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Allgemein
[Stormbringer] You no longer gain Supercharge stacks passively based on your static level
[Stormbringer] Storm's Fury and Wind's Grace now have a 1 sec shared GCD (not on regular GCD) instead of sharing a 3 sec CD
[Stormbringer] Storm's Fury now gives spell haste, crit chance, and gives nature damage effects a chance to shock the target for bonus damage and generate 5 static instead of previous effects
[Stormbringer] Wind's Grace now gives reduced spell mana costs and reduced damage taken, and drains static over time instead of previous effects
[Witch Hunter] Slayer's Mark will now end if the target is within 5yd of one of their allies
[Witch Hunter] Slayer's Mark no longer requires Dual Crossbows
[Witch Hunter] Slayer's Mark no longer shoots crossbow bolts but now boosts melee crit as well as ranged crit
[Witch Hunter] Slayer's Mark now ramps up to a maximum of 5 stacks over 5 sec
[Witch Hunter] Slayer's Mark is now a 5 sec CD
[Runemaster] Aspect of Dominion now only regenerates Mana if you are not Stunned, Silenced, Feared or Confused
[Primalist] Added visual for Volcanic Skin
[Necro] Noxious Corpserot now slows by 35% up from 25%
[Necro] Noxious Corpserot is now a regular magic effect instead of a necro disease (i dont think it needs to be in the same category as other diseases as it isnt a dot and doesnt really achieve the same thing as other diseases, plus we save weird interactions and headaches by making it its own thing)
[Witch Hunter] Dual Crossbows no longer grants ranged haste
[KoX] Black Furnace stacks now grant 25% reduced cast time to Seeking Flame down from 33%
[KoX] Black Furnace now stacks up to 6 times
[KoX] Pyromania will now be correctly visible client-side in the aura bar
[KoX] Fixed the updated proc effect of Firemaw
[Witch Doctor] Fixed Spirit Shock's invocation effect
[Venomancer] Acidfang stacks will now correctly be consumed when you use Facemelter
[Stormbringer] All ranks of Kiss of the Clouds are updated with the new effect
[Reaper] Blood Siphon ranks fixed (it has weird behaviour with our ranking tool we need to investigate, values will be a little off still but will at least scale up with rank until we fully resolve the problem)
[SoA] Updated tooltip of Essence Harvester
[SoA] Updated tooltip of Shadowfang Ritual
[SoA] Updated tooltip of Lifedrinker
[SoA] Vestigial Muck will now correctly generate Exsanguination
[Ranger] Beastslayer's tooltip will now correctly update with cost reduction
[Blood Bowl] - Spoils of Blood will now contain 25 Copper Marks of War, 10 Silver Marks of War and 5 Golden Marks of War and a combined mix of Bloodforged & Heroic Bloodforged Gear.
Fixed an issue that would cause LFG groups to fail to form.
Welt
[High-Risk][Alar] Level 70 Cooks with 375 skill can now learn recipes for Twisted Bait from Outland's Trainers and Book of Artisans.
[High-Risk][Alar] Level 70 Blacksmiths and Engineers with 375 skill can now learn recipes for Twisted Magic Key from Outland's Trainers and Book of Artisans.
Instanzen & Schlachtzüge
Hidden Caches and Beast Nests will become available at 18:00 time. You can begin crafting Bait and Keys now!
[High-Risk][Alar] Void Beast Nests are now available in Netherstorm. These have a chance to drop Heroic Bloodforged gear and Marks of War.
[High-Risk][Alar] Dread Beast Nests are now available in Blade's Edge Mountains and Shadowmoon Valley. These have a chance to drop Heroic Bloodforged gear, Marks of War and Void Bait Recipes.
[High-Risk][Alar] Twisted Beast Nests are now available in Nagrand, Terokkar Forest and Zangarmarsh. These can drop Normal Bloodforged gear, Marks of War and Dread Bait Recipes.
[High-Risk][Alar] Void Bound Hidden Caches are now available in Netherstorm. These have a high chance to drop Heroic Bloodforged gear and Golden Marks of War.
[High-Risk][Alar] Dread Hidden Caches are now available in Blade's Edge Mountains and Shadowmoon Valley. These have a chance to drop Heroic Bloodforged gear, Marks of War and Void Magic Key Recipes.
[High-Risk][Alar] Twisted Hidden Caches are now available in Nagrand, Terokkar Forest and Zangarmarsh. These can drop Normal Bloodforged gear, Marks of War and Dread Magic Key Recipes.
[High-Risk][Alar] TBC HR Materials can now drop from event areas even while the event is not active. The drop rates are significantly increased while the event is active.
Allgemein
Added a reminder at level 9 to make sure you've used your Skill Cards before advancing!
"Save Mystic Enchantment Preset" and "Mystic Enchantment Preset" spells inside your spellbook now have a distinct icon instead of having the same icon
Highrisk Events now last 45 minutes up from 30 minutes. These events were intended to be realm-wide events that provided the opportunity to be contested. Increase is meant to create that a buffer for competition to occur.
Crow's Cache now has a 100% chance to drop 2-3 Heroic Bloodforged items
Crow's Cache is now guaranteed to drop 2-3 Highrisk Event Scrolls
Crow's Cache will now drop 100 Copper Marks of War, up from 60.
Highrisk Scrolls are now available for Badges of Justice from Geras in addition to being drops out in the world.
Greedy Demons in Outland will now drop 1000 to 2000 Marks of Ascension in the form of Marks of War, a guaranteed Highrisk Scroll, Mystic Orb Shards, and Bloodforged TBC gear and Heroic Bloodforged gear.
Added 268 Greedy Demon Spawns locations in Outland with upgraded loot. Currently, 1 of these are always spawned in each of the zones.
Fixed an issue that caused Battlegrounds to have phasing issues and diminished view distance. You are now able to see the entire battleground.
Blade's Edge is now an Honorable Combat zone for Tier 2 Highrisk
Nagrand is now an Honorable Combat zone for Tier 1 Highrisk.
[SoA] Fixed a typo in Shadow Hemorrhage tooltip
[Chromomancer] Each tick of Chronobeam adds 2 sec to the duration of Passage of Time
[Chronomancer] Chronobeam now applies Passage of Time, on the target which increases periodic damage taken by 10% for 2 sec, instead of doing that for the duration of the channel
[Chronomancer] Chronobeam now applies Passage of Time, on the target which increases
[KoX] Seeking Flame now cleaves up to 5 enemies while Hell Scream is active
[KoX] Brimstone Splinters now has the previous effect of Bringer of Fire included
[KoX] Bringer of Fire talent disabled
[KoX] Lingering Embers now has the previous effect of Pyromania included
[KoX] Pyromania talent disabled
[KoX] Firemaw now only stacks 4 times down from 6 stacks, but each stack increases damage taken by 15% up from 10% (for a total of the same amount in less stacks/time)
[KoX] Firemaw now only affects Flames of Xoroth, Blade of Xoroth, Hellish Rebuke, Seeking Flame or Calamity instead of any fire attack (so it cannot be consumed by fire procs etc)
[KoX] Seeking Flame now generates 10 Rage (in addition to the 10 given from generating Deathfire if OoH is active)
[KoX] Ascended Warlock now grants a stack of Black Furnace at 100% proc chance on physical damage
[Tinker] Molotov (the DoT from Molotov Bombs) now applies its first tick instantly
[Primalist] Increased SP scaling of Lifegiver proc from Primal Weapon: Life
[Venomancer] Trying a fix for Acidfang stacks not correctly boosting Facemelter damage
[Runemaster] Brainspill now has a 75% reduced Cooldown in Mana Shroud
[Runemaster] Brainspill no longer breaks Mana Shroud
[Runemaster] Brainspill base CD change to 60 sec
[Runemaster] Aspect of Dominion's effect now correctly restores 5% missing mana instead of 3% max mana
[Witch Hunter] Crossbow Frenzy targetting issues fixed
[Witch Hunter] Crossbow Frenzy visual effect fixed
[Witch Hunter] Trophy Hunter talent fixed
[Primalist] Massively improved visual effect of Earth's Embrace
[SoA] Updated tooltip of Shadowfang Shield to reflect that it now heals for 2% max hp per tick
[SoA] Scent of Blood is now Vestigial Muck, a casted Root that costs hp and has a chance to break when the target is healed or damaged
[SoA] Hemomancy disabled
[SoA] Curse of Blood now spreads Shadow Hemorrhage baseline without the need for the Hemomancy talent
[SoA] The 'Lesser Worgen' buff given by Shadowfang Ritual now includes an increase to healing for Lifedrinker & Sanguine Prayer, in addition to Dark Liturgy and Transfusion
[Necro] Noxious Corpserot tooltip updated to reflect its actual effect more clearly
[Necro] Flesh Golem's Disease Cloud is disabled while Call of the Grave's Pacify is active
[Necro] Blighted Horror's summon is disabled while Call of the Grave's Pacify is active
[Necro] Call of the Grave's Pacify now lasts 10 sec up from 6 sec
[Necro] Noxious Corpserot cannot gain benefit from outside effects that modify the duration of diseases
[Necro] Noxious Corpserot's base duration now scales with your spell haste
[Necro] Pushing updated tooltips of Wretched Bile to patch
[Necro] Crypt Swarm will no longer invoke a GCD on abilities that don't normally invoke a GCD (Raise: Zombie etc)
[Necro] Added a check to Flesh Golem's hook to ensure its hook will only go on Cooldown if the ability actually goes off
[Necro] Flesh Golem's hook has a lowered ICD and will prioritise the Necromancer's primary target
[Necro] Flesh Golem's hook is now a new ability, with a 25yd range
Welt
[Pending Restart] Innkeepers will now offer Hearthstones, in the event that your Hearthstone was misplaced (You should always keep one on you, as they also count as a totem.)
[Pending Restart] Keeper's Scroll: High Risk Events can now drop as a random drop from mobs in the world. This works the same as Titan Scroll drops and can drop from mobs in No-Risk and while leveling as well.
Instanzen & Schlachtzüge
[Pending Restart] These changes will ensure more consistent rewards when engaging in High-Risk Events even if you are slain in PvP combat, increasing the likelihood that you leave the event with loot and reintroduce High-Risk as a meaningful source of Marks of Ascension.
[Pending Restart] High-Risk Refinement spells like Smelt Pure Nether Metal will now grant Golden Marks of War for refining Epic quality ingredients.
[Pending Restart] High-Risk Refinement spells like Smelt Tainted Nether Metal will now grant Silver Marks of War for refining Rare quality ingredients.
[Pending Restart] High-Risk Combinable Materials will now award 1-3 Marks of War when combined.
[Pending Restart] High-Risk Combinable Materials will now require 5 of a material instead of 10 and require a Sanguine Workbench to combine.
Increased the drop rate of High-Risk Materials in High-Risk Events by 250%.
Quests
[Pending Restart] The Ring of Blood: The Final Challenge - Fixed a case where Mogor could become stuck in transition.