damage scaling of Moon Arrow
[Pyromancer] Erupting no longer increases Mana costs and gives 10% damage and 10% crit instead of just 6% crit
[Pyromancer] Dormant now reduces Mana costs by 50% down from 80%
[Cultist] Shatter Void Rune knockback distance reduced, damage scaling reduced
[Cultist] Shatter Void Rune now Slows enemies by 50% for 5 sec
[Cultist] Shatter Void Rune is now a 35 sec CD and is Instant, reduced Radius to 10yd
[Demon Hunter] Fixed scaling of Glaivestorm final hit
[Demon Hunter] Twin Slice's AoE damage can now proc Illidari Smite
[Demon Hunter] Azzinoth's Assault will now remove Felrend's recently used buff instead of its dodge buff
[Demon Hunter] Infernal Alacrity stacks no longer consumed by Felrend
[Demon Hunter] Felreaver's Fury can now also proc from parries
[Demon Hunter] Fixed proc rate of Felreaver's Fury
[Demon Hunter] Pushed updated tooltip of Warlock's Bane
[Demon Hunter] Fixed the Twin Slice into AA combo
[Demon Hunter] Felhoof Charge now correctly applies its recently used buff
[Reaper] Reduced the Healing of Spectre's Walk
[Reaper] Spectral Eye no longer makes you untargetable, now also lets you detect Stealth
[Reaper] Dirge will no longer proc Sanguine Orb
[Reaper] Fixed tooltip of Chains of Zovaal
[Reaper] Fixed tooltip of Reave
[Barbarian] Improved Wrist Snap now correctly teaches Wrist Snap
[Barbarian] Updated tooltip of Storm of Steel
[Chrono] Temporal Balance no longer functions while Incarnate effects are active
[Chrono] Chaos Shard damage now increased by 50% in Chaos Incarnate is active
[Chrono] Timelord's Magic now also increases healing SP
[Chrono] Quickspell now grants immunity to Ghoulify
[Chrono] Temporal Focus now removes Ghoulify
[Monk] Beckon can no longer miss
[Necro] Updated tooltip of Corpsefury
[Ranger] Fixed a bug where Desperado would not consume Recently Parried
[Ranger] Diversion is now only usable on party/raid members and only while they are below 35% health
[Ranger] Diversion can now target allies and has a 1.5 min CD up from 1 min
[Ranger] Added Backstep, a disengage type spell that causes your next ranged attack to gain increased damage based on time spent in the air
[Ranger] Replaced one of the Spear Throw passives with Blade of the Sin'dorei, a melee attack that increases all Ranged AP and ranged crit chance against the target for 8 sec and costs focus
[Ranger] Falconstrike also makes your next Quick Shot against the target deal 150% damage
[Ranger] Replaced Headhunter capstone with Falconstrike, a melee attack that resets the CD of Blade of the Sindorei, allows it to stack up to 3 times, and has increased damage for each Falcon active
[Ranger] Simplified the effects of Battleweaver, now based on proc (ranged proc melee buff, melee proc ranged buff)
[Ranger] Warband's proc now gives movespeed and generates archery points instead of previous effect
[Ranger] Warband now generates 1 Archery Point every 2 sec while active
[Ranger] Headhunter passive is now Falcon Dive, which summons 2 falcons that rush forward from your position, damaging and knocking away enemies hit. Falcons remain for 12 sec to fight enemies
[Ranger] Impaler passive is now Ranger General's Command, a targeted buff that consumes Archery Points
[Ranger] War Falcon is now Falcon's Call, a targeted AoE that calls down Falcons on each enemy in the area, stunning them. Falcons remain for 12 sec to fight the enemies
[Ranger] Ranger's Horn spells now consume Archery Points for increased Duration and effect
[Ranger] Impale now generates 3 Farstrider's Arrows
[Ranger] Impale now has 10yd range
[Ranger] Spear Throw is now Impale on a 3 sec CD costing 1 Archery Point
[Ranger] Ranger's Horn spells now have a finite duration
[Ranger] Ripyank no longer interacts with Spear Throw stacks
[Ranger] Ripyank visually improved
[Ranger] Ripyank no longer requires the target to be below 35% health
[Ranger] New visual for Ranger's Horns
[Ranger] The above will sound kind of weird in text but it creates a pretty smooth and logical loop of battleweaving-style play
Talente & Fähigkeiten
Changelog correction: Firestarter increasing instant Flamestrike damage versus players by 30% had already been live for months due to a previous merge issue. (If it is overperforming it will be reduced again.)
Fixed an issue where the Playing with Fire cooldown reduction could fail to apply versus players.
Tidal Shield now heals for 20% more in 2v2 and 3v3 arena, changed from 10%.
Flash Heal now heals for 20% more in 2v2 and 3v3 arena, changed from 10%.
Lesser Healing Wave now heals for 20% more in 2v2 and 3v3 arena, changed from 10%.
Flash of Light now heals for 10% more in 2v2 and 3v3 arena.
Greater Heal now heals for 20% more in 2v2 and 3v3 arena, changed from 10%.
Healing Touch now heals for 20% more in 2v2 and 3v3 arena, changed from 10%.
Renew now heals for 10% more in 2v2 and 3v3 arena.
[Area 52] Lifebloom now heals for 20% more in 2v2 and 3v3 arena, changed from 10%.
[Area 52] Rejuvenation now heals for 20% more in 2v2 and 3v3 arena, changed from 10%.
Lightning Blade (from Thunder Slam RE) now deals 40% reduced damage versus players, changed from 50%.
Thunder Slam now deals 5% reduced damage versus players, changed from 15%.
Heavyweight Crush now deals 35% reduced damage versus players, changed from 50%.
Primordial Fury now deals 30% reduced damage versus players, changed from 40%.
The Templar of Flame Judgement of Fervor now deals 20% reduced damage versus players, changed from 30%.
The Templar of Flame Seal of Fervor now deals 25% reduced damage versus players, changed from 30%.
Firestarter now increases the instant damage of Flamestrike by 30% versus players, changed from 10%.
Envenom now deals 15% reduced damage versus players, changed from 10%.
Divine Storm (One with the Light) now deals 15% reduced damage versus players, changed from 10%.
Crusader Strike (One with the Light) now deals 5% reduced damage versus players, changed from no reduction.
Fixed an issue where the mana gained from using Pyroblast, Fire Blast or Flame Shock after using Lava Sweep was not benefitting from its level scaling. It now replenishes roughly 15% more base mana at level 60 and 80% more base mana at level 70.
Lava Sweep main target damage is now increased by 60% when using Flametongue Weapon, changed from 50%.
When Totem Master: Fire is active, Searing and Magma Totem now has a 10 sec cooldown. (With increased health of the totems, there was no great counterplay to killing them as a new totem could always be placed right after.)
Holy Ascension now increases the damage of Smite versus players by 25%, changed from 20%. It now increases the damage of Holy Shock by 20% versus players as well.
Savage Defense now has an 8 sec cooldown when triggered versus players. (While Savage Defense and Bears should be strong versus melee players it could reduce overall damage by too much.)
Battle Fervor now also removes the global cooldown of Battle Shout.
Warcry now grants you a separate spell if you know Battle Shout, that grants the critical strike effect. (To make it less annoying when you just want to use your normal Battle Shout).
Improved Slam is now a 2 point talent, changed from 3. It now grants 10/20% increased Slam damage and 0.5/1 sec cast time reduction to Slam.
Charge recast timer is now 4 sec, changed from 5 sec.
Voidwalker Sacrifice now uses 30% health, changed from 25%.
Pets now take 20% reduced area of effect damage versus players.
Mind over Matter now requires Mana-forged Barrier is active. (This RE would grant chance to be missed in PvP which was a frustrating kind of randomness to face and could in some cases be used to circumvent mechanics in PvE. Tying it to MFB allows us to keep it powerful for its intended usage.)
Bad Shepherd stun is now on controlled stun DR, changed from random stun DR.
Significantly increased the threat of Mana-Forged Barrier tanks. Depending on talents and spells used, threat generation will be increased by approximately 50-75%. (The threat modifier currently live is even higher than that intended amount, which will be fixed on next restart.)