
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Barb] Trying a fix for Clanlord's Totem
[SoA] New icon for Fleshcraft
[SoA] Rending Bite's periodic damage will now recalculate each tick, so each tick will hit harder while GC stacks are high
[SoA] Lunge's damage component is now able to trigger procs
[Venomancer] Rotfang's damage should now correctly show in the combat log
[Witch Doctor] Spirit Power Ward now let you place it at a location of your choice
[Demon Hunter] Fixed a bug where Demonic Evasion's reduction to your chance to be hit by spells also applied to your own spells, making them less likely to hit enemies
[KoX] Black Furnace now correctly stacks up to 4 times
[Necro] Will of the Necropolis now ticks every 5 sec instead of 3 sec
[Necro] Crypt Swarm no longer costs RP, now costs mana again
[Necro] Abomination Hook can now target a location on the ground, and will summon the golem to that location. The golem will then hook whichever enemy you are targetting when you cast the spell to its location
[Necro] Necromancer Initiates should now correctly use their Lesser Putrefy spell
[Necro] Spellblight now correctly has no minion cost
[Cultist] Renounce Darkness is now Relinquish Madness, and can be used on allies that are Insane as well as yourself
[Cultist] Eldritch Smites are now on a different GCD to the regular one
[Cultist] Glimpse of Madness now deals Eldritch Damage which is a combination of Shadow and Arcane
[Cultist] Wave of Doubt now also applies a damage over time effect scaling with Strength to all enemies hit. The DoT generates increased threat as well
[Cultist] While Vision of Doom is active, Eldritch Strike, Blade of the Empire and Hammer of Twilight have +5yd range
[Cultist] Abyssal Protection should now correctly proc the AoE heal effect
[Cultist] Moving out of LoS will now cause Tentacle of C'thun's Mental Assault channel to break
[Tinker] Telescopic Focusing Lens will now correctly force turret targetting
[Tinker] BPS with Sniper Rifle will no longer be able to go off if your target moves behind you
[Tinker] Megaheal Module will now correctly increase heal amount by 200%
[Tinker] Reload will no longer go on CD when a gun swap is used with preloaded mags
[Tinker] Emergency Module will now correctly reduce heal amount by 35%
[Tinker] Dying with Preloaded Magazines will no longer break the passive and cause Reload to have a cast time again
[Tinker] Fixed a bug where Barrage would force you to equip the Sniper Rifle
[Starcaller] Aspect of the Cosmos now also allows your melee and ranged attacks to Slow the target for a short time. This effect stacks to 3
[Starcaller] Drawstring of Elune now gives 150% Ranged Haste up from 100%
[Starcaller] While Shooting Star is active, your speed cannot fall below 140% (the buffed amount)
[Starcaller] Shooting Star now lasts up to 5 sec, but it ends when you stop moving (or make a melee attack)
[Starcaller] Shooting Star's damage rampup reduced
[Starcaller] Shooting Star no longer forces you to continue moving
[Starcaller] Shooting Star no longer ramps up its speed, just gives 40% speed
Enchant Weapon - Overpowering Twisted Crusader has been updated! Permanently enchant a melee weapon to restore 30 rage and increase Strength by 144 for 15 sec when attacking in melee.
Enchant Weapon - Twisted Crusader has been updated! Permanently enchant a melee weapon to restore 30 rage and increase Strength by 132 for 15 sec when attacking in melee.
Enchant Weapon - Overpowering Dread Precision has been updated! Permanently enchant a melee weapon for your spell, ranged and melee attacks to have a chance to increase your Critical Strike Rating by 156 for 15 seconds.
Enchant Weapon - Dread Precision has been updated! Permanently enchant a melee weapon for your spell, ranged and melee attacks to have a chance to increase your Critical Strike Rating by 132 for 15 seconds.
Enchant Weapon - Overpowering Void Blasting has been updated! Permanently enchant a melee weapon for your spell casts to have a chance to increase your Spell Power by 110 for 15 seconds.
Enchant Weapon - Void Blasting has been updated! Permanently enchant a melee weapon for your spell casts to have a chance to increase your Spell Power by 95 for 15 seconds.
Enchant Weapon - Overpowering Void Flows has been updated! Permanently enchant a melee weapon to make your spell, ranged or melee attacks have a chance to increase your Haste Rating by 156 for 10 seconds.
Enchant Weapon - Void Flows has been updated! Permanently enchant a melee weapon to make your spell, ranged or melee attacks have a chance to increase your Haste Rating by 132 for 10 seconds.
Enchant Weapon - Overpowering Dread Omen Strikes has been updated! Permanently enchant a melee weapon to make your spell & melee attacks often reduce the cost of your next two abilities by 50%.
Enchant Weapon - Dread Omen Strikes has been updated! Permanently enchant a melee weapon to make your spell & melee attacks have a chance to reduce the cost of your next two abilities by 50%.
Enchant Weapon - Overpowering Twisted Channeler has been updated! Permanently enchant a weapon to have a chance to increase your spirit by 120 while additionally restoring 12% of your base mana for 10 seconds whenever you cast spells.
Enchant Weapon - Twisted Channeler has been updated! Permanently enchant a weapon to have a chance to increase your spirit by 110 while additionally restoring 11% of your base mana for 10 seconds whenever you cast spells.
Enchant Weapon - Overpowering Twisted Assault has been updated! Permanently enchant a melee weapon to have a chance to regenerate 35 energy and increase your Agility by 144 for 15 seconds when dealing melee damage.
Enchant Weapon - Twisted Assault has been updated! Permanently enchant a melee weapon to have a chance to regenerate 30 energy and increase your Agility by 132 for 15 seconds when dealing melee damage.
Enchant Weapon - Overpowering Twisted Evoker has been updated! Permanently enchant a weapon to have a chance to increase your intellect by 120 while additionally restoring 12% of your base mana for 10 seconds when you cast spells or deal melee damage.
Enchant Weapon - Twisted Evoker has been updated! Permanently enchant a weapon to have a chance to increase your intellect by 110 while additionally restoring 11% of your base mana for 10 seconds when you cast spells or deal melee damage.
Enchant Weapon - Overpowering Dread Assault has been updated! Permanently enchant a melee weapon for your melee attacks to have a chance to increase your Attack Power by 168 and your Spell Power by 80 for 15 seconds when attacking in melee.
Enchant Weapon - Dread Assault has been updated! Permanently enchant a melee weapon to have a chance to increase your attack power by 140 and your spell power by 70 for 15 seconds whenever attacking in melee.
Enchant Weapon - Overpowering Void Assault has been updated! Permanently enchant a melee weapon for your melee attacks to have a chance to increase your Armor Penetration Rating by 90 for 15 seconds.
Enchant Weapon - Void Assault has been updated! Permanently enchant a melee weapon for your melee attacks to have a chance to increase your Armor Penetration Rating by 67 for 15 seconds.
The hoplite thrust animation has been changed to be a more fitting animation. This will result in an insurmountable immersion increase
Increased the Base Damage and scaling of Elemental Anamoly by 8%.
Fixed an issue where Bloody Maelstrom's AP scalar was not being applied, additionally the base damage and scaling has been increased by 8%.
Starburst Barrage will now instantly trigger an Arcane Explosion upon cast, instead of having a 1.5 second delay making 4 total explosions over 6 seconds up from 3.
In Sword We Trust now also increases the damage contribution to Righteous Vengeance from Crusader Strike by 3% per stack.
Flare Strike now has a 30 second cooldown from 35 seconds.
Talente & Fähigkeiten
Aran - implemented a mechanic that prevents players from standing in specific location and ignoring the mechanics in last phase.
Aran - fixed the animations during drinking and cowering phases.
Aran - fixed a case where boss could interrupt himself due to conflict in spell priorities.
Maiden of Vitrue - fixed a rare bug that caused the boss to become stuck in Ascended difficulty.
Nightbane - implemented proper liftoff and landing animations.
Nightbane - fixed the flight animations of boss during flight phase. Boss will cast his breath 2 seconds faster than before when reaching flight point.
Allgemein
Fixed an issue where Arena gear would say you had too low of a personal rating to purchase it from the vendor.
Fixed an issue where some golden skillcards from Silas Darkmoon had the wrong cost, namely Seal of Vengeance costing 2,500 gold instead of 1,000 gold when it is a rare card.
Fixed an issue where the Blood Bowl would not reward the winner.
Fixed an issue where the Crow's Cache would sometimes fail to spawn.
Fixed an issue where you could not train the recipe for the Khroium Balanced Destroyer. This recipe will now come out with Karazhan in the future.
[Venomancer] Rot Lich Form is now Rotweaver Form, using a considerably more dope and epic model
[Stormbringer] The proc from Storm's Fury will now correctly generate static
[Pyro] Pushed updated tooltip of Phoenix Breath to patch
[Starcaller] Drawstring of Elune now increases ranged haste by 100% down from 300%, but also causes your ranged attacks to restore 1% mana while active
[Starcaller] Reduced SP and level scaling of Astral Arrowhead damage
[Starcaller] Shooting Star can be ended early by recasting the spell (similar to auras) and its cooldown starts after the effect ends
[Starcaller] Shooting Star now causes your next melee attack within its duration to knock your target back and deal bonus arcane damage, both increasing based on distance traveled.
[Starcaller] Shooting Star now increases your movespeed by 10%, ramping up quickly over the duration to +50%, and forces you to keep moving
[Starcaller] Shooting Star is now a 20 sec CD with a 5 sec duration
[Starcaller] A Starlight Strike blasts enemies in Starlight's beam every 4 sec, dealing large Arcane Damage and Rooting them for 2.5 sec
[Starcaller] Starlight now also Grounds enemies in the radius
[Starcaller] Starlight now slows by 50% down from 60%
[Starcaller] Starlight now has an 8 sec CD and 8 sec duration
[Cultist] Voidbind now also causes all of your active Tentacles of N'zoth to teleport to the target of the spell
[Cultist] Tentacles of N'zoth's slow is now an aura around the tentacle rather than something that applies when the tentacle is summoned
[Cultist] Pushed updated tooltips of all Blade of the Empire ranks to patch
[Necro] Abomination Hook now has 0-30yd range instead of 5-25yd and the golem is summoned 3yd in front of you down from 10yd
[Necro] New visual for Putrid Claws aura effect
[Necro] Fixed a bug where Tomb King would stop giving Putrid Claws buff after 10 sec
[Necro] Necrotic Power now lasts 20 sec up from 15 sec
[Necro] Gurgling Horrors now have multiple colour variations
[Necro] Brittle Skeletons now use the up-res skele warrior model, with multiple colour variations
[Necro] Skeletal Archers now use the up-res skele model
[Necro] Gurgling Horrors now use the old Blood Ghoul model again
[Necro] Putrid Ghouls now use the new Gurgling Horror model
[Necro] Knight of Decay now uses a small version of Lord Marrowgar's model
Talente & Fähigkeiten
Corrected an issue preventing Twisted, Dread and Void Enchanting recipes from dropping from Raid trash mobs.
Corrected an issue preventing Twisted, Dread and Void Cooking and Alchemy recipes from dropping from Raid trash mobs.
Systemänderungen
Disabled the Horrify spell from Netherwing Whelp as it was not intended to use that specific spell.