Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/01/29

General

Change

Reduced the Harvest Watcher Spawn Timer by approximately by 40%.

Change

WPL cauldron quests now have a 2 minute respawn timer down from 10.

Change

Added clarification to the Felportal to specify which teleports are in 1v1 Honorable Combat Zones./

Change

Felforged characters will no longer participate in "Race to Max Level" announcement.

Change

Felforged now has more lenient restrictions on activating the mode and will tell you why you don't qualify for activation

Change

Fixed a bug where Felforged players could become invisible

Change

Fixed players not receiving proper Dungeon Completion EXP

Change

Reduced the effect of all heals and absorbs in Battlegrounds and Arenas by 5%.

Change

Increased baseline resilience by a bit over 10%.

Talents & Abilities

New

[New Capstone]: Taste for Blood - Capstone Bonus: With the final rank of this talent, your Rend ability deals 75% weapon damage to the target.

Change

Spirit Bond has been changed to restore 2/4% Base Health instead of 1/2% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

Change

Fel Armor has been changed to restore 4% Base Health instead of 2% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

Change

Second Wind has been changed to restore 8/16% Base Health instead of 4/8% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

Change

Blood Craze has been changed to restore 4/8/12% Base Health instead of 2/4/6% Maximum Health. This results in increased health gained for characters below 13866 HP, and reduced overall health gained for characters above.

Change

Expose Weakness now has a 100% chance to trigger, but the ranged attack power from Agility has been reduced to 10/20/30%, down from 30/30/30%.

Change

Pyroblast now has its damage reduced by 5% specifically in Battlegrounds.

Change

Smite now has its damage reduced by 5% specifically in Battlegrounds.

Change

Multi-Shot (Focused Burst) now has its damage reduced by 5% specifically in Battlegrounds.

Change

Wrath now has its damage reduced by 5% specifically in Battlegrounds.

Change

Frostbolt now has its damage reduced by 5% specifically in Battlegrounds.

Change

Chain Lightning now has its damage reduced by 5% specifically in Battlegrounds.

Change

Starfire now has its damage reduced by 10% specifically in Battlegrounds.

Change

Fireball now has its damage reduced by 10% specifically in Battlegrounds.

Change

Arcane Blast now has its damage reduced by 10% specifically in Battlegrounds.

Change

Arcane Missiles now has its damage reduced by 10% specifically in Battlegrounds.

Change

Multi-Shot now deals 30% reduced damage against players, from 25%.

Change

Chaos Bolt now deals 15% reduced damage against players, from 5%.

Change

Dominant Strike and Southpaw Strike now deal 60% reduced damage against players, from 50%.

Change

Fan of Knives (RE) now deals 20% reduced damage against players. It previously did not have a PvP modifier.

Change

Romulo's Poison Vial now deals 20% reduced damage against players. It previously did not have a PvP modifier.

Change

Hack and Slash now deals 60% reduced damage against players, from 40%.

Change

Increased the damage gained from Sniper Training to 4/8/12%, up from 3/6/9%. Increased the duration required to proc Sniper Training to 10 seconds, up from 6 seconds.

Change

Unrelenting Assault has been reduced to 20/40%, down from 25/50%. In addition, the duration has been reduced to 4 seconds, down from 6 seconds.

Change

Fixed an issue where the crit chance for Sunder Soul and Hot Hands would show up in the character panel.

Change

Increased the spell haste gained from Spell Mastery on Staffs to 10%, up from 8%.

Change

Corrected the duration of rank 1, 2, 3 of Hammer of Justice.

Change

Reduced the energy cost of Slaughter from the Shadows to 4/7/10 energy, down from 7/14/20 energy.

Change

Reduced the cost of Backstab and Ambush to 50 energy, down from 60 energy.

Change

Improved Steady Shot now also increases the damage and reduces the mana cost of Chimera Shot.

Change

Intimidation now shares Diminishing Returns with controlled stuns such as Hammer of Justice.

Change

Fixed an issue with Avatar of Lightning causing it to sometime show as green lightning instead of intended blue.

Change

Increased the mana gained from Twisted Faith to 2/4/6% base mana, up from 1/2/3% base mana. In addition, the damage increase from Twisted Faith to Mind Blast and Mind Flay has been increased to 3/6/9 %, up from 2/4/6%.

Change

The range increase to Fire Mage spells from Flame Throwing has been reduced to 2/4 yards, down from 3/6.

Change

Fixed an issue where Deep Wounds would not trigger properly from Thunder Clap.

Change

Fixed an error in the tooltip of Magtheridon's Fel Explosion.

Change

Fixed an issue where Feed Pet would sometimes put you in combat.

Change

Netherwind Presence can now be triggered by Arcane Blast.

Change

Tree of Life now requires your Primary Stat to be Spirit for the movement impairing clear to work.

Change

Moonkin Form now requires your Primary Stat to be Intellect for the movement impairing clear to work. It also no longer makes the player immune to Polymorph.

Change

Increased the baseline range of Fear and Cyclone to 25 yards, up from 20.

Change

Fixed an issue where Intensity would not show up in combatlog.

Change

Fixed an issue where multiple players could not use Envenom on the same target.

Change

The Burning Determination Capstone buff can now be dispelled.

Change

Immolation Aura will now temporarily suppress the effect while under any effect which causes you to lose control of your character.

Change

Fixed a spelling mistake in the tooltip of Sleight of Hand talent.

Change

Clarified the tooltip of Heart of the Crusader debuff to be similar to Master Poisoner and Totem of Wrath.

Change

Shoot and Throw can no longer trigger procs.

Change

Fixed a bug with Arcane Missile causing the base damage to be higher than intended on rank 1, 2, and 3.

Change

Burnout no longer has a mana cost increase for mage spells.

Change

Fixed an issue where rank 7 Scorch was stronger than rank 8 Scorch at level 65.

Change

Fixed an issue with Demonic Pact where it would sometimes not proc.

Change

Steady Shot now deals its extra damage to snared targets instead of dazed targets.

Change

Fixed an issue where Healing Touch rank 9 was healing for more than rank 10.

Change

Fixed an issue causing the Pyromaniac Capstone effect to not work.

Change

Tamed Ravager's family ability Ravage will now do damage if the target can't be stunned.

Change

Fixed an issue that caused Deep Freeze to not benefit from Burnout.

Change

Seal of Vengeance or Deadly Poison stacks are now dispelled all at once instead of being dispelled separately.

Change

Infected Wounds have been reduced to 10/20/30% movement speed slow, down from 13/26/40%.

Change

Seal of Vengeance now has a proc per minute (PPM), instead of being guaranteed on each melee hit. When wielding a slow weapon (2.5 or slower) it will still trigger on every hit, but fast weapons will have a lower proc chance per hit.

Change

Clarified the tooltip of Blade Flurry to specify that it only increases melee attack speed.

Change

Reduced the mana cost of Avenger's Shield by approximately 30%.

Change

Fixed an issue where Seed of Corruption DOT effect was not increased by Spellstone periodic damage bonus.

Change

Sunder Soul will now work with Recklessness as any other Warrior ability.

Change

Multi-Shot with Focused Burst Mystic Enchant will now only consume one bullet/arrow.

Change

Fixed an issue causing Master Poisoner to not proc properly. It should now stay active as long as you have the target poisoned. This effect does not stack with similar effects, and only the strongest debuff will remain active.

Change

Fixed a tooltip bug with Iron Will rank 3. It will now show the correct value.

Mystic Enchants

New

[New Epic Enchant]: Predator's Wrath - Your Predatory Strikes effect now lets you cast Wrath without leaving Cat Form. Wraths cast this way are unable to miss or crit, restore 30 energy and 15% of your base mana, and gives you Predator's Wrath. Predator's Wrath causes all your Cat Form abilities to deal additional Nature damage, this effect lasts for 6 seconds.

New

[New Legendary Enchant]: Razor Claws - Your Claw ability costs 10 less energy and now extends the duration of your Rake by 6 seconds and Rip by 2 seconds. Using it also sharpens your claws, increasing your physical damage by 2% and the damage of your next Rip by 5%. This effect stacks up to 3 times, and is consumed when you cast Rip.

New

[New Epic Enchant]: Spirit of the Forest - Your Tree of Life now imbues your Restoration spells with power: Rejuvenation provides an instant heal for your target, Wild Growth's cooldown is halved, and Lifebloom's mana cost is halved. This power comes at a cost - Tree of Life now lasts for 20 seconds and has a 1 minute cooldown.

New

[New Epic Enchant]: Fancy Footwork - Teaches you an upgraded version of Feint which works as a finishing move. Feint (Fancy Footwork) lowers your threat on the target by 2% per combo point, increases your physical damage dealt by 1% per combo point and reduces the damage you take from area of effect attacks by 3% per combo point. This effect lasts 10 seconds. This ability does not trigger a global cooldown, and is only useable if your Primary Stat is Agility or Strength.

New

[New Legendary Enchant]: Felborne - You are infused with fel power. When you deal damage you have a chance to call down a fel meteor to the target area, dealing Chaos damage and increasing your chance to score a critical strike on targets hit by 5% for 8 seconds.

New

[New Epic Enchant]: Critical Cycles - The periodic damage of Insect Swarm and Moonfire spells cast during Solar and Lunar eclipse respectively can now be critical.

New

[New Legendary Enchant]: Time Warp - After casting Blink your spell damage, spell haste, and spell critical strike chance is increased by 5% for 6 seconds. You will also learn to create a Time Warp, allowing you to return to your original Blink position if cast within 4 seconds.

New

[New Epic Enchant]: Unfurling Time - Your Arcane Blast now applies Slow (if known) to the target. This can only occur once every 8 seconds.

New

[New Rare Enchant]: Raw Light - Your Divine Illumination now increases your spell critical strike chance by 4%.

New

[New Rare Enchant]: Death's Embrace - Increases the Warlock Shadow spell damage increase on targets below 35% from your Death's Embrace talent by 3%.

New

Controlled Burn Legendary Mystic Enchant now also extends the duration of Immolate by 6s when hitting with Chaos Bolt.

New

[New Epic Enchant]: Temple Guardian - Using Intervene on a friendly target with Weakened Soul will remove the debuff from them and put it on you instead and reset the cooldown of your Intervene. This effect has a 15 second cooldown and does not work when your soul is weakened. In addition, Inner Fire now increases your block chance by 5%.

Change

Master of Shadow's stacking buff Apprentice of Shadow now has a different icon than the Master of Shadows buff, to make distinguishing between them easier.

Change

The damage done by Master of Shadow now scales off your melee critical strike chance and critical damage, and now deals 15% reduced damage to players. Its attack power scaling has been doubled.

Change

Increased the Shadow spell damage conversion of Master of Shadow to 60% of your Agility, up from 45%. Similarly, Apprentice of Shadow has been buffed to 20/40/60% of your Agility converted to Shadow spell power.

Change

Clarified the tooltip of Righteous Flames to state that it only works on non-periodic Fire spells.

Change

Removed Mystic Enchant for Avenger's Shield that had a duplicate enchant of a higher tier.

Change

The critical strike chance increase on Evoker stacks has been reduced to 2/4/6/8/10%, down from 3/6/9/12/15%. In addition, the duration of Evoker stacks has been reduced to 10 seconds, down from 12 seconds.

Change

Fixed a bug where Purification by Light didn't have the correct internal cooldown.

Change

Guerilla Tactics Mystic Enchant now increases damage by 12%, up from 9%, and lasts 10 seconds, down from 15 seconds.

Change

Reduced the critical strike change gained from Master Tactician to 1%, down from 2%.

Change

The damage increase from Arcane Tear Mystic Enchant has been reduced to 10%, down from 20%.

Change

The attack power scaling from Don't Make Me Angry Mystic Enchant has been reduced to 7%, down from 10%.

Change

One with the hunt now triggers the Hunter shot damage increase on mangle instead of when leaving Cat Form or Bear Form.