Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[SoA] Removed the hand visual from Eyes in the Night aura
Allgemein
[Chronomancer] Fixed Time Out!
[SoA] Fixed a bug where players could not manually end the Pack Hunting effect with right click or /cancelaura
[Guardian] Blitz' slow is now correctly counted as a Snare effect and will be removed by effects that cleanse slows
[Venomancer] Burrow now causes the caster to drop BG flags
[Tinker] Removed the cost of Telescopic Focusing Lens
[Venomancer] Fixed a bug where Cycle of Decay could be consumed if it procs mid cast
[Tinker] Electric Field can no longer miss
[Reaper] Moved down some talents in Soul tree to balance out the early tiers a bit more
[Reaper] Reaper's Pact moved down to tier 2 in Domination
[Reaper] Added some AP scaling to Blood Siphon
[Reaper] Painmail no longer reduces damage taken but now heals for 3% per stack
[Reaper] Increased SP scaling of Blood Siphon slightly
[Reaper] Fixed a bug where Reap could do increased healing (and progress the chain multiple times) when striking multiple enemies
[Reaper] Reduced scaling of Reap's base healing slightly (I think it makes more sense for reaper's sustain to come, more substantially, from other active abilities instead of the filler - reap should be able to keep you up but in order to support a HP-spending engine you should be required to use other abilities)
[Reaper] Massochistic Rage now causes consecutive Desolates to deal increasing damage while active
[Reaper] Withering Touch no longer on GCD
[Reaper] Desolate now costs 5% HP down from 8% but deals less damage
[Stormbringer] Trying a fix for Wind Servant's Unbound effect falling off during combat
[Sun Cleric] Seraph's Hammer now costs 8% base mana instead of 25 Rage, and has a 10 sec CD up from 6 sec
[Stormbringer] Fixed a bug causing Child of the Storm to not proc
[Stormbringer] Fixed a bug where Fist of Lei Shen was marked as being a Shadow spell
[Stormbringer] Fixed Haven
[Primalist] Added new VFX to Flourishing Growth
[Stormbringer] Wind Servant's Blessing of Air no longer needs to be channeled but now has a longer cooldown
[Primalist] Added a couple of new nodes to the Wildwalker tree
[Primalist] Wildaxe now consumes Brutalize stacks to deal bonus damage
[Primalist] Added some direct Physical Damage to Wildaxe
[Primalist] Brutalize base cooldown reduced to 1 sec from 2 sec
[Ranger] Added an AoE Archery Point spender to the Archery tree
[Ranger] Flank now correctly consumes Recently Parried
[Ranger] Dismounting Shot now has a reduced cooldown but consumes Archery Points to gain duration
[Ranger] Changed the effect of Precision Shot
[Ranger] Reduced some base values and increased scaling of Archery Points again
[Ranger] Increased RAP scaling of various Ranger attacks
[Ranger] Fixed a bug with Power Shot's AP scaling, causing it to be too low
[Ranger] Removed the 15% Agi to RAP conversion from Ranger's class passive
[Venomancer] Fixed missing SP scaling for Fang Venom: Toxic Blast that was inflating its damage
[Demon Hunter] Tyranny DH can once again no longer gain rage in Demon Form
[Demon Hunter] Tyranny DH's activatable demon form now has no cooldown by costs 100 Rage
[Demon Hunter] Tyranny DH no longer enters demon form by default at 100 Rage
[Barbarian] Fixed a bug where Savage Revelry was able to crit
[Barbarian] Fixed a bug where Savage Revelry was usable while stunned
[Barbarian] Reduced top end of Headhunter's Thirst
[Barbarian] Reduced base values of Berserker Axe
[Barbarian] Increased damage of Axe Throwing
[Necromancer] Reduced cooldown of Phylactery to 10 mins to match its duration
[Reaper] Essence Tear should now correctly steal stats from the target instead of buffing them xd
[Necromancer] Reduced base scale of some minions
[Starcaller] Aspect of the Moonguard now massively boosts threat of Celestial Cleave & Vengeance of Elune specifically
[Starcaller] Celestial Cleave no longer boosts threat against affected enemies
Allgemein
[Guardian] While Titanic Oath is active, the threat generation of Warquake is increased substantially
[Guardian] Fixed a bug where Honorguard's damage effect could chain between enemies (i.e. if 2 enemies hit you once each, they would both get struck by Honorguard 2 times each, 4 times total)
[Ranger] Reduced baseline Archery Point scaling given to Skullpiercer Shot (mostly since archery now gets increased effect from points)
[Venomancer] Organocannon now modifies Nightweb Poison instead of Venom Spit
[Venomancer] Fixed Rotfang
[Venomancer] Corrupting Poison is now considered a Poison effect
[Venomancer] Fixed Grove Blighter
[Venomancer] Burrow is now correctly interruptible
[Reaper] Otherworldly Escape now correctly removed listed effects on use
[Necromancer] Fixed a bug causing Foul Remnants to not generate correctly from pet attacks
[Sun Cleric] Buffed Sun Cleric's custom starting weapon (Chipped Mallet) from 1-3 damage to 3-6 to make early levels a bit smoother and added +1 holy damage for flavor
[Sun Cleric] Seraph's Oath now causes Gavel of Atonement to cleave 4 enemies
[Sun Cleric] Seraph's Oath now gives Rage on block
[Sun Cleric] Fixed a potential bug where the markers for 5/10 Solar Power (adept & lord) would not apply if you reached those thresholds while silenced
[Sun Cleric] Spears of Light base CD increased to 8 sec from 5 sec
[Sun Cleric] While at 10+ Solar Power, Spears of Light has no cooldown
[Sun Cleric] Spears of Light no longer requires you to have a certain amount of Solar Power to use it
[Sun Cleric] Spear of Light is now called Spears of Light and is learned at a much lower level
[Sun Cleric] Chains of Light is now core for all specs but learned at a higher level
[Sun Cleric] Ray of Illumination is now learned for free at level 40
[Pyromancer] Changed the effect of Sacred Flame
[Pyromancer] Fixed the interaction between Burning Brand and Dragonfire
[Pyromancer] Wild Magic is now a toggle, and the stacking effect will end when toggled off
[Pyromancer] Fixed an issue where Wild Magic's explosion would scale with the caster's SP
[Pyromancer] Fixed a bug where Boil would end on targets outside LoS
[Pyromancer] Overheat now boosts the damage of your next fire spell by 20% down from 50%
[Pyromancer] Fixed Phoenix Breath not applying Ignite
[Monk] Reduced the exponential scaling factor of Staff Strike's damage calculation
[Cultist] Bumped up SP scaling of Wrath of the Black Empire slightly
[Cultist] Shadowguard's proc can now also benefit Abyssal Reconstruction
[Cultist] Fixed a bug where ranks of Psychic Leech > 1 would not actually cost Void Runes
[Cultist] Increased SP scaling of Psychic Leech
[Cultist] Trying a fix for Entropic Host
[Witch Doctor] Stasis Ward's stun is now correctly considered a stun for the purposes of effects that remove stuns
[Witch Doctor] Stasis Ward now has 15yd cast range
[Witch Doctor] Reduced base damage of Stasis Ward's explosion
[Witch Doctor] Army of the Loa is now learned for free at level 50
[Venomancer] Reduced tickrate and duration of Leech Poison
[Venomancer] Reduced SP scaling of Venom Fang
[Ranger] Removed the pathing check of Reposition until we can improve it
[Venomancer] Venomtip Poison now sprays onto other enemies near your target
[Tinker] Bot's Hydraulic Charge can no longer be blocked/dodged/parried
[Tinker] DEFIBRILATE! is once again core for all Tinker specs
[Tinker] Fixed a bug where Gunsling was only taught to Firearms tinkers
[Demon Hunter] Fixed a bug causing Twin Slice ranks > 1 to not trigger the Annihilan Strike reset combo
[Tinker] Mechsuit Capacity stacks are now death persistent, but will still not accumulate while dead
[Demon Hunter] Demonic Evasion should now correctly reduce the chance for spells to hit the caster
[Demon Hunter] Dreadlord's Breath is now core only for Tyranny
[Demon Hunter] Felblood's spec passive now generates stacks for any damaging spell or ability, but goes off on 6 stacks up from 5