View all of our changes in a minimal format.
Sorted in chronological order.
General
[Felsworn] Felwrath not ticks every 2 sec up from 1.5 and lasts 8 sec baseline down from 9
[Felsworn] Ranks added to Netherlance, and increased the base damage of Netherlance by 350 at max rank, and scaling reduced by 12%.
[Felsworn] The True Blessing now causes Feldrink to apply a small shield
[Felsworn] Reduced the scaling of Felwrath by 8%
[Felsworn] Malice of Gul'dan values increased from 30% to 50%
[Felsworn] Voidblaze values adjusted, scaling increased by 5%
[Felsworn] Screaming Maw reworked to give Chaos Incursion and crit synergy
[Felsworn] Perpetually Crippled now causes Cripple to always critically strike on top of its cooldown reduction
[Templar] Sacred Slam is now a 5 yd circle instead of a 4 yd frontal cone.
[Stormbringer] Quick Conduction now reduces the cooldown of Expulsion per stack of Conduction consumed.
[Templar] Reprimand no longer triggers Norgannon's Wrath 5 times.
[Templar] Beat Down now increases the damage of Righteous Upheaval by 100%.
[Templar] Heaven's Finest now also increases energy regeneration by 5% per stack.
[Templar] Divine Fury and Sanctified Smash have switched places, and have received a minor repathing to fit their augmenting nodes.
[Templar] Beat Down now reduces the cooldown of Righteous Upheaval by 25 seconds, up from 15 seconds.
[Templar] Divine Fury's damage taken debuff on the enemy now lasts 20 seconds, up from 10 seconds.
[Templar] The decay on Zealot Templar's spec passive has been removed.
[Templar] Might of Aggramar slightly reworked. It no longer increases the duration of Thousand Blades and instead reduces the duration and increases the tick rate.
[Templar] Holy Combatant reworked. It now grants 15% critical damage to Righteous Lunge and increases it's combo effect by 2%. This also affects the crit damage from Radiant Blade if talented.
[Templar] Hybrid Style increased from 2% per stack to 3% per stack.
[Templar] Crusader tree repathed to make it not so condensed in the 4th row.
[Templar] Hidden Knowledge reworked, it now gives a 20% chance on Followup to grant you a free stack of Tyr's Hammer combo. Stacks gained this way will not enable Combos, it is essentially just a crit buff.
[Templar] Templar Rituals scaling increased.
[Templar] Argent Blade no longer has a cooldown.
[Templar] Argent Calling now additionally causes Argent Blade to grant a stacking buff to Libram damage.
[Templar] Scarlet Champion now triggers from any crit, instead of exclusively Physical crits.
[Templar] Argent Calling cooldown reduced to 1 minute, down from 2 minutes.
[Templar] Argent Calling now causes your Argent Blade to deal 25% increased damage to enemies above 75%, instead of 20% increased magic damage.
[Templar] Vindication now increases tickrate by 20%, up from 15%.
[Templar] Scourge-Defense Training now reduces the cooldown of Thousand Blades by 4 seconds, up from 2 seconds.
[Templar] Vindication now reduces the duration of your Followups by 20%, instead of increasing by 15%.
[Necromancer] Icecrown scaling increased.
[Witch Hunter] Lucky Shot now ignores 25% of a targets armor up from 10%
[Necromancer] Command: Grave Mage now properly scales from the SP of the owner.
[Witch Hunter] Bolt and Dash cooldown increased from 1.25 seconds to 1.5 seconds.
[Witch Hunter] Boltslinger Capstones have been repathed.
[Witch Hunter] Bolt and Dash rage cost reduced from 50 to 30.
[Witch Hunter] Empowered Heartseeking Bolt from Witching Hour is now Shadow damage instead of Physical.
[Witch Hunter] Dark Frenzy now costs 10 rage + 10 per second, changed from 2% per half second.
[Witch Hunter] Witching Hour is now a 1 minute cooldown, down from 3 minutes.
[Witch Hunter] Darkness, No More! and Dead and Gone have swapped places.
[Witch Hunter] Dead and Gone now makes your next Heartseeking Bolt a guaranteed crit, up from 25% increased crit chance.
[Witch Hunter] Witching Bolt and Darkslayer Bolt have had their mana costs reduced to reduce overreliance on Vault for mana.
[Witch Hunter] Heartstop Bolt no longer shows a debuff without Heartless learned.
[Witch Hunter] Coiling Shot, Darkslayer Bolt, Witching Bolt and Heartstop Bolt have had their damage increased across the board.
[Knight of Xoroth] Hellgaze is now properly tracked in the combat log.
[Pyromancer] Pillar of Flame now properly works with Flame Swell.
[Tinker] Distracto Shot is now properly tracked in the combat log.
[Guardian] Fixed a bug where you couldn't properly take General's Presence if A Hero's Tale was learned
[General] Manastorms should no longer drop Classless related items after exiting the manastorm (ability card packs, talent card packs, and bonus manastorm caches)
[Guardian] Ranks 2-9 of Ram will now properly consume the damage bonus from Glory instead of just rank 1.
Talents & Abilities
[Sun Cleric] Scalding Light no longer gives 3% increased Holy and Fire Damage taken
[Sun Cleric] Sungate is now interrupable
[Sun Cleric] Flash cooldown increased by 1 sec.
[Sun Cleric] No Shade now heals for 15% maximum health with Glare down from 25%
[Sun Cleric] Pious Magic Int to SP conversion increased by 5%.
[Sun Cleric] Burning Light duration reduced by 5 sec.
[Sun Cleric] Radiant Flame SP scaling increased by 5.5%.
[Sun Cleric] Learning Light now gives 5% more critical damage to Dawnsear
[Sun Cleric] Increased the base mana cost of Shine Rank 7 by 40
[Sun Cleric] Sunsworn no longer reduces costs
[Sun Cleric] Twin Flames now gives 3% more Holy Damage, down from 6%
[Sun Cleric] Ancient Etchings removed
[Sun Cleric] Herald of Purity value reduced by 2%.
[Primalist] Protector’s Hand value down by 2%.
[Sun Cleric] Sintorcher damage increase down by 1 / 2% per rank.
[Primalist] Earth’s Guidance scaling increase down by 25%.
[Primalist] Hand of the Earthmother AP scaling reduced by 14% SP by 5%
[Primalist] Earthmother’s Strength AP to SP conversion reduced by 20%.
[Primalist] Hand of the Primal Infusion value reduced by 10%.
[Felsworn] Infernal Magicks reworked to have Chaos Incursion synergy, its switch node counterpart has been removed
[Felsworn] Chaos Incursion changed to be single target only and have a cast time, but is cast while moving
[Felsworn] Felglare removed, Felwrath now has a DoT effect that is similar in power level to Felglare
Talents & Abilities
[Felsworn] Fixed a bug where you would consume procs of Fel Magician and Felforged mid-cast
[Witch Doctor] Mark of Quetz'lun is now properly shown in ranks 2-7 of Batscreech Blast's nested tooltip.
[Witch Doctor] Drakkari War Golem now redirects every spell as intended of only once per 1.5 seconds.
[Witch Doctor] Drakkari War Golem is now a significantly larger absorb, but it now properly breaks on damage.
[Witch Doctor] Drakkari War Golem HP increased slightly due to redirects bypassing absorb.
[Chronomancer] Uproot reworked
[Tinker] Build: Shield Beacon fixed- it now reduces damage taken properly
[Tinker] Magnum Opus reworked to have Sentry Turret synergy
[Tinker] Flak Guns AP scaling reduced by 10%
[Tinker] Thermaplugg's Battery fixed- it no longer buffs allies, and now only buffs turret as intended
[Venomancer] Spider's Fury now has a 45 sec cooldown down from 90 sec
[Venomancer] Serpent Lord adjusted, it now also gives you increased damage to enemies past 10 yds
[Venomancer] Curse of Shadra no longer requires you to be behind the target
[Venomancer] Venomous Bite replaces Venocannon, increases the proc chance of Swift Pinchers by 10% and its damage by 20%, and causes Venom Fang to generate 15 rage
[Felsworn] Tyrant's Gaze now lasts 8 sec up from 4 sec
[Felsworn] Screaming Maw no longer reduces the cooldown of Felwrath, and instead affects Breath of Kil'jaeden and Gust
[Felsworn] Cooldown of Felwrath reduced to 8 sec baseline from 14 sec
[Felsworn] Cripple and Engulf now also deal damage
[Felsworn] Fel Mastery now also affects Doomglaive
[Felsworn] Felforged Weapons no longer increases the proc chance of Felforged, and now instead has Nether Lance synergy
[Felsworn] Increased the base proc chance of Felforged from 8% to 12%
[Felsworn] Increased the base healing of Wings of Illidan by 200
[Felsworn] Demonic now has Fel Fireball synergy instead of giving haste when Demonic Empowerment ends
[Felsworn] Demonic Attunement now also increases the critical damage of Fel Fireball by 10%
[Felsworn] Felshield now reduces damage taken by 40% up from 35%
[Stormbringer] Fixed a bug where Kiss of the Clouds Rank 1 had a longer cooldown than every other rank
[Felsworn] Wrath of Tichondrius now increases Fire and Shadow Damage dealt instead of reducing armor