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Allgemein
[Starcaller] Create Moonwell now lasts 15 sec down from 20 sec and has a 1.5 min CD up from 45 sec
[Starcaller] Fixed the tooltip of Astral Armor
[Starcaller] The Deadeye passive capstone is replaced with Hand of Elune, a spammable single target heal that uses 25% current mana, similarly to starsunder
[Starcaller] Fixed the tooltip of Celestial Cleave
[Starcaller] Fixed the tooltip of Aspect of the Cosmos
[Starcaller] Clarified the tooltip of Aspect of the Stars
[Demon Hunter] Demonscale now causes your Dodges to increase your Armor and Magic Resistance based on your Parry and Dodge Rating for 5 sec
[Demon Hunter] Dodge Rating is now passively increased based on Agility
[Demon Hunter] Demonscale no longer flatly boosts Dodge Chance
[Demon Hunter] Added DH horns while Demonslayer (from Illidari Blessing) is active
[Tinker] Sapper Charge explosion now also causes a 3sec Interrupt
[Venomancer] Added the effect of System Shock to Acid Burns
[Venomancer] Disabled System Shock
[Venomancer] Venom Spit now consumes Venom Bolt stacks to apply Rot, a Shadow DoT
You now heal for 20% less while in Battleground at level 1-40 and 10% less at level 50. No change for level 60 and above. (Healing in low level Battlegrounds were too high compared to the damage you deal at that level. This should help make them feel better to play in.)
Talente & Fähigkeiten
Fixed a bug where Endless Void was reducing the Shadowfiend mana gain by 50%, instead of 35%.
Endless Void no longer reduces the damage done by Shadowfiend.
Hasty Shadowfiend now reduces the cooldown of Shadowfiend by 10 sec, changed from 15.
Shadowfiend now has a 2.5 min cooldown, changed from 3 min.
Veiled Shadows is now a 2 point talent, changed from 3. The strength of the effects of the previous rank 3 talent is now on rank 2.
Ice Lash now deals 20% reduced damage versus players, changed from 30%.
Riposte now deals 5% increased damage versus players. It previously had no PvP modifier.
Ghostly Strike now deals 10% increased damage versus players, changed from 5%.
While Brain Freeze is active Fireball no longer deals 20% reduced damage versus players.
Abolish Curse now lasts for 9 seconds, up from 8. It no longer removes a curse instantly and intervals are now 3 seconds up from 2.
Abolish Poison now lasts for 9 seconds, up from 8. It no longer removes a poison instantly and intervals are now 3 seconds up from 2.
Abolish Disease now lasts for 9 seconds, up from 8. It no longer removes a disease instantly and intervals are now 3 seconds up from 2.
Increased the base damage of Water Elemental Waterbolt by 20% for level 60 and increased the base damage by 70% for level 70. Spell power scaling remains the same. Overall this change is approximately a buff of Water Elementals Water Bolt damage by 30% for level 70, and 10% for level 60. (Water Elemental damage did had very low level damage scaling above level 60.)
Dominant Word: Shield now absorbs 35% less during Crows Rage, changed from 25%.
Bad Shepherd has been changed and now reads: Your Polymorph reduces the targets damage and healing by 10% for 20 seconds. This effect is removed upon taking direct damage. In addition, breaking Polymorph with a direct damage Mage spell stuns the target for 1.5 seconds.
Improved Polymorph Capstone has been changed and now reads: Your Polymorph removes all periodic damage effects on the target. (This effect was moved from Bad Shepherd RE to for example make it feel better to use Polymorph together with partners that were using DoT effects without having to use an Epic RE.)
Victory Rush now heals for 20% less while Battle Fervor is active.
Quick Recovery now also increases the healing done of Recuperate by 15/30%.
Recuperate now heals for 3% base health, changed from 2% max health.
Soul Link is now only active while within 30 yards of your pet. (This change was made to prevent players from putting pets on stay and fighting far away from their pets.)
Water Elemental is no longer immune to Frost damage.
Fixed an issue where the damage from Abiding Fel Energy did not have proper level scaling and could deal too high damage on low levels. Also fixed an issue where it did not have its intended 40% PvP mod.
Fixed an issue where the previous change to Thunder Slams Thunder Clap damage resulted in a damage loss on targets affected by your Lightning Blade. You now deal 80% increased Thunder Clap damage to the target affected by your Lightning Blade, up from 60%.
Fixed an issue where Ice Lance could proc more than once when critically striking with Slice and Ice active.
Fixed an issue where Slice and Ice could be used without a 2-handed weapon.
White Walker has a new effect - Using Winds of Winter in the White Walker legendary enchantment now increases the damage of your next Deep Freeze by 33%. This effect stacks up to 3 times.
Corrected the tooltip of Trick Shots to state that it does not work with Arcane Bullet.
Fixed an issue where Infused Energy wasnt applying properly to Mutilate.
Fixed an issue where Freezing Blood damage was not proccing on Mutilate usage.
Fixed an issue where Seal of Fervor was not working with the Improved Judgements talent.
Added Disease Cloud to the Dominated Undead family of Plague Eruptor.
Fixed an issue where Shock and Awe did not correctly increase the damage over time effect of Flame Shock.
Fixed an issue where Controlled Burn would cause Immolate to be extended by casting Searing Pain and Incinerate.
Fixed an issue where some Shield Slam REs werent properly affecting Hoplites Shield Slam (Shield Strike) ability.
Item Changes
Soul Shards now stack to 40, changed from 20.
Instanzen & Schlachtzüge
[Requires Launcher Update] Mythic Dungeons now require you to have at least 350 PvE Power to enter the Group Finder queue.
Allgemein
Fixed an issue (that recently arose with the poisons being changed to melee hit & critical strike chance) where poisons could proc from effects deep wounds and empowered stormstrike.
[Necro] Plague's Reach now causes your Rotling and Crypt Plague explosions to apply 2 Crypt Plague stacks to all enemies damaged by them
[Cultist] Fixed SP scaling of Wrath of C'thun
[Monk] Fixed Agility scaling of Runeslam
[Monk] Staff Twirling now buffs the damage of either Staff Strike or Runeslam instead of only Staff Strike
[Monk] Staff Twirling is now a passive that increases Parry Rating from Agi instead of flatly increasing parry chance on a CD
[Monk] Soul Bind can no longer be manually canceled and is now limited by Silence
[Starcaller] Lunar Blades now also enables Vengeance of Elune after dodging or parrying an attack
[Starcaller] Starlight Duelist now gives 20% parry rating from int up from 10%
[Starcaller] Moon Arrow Energy Cost reduced to 30 from 40
[Tinker] Scrap Collector's shield effect now also increases active bot's unique ability damage by 40% while active
[Tinker] While standing in your Magnetic Beacon's field, your active Bot pet's unique ability cooldowns are reduced by 50%
[Tinker] Each tick of Supercharge now reduces remaining CD of Bot: Decimate, Bot: Intimidate, and Bot: Pursuit by 1 sec
[Tinker] Increased Intellect scaling of Sentry Turret's damage to be equal to its Agility scaling
[Tinker] Build: Sentry Turret tooltip updated to reflect that it also scales with Int and RAP
[Venomancer] Increased SP scaling of Nerubian Poison
[Venomancer] Fixed SP scaling of Leech Poison
[Venomancer] Miasma no longer usable while in Scorpid or Stalker form
[All] Taking Shadow Sight in arena will now remove you from Mana Shroud, Elude, Underwalk & Tunnel Below
[Necro] Foul Remnant stacks are now Death Persistent and will continue to accumulate while dead
[Barbarian] Fill Level stacks are now Death Persistent and will continue to accumulate while dead
[Ranger] Beastslayer damage now scales up based on Focus, base wep dmg redued from 250% to 220%
[Runemaster] Plasma Ball replaced with a new ability
[Runemaster] Plasmacaster now causes Spellsling to consume a Rune to cast a bonus Plasma Ball instead of making Plasma Ball cast twice
[Runemaster] Spellsling now has ranks
[Runemaster] Removed Cosmic Impact from spec UI as a learnable spell
[Runemaster] Runic Brand now costs 1 Inscribed Rune
[Runemaster] Runic Brand no longer has a Cooldown
[Runemaster] Arcane Brand is now Runic Brand
[Demon Hunter] Using Azzinoth's Assault directly after Twin Slice generates a bonus Felfury Charge
[Demon Hunter] Fiery Void now boosts the recharge rate of Felfury Charges by 20%
[Demon Hunter] Fel Titan is now Demonic Alacrity, granting Dodge Rating based on Agility and causing dodges to generate a Felfury Charge once per 3 sec
[Demon Hunter] Betrayer now procs from parries as well as dodges
[Demon Hunter] Fel Quickness now procs from parries as well as dodges
[Demon Hunter] Fury of the Illidari now generates 1 Felfury Charge every 2 sec instead of reducing Felrend CD
[Demon Hunter] Fixed tooltip of Tyranny
[Demon Hunter] Fel Quickness procs now reduce the CD of Infernal Resolve instead of Felrend
[Demon Hunter] Felhoof Charge now costs a Felfury Charge
[Demon Hunter] Felhoof Charge no longer has a minimum range
[Demon Hunter] Felhoof Charge now Roots the target for 1 sec baseline
[Demon Hunter] Felhoof Charge now has a 6 sec CD down from 12 sec baseline
[Demon Hunter] Disabled the Trampling Hooves talent
[Demon Hunter] Demonscales now makes you unable to Dodge while in Demon Form, but converts your Dodge Rating into Armor and Magic Resistance
[Demon Hunter] Demonscales now gives Demon Form a new visual effect
[Chronomancer] Thread of Eternity can now be activated while Silenced, and removes Silence effects while active
[Chronomancer] Thread of Eternity now completely removes CD of Wand spells while active instead of reducing by 90%
Item Changes
Protector's Band is no longer unique-equipped to reflect the Horde version of the ring. (Pending Restart)
Mystische Verzauberungen
Fixed an issue where the increased cooldown of Taunt didnt work with Hoplite.
Fleeting Shadow now requires you to use your abilities while in Stealth. (This means that you no longer trigger Shadow Dance while using Ambush with Rush of Blood or Garrote with Serrated Blades.)