Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/11/05

System Changes

Change

[Seasonal] Fear has been updated on the Character Advancement to indicate that it is only rollable at level 10.

Change

[Seasonal] Earthbind Totem has been updated on the Character Advancement to indicate that it is only rollable at level 10.

Change

[Seasonal] Eviscerate has been updated on the Character Advancement to indicate that it is only rollable at level 10.

Change

[Seasonal] Drain Soul has been updated on the Character Advancement to indicate that it is only rollable at level 10.

Change

[Seasonal] Hammer of Justice has been updated on the Character Advancement to indicate that it is only rollable at level 10.

Change

[Seasonal] Divine Protection has been updated on the Character Advancement to indicate that it is only rollable at level 10.

Change

[Seasonal] Power Word: Shield has been updated on the Character Advancement to indicate that it is only rollable at level 10.

2020/11/04

General

Change

Fixed an issue where sometimes Incarnation would give invalid models to players causing client crashes.

Change

Fixed an issue where Incarnation auras would not save on logout.

Talents & Abilities

Change

Fixed an issue where two stacks Fingers of Frost sometimes could be consumed at the same time.

Change

Seal of Vengeance will no longer reset its tick timer when being refreshed.

System Changes

Change

Corrected an issue where dampening was only affecting the base value of absorbs and not the total absorb.

Mystic Enchants

Change

Fixed an issue where the Multi-Shots from Focused Burst did not have a PvP modifier. Like Multi-Shot, they will now deal 20% reduced damage against players.

Change

Fixed an issue where the Multi-Shots triggered from Focused Burst could not trigger effects like Piercing Shots.

Change

Fixed an issue where Compound Shot wasn't properly triggering the Cut To The Chase, Fleet Footed and Relentless Strikes talents.

Change

Holy Servitude is now an Epic Random enchantment. It now reduces the mana cost of Greater Heal by 10% from 20% and the HoT effect has been reduced.

2020/11/03

General

Change

Removed the spell damage and healing penalties on all shields. Threat increase changed to 15%, from 16%.

Change

Dampening now starts after 10 seconds for all arena brackets.

Talents & Abilities

Change

Reduced the casting time of Arcane Blast to 2.2 seconds from 2.5 seconds and reduced its base damage and scaling by the same percentage. This change was previously made to all vanilla spells, but hadn't been applied to Arcane Blast yet.

Change

Mental Quickness is now properly doubled by Agility, as stated by the tooltip.

Change

Clarified the tooltip of Rank 2 of Haunt to show that it works for Warlock periodic spells.

Change

Fixed an issue where Rank 2 of Combat Expertise didn't give the right amount of Agility and Intellect.

Change

Fixed the proc and consume behaviour of Fingers of Frost. It should for examlpe no longer be consumed by the same spell that procs it or by a spell that doesn't deal damage.

Change

Defensive Stance now increases non-magic threat generated slightly more than before.

Change

Damage Shield now also triggers on blocked attacks.

Change

All taunt spells now use melee hit chance instead of caster hit chance. This means taunt misses will be much more rare.

Change

Added threat scaling on the Tenacity pet spell Thuderstomp.

Change

Fixed a tooltip where Seal of Light would show a lower value than intended. It now more accurately shows the amount healed with increased spell power.

Change

Fixed an issue with the Soul Leech Capstone proc, causing it to sometimes misbehave.

Change

Fixed an issue causing effects that modify the damage taken by your demon also to change the amount of mana returned by Dark Pact.

Change

Fixed an issue causing rank 8 Immolate to do more damage than rank 9.

Change

Fixed a spelling mistake in Seal of Command.

Change

Fixed an issue causing Improved Victory Rush to not show its buff icon.

Change

Nature's Swiftness and Elemental Mastery no longer share a cooldown.

Change

Mend Pet is now usable while shapeshifted.

Change

Fixed an issue that could cause Rend to scale with spell damage.

Change

Fixed a bug with Rank 2 of Aspect Mastery not giving its bonus to Aspect of the Viper.

Change

Fixed an issue that caused Judgment of Light not to be able to proc certain item effects.

Change

Fixed an issue that caused Balance of Power talent and RE to give less hit than intended.

Change

The talent Frozen Power now freezes the target instead of just rooting. This means it'll synergize better with Mage talents.

Change

Clarified wording of Impact to state that it only works on direct damage spells.

Change

Presence of Mind now works on Blizzard (Hailstorm) and Slow (Mass Slow).

Change

Fixed a bug where the off-hand attack with Single-Minded Fury Slam and Mortal Strike wasn't properly being increased by damage modifiers.

Change

Fixed the tooltip of Spellstone to correctly state that it affects all periodic spell damage.

Change

Fixed an issue that could cause the 20% threat reduction capstones to sometimes stop working until relogging.

Change

Fixed an issue causing Kill Command to only apply on the first special attack done by the pet.

Change

Fixed an issue where the cooldown of Art of War sometimes wasn't working properly.

Change

Fixed an issue where Serrated Blades would be consumed and prevent Garrote from silencing the target when cast from Stealth or Shadow Dance.

Change

Wind Shear now has a 20 second cooldown, from 18.

Change

Titan's Grip now reduces damage done by 15%, from 13%.

Change

Fixed an issue where instant Shadowbolts cast with Backlash or Nightfall could consume charges of Backdraft.

Change

Fixed an issue causing Mana Shield to receive unintended additional spell power scaling.

Change

Fixed an issue where Concussion wasn't increasing the direct damage of Shock spells properly.

New

Holy Fire now reduces the effect of periodic heals and absorbs on the target by 30%.

New

Effects that reduce the effect of periodic healing now also reduce the effect of absorb effects. This means that shield spells cast on targets afflicted by Infected Wounds, Piercing Shots or Shadow Embrace will have their absorb amounts reduced.

New

Shadow Embrace now reduces healing over time on the target by 2/4/6/8/10% per stack giving a maximum value of 30% healing over time reduction to the target.

Item Changes

Change

Clarified the tooltip of Heroic Potion.

Change

Fixed an issue causing the 2 set bonus of Cyclone Harness (Enhancement set) to remove the totem buff on you.

Change

Seed of Decay from the Dreamwalker T3 set can no longer proc at level 70.

Dungeons & Raids

Change

Pending restart, Terestian Illhoof's chained sacrifice target will now surely die if not recused from the demonic chain's grasp.

Change

Pending restart, Curator's Termination debuff will more closely align with the explosion timer (10 seconds instead of 5 seconds mismatch).

Mystic Enchants

Change

Fixed an issue causing all Critical Uncommon REs to give slightly less crit than intended.

Change

Fixed an issue causing all Accurate Uncommon REs to give slightly less hit than intended.

Change

Fixed an issue where the duration increase on Prophet of Wrath could trigger twice from Arcane Blast casts.

Change

Fixed a bug where Prophet of Wrath Arcane Missiles could cause client crashes. The spell visual of the Arcane Missiles (Divine) has been temporarily changed to the normal one.

Change

Fixed a bug where Compound Power could give the wrong amount of attack speed.

Change

Fixed a bug where Arrows of Fire could double dip from certain spell damage effects, which could result in it dealing slightly more damage than intended.

Change

Secrets of the Farstriders now adds 2.5% spell damage scaling to Exlposive Shot, from 3%, but also adds a 0.5% spell damage scaling to Seething Flames.

Change

Compoud Shot now works with the Relentless Strikes, Cut to the Chase and Fleet Footed talents.

Change

Fixed a bug where Prophet of Wrath Arcane Missiles could cause client crashes. The spell visual of the Arcane Missiles (Divine) has been temporarily changed to the normal one.

Change

Chaos Manifesting now triggers on cast finish rather than hit, giving you more time to react.

Change

Ice Barrage now also makes your Ice Lance deal 33% more damage on frozen targets higher level than you.

Change

The Ice Lance triggered by the Ice Barrage legendary RE will no longer consume Fingers of Frost.

Change

Increased the energy cost of activating Shield Block (Bulwark) slightly, but reduced the periodic energy cost for maintaining it. For normal users this change should barely be noticeable, but it will prevent an exploit that could give a very high uptime of this effect.

Change

The Shield Slam effect triggered now Bulwark will now hit any enemy close to you instead of only those directly in front of you.

Change

Renamed Subtle Hellfire to Subtle Hellfire Effect.

Change

Removed Taunting and Accrual Hellfire, as the damage part is using Hellfire Effect, which already has these REs.

Change

Fixed an issue causing Sword and Board enchant not to work as intended.

Change

Raging Thunder now properly reduces the cost of Thunder Clap.

Change

The damage increase of Contagious now properly applies to all enemies nearby, not just your target.

Change

Updated the tooltip of Seal of Vengeance to more clearly state which attacks will trigger the effect. Just as with other Paladin seals, it triggers from main-hand auto-attacks and Paladin melee abilities.

Change

Fixed an issue causing Wild Felfire to not proc if the Chaos Bolt killed the target.

Change

Hunger for Essence has now been removed as a result of causing issues with other enchants.

Change

Changed the icon of One with the Hunt to more clearly show which of the bonuses is active.

Change

Slow (Mass Slow) can no longer be used while moving.

Change

Counterpoise will now work in Shapeshift forms.

Change

The Throw Weapon Epic RE will now use your equipped weapon to calculate the damage before disarming you, and will now properly knock down your target.

Change

Fixed an issue that could cause the Vigor enchant to deactivate until reequipped.

Change

Fixed a bug that caused Purification by Light to cause your targets to swap if you hit multiple mobs at the same time.

Change

Clarified the tooltip of Frost Lich and fixed a bug causing it to sometimes not proc properly.

Change

Accurate Lightning Bolt and Accurate Chain Lightning now properly apply to Lightning Overload talent hits as well.

Change

Deadly Aim is now Epic rarity (from Legendary) and gives a 30% damage boost to Aimed Shot, from 50%.

New

[New Epic RE] Inescapable Roots: Your Entangling Roots effect prevents the target from using any spell or ability that would break their immobilizing effect.

New

[New Epic RE] Focused Burst: Your Multi-Shot now fires all its projectiles on the same target, but the projectiles now deal 35% less damage.

New

[New Epic RE] Waking Nightmare: When the target of your Haunt is healed, phantoms manifest to torment the mind of the healer. Tormented enemies take 10% increased Shadow damage and become vulnerable to Fear effects, making them last 50% longer.

New

[New Epic RE] Languish: Your Curse of Exhaustion and Curse of Weakness now make the target languish, losing 10% of their maximum energy and rage every 3 seconds. This effect only works against players.

New

[New Epic RE] Psychic Influence: Your Mind Flay penetrates your enemies' souls, causing them to take 20% increased damage from Shadow Word: Pain and Vampiric Touch while channeled.

New

[New Epic RE] Void Eruption: Your Backlash talent now rips a hole in the void when it triggers, knocking nearby enemies back and slowing them by 50% for 4 seconds. The cooldown of Backlash is doubled.

New

[New Epic RE] Cosmic Reprisal: Your Eclipse effects also grant you defenses. During Solar Eclipse, being struck by a physical attack fires a Sunburst at the attacker, dealing Nature damage and reducing their attack power. During Lunar Eclipse, being struck by a spell shoots a Moonbolt at the attacker, burning some of their mana and dealing Arcane damage.

Quests

Change

Added over 300 Quest PoI locations to outland daily quests. More will be coming soon!