View all of our changes in a minimal format.
Sorted in chronological order.
General
[Necro] Skeletal Archers now use the up-res skele model
[Necro] Putrid Ghouls now use the new Gurgling Horror model
[Necro] Corpsefury gives 20% melee haste and increased physical damage based on int
[Necro] Knight of Decay now uses a small version of Lord Marrowgar's model
[Necro] Corpsefury costs 1 Foul Remnant
[Necro] Corpsefury has a 1 sec Cast Time and a 5 sec CD
[Necro] Foul Consumption is now Corsefury, which Enrages all of your Undead Minions for 15 sec, stacking 3 times
[Necro] Will of the Necropolis's default targetting now applies to your highest HP minion
[Necro] Will of the Necropolis now actively avoids applying its buff to minions that already have it, and recasting it on a minion that already has Will of the Necropolis will remove the effect
[Necro] Will of the Necropolis now starts ticking instantly
[Necro] Will of the Necropolis now costs 1 Foul Remnant every 3 sec instead of 10 RP every sec
[Necro] Blessing of the Crypt is now Will of the Necropolis
[Necro] Massively improved targetting of auto-target minion spells (should now properly handle dead minions)
[Necro] Updated all ranks of Crypt Swarm
[Stormbringer] Pushed updated tooltip of Tempest to patch
[Witch Hunter] Slayer's Mark periodic ticks should no longer put you in combat
[Monk] Twin Weapon Master now generates a Holy Rune instead of Progressing Combo Chain
[Tinker] Mechlord now triggers when the BPS hits rather than when it is cast
[Tinker] Fixed tooltip of Quickscope
[Tinker] Sniper's Aim no longer suffers pushback from damage
[Tinker] Take Aim now works correctly with new Sniper Rifle
[Tinker] Barrage can no longer be used with Sniper Rifle
[Tinker] Tag Team CD increased to 30 sec
[Tinker] Tag Team duration reduced to 6 sec for each half (12 sec total)
[Tinker] Tag Team now has a custom script that causes your pet to Taunt all mobs attacking you for 10 sec, then you taunt the mobs back off of the pet at the end of the duration. The damage taken buffs still exist
General
[Tinker] Sniper Shots now correctly consume ammo
[Ranger] All of the Craft abilities are now disabled in the tree and included in the Hunter's Satchel talent for free
[Necromancer] Fixed a bug where Summoning Mastery wouldnt properly give the summons listed
[Barbarian] Changed the VFX of Full Tankard
[Tinker] Quickscope now gives 8% crit to Snipe
[Tinker] Fixed a bug where Quickscope would not actually remove the slow from Snipe
[Tinker] Quickscope no longer makes Snipe free but still makes it instant. now also resets the Cooldown of Gunsling when it triggers
[Tinker] Dashing stacks from combat dash now grant 5% damage per stack (up to 20) instead of 15%
[Tinker] Shots fired by Barrage now cleave up to 3 enemies
[Tinker] Combat Dash now lasts 4 sec and ticks every 0.2 sec
[Tinker] Preloaded Magazines now also makes your Gun abilities instant but gives each one a 20 sec CD
[Tinker] Increased the proc chance of Quickdraw
[Tinker] Preloaded Magazines now causes Reload to generate an additional 2 ammo and be instant, but gives it an 18 sec CD
[Tinker] Telescopic Focusing Lens' base effect now forces your turrets to start attacking the target
[Tinker] Telescopic Focusing Lens now only taunts if Junkyard Bruiser is active
[Tinker] Fixed tooltip of Headshots buff
[Tinker] Headshot now increases all physical damage taken by 8% intead of 20% but only from caster
[Tinker] Sniper Rifle now gives reload double the cast time
[Tinker] Cannot move while channeling the above effect
[Tinker] Sniper Training stacks now accumulate every 2 sec down from 3 sec
[Tinker] Sniper Shot causes 125% weapon damage and increased RAP-scaling physical damage
[Tinker] With Sniper Rifle active, Blackpowder Shot now starts a 3 sec channel on the target that fires a Sniper Shot at the end, which is a unique BPS akin to Buckshot
[Tinker] Sniper Training now gives +15% damage up from +10%
[Tinker] Sniper Rifle's Sniper Training stacks no longer increase the cast time of Sniper Rifle
[Tinker] Sniper Rifle's Headshot effect no longer deals bonus damage
[Tinker] Sniper Rifle no longer provides armor pen
[Tinker] Sniper Rifle no longer gives the Sniper's Aim buff
[Cultist] Reduced Intellect scaling of Tentacle of C'thun's Mental Assault
[Cultist] Eldritch Smite of N'zoth now gives BotE 150% damage up from 100%
[Primalist] Rylak's Bite now hits with both weapons
[Cultist] Reduced the Mana Cost of Blade of the Empire
[Witch Hunter] Reduced rage-> wep dmg scaling of Vanquishing Shot
[Witch Hunter] Slayer's Mark should now correctly fall off when near an ally
[Witch Hunter] Slayer's Mark stacks now give 2% crit down from 5% but stack 10 times
[SoA] Nightbane Shred now regenerates 8% rage for each of its conditions that are met
[ALL] Broken Storm Swarm spells no longer castable
[SoA] Sanguine Prayer -> Fleshcraft, new name and visual
[SoA] Dark Liturgy's bonus scaling should now apply to all ranks
[SoA] Vestigial Muck is now correctly interruptable
[SoA] Blood Pool will now correctly cause BG flag to drop
[SoA] Vestigial Muck is no longer usable while moving
[Witch Doctor] Voodoo Bolt now causes any active dinos or Serpent Wards to swap to the target of the attack
[Witch Doctor] Shadowhunter Strike now causes any active dinos or Serpent Wards to swap to the target of the attack
[Witch Doctor] Fixed a bug where Mark of Night (from staff of the bat) would show a Silence losecontrol popup
[Chrono] Added unique visuals for Timeline Guardian and Timeline Destroyer
[Witch Doctor] Fixed a bug where Mark of Shrinking (from staff of the bat) wouldnt stun
[Chrono] Added unique visuals for Tome of Order and Tome of Chaos
[Chrono] Added a unique visual for Temporal Focus
[Stormbringer] Fixed a bug where Wind's Grace would force a 3s shared CD on both stances
[Stormbringer] Updated tooltips of KotC and Invig Surge to reflect changes to their mana cost
[Stormbringer] Born From Thunder now gives 10% CDR to Supercharge
[Necro] Awaken the Dead now costs 1 Foul Remnant in addition to its Life Force cost
[Necro] Awaken the Dead now lasts 10 sec down from 20 sec
[Necro] Awaken the Dead is now a 45sec CD, gives 3 additional Life Force and costs 30 RP up from 25
[Necro] Fixed a bug where Flesh Golems would have the Gluttony effect
[Necro] Zombimancy now correctly gives +2 max stacks to Foul Remnant
[Necro] You now get 1 Foul Remnant every 10 sec passively instead of every 8 sec
[Necro] Reduced the base chance minions can give you a Foul Remnant on hit
[Necro] Crypt Swarm is now a 2 sec channel and ticks every 0.5 sec. It no longer generates RP, and costs 20 RP down from 25
[Necro] Fixed tooltip of Blessing of the Crypt
[Necro] Call of the Scourge can now be used in combat
[Necro] Blesssing of the Crypt should now apply the correct buffs
[Necro] Call of the Grave will now correctly remove Blessing of the Crypt again
[Necro] Grave March will now correctly give minions the speed bonus effect even if they cant see the target
[Necro] Necromancer Initiates no longer need LoS of you to summon a Rotling
[Necro] Tomb King will now correctly buff minions
[Chronomancer] Fixed a bug where Bronze Protector's scaling would sometimes fall off after death or combat
[Necro] Fixed the auras of Tomb King, Shambler and Necromancer Initiate pets
General
[Monk] Word of Wrath CD reduced to 1 min from 2 min
[Monk] Quickpalm can no longer stack to 3
[Monk] Runestaff Slam generate 3 holy runes instead of combo chain
[Monk] Staff Combat will now cause Staff Strike to generate a holy rune instead of combo chain
[Monk] Updated the tooltips of Tyr's Claw and Quickpalm to reflect their change to 10 holy runes instead of combo chain
[All] Fixed a problem causing our scripts to not get correctly pushed to the server, should improve the function of a lot of abilities including necro sacs, grave march, test of pride etc, and any that still have issues we will now be able to fix easily
[Reaper] Wraithblade can now just not be used while carrying bg flag