Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/12/12

General

New

[Runemaster] Earthen Winds is now pure Nature damage, instead of Holy and Nature damage.

New

[Runemaster] Devastating Flames now additionally increases the damage of Firebrand by 25%.

New

[Runemaster] Graceful now properly provides melee haste instead of mainhand attack speed.

New

[Runemaster] Earthen Endurance damage reduced.

New

[Runemaster] Fire Sigil no longer forces you into Attunement of Fire.

New

[Runemaster] Arcane Sigil no longer forces you into Attunement of Earth.

New

[Runemaster] Stone Petroglyphs no longer prevents Warpblade.

New

[General] The 7 above abilities had infinite duration, and this led to a fringe case bug that necessitates them now having a duration.

New

[Starcaller] Lunar Knight now has a 10 second duration.

New

[Tinker] Not Today, BUCKO! now has a 10 second duration.

New

[Templar] Sacred Candle now has a 10 second duration.

New

[Runemaster] Cold Elements now has a 10 second duration.

New

[Knight of Xoroth] Hellburn now has 10 second duration.

New

[Primalist] Primordial Earth now has a 30 second duration.

New

[Primalist] Call of Ursoc now has a 10 second duration.

2024/12/08

Talents & Abilities

Change

[Runemaster] Runemasters can now use Axes (1h/2h)

Change

[Runemaster] Increased the mp5 gained by Attunement of Water by roughly ~45%

Change

[Runemaster] Attunement Master now increases effectiveness by 50% up from 20%

Change

[Runemaster] Attunements should no longer fall off on death and can be used while mounted

Change

[Runemaster] Tablet of Sorcery now includes Nature Damage

Change

[Runemaster] Added Earth, Wind, and Fire talent to Engraving

Change

[Runemaster] Added ranks to Frost Sigil and Fragmentation

Change

[Runemaster] Added Stone Petroglyphs talent to Engraving

Change

[Runemaster] Dazzling Rune and Runic Pathway are now baseline for Runemasters

2024/12/07

General

Change

[Witch Doctor] Added Bloodcursed Glaive talent to the Shadowhunting tree

Change

[Witch Doctor] Bethekk's Cunning now triggers off all ranged attacks instead of just Shadow Glaive

Change

[Witch Doctor] Increased RAP the scaling of Hexing Shots by 9% and the base damage at level 60 by 54

Change

[Witch Doctor] Increased the RAP scaling on the mana regenerated through Bethekk's Cunning by 10%

Change

[Guardian] Added a switch node to Hero's Journey in the Gladiator tree

Change

[Guardian] King's Valor has been reworked and is now baseline and learned at level 40

Change

[Necromancer] Underking now resets the cooldown of Tomb King

Change

[Necromancer] Crypt Keeper is no longer an active, and is instead an in-combat transform of Animate: Zombies with Unholy Command synergy

Change

[Necromancer] Ritual of the Damned is now a channel with progressive cooldown reduction and allows the use of Raise, Animate and Command spells during the channel. Now generates Runic Power instead of reducing damage taken

Change

[Necromancer] Blight now has scaling

Change

[Necromancer] Increased the base damage of Plague Mastery by 98

Change

[General] Gnomes can now be Witch Hunters

Change

[General] Tauren can now be Runemasters

Change

[Runemaster] Inscribed Runes removed

Change

[Runemaster] Unleash Runes removed

Change

[Runemaster] Spellslinger renamed to Glyphic

Change

[Runemaster] Runic Familiar remains in the Engravement talent tree, and functions similarly to an overhauled Searing Totem

Change

[Runemaster] Riftblade now uses 2H weapons

Change

[Runemaster] Conjuration reworked to Engravement- a dual wielding agility bruiser

Change

[Runemaster] Riftblade Runestone Combinations removed- and iterative changes made to maintain a similar skillset

Change

[Runemaster] Attunements added baseline to the class

Change

[Runemaster] Weapon Engravings added baseline to the class

Change

[Runemaster] Spellwrath removed

Change

[Runemaster] Runed Cascade removed

Change

[Runemaster] Spellslinger no longer transfers glyphs, and now generates and directly unleashes them.

Talents & Abilities

Change

[Runemaster] Added Sigil spells that require Runeshroud as base abilities

Change

[Runemaster] Runeshroud is now baseline for Runemasters

Change

[Runemaster] The Riftblade tree has been re-imagined as a 2H magical assassin

2024/12/03

General

New

[Necromancer] Expunge no longer requires an active pet.

New

[Pyromancer] Incineration tree repathed

New

[Cultist] Godblade tree repathed

New

[Witch Hunter] Bulwark of Darkness now gives 5% maximum health up from 3%

New

[Witch Hunter] Clinch Fighting reworked

New

[Witch Hunter] Shadowstorm no longer increases healing received and is now a precapstone instead of a capstone, swapped with Secret of Raven Hill

New

[Witch Hunter] Secret of Raven Hill reworked, now has Tonic synergy

New

[Witch Hunter] Gaze of the Black Knight reworked to split damage rather than reduce damage by a flat %\

New

[Witch Hunter] The Black Knight now no longer increases the duration of Stoicism, but is no longer a capstone

New

[Witch Hunter] Wide Swings effect has been baked into the Dark Knight talent and Wide Swings now has Desecrate synergy

New

[Witch Hunter] Stalwart Knight no longer reduces the cooldown of Stoicism

New

[Witch Hunter] No Regrets now gives 25% increased armor up from 15%

New

[Witch Hunter] Legend now gives 50% armor contribution down from 75%

New

[Witch Hunter] Undying reworked to have synergy while below 40% health

New

[Witch Hunter] Rank 6 Pommel Smash now deals 107 additional base damage

New

[Witch Hunter] Dark Chivalry swapped with Clinch Fighting and reworked to have better Pommel Smash synergy

New

[Witch Hunter] Dodge chance as a percentage of Agility moved to the Knight of Woe passive. Untouched by Evil now increases Stamina instead.

New

[Witch Hunter] Undertaker node removed

New

[Witch Hunter] 'Tis But A Flesh Wound now gives health and mana instead of parry chance

New

[Guardian] Vanguard tree adjusted with the above changes in mind

New

[Guardian] Chivalry is now baseline and learned at level 30, node replaced with Responsible Power

New

[Guardian] Reinforced Armor now has a 33% chance to proc up from 20%

New

[Guardian] Shield Formation now lasts 10 seconds but has a 3min cd

New

[Guardian] Counter Stance re-imagined

New

[Guardian] Forge Master reworked

New

[Guardian] Shield Unit is no longer a capstone, but no longer increases the duration of Tower Formation

New

[Guardian] Previous switch node with Silverhand Initiate that gave +2 targets to Sunder has been combined with One Man Army's effect

New

[Guardian] Silverhand Initiate effect moved to the Unscuffable talent

New

[Guardian] Added Bastion, Shield Tosser, Battlemaster nodes to Vanguard tree

New

[Guardian] Forceful Impact now also causes Hammer of Kings to taunt enemies it deals damage to for a short duration

New

[Witch Doctor] The Shadowhunting tree has been repathed with the above changes in mind

New

[Witch Doctor] Bethekk's Cunning now gives flat mana scaling with RAP and SP instead of a % maximum mana

New

[Witch Doctor] Mass Serpent Ward now benefits from modifiers to Serpent Ward, but it now has a 50 sec cooldown up from 45 sec

New

[Witch Doctor] Son of Hakkar is now baseline for Shadowhunters and has been replaced with Dark Alliance, which has Reclamation synergy

New

[Witch Doctor] Idol of Bethekk is now Bwonsamdi's Ghost and has Gift of the Loa and Bwonsamdi Appeasement synergy

New

[Witch Doctor] My God is Hir'eek is now God is Dead and has Zanza's Ire, Strike of the Gods, Hi'reek and Malediction synergy

New

[Witch Doctor] Zanza's Ire now invokes Hi'reek

New

[Witch Doctor] Avatar now has a 1min cooldown down from 2min

New

[Witch Doctor] The True Gods now has Serpent Ward and Godslayer synergy

New

[Witch Doctor] Mojo Mon reworked to High on Mojo with Umbral Glaive and Gift of the Loa synergy

New

[Witch Doctor] Village Wisdom now gives Souleater a chance to not consume Hexes

New

[Witch Doctor] Shadow Glaive is now Umbral Glaive and Shadowbite is now Souleater, they are otherwise the same spell

New

[Witch Doctor] Slither is now baseline for Witch Doctors

New

[Sun Cleric] Seraphim Stride has been given a dawn effect, charging to an ally heals them for 15% of their maximum health, charging to an enemy stuns them for 3 sec

New

[Witch Doctor] Fixed Hexing Strikes. Works properly.

New

[Sun Cleric] Seraphic Bulwark is now on the GCD to prevent an issue where it would use up both charges.

New

[Sun Cleric] Seraphic Bulwark has been given a dawn effect, granting you a Thorns-like effect when used while Dawn is active

New

[Sun Cleric] Seraphim talent tree repathed