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Allgemein
Fixed various weapon skill and profession related issues. If you have any more issues with weapon or armor skills please report them to Kalethuzad!
Allgemein
Implemented some fixes to address targetting issues in battlegrounds. Please report if you run into this issue anymore!
[Pending Restart] [Alar] Resilient Constitution now reduces damage taken in PvP by 53%, changed from 50%.
[Alar] Resilient Constitution now reduces damage taken in PvP by 53%, changed from 50%.
Black Widow Strike now increases the effectiveness of your Hunter Abilities by 10% from 8%.
Significantly Increased the Base Damage of the Black Widow Poison (DoT) from the Black Widow Strike Mystic Enchantment.
[Pending Restart] - Fixed an issue where the damage from Devil's Claw on Lucifur was not having its AP & SP coefficients applied correctly.
[Cultist] Faceless Servant now considered Humanoid
[Stormbringer] Wind Servant now considered an Elemental
[Necro] Minions now all considered Undead
[Cultist] Increased base HP of Tentacles of C'thun
[Tinker] Supercharge's healing now scales with Stamina
[Witch Doctor] Veil of Darkness is now trinketable and is on the Banish DR clock (I mentioned in a post in suggestions that we will look at alternative ways to implement these powerful control debuffs that doesn't need to include being on an existing DR clock but for now I'm happy with this as a level of counterplay without compromising the design of the effects)
[Witch Doctor] If Juju Burst lands, the hex extension effect will always occur and can no longer miss independently of Juju Burst
[Demon Hunter] Legionbreaker Fel Fireballs should no longer consume the Felforged proc effect
[Demon Hunter] Fel Knowledge now also grants 20% int -> SP
[Demon Hunter] Sargeron Smite should now give 5% crit with spells and weapons to all your allies against the target, instead of 10% crit to you (and should now work correctly)
[Demon Hunter] Fixed a bug where Fel Chaos would generate 2 stack of Infernal Quickness
Talente & Fähigkeiten
[Pending Restart] Roar of Sacrifice now lasts for 8 sec, changed from 12. (Changelog correction)
[Pending Restart] [Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Pending Restart] [Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Pending Restart] [Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
[Pending Restart] Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
[Pending Restart] Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Pending Restart] [Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Pending Restart] [Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
[Pending Restart] Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
[Pending Restart] Bloodlust is now usable while shapeshifted.
[Pending Restart] Redirect now has a 15 sec cooldown, changed from 20.
[Pending Restart] Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
[Pending Restart] Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
[Pending Restart] Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
[Pending Restart] Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.
[Pending Restart] You now heal for 5% less while your Primary Stat is Spirit in Battlegrounds and Arenas.
[Pending Restart] All single target spells with a cast time or channel time now deals 5% increased damage in 2v2 and 3v3 arena.
[Pending Restart] Aimed Shot now reduces healing taken by 30%, changed from 35%.
[Pending Restart] Mortal Strike now reduces healing taken by 30%, changed from 35%.
These recent updates will be active after the next server restart.
[Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
Bloodlust is now usable while shapeshifted.
Redirect now has a 15 sec cooldown, changed from 20.
Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.
You now heal for 5% less while your Primary Stat is Spirit in Battlegrounds and Arenas.
All single target spells with a cast time or channel time now deals 5% increased damage in 2v2 and 3v3 arena.
Aimed Shot now reduces healing taken by 30%, changed from 35%.
asd/changelog create realm:Live label:Fix publish:False description: Mortal Strike now reduces healing taken by 30%, changed from 35%.
Temporarily reverted the changes putting Poisons on the melee table as they were causing performance issues. A fix for this is underway and will be pushed as soon as possible.
Mystische Verzauberungen
[Pending Restart] Wrath casted via Wild Wrath of Predators Wrath now deals 10% reduced damage versus players. (These are taken down mainly due to the recent Wrath scaling buffs that was intended for hardcasters.)
[Pending Restart] Controlled Burn has had a slight rework and now reads: Your Chaos Bolt increases the duration of your Immolate by 6 seconds and causes your next Conflagrate to not consume Immolate. In addition, your Scorch on Conflagrated targets deal additional damage. (This change aims to make the playstyle more active and to increase the difficulty to not consume Immolate in PvP while having minimal impact in PvE.)
Controlled Burn has had a slight rework and now reads: Your Chaos Bolt increases the duration of your Immolate by 6 seconds and causes your next Conflagrate to not consume Immolate. In addition, your Scorch on Conflagrated targets deal additional damage. (This change aims to make the playstyle more active and to increase the difficulty to not consume Immolate in PvP while having minimal impact in PvE.)
Allgemein
Increased Battleground Experience per kill on Alar by 20%.
[Pending Restart] - Thunder Clap and Shockwave will no longer be able to be blocked.
[Guardian] Stand Behind Me! is no longer a channel, but now reduces your damage done by 50% while active instead
[Guardian] Defensive Pose is now death persistent
[Guardian] Offensive Pose is now death persistent
[Guardian] Valiant Strike now regenerates 50% of your missing Energy
[Guardian] Valiant Strike now costs no Energy and has a 15 sec CD
[Guardian] Inspiration Strike is now an 8 sec CD that costs 50 Energy again
[Reaper] Soul Splinters now heals for 1% max HP instead of 2%
[Cultist] Eldritch Mending now reduces the Cast Time of your next Maddening Scripture by 10%, stacking 5 times
[Cultist] Significantly reduced base HP of Tentacle of C'thun, added some Int scaling to its HP
[Cultist] Ritual of Awakening now has an 8 sec cast time and a 40yd range
[Cultist] Summoning a tentacle with Eldritch Smite of N'zoth will no longer generate bonus Insanity
[Witch Hunter] Reduced AP scaling of Deadly Flourish
[Witch Hunter] Morbid Rend's effect now deals 100% weapon damage each strike, plus a flat amount of Physical Damage scaling with AP
[Witch Hunter] Added a small radial visual effect for Cleansing Aura
[Necro] Call of the Grave is no longer on GCD
[Necro] Spellblight can no longer miss
[Necro] Increased scaling of Shambler's disease cloud
[Necro] Reduced stat scaling of Shamblers
[Chronomancer] Timerend's Slow can no longer miss if the initial spell hits
[Chronomancer] Chaos Incarnate now boosts damage of Chaos Shard and Discordant Blast by 125% down from 200%
[Witch Doctor] Serpentbind is now Instant
[Witch Doctor] Veil of Darkness now lasts 6 sec down from 8 sec
[Witch Doctor] Dreadful Visage now correctly has a chance to break on damage
[Witch Doctor] Dreadful Visage now has a 1 sec Cast Time
[Witch Doctor] Hex of Night now has a 1 sec cast time down from 1.5 sec
[Witch Doctor] Hex of Night's max health damage will no longer scale with the caster's stats, just a flat 6% hp
[Witch Doctor] Hex of Night's effect now heals 6% damage down from 8%
[Witch Doctor] Batscreech Blast now has a 2.5 sec Cast Time up from 2 sec
[Witch Doctor] Reduced damage of Batscreech Blast
[Sun Cleric] Added an ICD to Inquisition's Daybreak generation
[Sun Cleric] Lightspark now only procs from direct damage
[Guardian] Updated tooltip of Feats of Glory to reflect that it can only proc from heals that actually restore Health
[Primalist] Reduced the Magic Resist given per level by Primal Weapon Earth from 3 to 1.5
[Primalist] Updated tooltip of Entrench to reflect that it is only usable on party/raid members
Mystische Verzauberungen
[Pending restart] [Pending patch] The Divine Providence mystic enchant now also increases the healing of Penance, just like its talent counterpart.
Quests
[Pending Restart] - "Conqeurors Wanted: " is a new callboard quest for delving and taking down mythic dungeon bosses, akin to the Heroic and Normal dungeon dailies.