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Allgemein
You now heal for 20% less while in Battleground at level 1-40 and 10% less at level 50. No change for level 60 and above. (Healing in low level Battlegrounds were too high compared to the damage you deal at that level. This should help make them feel better to play in.)
Talente & Fähigkeiten
Fixed an issue where Controlled Burn would cause Immolate to be extended by casting Searing Pain and Incinerate.
Fixed an issue where some Shield Slam REs werent properly affecting Hoplites Shield Slam (Shield Strike) ability.
Item Changes
Soul Shards now stack to 40, changed from 20.
Instanzen & Schlachtzüge
[Requires Launcher Update] Mythic Dungeons now require you to have at least 350 PvE Power to enter the Group Finder queue.
Allgemein
Fixed an issue (that recently arose with the poisons being changed to melee hit & critical strike chance) where poisons could proc from effects deep wounds and empowered stormstrike.
[Necro] Plague's Reach now causes your Rotling and Crypt Plague explosions to apply 2 Crypt Plague stacks to all enemies damaged by them
[Cultist] Fixed SP scaling of Wrath of C'thun
[Monk] Fixed Agility scaling of Runeslam
[Monk] Staff Twirling now buffs the damage of either Staff Strike or Runeslam instead of only Staff Strike
[Monk] Staff Twirling is now a passive that increases Parry Rating from Agi instead of flatly increasing parry chance on a CD
[Monk] Soul Bind can no longer be manually canceled and is now limited by Silence
[Starcaller] Lunar Blades now also enables Vengeance of Elune after dodging or parrying an attack
[Starcaller] Starlight Duelist now gives 20% parry rating from int up from 10%
[Starcaller] Moon Arrow Energy Cost reduced to 30 from 40
[Tinker] Scrap Collector's shield effect now also increases active bot's unique ability damage by 40% while active
[Tinker] While standing in your Magnetic Beacon's field, your active Bot pet's unique ability cooldowns are reduced by 50%
[Tinker] Each tick of Supercharge now reduces remaining CD of Bot: Decimate, Bot: Intimidate, and Bot: Pursuit by 1 sec
[Tinker] Increased Intellect scaling of Sentry Turret's damage to be equal to its Agility scaling
[Tinker] Build: Sentry Turret tooltip updated to reflect that it also scales with Int and RAP
[Venomancer] Increased SP scaling of Nerubian Poison
[Venomancer] Fixed SP scaling of Leech Poison
[Venomancer] Miasma no longer usable while in Scorpid or Stalker form
[All] Taking Shadow Sight in arena will now remove you from Mana Shroud, Elude, Underwalk & Tunnel Below
[Necro] Foul Remnant stacks are now Death Persistent and will continue to accumulate while dead
[Barbarian] Fill Level stacks are now Death Persistent and will continue to accumulate while dead
[Ranger] Beastslayer damage now scales up based on Focus, base wep dmg redued from 250% to 220%
[Runemaster] Plasma Ball replaced with a new ability
[Runemaster] Plasmacaster now causes Spellsling to consume a Rune to cast a bonus Plasma Ball instead of making Plasma Ball cast twice
[Runemaster] Spellsling now has ranks
[Runemaster] Removed Cosmic Impact from spec UI as a learnable spell
[Runemaster] Runic Brand now costs 1 Inscribed Rune
[Runemaster] Runic Brand no longer has a Cooldown
[Runemaster] Arcane Brand is now Runic Brand
[Demon Hunter] Using Azzinoth's Assault directly after Twin Slice generates a bonus Felfury Charge
[Demon Hunter] Fiery Void now boosts the recharge rate of Felfury Charges by 20%
[Demon Hunter] Fel Titan is now Demonic Alacrity, granting Dodge Rating based on Agility and causing dodges to generate a Felfury Charge once per 3 sec
[Demon Hunter] Betrayer now procs from parries as well as dodges
[Demon Hunter] Fel Quickness now procs from parries as well as dodges
[Demon Hunter] Fury of the Illidari now generates 1 Felfury Charge every 2 sec instead of reducing Felrend CD
[Demon Hunter] Fixed tooltip of Tyranny
[Demon Hunter] Fel Quickness procs now reduce the CD of Infernal Resolve instead of Felrend
[Demon Hunter] Felhoof Charge now costs a Felfury Charge
[Demon Hunter] Felhoof Charge no longer has a minimum range
[Demon Hunter] Felhoof Charge now Roots the target for 1 sec baseline
[Demon Hunter] Felhoof Charge now has a 6 sec CD down from 12 sec baseline
[Demon Hunter] Disabled the Trampling Hooves talent
[Demon Hunter] Demonscales now makes you unable to Dodge while in Demon Form, but converts your Dodge Rating into Armor and Magic Resistance
[Demon Hunter] Demonscales now gives Demon Form a new visual effect
[Chronomancer] Thread of Eternity can now be activated while Silenced, and removes Silence effects while active
[Chronomancer] Thread of Eternity now completely removes CD of Wand spells while active instead of reducing by 90%
[Chronomancer] Thread of Eternity now generates 1 Orb of Fate every second while active
[Chronomancer] Thread of Eternity now lasts 10 sec down from 15 sec
[Chronomancer] Fixed tooltip of Melt Reality
[Chronomancer] Other Timelord buffs removed from spec UI
[Chronomancer] Learning Timelord's Toughness now teaches you all of the Timelord buffs
[Tinker] Changed the VFX of Scrap Shield
Item Changes
Protector's Band is no longer unique-equipped to reflect the Horde version of the ring. (Pending Restart)
Mystische Verzauberungen
Fixed an issue where the increased cooldown of Taunt didnt work with Hoplite.
Fleeting Shadow now requires you to use your abilities while in Stealth. (This means that you no longer trigger Shadow Dance while using Ambush with Rush of Blood or Garrote with Serrated Blades.)
Allgemein
[Tinker] Tag Team now reduces your Threat against nearby enemies by 100% and redirects 50% of all threat you generate for the next 8 sec to the Bot, and reduces all damage it takes by 20%
[Tinker] Tag Team is now a 30 sec CD with 8 sec duration that costs 30 Energy
[Tinker] Mechalink now redirects 25% of threat you generate to the Bot pet down from 60%
[Tinker] Mechalink is now correctly toggleable
[Tinker] Fixed a bug where Supercharge was scaling from Stamina instead of Intellect and reduced its Heal amount
[Tinker] Supercharge now correctly reduces your active Bot's unique ability Cooldowns
[Venomancer] Regenerative Strikes (capstone) now gives your damage a chance to heal you for a small amount and reduce the remaining Cooldown of Chitinous Form by 2 sec
[Venomancer] Tunneling (the buff applied during Tunnel Below that activates 'while stealthed' effects) now lasts 3 sec up from 2 sec
[Venomancer] Removed the Drenched Fangs capstone
[Venomancer] While in Stalker Form, all damage dealt now has a chance to apply your Fang Venoms
[Venomancer] Fixed the tooltip of Insectoid Alacrity
[Venomancer] Warding Bond no longer costs Rage
[Venomancer] Warding Bond now has a 40 sec CD
[Venomancer] Reform now causes you to regain 5-30% of your Maximum Health based on rage whenever you clear Exposed Flesh stacks
[Venomancer] Carapace Regeneration no longer interacts with Natural Armor
[Venomancer] Chosen of Shadra now clears Exposed Flesh stacks, getting an increased duration based on stacks cleared
[Venomancer] Chosen of Shadra now costs 35 Rage down from 40 Rage
[Venomancer] Chosen of Shadra now grants 8% damage reduction
[Venomancer] Chosen of Shadra no longer on GCD
[Venomancer] Molt (capstone) now clears Exposed Flesh stacks and has increased duration for each stack cleared
[Venomancer] Chitinous Form now clears Exposed Flesh stacks and has increased duration based on stacks instead of working off of Scorpid Claw
[Venomancer] Exposed Flesh stacks are cleared when leaving Scorpid Form
[Venomancer] Some abilities will now clear your Exposed Flesh stacks
[Venomancer] Natural Armor now causes non-periodic damage against you to have a chance to apply Exposed Flesh, which stacks up to 10 times and reduces armor by 5% per stack and generates 10 Rage when applied
[Venomancer] Natural Armor is now an innate part of Scorpid Form, and is removed from talents
[Venomancer] Scorpid Form now gives 300% Int -> Armor up from 220%
[Venomancer] Scorpid Form now provides 10% increased Max HP
[Venomancer] Scorpid Claw now generates 30 Rage up from 20
[Venomancer] Each stack of Scorpid Claw now allows 15% of health regen to continue in combat, instead of increased max hp (I think I want to keep max hp increases to effects which dont have 100% uptime outside of passives)
[Venomancer] Chitinous Form now consumes your Scorpid Claw stacks to get an increased Duration (fully stacked duration is 20 sec up from 15 sec)
[Venomancer] Chitinous Form's base duration reduced to 8 sec
[Venomancer] Increased damage of Scorpid Claw
[Venomancer] Scorpid Claw now generates 20 Rage up from 15
[Venomancer] Venomtip Poison now usable in Stalker or Scorpid Form
[Venomancer] Added a 3 sec CD to Scorpid Claw
[Venomancer] Removed the Cooldown of Tail Strike
[Witch Doctor] Snake Charmer no longer has the buff from being Interrupted, and now allows Voodoo Serpent Beam to affect up to 3 targets at a time (including allies and enemies)
[Witch Doctor] The Channeler passive is now called Snake Charmer
[Venomancer] The Lethargy effect from Miasma now stacks up to 5 times, down from 6 times
[Chrono] Updated tooltip of Wand Spray to reflect that it causes your wand attacks to strike additional enemies near your target instead of a 4yd radius (it now uses chain lightning style targeting)