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Allgemein
[Priest] [Vampiric Touch] Damage increased by 12% in PvE.
[Priest] [Mind Sear] Now also deals damage to its main target.
[Priest] [Twilight Paragon] Duration increased to 20 seconds (from 12 seconds).
[Priest] [Epic: Prayer Circle] Now triggers from Prayer of Mending as well as Holy Fire.
[Priest] [Epic: Overflowing Light] Now also grants a stack of Serendipity when triggered.
[Priest] [Epic: Higher Power] Reworked. Above 50% mana, Greater Heal has 30% increased critical strike chance but costs 20% more mana. Below 50% mana, Greater Heal costs 30% less mana.
[Priest] [Legendary: Holy Ascension] Now passively increases Holy Fire and Smite critical strike chance by 20%. Guardian Spirit cast on self now generates no threat. Ascended Holy Nova damage increased by approximately 30%.
[Priest] [Holy: Epiphany of Light] Now gives a 12% chance (up from 6%) for Holy Fire to trigger Surge of Light and doubles Holy Fire’s periodic damage (up from 60%).
[Priest] [Holy: Holy Concentration] Buff duration increased to 12 seconds (from 8 seconds).
[Priest] [Greater Heal] Mana cost reduced by 10% across all ranks.
[Priest] [Lightwell] Lightwell has been overhauled and will now attempt to heal a nearby injured ally within 20 yards every second while they are below 50% health. Lightwell lasts 30 seconds or until it has healed 10 times.
[Priest] [Epic: Words of Time] This enchantment now also makes Borrowed Time increase your healing power by 10% of your Intellect.
[Priest] [Discipline: Borrowed Time] This now grants 7/14/20% spell haste, from 9/17/25%. This change addresses a large amount of discipline priest’s power being concentrated in one talent choice while enabling them to scale from haste on gear for longer.
[Priest] [Discipline: Grace] The buff granted by this talent is no longer limited to being active on only one target at a time.
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[Pending Restart] - Shadowfang Keep (Mythic) has been divided into two shorter instances: Halls of the Damned and Arugal's Rise.
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[Pending Restart] [Mythic +] [Maraudon - Purple Crystals] Fixed a bug where Maraudos was incorrectly flagged as Friendly in Mythic +. He is now Hostile.
[Pending Restart] [Zul'Farrak] Fixed a bug that caused Nekrum Gutchewer’s Charge to trigger a melee attack.
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[Pending Restart] - You now have a chance to receive more lootboxes in Mythic+ at the end of the dungeon if that keystone is above the current highest available gear cap. Meaning if you do a level 15 key, you will receive bonus loot since only Mythic Level 10 gear is out.
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[Pending Restart] [Blackrock Depths] During The Seven encounter, the next boss will now spawn every 10 seconds or when the current one is defeated.
[Pending Restart] [Mythic+] [Blackrock Depths: Upper City] Starting location has been moved to the room before Ambassador Flamelash. The dungeon now requires 4 additional bosses: Panzor the Invincible, Ambassador Flamelash, The Seven, and Magmus. The final boss remains Emperor Dagran Thaurissan. The Seven’s health has been reduced by 40%.
[Pending Restart] Reduced the health of the Dupe Bugs spawned by Techbot by roughly 30%.
[Pending Restart] Techbot in Gnomeragan has received a change to its Hot Fix spell it now heals based on 100% of the maximum health of the Dupe Bugs spawned by Techbot, this previously healed Techbot for 1% of its health per bug. This will still be affected by healing reduction effects.
[Pending Restart] [Mythic+] [Zul’Farrak] The pyramid event has been sped up with reduced trash. Completing the event counts as defeating 3 bosses. Overall trash required for dungeon completion has been reduced by 10%. Chief Ukorz and Ruuzlu won't be interested in fighting you, until the Pyramid event is completed.
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[Pending Restart] - Wailing Caverns (Mythic) has been divided into two shorter instances: Pit of the Fangs and Crag of the Ever-Living.
[Pending Restart] - Lower Blackrock Spire (Mythic+) now requires 5 bosses to kill rather than 7.
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[Pending Restart] - Crystalized Water Spike now grants 120 Spell Power from 130 but now has a 60 second ICD from 70.
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[Pending Restart] - Sunfire now deals Firestorm damage (combination of Nature + Fire damage). This mixed damage type will choose the lowest resistance (or vulnerability if applicable) of the target.
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[Pending Restart] - Blackrock Caverns now has 3 additional boons inside of the dungeon. Keep an eye out!
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[Pending Restart] Dire Maul East - The Mythic+ completion timer has been increased to 40 minutes.
[Pending Restart] Maraudon: Pristine Waters - The Mythic+ completion timer has been increased to 36 minutes.
[Pending Restart] Ragefire Chasm - The Mythic+ completion timer has been increased to 35 minutes.
Razorfen Downs - The Mythic+ completion timer has been increased to 44 minutes.
Uldaman - The Mythic+ completion timer has been increased to 43 minutes.
Upper Scholomance - The Mythic+ completion timer has been increased to 41 minutes.
Razorfen Kraul - The Mythic+ completion timer has been increased to 41 minutes.
Zul’Farrak - The Mythic+ completion timer has been increased to 60 minutes.
Stratholme Main Gate - The Mythic+ completion timer has been increased to 44 minutes.
BRD Upper City - The Mythic+ completion timer has been increased to 51 minutes 30 seconds.
Blackrock Caverns - The Mythic+ completion timer has been increased to 56 minutes.
Talente & Fähigkeiten
[Pending restart] [Priest] The damage of Vampiric Death has been reduced by 15% in PvP combat.
[Pending restart] [Rogue] The damage of Dispatch has been reduced by 8% in PvP combat.
[Pending restart] [Rogue] The damage of Rupture has been reduced by 8% in PvP combat.
[Pending restart] [Rogue] The damage of Eviscerate has been reduced by 10% in PvP combat.
[Pending restart] [Rogue] The damage of Mutilate has been reduced by 10% in PvP combat.
[Pending restart] [Priest] The healing of Penance has been reduced by 10% in PvP combat.
[Pending restart] [Priest] The absorb effect of Power Word: Shield has been reduced by 10% in PvP combat.
[Pending restart] [Rogue] [Combat: Throwing Specialization] Instead of giving Deadly Throw a 50/100% chance to interrupt the target, this talent now gives Deadly Throw a 10/20% chance per combo point to interrupt. This prevents spamming low-combo point Deadly Throws for consistent ranged interrupts.
[Pending restart] [Warlock] [Artifact: Burning Rush] Reduced the maximum health cost of Burning Rush from 4% to 3% maximum health.
[Pending restart] [Warlock] [Artifact: Blood Horror] Increased the range that targets hitting you can be feared from 15 yards to 25 yards and increased the duration of the fear effect from 3 seconds to 4 seconds.
[Pending restart] [Shaman] [Artifact: Windwalk Totem] Windwalk Totem now has a 30 second cooldown, down from 40.
[Pending restart] [Shaman] [Artifact: Sundering] The duration of the Incapacitate effect on Sundering has been increased from 3 to 4 seconds.
[Pending restart] [Warrior] [Artifact: War Banner] The cooldown of War banner has been reduced from 2 minutes to 1 minute 30 seconds.
[Pending restart] [Paladin] [Artifact: Blinding Light] Blinding Light can now be cast while moving.
[Pending restart] [Hunter] [Artifact: Defense of the Turtle] The damage reduction of Defense of the Turtle has been increased from 40% to 50%.
[Pending restart] [Priest] [Artifact: Void Shift] The cooldown of Void Shift has been increased from 2 minutes to 3 minutes. Its health threshold has been changed from 25% to 10%, meaning that using Void Shift while you or your target is below 10% health only will restore it up to 10% (instead of previously up to 25%).
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Blackrock Caverns has gone through another tuning pass with specific scaling adjustments to bring it in line with other Mythic+ options.
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[Pending Restart] - Raised the maximum time in Arathi Basin by 5 minutes. This will fix some issues where the BG was ending at the most climatic point.
[Pending Restart] - Shard of the Flame from Ragnaros now has 5,6,6,7 LESS spell power on the respective Normal, Heroic, Mythic and Ascended version but now has: 14, 15, 16, 17 spell penetration on Normal, Heroic, Mythic and Ascended.
[Pending Restart] - Shard of the Flame from Ragnaros now has 5,6,6,7 spell power on the respective Normal, Heroic, Mythic and Ascended version but now has: 14, 15, 16, 17 spell penetration on Normal, Heroic, Mythic and Ascended.
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[Pending Restart] - Increased the Vulnerability of all the creatures in Molten Core by 15% of their current values.
[Pending Restart] – Lava Surger on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – Lava Reaver on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – Lava Elemental on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – Ancient Core Hound on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – Core Hound on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Mad Servant on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – Flame Imp on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Zulian Stalker on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – Firelord on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Zulian Crocolisk on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – Flameguard on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Voodoo Slave on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – Firewalker on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Atal'ai Mistress on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – Lava Annihilator on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Razzashi Skitterer on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – Molten Destroyer on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Withered Mistress on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – Molten Giant on Normal, Heroic, Mythic, Ascended difficulty now has 10% reduced health and 5% reduced damage.
[Pending Restart] – [Zul'Gurub] – Razzashi Raptor on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Gurubashi Bat Rider on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Razzashi Venombrood on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Hakkari Witch Doctor on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Hakkari Priest on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Skullsplitter Speaker on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Bloodscalp Speaker on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Sandfury Speaker on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Hooktooth Frenzy on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Razzashi Adder on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Razzashi Serpent on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Razzashi Broodwidow on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Bloodseeker Bat on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Zulian Panther on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Zulian Tiger on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Zulian Cub on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Son of Hakkar on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Gurubashi Champion on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Gurubashi Blood Drinker on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Gurubashi Headhunter on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.
[Pending Restart] – [Zul'Gurub] – Gurubashi Axe Thrower on Normal, Heroic, Mythic, Ascended difficulty now has 12.5% reduced health.