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Sortiert in chronologischer Reihenfolge.
Allgemein
[Reaper] Condensed the tooltip of Reap
[Reaper] Wailing Soul's damage/stun should now correctly remove the reaper from stealth
[All] Fixed the bug regarding abilities that cost health
[Guardian] All of Death Ram's effects should now apply if the initial hit trigger lands on a target (Previously the MS effect and the damage could hit independently of eachother)
[Guardian] The helper auras for Death Ram are no longer visible to the client
[Guardian] Fixed a bug where Death Ram would not work correctly while Silenced
[Stormbringer] Fixed a bug causing Discharge to still grant haste
[Pyromancer] Phoenix Breath now has a 30s cooldown, but lasts 8 sec up from 4 sec
[Pyromancer] Burst will now correctly consume stacks of Blazing Speed
[Reaper] Lament now correctly breaks Stealth/Underwalk
[Monk] Runes of Consecration now correctly triggers when you are attacked, instead of when you attack
[Ranger] Adaptation: Crossbowman no longer reduces the Range of Skullpiercer Shot
Allgemein
[Runemaster] Runemasters now gain Parry Rating from Int while they have a 2h equipped
[Runemaster] Prismatic Knight's proc effect and rate fixed
[KoX] Razorflame will now correctly be consumed by all crits
[Runemaster] Using Ley Walk while Warplink is active will cause you to do a whirling attack called Warpcleave at the location you Ley Walk to before quickly ending the Warplink effect, teleporting you back to where you cast it at
[Runemaster] Fixed a bug causing the Battlemage weapon buff modifiers to not apply correctly
[Runemaster] Fixed a bug causing the Battlemage weapon buff modifiers to not apply correctly
[Tinker] Gunsling will now visually show as unusable with no ammo
[Reaper] Backscythe (Reap's offhand dmg) will now scale with Reap modifiers and crit on third reap
[Monk] Eradicator no longer requires staves
[Monk] Quickness now generates 3 Holy Runes instead of progressing combo chain
[Monk] Exposed Side debuffs will no longer refresh on their own
[Monk] Exposed Side will now correctly randomise
[Monk] Runes of Zeal should now correctly last 25sec
[Cultist] Renounce Darkness added to next patch
[Pyromancer] Breath of Alexstrasza SP scaling fixed
[Pyromancer] Breath of Alexstrasza should now benefit from Deep Breaths
[Cultist] Fixed the proc/consumption conditions of Faceless Servant's Twilight Shroud
[Runemaster] Manastrike can now be used with two handed weapons as well as daggers
[Reaper] Soulslam's Stun should now be included as a losecontrol popup
[Reaper] Withering Touch now on the Charm DR clock
[Tinker] Quickscope should now correctly be consumed when you use Snipe
Allgemein
[Monk] Hooks should now correctly reapply an exposed side
[Monk] Fixed the effect enabling 10-rune abilities at 10 runes
[Ranger] Fixed Beastslayer's new effect
[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD
[Reaper] While dual-wielding, your Reap ability now also hits with your offhand
[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)
[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit
[Reaper] Reap's base dmg reduced
[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect
[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost
[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement
[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly
[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level
[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped
[Runemaster] Prismatic Blade is now usable with all weapon types
[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures
[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD
[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second
[Ranger] Reduced the damage of Exploit
[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies
[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times
[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times
[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP
[Ranger] Added some Agility scaling to Exploit
[Tinker] Gunsling now costs 1 Ammunition
[Tinker] Gunsling now generates 30 Energy up from 25
[Reaper] Soulslam Stun can no longer miss/be avoided
[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again
[Monk] Runes spells now last 25 sec and have been adjusted accordingly
[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune
[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline
[Monk] Runes of Holy Light is now Runes of Grace, healing you and nearby allies on attack and boosting all healing you take by 15%
[Monk] Righteous Palm is now a 30 sec CD and deals Physical Damage instead of Holy Damage
[Monk] All Combat Moves now cost 10 Holy Runes
[Monk] Removed Combo Chain mechanic
[Monk] Correct Hooks now generate 1 Holy Rune baseline
[Monk] Correct Hooks now re-randomise the Exposed side again
[Monk] Sanctify Fists is now Runes of Benediction, a new Runes spell that gives Int -> SP/HSP conversion and causes attacks to drain your HP to heal nearby allies and damage nearby enemies, similar to old Darklight
[Monk] Sweeping Kick no longer grounds or slows spell haste, now slows movespeed by 40% for 8sec
[Monk] Combat Moves now give a unique benefit to the next combat move used after it
[Monk] Sweeping Kick allows your next Combat Move to cleave 5 enemies
[Monk] Uppercut increases the damage of your next Combat Move
[Monk] Tyr's Claw increases the Critical Strike chance of your next Combat Move
[Monk] Bladebreaker increases the duration of your next Combat Move
[Monk] Light's Reach increases the range of your next Combat Move
[Monk] Quenching Blow increases all effects of your next Combat Move except damage
[Monk] Condemning Strike adds SP scaling to your next Combat Move
[Monk] Meditate now correctly makes you kneel for its duration
[Cultist] Fixed a bug causing Blade of the Empire to have a chance to summon a N'zoth tentacle without Eldritch Smite of N'zoth active
[Cultist] Unblinking Vigil now lasts 10 sec up from 6 sec
[Cultist] Herald of Yogg now grants 30% crit rating from spirit up from 15%
[Runemaster] Slightly reduced the mana restored by Manastrike and its damage
[Tinker] Headshot debuff now lasts 5 sec
[Witch Doctor] Reduced lvl and int scaling of Hex of Shrinking
[Witch Doctor] Increased lvl scaling and slightly reduced int scaling of Aura of SHrinking
[Witch Doctor] Increased lvl and int scaling of Weakener's effect
[Starcaller] Aspect of the Seawitch can now proc from melee and ranged abilities as well as autos
[Necro] Blighted Horrors now summon Zombies instead of Ghouls
[Necro] Slightly reduced HP of Blighted Horrors
[Barbarian] Added some basic abilities to the Honored Ancestor pet
Allgemein
[Runemaster] Reduced the total amount of mitigation Mind Guard provides at 100% mana
[Runemaster] Elemental Blade can no longer be used with a staff equipped
[Runemaster] Manastrike can now be used with 2h melee weapons
[Runemaster] While in Arcane Attunement, Warpdagger now also Stuns the target for 3.5 sec
[Runemaster] Warpdagger now Slows by 40% for 10 sec up from 35% for 4 sec
[Runemaster] Aspect of Chaos now also grants 30% increased crit damage
[Runemaster] Aspect of Chaos now procs from all spell crits