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Allgemein
[Tinker] Emergency Module will now correctly reduce heal amount by 35%
[Tinker] Dying with Preloaded Magazines will no longer break the passive and cause Reload to have a cast time again
[Tinker] Fixed a bug where Barrage would force you to equip the Sniper Rifle
[Starcaller] Aspect of the Cosmos now also allows your melee and ranged attacks to Slow the target for a short time. This effect stacks to 3
[Starcaller] Drawstring of Elune now gives 150% Ranged Haste up from 100%
[Starcaller] While Shooting Star is active, your speed cannot fall below 140% (the buffed amount)
[Starcaller] Shooting Star now lasts up to 5 sec, but it ends when you stop moving (or make a melee attack)
[Starcaller] Shooting Star's damage rampup reduced
[Starcaller] Shooting Star no longer forces you to continue moving
[Starcaller] Shooting Star no longer ramps up its speed, just gives 40% speed
Allgemein
[Venomancer] Rot Lich Form is now Rotweaver Form, using a considerably more dope and epic model
[Stormbringer] The proc from Storm's Fury will now correctly generate static
[Pyro] Pushed updated tooltip of Phoenix Breath to patch
[Starcaller] Drawstring of Elune now increases ranged haste by 100% down from 300%, but also causes your ranged attacks to restore 1% mana while active
[Starcaller] Reduced SP and level scaling of Astral Arrowhead damage
[Starcaller] Shooting Star can be ended early by recasting the spell (similar to auras) and its cooldown starts after the effect ends
[Starcaller] Shooting Star now causes your next melee attack within its duration to knock your target back and deal bonus arcane damage, both increasing based on distance traveled.
[Starcaller] Shooting Star now increases your movespeed by 10%, ramping up quickly over the duration to +50%, and forces you to keep moving
[Starcaller] Shooting Star is now a 20 sec CD with a 5 sec duration
[Starcaller] A Starlight Strike blasts enemies in Starlight's beam every 4 sec, dealing large Arcane Damage and Rooting them for 2.5 sec
[Starcaller] Starlight now also Grounds enemies in the radius
[Starcaller] Starlight now slows by 50% down from 60%
[Starcaller] Starlight now has an 8 sec CD and 8 sec duration
[Cultist] Voidbind now also causes all of your active Tentacles of N'zoth to teleport to the target of the spell
[Cultist] Tentacles of N'zoth's slow is now an aura around the tentacle rather than something that applies when the tentacle is summoned
[Cultist] Pushed updated tooltips of all Blade of the Empire ranks to patch
[Necro] Abomination Hook now has 0-30yd range instead of 5-25yd and the golem is summoned 3yd in front of you down from 10yd
[Necro] New visual for Putrid Claws aura effect
[Necro] Fixed a bug where Tomb King would stop giving Putrid Claws buff after 10 sec
[Necro] Necrotic Power now lasts 20 sec up from 15 sec
[Necro] Gurgling Horrors now have multiple colour variations
[Necro] Brittle Skeletons now use the up-res skele warrior model, with multiple colour variations
[Necro] Skeletal Archers now use the up-res skele model
[Necro] Gurgling Horrors now use the old Blood Ghoul model again
[Necro] Putrid Ghouls now use the new Gurgling Horror model
[Necro] Knight of Decay now uses a small version of Lord Marrowgar's model
[Necro] Corpsefury gives 20% melee haste and increased physical damage based on int
[Necro] Corpsefury has a 1 sec Cast Time and a 5 sec CD
[Necro] Corpsefury costs 1 Foul Remnant
[Necro] Foul Consumption is now Corsefury, which Enrages all of your Undead Minions for 15 sec, stacking 3 times
[Necro] Will of the Necropolis now actively avoids applying its buff to minions that already have it, and recasting it on a minion that already has Will of the Necropolis will remove the effect
[Necro] Will of the Necropolis's default targetting now applies to your highest HP minion
[Necro] Will of the Necropolis now starts ticking instantly
[Necro] Will of the Necropolis now costs 1 Foul Remnant every 3 sec instead of 10 RP every sec
[Necro] Blessing of the Crypt is now Will of the Necropolis
[Necro] Massively improved targetting of auto-target minion spells (should now properly handle dead minions)
[Necro] Updated all ranks of Crypt Swarm
[Stormbringer] Pushed updated tooltip of Tempest to patch
[Monk] Twin Weapon Master now generates a Holy Rune instead of Progressing Combo Chain
[Witch Hunter] Slayer's Mark periodic ticks should no longer put you in combat
[Tinker] Fixed tooltip of Quickscope
[Tinker] Mechlord now triggers when the BPS hits rather than when it is cast
[Tinker] Sniper's Aim no longer suffers pushback from damage
[Tinker] Take Aim now works correctly with new Sniper Rifle
[Tinker] Barrage can no longer be used with Sniper Rifle
[Tinker] Tag Team duration reduced to 6 sec for each half (12 sec total)
[Tinker] Tag Team CD increased to 30 sec
[Tinker] Tag Team now has a custom script that causes your pet to Taunt all mobs attacking you for 10 sec, then you taunt the mobs back off of the pet at the end of the duration. The damage taken buffs still exist
Allgemein
[Tinker] Sniper Shots now correctly consume ammo
[Ranger] All of the Craft abilities are now disabled in the tree and included in the Hunter's Satchel talent for free
[Necromancer] Fixed a bug where Summoning Mastery wouldnt properly give the summons listed
[Barbarian] Changed the VFX of Full Tankard
[Tinker] Fixed a bug where Quickscope would not actually remove the slow from Snipe
[Tinker] Quickscope now gives 8% crit to Snipe
[Tinker] Quickscope no longer makes Snipe free but still makes it instant. now also resets the Cooldown of Gunsling when it triggers
[Tinker] Dashing stacks from combat dash now grant 5% damage per stack (up to 20) instead of 15%
[Tinker] Combat Dash now lasts 4 sec and ticks every 0.2 sec
[Tinker] Shots fired by Barrage now cleave up to 3 enemies
[Tinker] Increased the proc chance of Quickdraw
[Tinker] Preloaded Magazines now also makes your Gun abilities instant but gives each one a 20 sec CD
[Tinker] Preloaded Magazines now causes Reload to generate an additional 2 ammo and be instant, but gives it an 18 sec CD
[Tinker] Telescopic Focusing Lens now only taunts if Junkyard Bruiser is active
[Tinker] Telescopic Focusing Lens' base effect now forces your turrets to start attacking the target
[Tinker] Fixed tooltip of Headshots buff
[Tinker] Headshot now increases all physical damage taken by 8% intead of 20% but only from caster
[Tinker] Sniper Rifle now gives reload double the cast time
[Tinker] Cannot move while channeling the above effect
[Tinker] Sniper Shot causes 125% weapon damage and increased RAP-scaling physical damage
[Tinker] Sniper Training stacks now accumulate every 2 sec down from 3 sec
[Tinker] With Sniper Rifle active, Blackpowder Shot now starts a 3 sec channel on the target that fires a Sniper Shot at the end, which is a unique BPS akin to Buckshot
[Tinker] Sniper Training now gives +15% damage up from +10%
[Tinker] Sniper Rifle's Sniper Training stacks no longer increase the cast time of Sniper Rifle
[Tinker] Sniper Rifle's Headshot effect no longer deals bonus damage
[Tinker] Sniper Rifle no longer gives the Sniper's Aim buff
[Tinker] Sniper Rifle no longer provides armor pen
[Cultist] Eldritch Smite of N'zoth now gives BotE 150% damage up from 100%
[Cultist] Reduced Intellect scaling of Tentacle of C'thun's Mental Assault
[Cultist] Reduced the Mana Cost of Blade of the Empire
[Primalist] Rylak's Bite now hits with both weapons
[Witch Hunter] Reduced rage-> wep dmg scaling of Vanquishing Shot
[Witch Hunter] Slayer's Mark stacks now give 2% crit down from 5% but stack 10 times
[Witch Hunter] Slayer's Mark should now correctly fall off when near an ally
[ALL] Broken Storm Swarm spells no longer castable
[SoA] Nightbane Shred now regenerates 8% rage for each of its conditions that are met
[SoA] Sanguine Prayer -> Fleshcraft, new name and visual
[SoA] Dark Liturgy's bonus scaling should now apply to all ranks
[SoA] Blood Pool will now correctly cause BG flag to drop
[SoA] Vestigial Muck is now correctly interruptable
[SoA] Vestigial Muck is no longer usable while moving
[Witch Doctor] Voodoo Bolt now causes any active dinos or Serpent Wards to swap to the target of the attack