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Allgemein
[Necro] Grave March now castable while casting or channeling another spell
[Necro] Grave March now ignores LoS
[Necro] Grave March now has 100yd range
[Necro] Removed the periodic vfx/sfx from Foul Bidding: Protect
[Necro] Foul Bidding: Protect now removes Will of the Necropolis
Allgemein
[Guardian] Battle Rush is now 8-25yd range
[Necro] Raise: Necromancer Initiate no longer usable while moving
[Necro] Raise: Necromancer Initiate cast time reduced to match other 2 costs
[Necro] Minions should no longer create threat when getting the HP set after being summoned
[Pyro] Flamespill is now affected by Spell Haste
[Pyro] Flamewake is now affected by Spell Haste
[Pyro] Spellburn can no longer miss
[Witch Hunter] Stance tooltips now say they cause you to lose a portion of your rage
[Witch Hunter] Added a temporary animation to Stoicism
[Witch Hunter] Stoicism now requires Blazing Blade
[Witch Hunter] Muzzle now correctly counts as a Silence effect
[Chrono] Stasis now usable in BG/instance
[Starcaller] Aspects now have their own GCD
[Venomancer] Fixed scaling on Reform's heal
[Venomancer] Natural Armor can no longer be manually removed
[Venomancer] Venoxis Fang debuff now lasts 2.5 sec up from 2 sec
[Primalist] Primal Weapon: Lightning ICD lowered to 2 sec
[Ranger] Envenomed Arrows should no longer be removed when you mount
[Pyro] Stoke is now incompatible with Draconic Tempest
[Pyro] Wrath of Sinestra now only procs from direct damage
[Guardian] Defensive Pose now decreases damage done and taken by 10%
[Guardian] Offensive Pose now increases damage done and taken by 10%
[Demon Hunter] Mannoroth's Rage now extends DF duration by 8 sec
[Demon Hunter] Infernal Alacrity stacks no longer consumed from Felrend
[Demon Hunter] Demonic Alacrity is now Demonic Constitution, granting Dodge Rating from Stamina instead of from Agi
[Demon Hunter] Felreaver's Fury now gives 8% dodge outside DF, and gives any damage done to you while in DF a chance to reduce the attacker's AP by 4% (stacking 3 times) and refresh up to 1 sec of Demon Form's duration
[Demon Hunter] Fel Titan is now Felreaver's Fury
[Demon Hunter] Fel Quickness now gives 10% Dodge Rating from Agility
[Demon Hunter] Fixed a bug where Fel Quickness' rage generation was increasing with level
[Demon Hunter] Added some Intellect scaling to Fel Fireball
[Demon Hunter] Using Azzinoth's Assault after Felhoof Charge causes a Stun + max health damage
[Demon Hunter] Warlock's Bane now deals 100% weapon damage as Shadowflame plus its normal Shadowflame damage
[Demon Hunter] Glaive Throw now deals 100% weapon damage up from 60% but deals Physical Damage instead of Shadowflame
[Demon Hunter] Felhoof Charge gains 20 range and 100% damage directly after a Glaive Throw
[Demon Hunter] Felhoof Charge range reduced to 20yd
[Demon Hunter] Burning Vengeance now increases armor contribution from items by 100%
[Demon Hunter] Demonscales can now proc Fel Protection from Parries as well as Dodges
[Demon Hunter] Burning Vengeance now gives 150% increased threat up from 50%
[Demon Hunter] Increased the conversion rates for Demonscale's on-dodge buff outside DF and the actual DF buff
[Demon Hunter] Demonscales now updates its conversion continually while in Demon Form to avoid snapshotting
Mystische Verzauberungen
[Pending Restart] Fixed an issue where Fingers of Death still reduced the damage of your Ice Lance versus players.
Item Changes
Reverted a change that added level requirements to some items that previously did not have one. This change has been postponed to avoid interrupting gameplay practices that players have invested into. (Pending Restart)
Mystische Verzauberungen
[Pending Restart] Fixed an issue where Forbidden Technique could fail on targets that just used Stealth even when it dealt its damage.
Quests
Keeping Evil at Bay: Twilight Ridge now requires 5 Deathshadow Overlords insead of 6, to match the amount spawned in at any given time.
Reduced the kill requirement from Eclipsion Fields related quests where Crazed Colossus are involved from 6 to 5, to match the limit of how many are spawned at any given time.
Allgemein
Chromie was sad being stuck in personal banks and other objects and will no longer allow summoning gameobjects on top of her. (Pending Restart)
[Runemaster] Runic Innovation now buffs SP from Intellect instead of Spirit
[Runemaster] Spellwrath's 10 sec buff now also grants 8% increased magic damage
[Runemaster] Spellsling now reduces remaining CD of Unleash Runes by 0.5 sec
[Runemaster] Spellwrath no longer reduces remaining CD of Unleash Runes by 1 sec
[Runemaster] Shards (generated by using Thaumaturgy with Ace of Flame/Ice/Magic) are no longer generated baseline, now require a new talent called Shards of Ruin
[Runemaster] Scrying Orb's Matter Jump ability now also Stuns nearby enemies and deals Arcane Damage to them
[Runemaster] Scrying Orb now has a spell called Warpspeed it can use to boost its movespeed, stacking up to 5 times
[Runemaster] Conjure: Runic Familiar is now a 4 sec cast down from 8 sec
[Guardian] Battle Rush now has a 0-30yd range instead of 8-25yd
[Guardian] While 2h Battle Rush is active, your next Inspiring Strike deals double damage and ends the effect
[Guardian] Battle Rush with a 2h equipped now increases your speed and energy regen
[Guardian] With a shield equipped, Battle Rush has the previous Shield Rush effect
[Guardian] Shield Rush is now Battle Rush, usable with any weapon type, Slowing the target's speed by 40% for 3 sec
[Guardian] Gladiator's Net now also Slows the target by 40% for 6 sec
[Tinker] Scraptron now gives your active Bot pet increased damage and reduced Cooldowns on its unique abilities
[Tinker] Scraptron now lasts 20 sec down from 30 sec
[Tinker] Mechalink now causes Bot to generate increased Threat instead of healing at intervals
[Tinker] Mechalink now gives Bot armor based on int instead of buffing healing taken
[Tinker] Magnetic Beacon no longer has the bot buff effect
[Tinker] Bot: Exterminate is now Bot: Hydraulic Strike, a single target attaack that deals Physical Damage and has a bonus effect depending on bot type. Also shares a 3 sec CD with Decimate
[Tinker] Bot: Repair Mode is a 45 sec CD that causes your bot to channel on itself for 3 sec, regenerating health based on your Intellect and taking significantly reduced damage
[Tinker] Field Technician is now Bot: Repair Mode
[Tinker] Bot: Pursuit is now Bot: Hydraulic Charge, a targeted charge for your bot
[Tinker] Bot: Mechagaze is now Bot: Mecha Bash, a 20 sec CD Interrupt for your bot
[Tinker] Bot: Intimidate now has a 1 min CD and lasts 6 sec up from 4 sec
[Tinker] Bruiser Bot's Focusing Lens now heals for 5% down from 15%
[Tinker] Bruiser Bot's Focusing Lens now has an 8 sec CD down from 15 sec
[Primalist] Son of Ursoc now drops BG flag
Talente & Fähigkeiten
[Pending restart] The duration of Invocation is no longer reduced by spell haste. That means that this defensive cooldown no longer unintuitively gets weaker by getting haste.
Item Changes
The crafting and gathering speed increase from Profession Hats will persist for 30 minutes after removing the Hat. Only one of these increases can be active at a time. This will allow the Gathering Hats hats to be used more effectively without losing the stats and mystic enchants from not having a helmet equipped. (Pending Restart. Pending Patch to see the timed buff).
Allgemein
^ If this system is well received, we will do the same for similar effects like Vault (note that movespeed boost increase the effect as well as slows reducing it)
[DH] Rushing stacks up to 5 times now
[DH] Rushed Out stacks are now Rushing, no longer reducing Dash Distance, just counting recent Glaive Rushes
[DH] Trying a new system we have where dash distance can scale with MS slows, testing it first with Glaive Rush
[DH] Fixed the dodge rating -> armor/mr conversion for Demonscale
[SoA] Added Vampyr Bite with core rework, a 2 sec cast non combat res that has an 8 sec delay and transforms the target into a vampyr for a short time (no effect, just visual)
[Chronomancer] Mark of Order is no longer actually an Order spell
[Runemaster] Cosmic Impact now gives 5% crit and 8% spell haste per stack, down from 15% crit and 10% spell haste
[Monk] Sweeping Kick base duration reduced from 10 sec to 8 sec
[Monk] Divine Tempest now gives Combat Moves 100% increased damage and 20% increased duration, down from 100% increased duration
[Primalist] Son of Ursoc now resets the CD of Primal Charge and Bear's Maw when used
[Witch Huner] Flames of Sin now lasts 3 sec up from 2 sec
[KoX] Firemaw now deals 150% weapon damage, and boosts the damage of the next spell by 50% against the target, no longer stacking
[KoX] Firemaw is now a 30 sec CD and costs 30 Rage
[Starcaller] Pond's focus effect now boosts its tickrate by 50%
[Starcaller] Swell is now Pond, a spammable ground-target AoE HoT
[Starcaller] Tidecall is now only castable at 4 Tidal Focus stacks and will be greyed out while below
[SoA] Fixed Dark Liturgy rank scaling
[Runemaster] Fixed spell rank training