Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/20

General

Change

[Runemaster] Glyphic Ruin mana cost reduced.

Change

[Ranger] - Many Farstrider supporting talents will now scale off of Agility

Change

[Ranger] - Forest Fighter fixed and no longer gives double the cooldown reduction on Woodland Blade when Wild Strike is used.

Change

[Ranger] - Assault now properly procs Tricky Brigand.

Change

[Ranger] - Beatdown stacks now properly consumed by Exploit/Flank.

Change

[Ranger] - Agile Strikes fixed and properly increases the damage of Ravage/Brigand Strike as well as correctly increasing Ravage’s DoT damage.

Change

[Ranger] - Skirmish fixed and now gives the proper amount of spell haste.

Change

[Ranger] - Devastating Shots fixed and will now properly increase the crit damage bonus of Skullpiercer/Precision shot.

Change

[Ranger] - Piercing Shot now benefits Hawkeye as intended.

Change

[Monk] - Engrave Runes of Consecration will no longer apply a deprecated proc effect.

Change

[Monk] - Zeal now dispels active slow effects on you in addition to making you immune to them.

Change

[Knight of Xoroth] - War Pig now increases your critical strike by 10% after using Brimstone Bludgeon.

Change

[Knight of Xoroth] - Killing Frenzy fixed and now properly increases the damage of Gore.

Change

[Witch Hunter] - Ricochet now costs 40 rage up from 25, but lets you hit 5 targets up from 3 by default

Change

[Witch Hunter] - With Style now works with Subdue and not Ricochet

Change

[Witch Hunter] - Vanquish is no longer a capstone

Change

[Witch Hunter] - Dark Hunter no longer procs off of any damage, only critical strikes as intended.

Change

[Witch Hunter] - Improved Searing Blade fixed and will properly increase the damage dealt by Searing Blade.

Change

[Witch Hunter] - Hail of Gunfire fixed and now gives the proper 10% haste increase with Blasting Powder.

Change

[Witch Hunter] - Holstered fixed and will now properly make your next Flintlock at 3 stacks instant cast.

Change

[Witch Hunter] - My Trusty Arbalest fixed and properly increases the crit damage bonus of Repeater.

Change

[Witch Hunter] - Vampire Hunting fixed and now correctly procs off Sabre Slash.

Change

[Witch Hunter] - Hunter in the Night now properly reduces the mana cost of Sabre Slash.

Change

[Witch Doctor] - Revitalize and Soothing Juju now have a 1 sec cd to prevent them being spammed and ignoring GCD while channeling Voodoo Serpent Beam.

Change

[Witch Doctor] - Loa’s Brew HoT effect from Brew Splash now properly benefits from Jungle Fever.

Change

[Witch Doctor] - Who Called For Da Docta? Will now properly increase the tickrate of your Hexes.

Change

[Witch Doctor] - Mana Jinx fixed and now prevents passive mana regeneration while it’s active on the target.

Change

[Barbarian] - Ancestry and Class capstone adjusted

Change

[Barbarian] - Cripple removed and made baseline, Mock is now in the Brutality tree

Change

[Barbarian] - Grit is no longer a capstone

Change

[Barbarian] - Dragonflayer Stout scaling fixed.

Change

[Barbarian] - Ale of the God-King now chains to 5 targets instead of 3.

Change

[Barbarian] - Blackhand’s Might buff is now properly consumed by Berserker’s Axe.

Change

[Barbarian] - Wrecker damage now properly shows up in combat logs/dps meters.

Change

[Barbarian] - Malice now applies 3 stacks of Carnage, not 2.

Change

[Barbarian] - Savageness now consumes 2 stacks of Ripper not 1.

Change

[Barbarian] - Endless Fury now only consumes 10 energy per sec while active instead of 20.

Change

[Barbarian] - Barbaric Tendencies fixed and will now properly increase Barbaric Whirls damage.

Change

[Barbarian] - Executioner’s VFX/SFX have been updated.

Change

[Barbarian] - Seeing Red will now proc Bloodfury off of Unbridled Rage as intended.

Change

[Barbarian] - Blood and Glory fixed and will now visibly show its buff and proc properly when the Barb is below 20% HP.

Change

[Barbarian] - Murderer fixed and will now proc it’s healing debuff on enemies.

Change

[Demon Hunter] - Fel Empowerment now properly increases your spell damage by 3% and no longer increases your spell power by a whopping flat 3 SP.

Change

[Demon Hunter] - Added VFX to Illidari Barrier.

Change

[Demon Hunter] - Screaming Maw fixed and now properly reduces the CD and increases the duration of your demonic breaths.

Change

[Demon Hunter] - Demonic Destruction fixed and properly increases the damage of all demonic breaths.

Change

[Stormbringer] - Updraft is no longer castable at less than 20 static.

Change

[Stormbringer] - All static depletion abilities should now properly proc Wrath of Al’akir.

Change

[Stormbringer] - Air Elemental fixed and now properly procs Invigoration.

Change

[Stormbringer] - Stormsurge fixed and now correctly increases the damage of your Call Lightning per stack.

Change

[Stormbringer] - Lingering Lightning fixed and increases Conjure Storm’s duration by 6 secs, not 9 secs.

Change

[Guardian] - Strike the Forge! fixed and allows Forgehammer to hit the correct amount of additional targets (was hitting 6 total for some reason, now hits 3.)

Change

[Guardian] - Crowd Pummeler fixed and will now properly hit two additional targets with Death Ram.

Change

[Guardian] - Sturdy fixed and will now correctly increase your Shieldforge damage.

Change

[Guardian] - Warstopper fixed and properly increases max amount of targets hit by Linebreaker.

Change

[Son of Arugal] - Emergency Mending now shows as a debuff on you when your below 75% HP to let you know it’s active.

Change

[Son of Arugal] - Gore fixed and will properly reduce the rage cost of Infected Claw.

Change

[Son of Arugal] - Synergy fixed and will properly increase your healing recieved.

Change

[Son of Arugal] - Ferocity Spec Passive no longer applies at level 10, it now properly applies when you take the node at 11.

Change

[Son of Arugal] - Nightbane Shred’s primary damage instance now properly scales with Grimclaw stacks.

Change

[Chronomancer] - Time Bender fixed and now has the proper formula for spirit = healing power conversion.

Change

[Chronomancer] - Hyperwand fixed and will properly increases the damage of Discovery. This effect no longer requires Chaos Wand to be active.

Change

[Chronomancer] - Enchanted Collar buffed from 8% to 10%.

Change

[Chronomancer] - Mark of Order now specifies that it affects your next two Reverse Wound casts, and properly consumes its buff on the second cast.

Change

[Chronomancer] - Fray Magic should now auto learn itself correctly.

Change

[Venomancer] - Spawn’s cooldown increased to 15 minutes.

Change

[Venomancer] - Barbed Stinger fixed and no longer refreshes its stacks indefinitely.

Change

[Venomancer] - Venom Ejection fixed and reworked to only proc if Ancient Chitin is active.

Change

[Venomancer] - Enchanted Chitin reworked to heal you for 3% health when gaining Exposed Flesh Stacks instead of giving 3% armor per stack.

Change

[Venomancer] - Ritual Healing fixed and is now castable while moving as intended.

Change

[Venomancer] - Advisor’s Perfidity fixed and will now properly affect Widow’s Watch.

Change

[Venomancer] - Poisonous Body now also gives SP scaling to Chitinous Spikes.

Change

[Venomancer] - Carapace Regeneration fixed and will now allow additional stacks.

Change

[Venomancer] - Lethality now gives 10% haste to melee attacks and spells, instead of just spells.

Change

[Venomancer] - Venomizer bonus values fixed and now properly increase your Fang Venom effectiveness (was formerly increasing by an insane compounding value).

Change

[Venomancer] - Venomizer changed from 100% increased effectiveness to 100% increased damage.

Change

[Venomancer] - Venomizer fixed and no longer causes fang venoms to tick at the speed of light killing training dummies and crashing the server.

Change

[Venomancer] - Chitinous Spikes fixed and now properly works as a Thorns effect.

Change

[Venomancer] - Enduring Exoskeleton fixed and now properly increases your armor.

Change

[Venomancer] - Arachnified fixed and now correctly buffs your Fang of Shadra damage.

Change

[Venomancer] - Venoxis Fang tooltip fixed and no longer shows incorrect cast time values across ranks.

Change

[Venomancer] - Venoxis Fang now shares a cooldown with lower rank versions.

Change

[Venomancer] - Decaying Limbs buffed from 15% chance to proc Lethargy to 50%.

Change

[Venomancer] - Decaying Limbs now correctly procs Lethargy and increases Rot’s damage.

Change

[Venomancer] - Fast Action fixed and now properly increases DoT damage.

Change

[Venomancer] - Rot Lich fixed and will now properly reset the cooldown of Web Wrap, not Blight.

Change

[Venomancer] - Spirit of the Jungle now correctly increases your spirit by 10%, not strength.

Change

[Venomancer] - Improved Leg Strike fixed and now increases the rage generation of Leg Strike correctly.

Change

[Venomancer] - Improved Venom Bolt fixed and now increases damage correctly.

Change

[Reaper] - Well of Souls fixed and will now properly reduce the CD of Requiem.

Change

[Reaper] - Wake up, It’s Dread Time fixed and now reduces armor by 3% per stack instead of a very low flat value.

Change

[Reaper] - Unseen Threat now properly increases the damage of Wraithstride.

Change

[Reaper] - Masochistic Rage fixed and will now proc it’s shield effect.

Change

[Reaper] - Spectral Scythes fixed and now increases your Reap and Shudder Scythe damage properly.

Change

[Reaper] - Purgatory fixed and now consumes on your next Murder/Dreadwake/Desolate.

Change

[Reaper] - Soulwarden’s Resolve now provides the proper amount of armor.

Change

[Reaper] - Sadism now properly affects Doomrend.

Change

[Primalist] - Thane’s Guidance fixed and can now proc.

Change

[Primalist] - Defender of Therazane now increases your parry chance by 15% after using Fist of Therazane instead of 25% of your equipped shields armor.

Change

[Primalist] - Earthmother’s Binding VFX updated.