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Allgemein
[Ranger] Warmaster Shot Cooldown reduced to 30 sec from 60 sec, now consumes Archery Points, Stun duration based on points consumed
[Ranger] Only 1 of Crippling Arrows, Spread Arrows, Envenomed Arrows or Ironstrike Arrows can be active at a time ('Arrows' abilities are like soft stances that affect your ranged attacks)
[Ranger] The Marksmanship passive is replaced by Ironstrike Arrows, which gives 40% bonus RAP, but causes Ranged Attacks to increase the focus cost of your abilities by 15% and RAP by 10%, stacking 100 times, until Ironstrike Arrows is removed
[Ranger] Envenomed Munitions is now Envenomed Arrows. Functions similarly but is no longer AoE and stacks up to 10 times down from 50, but each stack increases damage by 15% up from 5%
[Ranger] Spread Arrows now has no costs and lasts until removed or overwritten
[Ranger] Crippling Arrows also generates a small amount of Focus when you hit an enemy with a ranged attack
[Ranger] Crippling Arrows now also buffs Ranged Haste and reduces damage dealt
[Ranger] Freezing Arrows is now Crippling Arrows. It has no cost and lasts until removed or overwritten, making ranged attacks slow enemies
[Ranger] Dismounting Shot now also comes with a 50% movespeed slow for its duration
[Ranger] Fixed tooltip of Gloomstalker
[Ranger] Flaming Arrows is now called Ignite Munitions
[Ranger] Flaming Arrows now deals bonus direct fire damage instead of applying a dot
[Demon Hunter] Legionbreaker's Fel Fireballs no longer obey LoS, but the application of the channel still does
[Runemaster] Salvage Fragments now correctly gets consumed after you cast Conjure: Runic Familar
[Chrono] Fixed tooltip of Ripple
[Monk] Blademaster strike now correctly only generates 3 runes when you get the Blade Rush effect off
[Barbarian] Fixed tooltip of Demolish
[Barbarian] The part of Raging Strike's tooltip that described how it extends the duration of Reckless Fury has been moved to Reckless Fury's tooltip
[Barbarian] Steel Fury stacks (from Storm of Steel) now specifically give damage to Storm of Steel hits, rather than just boosting physical damage
[Barbarian] Storm of Steel now deals 100% weapon damage baseline, down from 150%
[Barbarian] Storm of Steel now ticks every 0.5 sec instead of every 1 sec, and starts ticking instantly
Allgemein
[Requires Launcher Update] Added a new interface option to include translated tooltip text for spells, items, and npcs. This can be found under [Esc -> Interface -> Display -> Tooltip Locale]. Currently only Simplified Chinese (zhCN) is supported.
Fixed a conflict where creatures that could drop the quest item Nether Residue when skinned were preventing Nether Leather from dropping. You should now see significantly more Nether Leather from High-Risk skinning. This change is live now.
Fixed some issues where Southshore vs Tarren Mill guards could still end up as with hostility issues with cross-faction. This should fix Alterac Valley too!?
Southshore vs Tarren Mill Guards now properly award points per kill that scale with the amount of players in the BG.
Decreased damage of Southshore vs Tarren Mill guards in lower brackets. They were 2-Shotting
[Sun Cleric] Light's Protection (the magic absorb from Divine Vision) now scales with Spirit
[Witch Hunter] Disappear will no longer be removed when you get healed by a HoT tick
[Witch Hunter] Smoke Grenade will no longer be removed when you get healed by a HoT tick
[Necro] Shatterfrost now correctly does its AoE effect
[Reaper] Fixed the way in which mana cost scales with rank for Blood Siphon
[Runemaster] Reduced the spread/cleave range of Runestrike (arcane damage on autos) when using a 2h wep
[Cultist] Confuse's charge effect no longer triggers if the target is rooted or unable to move
[Barb] Fixed tooltip of Savagery's buff
[SoA] Vestigial Muck can no longer be used in worgen form
[Monk] Repent (the debuff given from Light's Favor) can no longer be manually removed
[Monk] Using an ability that generates 3 runes at the same time should no longer interfere with internal rune counters
[Stormbringer] Storm's Fury can no longer proc from triggered effects / items etc
[Stormbringer] Supercharge tooltip fixed
[Stormbringer] Thunder Step can now be used again
[Stormbringer] Thorim's Watch tooltip fixed
[Stormbringer] Storm's Fury GCD now correctly 1sec instead of 0.1 sec
[Stormbringer] Lightning Rod buff tooltip fixed
[Stormbringer] The Hidden auras for each of the static phases will no longer appear as applying/removing in combat log
[Stormbringer] Reduced scale of Unbound Wind Servant
[Stormbringer] Summon Wind Servant's tooltip now clarifies what stats the pet scales with
[Stormbringer] Guiding Winds will now correctly grant its movespeed bonus
[Stormbringer] Hastening Winds can no longer crit
[Stormbringer] Retorative Winds can no longer crit
[Stormbringer] Gale Winds self damage can no longer crit
[Stormbringer] Restorative Winds now also siphons the correct amount of HP from the Wind Servant
[Stormbringer] Gale Winds now correctly deals a fixed 35% of the wind servant's HP as damage, and this damage no longer scales with your stats
[Ranger] Craft: Makeshift Leather Boots now correcltly gives the Boots of Speed mount
[Ranger] Removed the ICD of Wayfinder
[Witch Doctor] Step of the Panther now also breaks from healing (only direct dmg/heal)
[Witch Doctor] Step of the Panther no longer breaks from DoTs
[Cultist] Netherstrike should now start auto attacks
[Cultist] Improved Eldritch Strike should now count as a melee shadow attack and be able to trigger Psychic Trauma
[Starcaller] Shooting Star is now correctly usable while Grounded
Fixed an issue where you could summon Eliza Narsingway (stable master) in arena.
Welt
[High-Risk][Alar][Area52] The addition of Criminal Qualms and Righteous Zeal will ensure more fair fights that ensure the outcome of these fights is in your control. If you are ganked mid farming, you will have a brief moment of hightened defense to properly assess, react and and gain a GCD to defend yourself. This also ensures "friendly" players cannot use criminal intent to create a perfect setup that places someone at a disadvantage with no counterplay. You should know when an enemy is approaching and have the ability to defend yourself properly. (Pending Restart)
[High-Risk][Alar][Area52] The changes to Honorable Combat resetting cooldowns will ensure 1v1 fights remain fair and confined to that specific battle. We saw players venturing into 1v1 as duos and forcing targets to trade cooldowns before disengaging, allowing their ally to engage with full cooldowns against a player without theirs. These players will no longer be able to fight without honor and you can slay these cowards in fair fights moving forward. Cooldowns being reset after Honorable Combat will also ensure No Retreat does not place you at an insurmountable disadvantage by being engaged back to back while unable to effectively escape from High-Risk. (Pending Restart)
[High-Risk][Alar][Area52] Slaying creatures in High-Risk with For the Horde/Alliance active will now grant you Righeous Zeal for 60 seconds, stacking up to 10 times. Righteous Zeal increases your resilience by 10 per stack, and is removed 5 seconds after taking damage from a player. Engaging in PvP prevents you from gaining stacks of Loyal Zeal for 3 minutes. (Pending Restart)
[High-Risk][Alar][Area52] Casting Criminal Intent will now apply Criminal Qualms for 8 seconds, reducing your PvP effectiveness temporarily. There was no counterplay to available against another player running on top of you and popping criminal intent. This will encourage using criminal intent preemptively and in a way that does put any player in a situation where they do not have meaningful counterplay. (Pending Restart)
[High-Risk][Alar][Area52] When 1v1 Honorable Combat ends and your enter into Respite debuffs preventing casting immunities like forebearance will be removed. (Pending Restart)
[High-Risk][Alar][Area52] When 1v1 Honorable Combat ends and your enter into Respite all combat cooldowns will be reset. (Pending Restart)
Item Changes
Slightly modified the size of the tamed Pit Lord, Morgroron. He's not so tiny any more!
Mystische Verzauberungen
[Pending Restart] Blood Drinker now heals for 60% less while in a Feral form, changed from 50%.
[Pending restart] While Corrupted Bear is active you now deal 35% less damage with Shadow Bolt versus players, changed from 25%.
Quests
Terrifying Descent quest. Reduced the number of Terroguard required to 6. Now requires 6 Kil'sorrow Ritualist. This will will allow you to complete the quest much quicker while still promoting World PvP by having to fight over limited spawns.
Allgemein
Horde players can now purchase Lawbringer's Sanguine Workbench from the Horde War Herald for gold. (Pending Restart)
Alliance players can now purchase Lawbringer's Sanguine Workbench from the Alliance War Herald for gold. (Pending Restart)
Added Lawbringer's Sanguine Workbench. This item will summon a temporary Sanguine Workbench. Requires Honored with The Law. This will allow more farming focused High-Risk players to quickly combine their farmed materials at the nearest quest hub. (Pending Restart)
Added a Sanguine Workbench to Silvermoon City's reagent vendor Zalle in The Bazaar. (Pending Restart)
Added a Sanguine Workbench to Undercity's reagent vendor Thomas Mordan in the Trade Quarter. (Pending Restart)
Added a Sanguine Workbench to Thunder Bluff on the main rise by the Forge and Anvil. (Pending Restart)
Added a Sanguine Workbench to Exodar's Reagent Vendor in The Crystal Hall. (Pending Restart)
Added a Sanguine Workbench to Darnassus's Reagent Vendor in the Druid Tower. (Pending Restart)
Added a Sanguine Workbench to Ironforge's Reagent Vendor on the second story. (Pending Restart)
Corrected an issue that caused Silas'' Quest order to be temporarily out of order! They will now once again be in order from their spec 1 - 12
Fixed a bug with Trick Shots being able to reset the cdr further than intended with Thrill of the Hunt talent.
[Requires Launcher Update] Enabled browsing the Hero Architect on Al'ar and while playing Draft. You can create, browse, and vote on builds, but you cannot activate a build while in Draft Mode.
Welt
[High-Risk] No-Retreat will now last 6 minutes, reduced from 10 minutes. Escaping High-Risk and entering a town or speaking to an innkeeper will also remove No Retreat. (Requires restart for duration reduction)
Item Changes
The fixes to Pendant Item Enhants are live now, but will require a restart and a patch to see the enchant visually displayed on the item, but the bonus stats will be active now.
Fixed an issue where Engraved Noble Talasite Void Pendant was not correctly applying its enchant.
Fixed an issue where Noble Talasite Void Pendant was not correctly applying its enchant.
Fixed an issue where Engraved Shadowgold Dread Pendant was not correctly applying its enchant.
Fixed an issue where Shadowgold Dread Pendant was not correctly applying its enchant.
Mystische Verzauberungen
[Pending Restart] Casting Force of Nature while Guardians of the Grove is active will no longer remove Tree of Life.
Welt
Entering a town or speaking to an innkeeper will remove the No-Retreat debuff. (Pending Restart)
Corrected an issue where No-Retreat could not trigger while in Outlands. You will now gain No-Retreat when attacking HR Event creatures, opening Hidden Caches and Beast Nests or engaging other players with the No-Retreat debuff as intended. Creature Auras have been updated to reflect this. (Pending Restart)
You can now only trigger No-Retreat on yourself when attacking another player with the No-Retreat debuff while you are also in High-Risk. This will prevent gaining the debuff in unintended ways outside of world PvP.
Beasts spawned from Void Bound Beast Nests will now always drop Blue and Epic quality Void Meat. (Pending Restart)
Beasts spawned from Dread Beast Nests will now always drop Blue and Epic quality Dread Meat. (Pending Restart)
Beasts spawned from Twisted Beast Nests will now always drop Blue and Epic quality Twisted Meat. (Pending Restart)
Beasts spawned from Void Bound Beast Nests will now always drop Blue and Epic quality Void Leather when skinned. (Pending Restart)
Beasts spawned from Dread Beast Nests will now always drop Blue and Epic quality Dread Leather when skinned. (Pending Restart)
Beasts spawned from Twisted Beast Nests will now always drop Blue and Epic quality Twisted Leather when skinned. (Pending Restart)
Quests
Terrifying Descent (High-Risk) now requires 12 Terroguard slain, reduced from 16.
Fixed Population Control: Skettis Veil Harrik not granting quest progress for some of the creatures in the area.