Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/18

General

Change

[SoA] Fixed broken SP scaling of Vampiric Hunger's heal

Change

[SoA] Blood spec passive now grant 40% Stam -> SP conversion down from 50%

Change

[Runemaster] The Rune Golem will now transform back into a Runic Familiar if the Runemaster unlearns Golemancy

Change

[Runemaster] Scrying Orb now uses Lesser Magic Essence as a tool rather than a reagent

Change

[Runemaster] Golemancy now causes the Rune Golem to be healed for 3% max HP whenever a Runic Pulse is triggered

Change

[Runemaster] Golemancy now also gives the Runic Familiar stamina scaling based on your Spirit

Change

[Runemaster] Traprunes now last for up to 5 minutes from 1 minute

Change

[Monk] Runes of Consecration now scales from Agility instead of Intellect

Change

[Monk] Warstaff Master now grants 8% Parry instead of 8% Dodge

Change

[Tinker] Removed the travel time from Repair

Change

[Tinker] Removed bow proficiency from Tinker

2023/01/16

General

Change

[Sun Cleric] Issue where Sun Ray critical strikes were not proccing Twin Flames has been fixed.

Change

[Necromancer] Black Ice tooltip issues have been fixed

Change

[Sun Cleric] Issue where Deliverance was showing inaccurate numbers regarding crit chance has been fixed.

Change

[Sun Cleric] Deliverance will now appear in the proper tab in the spellbook

Change

[Sun Cleric] Servant of the Light tooltip issues have been fixed

Change

[Sun Cleric] Issue where Rank 1 of Seraph's Hammer displayed a misleading cooldown has been fixed

Change

[Sun Cleric] Faith now states the amount of Damage Reduction applied in tooltip

Change

[Sun Cleric] Seraph's Oath tooltip now includes Illumination

Change

[Witch Hunter] Blazing Blade and Witchblast Musket are now in the proper tabs in the spellbook

Change

[SoA] Arugal's Blessing visual has been updated

Change

[Cultist] Dark Prophecy now effects party and raid members

Change

[Sun Cleric] Solar Wrath tooltip issues have been fixed.

New

[Necromancer] Glacial Ward has received a new visual.

Change

[Necromancer] Issue where Coldwind would not apply the Grounding effect has been fixed.

Change

[Stormbringer] Gale Breath's SP scaling is increased significantly

Change

[Stormbringer] Gale Breath's knockup effect is increased

Change

[Stormbringer] Gale Breath's base CD is now 40 sec up from 16 sec

Change

[Stormbringer] Gale Breath's mana cost is reduced significantly

Change

[Stormbringer] Gale Breath's duration is now 15 sec up from 6 sec

Change

[Stormbringer] Gale Breath is now a 1.5 sec cast down from 2 sec

Change

[Witch Doctor] With Snake Charmer learned, Voodoo Serpent Beam now only chains to allies if originally cast on an ally, or enemies if originally cast on an enemy

Change

[Guardian] Completely redid the scaling calculation of Death Sentence to make it both better and also easier to tweak - will prob need some fast adjustments

Change

[Guardian] Poses no longer cost Energy to use

Change

[Guardian] Battlemaster (the buff from Battlemaster Strike) now boosts Arcing Strike damage by 100% down from 150%

Change

[Reaper] Fixed an issue where Crimson Harvest was double dipping on AP scaling

Change

[Reaper] Dark Hunger now causes you to take 40% reduced healing down from 50%

Change

[Reaper] Updated the effect of the Desolator talent and changed its name to Bloody Ruin

Change

[Reaper] Soulless now causes you to take 70% less healing, up from 60%

Change

[Reaper] Dark Hunger now increases damage of listed spells by 50% down from 100%

Change

[Reaper] Ghastly Screech is now on GCD

Change

[Reaper] Cull now gains 100% damage against enemies affected by Ghost Claw, down from 200%

Change

[Reaper] Soul Shock now only boosts damage of next attack by 20% for Domination & Harvest, but still a full 100% for Soul

Change

[Reaper] Fixed an issue where Crimson Scythe's leech was double dipping on AP

Change

[Reaper] Crimson Scythe now causes 175% Weapon Damage down from 200%

Change

[Venomancer] Updated the tooltip of Might of the Nerub'ar for clarity and added the augmentation of Chitinous Form

Change

[Venomancer] Chitinous Form's tooltip now updates if you have Might of the Nerub'ar

Change

[Venomancer] Burrow is no longer pushed back by taking damage while casting

Change

[Necromancer] Improved visual clarity of Blight's effect

Change

[Necromancer] Reduced the cooldown of Plaguestorm to 2 min from 5 min

Change

[Necromancer] Added int scaling to Glacial Ward

Change

[Necromancer] Expunge now refreshes 2 sec of Lichplague's duration

Change

[Necromancer] Fixed tooltip of Transfer Life

Change

[Necromancer] Lichplague now lasts 12 sec and has a 45 sec CD

Change

[Necromancer] Lichplague no longer consumes diseases each tick, each tick now just gains damage for each other disease on the target

Change

[Ranger] Fixed a bug where Farstrider's Command could be procced in all specs not just Farstrider

Change

[Ranger] Heartseeker is now a passive that modifies Quick Shot

Change

[Ranger] Heartseeker no longer requires crossbows to use

Change

[Ranger] Fixed AP scaling of Precision Shot

Change

[Witch Hunter] Shadowblast's tooltip now updates to reflect the effects of Weaver of Sorrows while talented (this is something we're trying out - making talents that add additional effects add text to abilities - let us know what you think)

Change

[Ranger] Disarm Trap should now correctly appear in the Dueling spellbook tab

Change

[Witch Hunter] Updated the tooltip of Shadowblast

Change

[Witch Hunter] Fixed the Weaver of Sorrows talent

Change

[Pyromancer] Dancing Flames no longer spreads Blaze

Change

[Pyromancer] Dancing Flames can now spread the DoT of Volcanic Burst

Change

[Pyromancer] Dispelling Flame Walking now dispels all stacks of the effect

Change

[Pyromancer] Flame Charge is now called Fire Trail, lasts 8 sec and has a 1 min CD

Change

[Pyromancer] Fire Trail now causes the target to pulse Fire Damage to nearby enemies while active

2023/01/15

General

Change

[Runemaster] Issue where Atomic Split would teach you "Orb Visual" as a pet has been fixed.

Change

[Witch Hunter] Issue where Vampiric Tonic would miss when your attacks would hit has been fixed.

Change

[Venomancer] Issues with Chitinous Form tooltip have been fixed.

Change

[Tinker] Fixed an issue where Deathball would miss.

Change

[Ranger] Flank no longer requires mana, and will now consume Energy instead.

2023/01/14

General

Change

[Tinker] Issue where Strider Bot was not applying debuff on Hydraulic Strike has been fixed.

New

[Witch Hunter] Weaver of Sorrows now allows your Torment to spread to up to 5 additional targets on successful Shadowblast hits, but can only incur this effect once every 20 seconds.

Change

[Sun Cleric] Issue involving Light's Advance not accurately increasing movement speed has been resolved.

Change

[Sun Cleric] Issue where Gavel of Atonement was not cleaving the proper amount of enemies while Seraph's Oath is active has been resolved.

Change

[Sun Cleric] Tooltip issue with Solar Knight and Shining Rays has been fixed.

Change

[Witch Doctor] Vitality Ward now appears in the Brewing tab in the spellbook

Change

[Sun Cleric] Issue where Rank 1 of Seraph's Hammer was not consistent with other ranks has been fixed.

Change

[Sun Cleric] Possible fix for Knight of Dawn not increasing the damage of Dawnbringer when used on enemies affected with the Solar Crash debuff

Change

[Sun Cleric] Tooltip issue where Seraph's Oath did not mention the Faith buff has been resolved.

Change

[Runemaster] Fixed Atomic Split not granting movement speed

Change

[SoA] Eternal Curse no longer deals self damage on use

Change

[SoA] Eternal Curse no longer requries you to be at 30% hp or above to use

Change

[SoA] Eternal Curse now boosts stamina by 100% instead of max health by 30%

Change

[SoA] Steelhide passive now has an ICD of 2 sec

Change

[Primalist] Added new passive to Geomancy

Change

[Venomancer] Surprised (The Stun triggered by Venom Fang during Tunnel Below) can no longer miss if Venom Fang hits

Change

[Primalist] Earthspine now has a knockup component, and is ranged

Change

[Primalist] Ruptured Earth no longer has a knockup component

Change

[Primalist] Mighty Bash is now called Earthspine, has a new visual, no longer deals damage or increases threat

Change

[Tinker] Bullet Rain now pcorrectly procs from blackpowder shot hits rather than on cast

Change

[Necromancer] Blight is now correctly considered a snare effect for the purposes of movespeed slow removal & immunity

Change

[Tinker] Bullet Rain now procs 1 stack per BPS/Handcannon

Change

[Tinker] Bullet Rain stacks buffed, but now only stack to 10

Change

[Tinker] Preloaded Magazines no longer increases the CD of Sniper Rifle

Change

[Tinker] Gizmotronic Rifle now correctly procs from blackpowder shot hits rather than on cast

Change

[Tinker] Fixed a bug where if your target went out of LoS or behind you during sniper shot, the stacking system would break

Change

[Tinker] Bullet Rain no longer functions with Sniper Rifle