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[Guardian] Spear Throw Rank 1's damage has been increased from 45 to 86.
[Guardian] Pulverize Rank 8’s damage has been increased from 320 to 380
[Guardian] Pulverize’s Attack Power scaling has increased from 35% to 40%
[Guardian] Ram’s Attack Power scaling has increased from 37% to 42%
[Guardian] Broad Sweep target cap has been increased to 8 targets from 4
[Guardian] Broad Sweep additional physical damage has been doubled across all ranks
[Guardian] Broad Sweep across all ranks now deals 90% Weapon Damage (ranks were previously dealing 70% to 85% weapon damage)
[Guardian] Final Verdict can now be used on enemies within the 35% health execute range, up from the 20% health execute range.
[Guardian] Legionnaire now increases the critical damage of Reprisal by 15/30%, up from 10/20%.
[Guardian] Crashing Force now increases the damage of Reprisal by 20/40%, up from 15/30%.
[Guardian] Supremacy Talent now allows the use of Reprisal as well as refreshing a charge.
[Guardian] Reprisal Rank 7's damage has been increased from 105% Weapon Damage plus 151 to 135% Weapon Damage plus 196.
[Guardian] Reprisal Rank 6's damage has been increased from 105% Weapon Damage plus 117 to 135% Weapon Damage plus 152.
[Guardian] Reprisal Rank 5's damage has been increased from 105% Weapon Damage plus 89 to 135% Weapon Damage plus 116.
[Guardian] Reprisal Rank 4's damage has been increased from 105% Weapon Damage plus 65 to 135% Weapon Damage plus 85.
[Guardian] Reprisal Rank 3's damage has been increased from 105% Weapon Damage plus 44 to 135% Weapon Damage plus 57.
[Guardian] Reprisal Rank 2's damage has been increased from 105% Weapon Damage plus 27 to 135% Weapon Damage plus 35.
[Guardian] Reprisal Rank 1's damage has been increased from 105% Weapon Damage plus 12 to 135% Weapon Damage plus 16.
[Guardian] Reprisal's global cooldown has been reduced from 1.5 seconds to 1 second.
[Guardian] Crashing Force increased to 20%/40% at ranks 1 and 2 up from 15%/30%
[Guardian] Increased the proc chance of Valiant Effort to 25% from 15%
[Guardian] Field Commander has gained two new effects for Standards of Valiance and Supremacy.
[Guardian] Field Commander effects have had their range reduced from 100 yds, to 40 yds, but their target cap raised from 5 to uncapped.
[Guardian] Field Commander no longer requires you to cast Song of Steel to trigger it, it will now trigger off casting the Standard.
[Guardian] Standard of Recovery now has a small amount of base healing. It was previously only healing for 25% of strength with no base value.
[Guardian] Drums of Battle no longer require players to click the drums. They will now apply to allies that get within 12 yards of the Drums.
[Cultist] Fixed a bug where Cultist’s Black Blood was not scaling with spell power correctly and was not benefitting from healing taken increases.
[Cultist] Dark Infusion moved to the class tree.
[Cultist] Black Blood will now prioritize targeting the ally affected by your Abyssal Covenant if possible. Then allies who aren’t affected by Black Blood, then prioritizing the lowest health players for stacking it up if you have the talent to make it stack twice.
[Cultist] Black Blood will no longer tick immediately upon application, but its duration can now be refreshed with repeat applications, and refreshing its duration will no longer reset its tick timer.
[Cultist] Horrorbolt Volley is now a pre-capstone, taking the original position of Dark Whispers.
[Cultist] Dark Whispers (now Twilight Horror) and Abyssal Destruction have had their places swapped in the talent tree.
[Cultist] Dark Whispers reworked to Twilight Horror, an Eldritch Shock synergy capstone.
[Cultist] Void Reaver now additionally removes the mana cost of your next Blade of the Empire.
[Cultist] Horrorbolt Volley base cast time reduced from 3.5 seconds to 2.5 seconds.
[Cultist] Void Augmentation now affects Eldritch Shock
[Cultist] Dread and Terror talents both now affect Eldritch Shock
[Cultist] Instilling Fear now also works with Eldritch Shock
[Cultist] Dark Reservoir now also works with Eldritch Shock
[Cultist] Oblivion’s Embrace now also works with Eldritch Shock
[Cultist] Dark Prophet now heals 2 of the lowest health nearby allies down from 5
[Cultist] Added a new Insanity spender ability: Eldritch Shock, which can be used to both damage an enemy or heal an ally.
[Cultist] Abyssal Destruction now causes periodic and channeled damage to generate 2 Insanity
[Cultist] Doomsayer has swapped places with Devourer in the class tree
[Cultist] Doomsayer and Embodied Presences have been combined
[Cultist] Duration of Eldritch Devastation reduced to 4 sec from 6 sec, but it now ticks significantly faster.
[Cultist] Dark Channeler added as a switch node with Misery. Misery now reduces the cooldown of Psychic Suppression by 4 sec up from 1 sec when you cast Gaze of C’Thun
[Cultist] Madness debuff duration increased to 20 seconds up from 10 seconds, as the cooldown of Obliteration Beam would not allow you to stack this.
[Chronomancer] Gravity Bomb will now explode if the target dies before the timer runs out
[Chronomancer] Adjusted the positioning of Timeline Tether and Rapid Acceleration
[Chronomancer] Rewind now increases your movement speed and reduces the movement speed of enemies around you
[Chronomancer] Rewind is now usable while crowd-controlled
[Chronomancer] Aeon of Oblivion reworked:Decreases the critical strike chance of Epoch by 25% and reduces the Mana Cost of Epoch by 25% and Epoch now deals 100% of its healing done as damage to a nearby enemy.
[Chronomancer] Aeon of Renewal reworked: Decreases the amount healed by Epoch by 25% and increases its critical strike chance by 25% and Epoch now heals for 75% of the amount healed over 6 seconds. Additionally, this healing will accumulate, similar to Ignite.
[Chronomancer] Aeon of Protection reworked: Increases cast time of Epoch by 25% and increases the healing done by 25% and Epoch now shields the target for 50% of the amount healed.
[Chronomancer] Aeon of Resilience reworked: Reduces cast time of Epoch by 25% and increases mana cost by 25% and Epoch causes your Accelerated Recovery to bounce to another target.
[Chronomancer] Cycling Aeons replaced with Rapid Acceleration and now reads: “Your Accelerated Recovery now heals 15% of its total periodic amount instantly and increases the healing power contribution to Accelerated Recovery by 15%.”
[Chronomancer] Cycling Aeons is now baseline to the aeons, all cooldowns of aeons reduced by 50%.
[Chronomancer] Timeguard has an additional mechanic added: Attacks that deal more than 20% of your health are reduced by 50%. This will consume a charge of Timeguard.
[Chronomancer] Timeguard damage reduction increased from 40% to 50%.
[Chronomancer] Temporal Anomaly can now be released early (cancelable before expiration), healing you for currently stored value.
[Chronomancer] Keep Accelerating (talent) will now prioritize applying Accelerated Recovery to targets not yet affected by Accelerated Recovery.
[Chronomancer] A new spell Fray Magic (interrupt) is now available from the class trainer at level 26.
[Chronomancer] Reduced scaling of Correct the Mistake by 20%.
[Chronomancer] Infinite Shield range increased to 40 yds.
[Chronomancer] Constant Recovery now also reduces the threat of your holy school spells by 20%.
[Chronomancer] Fixed an issue which caused Moment’s Reprieve to have no cooldown and mana cost.
[General] - All curses now dissipate when you change maps.
[Bloodmage] - Hemal Excision curses now last for a maximum of 30 seconds.
[Bloodmage] - Hemal Excision can no longer be cast on pets, guardians and non player targets to remove their curses.
[Bloodmage] - Hemal Excision can no longer be preserved through map changes.
[Bloodmage] Bloodbolt rage cost has been reduced from 40 to 30.
[Bloodmage] Wicked Howl now has a 2 minute cooldown down from 3 minutes.
[Bloodmage] Transgression no longer requires Insatiable, but its duration has been reduced from 30s to 15s, and it no longer casts a free Vampiric Fang.
[Bloodmage] Class tree connections have been repathed, creating more build diversity in the first tier of the talent tree. Alacrity can now connect to Dark Curse and Bloody Sacrifice.
[Bloodmage] Eternal Curse is now instant cast.
[Bloodmage] Forbidden Power now increases your spell penetration by an amount equal to 100% of your armor penetration.
[Bloodmage] Rage (talent) now provides 10% more Spell power from AP.
[Bloodmage] Blood Hunt also provides 10 Expertise in addition to its previous effects.
[Bloodmage] Blood Shards now deal Spellshadow (Shadow+Arcane) and now correctly benefits from Dark Hunt. This change will also make it deal more damage to those who are shadow or arcane vulnerable.
[Barbarian] Crush now pauses your swing timer when cast instead of restarting it.
[Barbarian] Crusher added as a switch node with Hail of Hammers, completely removing the cast time of Crush but reducing its damage by 25% and removing its stun.
[Barbarian] Hail of Hammers now additionally increases the critical damage of Crush by the same amount.
[Barbarian] Born in Blood now grants 10% movement speed per stack, up from 5%, but the max stack count has been decreased to 10, down from 20. Armor Penetration values per stack remain the same.
[Barbarian] Whirling Assault’s damage increase against enemies above 80% HP increased from 300% to 500%.
[Barbarian] Giant Tosser now additionally increases the damage of Headhunter’s Spears from further than 20 yards by 100%, but the additional energy is reduced from 50% down to 15%.
[Barbarian] Incredibly Strong no longer reduces the maximum range of Maiming Spear, instead increases its duration. Deadzone removal remains untouched.
[Barbarian] Born in Blood base duration increased to 4 seconds, up from 3.
[Barbarian] Drunken Brawler stacks now last 5 seconds, up from 3, and grant 2% dodge chance per stack, up from 1%.
[Barbarian] Iron Gut now gives you a 30% reduction to the duration of poison effects, down from 40%, but it now additionally gives a 30% chance to resist the application of poisons entirely.
[Barbarian] Ramhorn Rage now doubles your passive health regeneration.
[Barbarian] Thick Skull can now break Horrify effects as well as Stuns.
[Barbarian] Axe Twirling is now toggleable, and has no cooldown and no fixed duration, but it reduces your damage dealt by 15%. Talents affecting Axe Twirling have been adjusted with this new duration and no cooldown in mind.
[Witch Hunter] Greater Witching Edict now persists through death.
[Witch Hunter] Witching Edict Ranks 1-4 now persist through death.
[Witch Hunter] Greater Knight's Edict now persists through death.
[Witch Hunter] Knight's Edict Ranks 1-4 now persist through death.
[Witch Hunter] Greater Inquisitor's Edict now persists through death.
[Witch Hunter] Inquisitor's Edict Ranks 1-11 now persist through death.
[Venomancer] Venom Shield now persists through death.