Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/11/30

General

Change

[Necromancer] Reduced the range of Flesh Golem's hook to 30yd

Change

[Barbarian] Ruthless Redoubt is now in Brutality instead of Tactics

Change

[Barbarian] Deathless Resolve now reduces damage taken by 40% to 90% up from 20% to 70%

Change

[Barbarian] Bloodfury (Headhunter's Thirst) now heals for 3% max hp down from 5% per application

Change

[Barbarian] Headhunter's Thirst now only boosts the damage of Berserker Axe

Change

[Monk] Fixed tooltip of Iron Fists

Change

[Monk] Soul Bind now has a 15 sec duration up from 8 sec

Change

[Monk] Windwalk can no longer be used with a staff

Change

[Ranger] Fixed a bug causing Heartseeker and Ballista SHot to become melee range with a crossbow equipped

Change

[Ranger] Fixed the Stealth Detection component of Wild Surge

Change

[Ranger] Skullpiercer Shot calculation is now partially based on ranged weapon damage

Change

[Ranger] Duelist Strike now also has a bonus visual and audio queue for when it deals its extra damage as a result of hitting a Counterstruck enemy

Change

[Ranger] Added custom VFX to Duelist Strike

Change

[Ranger] Horn of Endurance now grants 15% increased regeneration rate to the listed power types instead of 10% maximum pool increase

Change

[Ranger] Flank now generates 2 Archery Points for all specs

Change

[Ranger] Sword Dancer has moved down a tier in Dueling

Change

[Ranger] Stalker moved down 2 tiers in Dueling

Change

[Ranger] Hook-Hand strike's displacement effect now works more like a grip than a teleport and should function better

Change

[Ranger] Increased duration of Reposition's movespeed increase for Dueling

Change

[Ranger] Hack now applies a short Slow

Change

[Ranger] Flank no longer requires you to be behind your target

Change

[Ranger] Added missing AP scaling to Flank

Change

[Ranger] Added some Agility scaling to Survival Expertise

Change

[Ranger] Ranger's Horn of Triump is now core for all specs at level 24

Change

[Ranger] Ranger's Horn of Triumph now grants 3% crit down from 4%, and 8% to all stats down from 10%

Change

[Ranger] Started altering how the core mechanic for Farstrider works in an attempt to make it a bit more fluid and less hard phase-y

Change

[Ranger] Blast Arrow is now given at level 10 to Farstrider rangers instead of Backstep

Change

[Ranger] Ripyank cooldown reduced to 40 sec from 1 min

Change

[Ranger] Changed the effects of Impale

Change

[Ranger] Deepwood Poison now starts ticking as soon as it is applied so reapplying won't interrupt ticks

Change

[Ranger] Fixed a bug where Deepwood Poison would not correctly scale with AP

Change

[Ranger] Deepwood Poison applications can no longer be avoided if the initial attack lands

Change

[Ranger] Blast Arrow cooldown reduced to 20 sec from 30 sec

Change

[Ranger] Ballista Shot & Heartseeker are now included in the 'ranged archery attack' list for the purposes of Quivers and similar effects

Change

[Ranger] Throatcutter Shot's cooldown no longer impacted by ranged weapon speed

Change

[Ranger] Farstrider Rangers now get increased max focus

Change

[Ranger] Backstep no longer costs Focus

Change

[Ranger] Skullpiercer Shot now costs 30 Focus up from 20

Change

[Ranger] Quick Shot now costs 25 Focus down from 30

Change

[Ranger] Expert Navigation now generates 10 Focus every sec for 10 sec instead of granting dodge chance

Change

[Tinker] Doubled the healing done by Repair with Bomb Launcher equipped

Change

[Tinker] Changed base cost of Blackpowder Shot to 20 from 30

Change

[Venomancer] Fang Venom: Weakening should now have scaling for its debuff

Change

[Venomancer] Fang Venom: Weakening now correctly stacks

Change

[Venomancer] Reform will now correctly fail to trigger if stacks are cleared when leaving Scorpid Form

Change

[Venomancer] Fixed a bug where Scorpid Claw would generate rage/stacks for each target instead of per usage

Change

[Venomancer] Organocannon now boosts damage of Nightweb Poison

Change

[Venomancer] Acidfang stacks now give Facemelter a reduced cooldown

Change

[Venomancer] Increased Spirit scaling of Escalate

Change

[Venomancer] Reduced base SP scaling of Escalate

Change

[Venomancer] Increased Spirit scaling of Ritual Healing

Change

[Venomancer] Reduced base SP scaling of Ritual Healing

Change

[Venomancer] Added Spirit scaling to Shadra's Vigil

Change

[Venomancer] Reduced base SP scaling of Shadra's Vigil

Change

[Chronomancer] Removed the cooldown of Fizzle

Change

[Chronomancer] Increased healing bonus of Duality spec by 5%

Change

[Chronomancer] Increased healing bonus of Displacement spec by 5%

Change

[Son of Arugal] Updated VFX of Atherann's Anguish

Change

[Son of Arugal] Exsanguination stacks now only reduce the HP cost of Atherann's Anguish, no longer impacting its cast time

Change

[Son of Arugal] Atherann's Anguish now has a reduced base cast time and no cooldown

Change

[Son of Arugal] Worgen Bites now apply from any damaging critical strikes

Change

[Son of Arugal] Applying Worgen Bite now generates 5 Rage

Change

[Son of Arugal] Goldrinn's Fang now generates 15 rage

Change

[Son of Arugal] Nostrum now has a 20 sec cd in Blood spec

Change

[Son of Arugal] Nostrum base cooldown increased to 45 sec

Change

[Son of Arugal] Panacea can now only be used in mortal form

Change

[Son of Arugal] Removed the cooldown of Panacea

Change

[Son of Aruagl] Ferocity spec now gains spell crit based on agility and spell damage based on AP instead of just granting AP scaling to BMB

Change

[Son of Arugal] Reduced the scaling given to Taldaram's Torment per stack from 50% to 25%

Change

[Son of Arugal] Taldaram's Torment now causes Shadowstrike Damage instead of Shadow Damage

Change

[Son of Arugal] Goldrinn abilities are now usable in any form

Change

[Son of Arugal] Bloodfang Bite can now be used in any form, and has a 10yd range up from melee

Change

[Son of Arugal] Bloodmoon Blast now causes Shadowstrike Damage instead of Shadow Damage

Change

[Son of Arugal] Curse of the Worgen now causes you to lose a portion of your Rage when you leave the form

Change

[Son of Arugal] Nostrum now generates Exsanguination

Change

[Son of Arugal] Panacea now generates Exsanguination

Change

[Son of Arugal] Ferocity spec passive no longer gets a reduced CD on Curse of the Worgen based on rage when leaving form

Change

[Son of Arugal] Ferocity spec passive now reduces the CD of Curse of the Worgen to 12 sec

Change

[Son of Arugal] Base CD of Curse of the Worgen increased to 1 min

Change

[Son of Arugal] Increased rage generation of Bloodmoon Blast for Blood spec

Change

[Son of Arugal] Lifedrinker can now target allies or enemies (causing healing to allies)

Change

[Son of Arugal] Increased healing bonus of Blood spec by 8%

Change

[Primalist] Increased healing bonus of Life spec by 10%

Change

[Sun Cleric] We will be looking into changing some of the less useful talents that have been eclipsed by new stuff. Personally would like to incorporate some stuff to do with current rage (potentially reworking something to grant crit based on current rage, or causing a spell to consume current rage to gain increased damage etc - also as a note, I like that Piety can bring some explosive burst but the combos need to take a bit more time to line up)

Change

[Sun Cleric] Herald of Purity base effect reduced, now stacks 3 times

Change

[Sun Cleric] Herald of Purity & Twin Flame masked to specifically include direct holy spells for its buff AND the consumption of its effect (everything that you would want to use it for)

Change

[Sun Cleric] Fixed a bug where triggered effects could proc Herald of Purity

Change

[Sun Cleric] Rapture now boosts holy damage taken by 25% up from 15%

Change

[Sun Cleric] Rapture now has a 3 sec cast time down from 4 sec

Change

[Sun Cleric] Fixed a bug causing Radiant Flame to have inflated SP scaling

Change

[Sun Cleric] Reduced SP scaling of Dawnsear DoT

Change

[Sun Cleric] Fixed a bug causing Chains of Light to have inflated SP scaling

Change

[Sun Cleric] Increased the cast time of Horusath Blast from 1.5 sec to 2.5 sec

Change

[Sun Cleric] Updated the tooltip of Shining Ray to show the buff granted by Solar Knight

Change

[Sun Cleric] Solar Knight now lasts 20 sec up from 15 sec

Change

[Sun Cleric] Fixed a bug where Sunflare would not apply Purging Flames with Shining Ray learned

Change

[Sun Cleric] Ray of Illumination no longer usable while moving

Change

[Sun Cleric] Cleansing Fire should now correctly only proc from holy damage, not any holy spell

Change

[Sun Cleric] Twin Flames should now correctly be consumed again

Change

[Sun Cleric] Reduced SP scaling of Horusath Blast slightly