View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
Disabled companion pets that shook the ground or had obnoxious spell effects and will no longer drop at this time.
Whirlind and Bladestorm now have a pvp mod of .8 from .9.
Titan's Grip now reduces Bladestorm damage by 10% from 5%.
Fixed another bug with Frostbrand Scaling where it was too low. It should now work as intended.
Item Changes
[Alchemy Supplies]: Purchasable at proper vendors again.
[Faction Mounts]: No longer faction restricted.
Mystic Enchants
Improved Ambush now gives 5% increased critical strike chance.
Warcry will now only apply to the player who used Battle Shout.
General
Increased baseline resilience by 10%. (This change will be active on next server restart.)
Removed the limitation to swapping weapons while in combat.
Talents & Abilities
Fixed a bug where Combustion gave significant critical strike chance to all Fire spells. It now only works with Fire Mage spells as intended.
Fixed a bug where Blind still counted as a physical spell.
Ice Barrier base shield amount has been reduced by 10%.
Power Word: Shield base shield amount has been reduced by 10%.
Fixed a bug where the Frostbrand Weapon spell damage scaling was too high.
The health of Water Elemental, Spirit Wolves, Treants and Fungarians have been reduced.
Fixed a bug where the debuff from Life Tap was removed by immunities. (Change active on next server restart.)
Mystic Enchants
Fixed an issue where a few Random Enchants weren't rollable. They will be after the next server restart.
Lengthy Cheap Shot now increases the duration of Cheap Shot by 0.2 sec, down from 0.33 sec.
Eternal Water now increases Water Elemental duration by 30 sec, down from 60.
Temporarily disabled Guardians of the Grove from casting Regrowth in arenas or battlegrounds.
Fixed an issue where Molten Earth would stack unintendedly.
Fixed an issue where the Perilous Pain and Scorched Earth spells had too high spell power scaling compared to the base spells.
Talents & Abilities
Fixed an issue where Empowered Renew was adding too much healing power.
Mystic Enchants
Fixed an issue where Power of Generosity would trigger unintendedly.
Quests
Prepare For Battle quest no longer grants a Fresh Start Roster to avoid confusion and mistakenly resetting team rating.
Mystic Enchants
Fixed an issue where Force of Nature (Call Fungarians) didn't share a cooldown with the normal Force of Nature.
Timber Sentinels now increases the duration of Force of Nature by 5 seconds.
Fixed a bug where Scorched Ground sometimes would trigger when it wasn't supposed to.
General
Removed Healing dampening from Battlegrounds. You should see a +15% increase to your healing done in BGs now.
Dungeons & Raids
[Zul'Gurub] [Hakkar]: Reduced Hakkar HP by 25% in all raid modes.
[Zul'Gurub] : Increased melee damage by 10%
[Zul'Gurub] [Hakkar]: Introduced logic to Will of Hakkar to increase probability of selection based on stacks of Corrupted Blood
Talents & Abilities
Updated tooltip on Guardians of the Grove to reflect that treants will not cast channeled spells like Tranquility.
Mystic Enchants
Fixed a bug where the Divine Purpose legendary Random Enchantment wasn't obtainable on Medivh. (Requires restart)
General
Implemented a PvP damage modifier for pets.
Fixed an issue where the Intellect and Spirit allocation bonuses wouldn't double spell power gained from buffs.
Talents & Abilities
Fixed an issue where Battle Shout would stack with Blessing of Might.
Fixed an issue where Seal Fate wasn't properly adding extra combo points.
Slightly reduced the base damage and attack power scaling of Hammer of Wrath.
Slightly reduce the base damage and attack power scaling of Exorcism.
Sanctified Wrath now gives 15/30% increased critical strike chance for Hammer of Wrath, from 30/50%.
Fixed an issue where Rank 2 of Overkill wouldn't always trigger as intended.
Website
[Website] League tab has been added.
Mystic Enchants
Fixed a bug where you could use Rain of Fire while having the Fire Storm mystic enchant active.
Fixed an issue where the Blood Drinker heal didn't trigger correctly.
General
Increased baseline resilience by 50%.
Talents & Abilities
Fixed a bug where Blizzard had too high spell power scaling.
Fixed an issue where players in Cat and Bear forms were gaining extra attack power. This change will be active after the next restart.
Website
[Launcher] Fxied an issue where "Clear Cache" would throw an error while creating a backup.
[Launcher] Now supports selecting a new game directory after you've initially installed the game client.
Talents & Abilities
Corrected Berserker Stance tooltip
Fixed an issue where Omen of Clarity could sometimes break Stealth.
Fixed Overkill not triggering correctly.
Quests
Fixed an issue where battleground dailies weren't giving credit.
Fixed an issue with High-Risk dailies not being able to be completed.
Website
[Website] Honorable Kills have been added to leaderboards.
[Launcher] Fixed an issue where settings modal would not be closed after saving settings and pressing the settings button few times.
[Launcher] Fixed an issue where button state was not being represented correctly.
Website
[Website] Header responsiveness updates.
[Launcher] Fixed an issue where wrong realms were displayed in shop.
Talents & Abilities
Killing Spree now has a PvP mod of 0.85.
Whirlwind now has a PvP mod of 0.9.
Bladestorm now has a PvP mod of 0.9.
Website
[Website] Fixed an issue where pagination was not possible in bug tracker.
[Launcher] Fixed an issue where pagination was not possible in bug tracker.
[Launcher] Fixed an issue where setting up a display name linked wrong link.
Item Changes
[Survivalist Cache]: Loot template fixed.
General
[Edrim Skysong]: Added Weighted Dice to Edrim's vendor for those who wish to leave Draft or Wildcard.
Website
[Website] Fixed an issue where the default visual state of comments would be 'downvoted'.
Website
[Launcher] Fixed an issue where cart was showing an empty page.
2-FA QR code compatibility has been improved.
General
[Bloodforged Gear]: Bloodforged gear will now have the same stats as its pristine counterpart.
[Bloodforged Gear]: Bloodforged gear will now have the same stats as its pristine counterpart.
General
Release Arena Spectator System
Website
[Launcher] Bug Tracker is now available on the launcher.
Website
Bug Tracker is now available on the website.
General
[Creature] [World Boss]: Reduced the effect of corruption of the earth by 50%. Increased duration by 100%.
Website
[Launcher] Fixed an issue where selecting realm had no effect in launcher store.
[Launcher] Fixed an issue where forgot password link was directing to old website.
Item Changes
[Bloody Green Dragonskin Cloak] will now properly give PvP Power.
Website
[Launcher] Lowered download retry delay after a disk error has occurred (such as Access Denied etc).
[Launcher] Fixed an issue where gxResolution values were swapped.
[Launcher] Added realm selection before entering store.
Website
Implemented bundle information for some store items.
[Launcher] Implemented bundle information for some store items.
[Launcher] Fixed invalid website link references.
[Launcher] Fixed an issue where search would not load all items.
[Launcher] Fixed an issue where store items appeared out of order.
General
[Creature] [Festival Loremaster]: Will now give the proper Midsummer Fire Festival Quests.
[Creature] [Festival Loremaster]: Will now give the proper Midsummer Fire Festival Quests.
Website
Resolved out of memory issue with launcher installer.
Website
Solved auth issues related with changing passwords.
Website
Released new Website & Launcher.
Item Changes
[Lesser Arcanum of Dominance]: will now grant Healing and Spell Power.
General
Romus now carries [Formula: Enchant Cloak - Subtlety] and [Formula: Enchant Gloves - Threat]
Talents & Abilities
Fixed a bug where Reckoning wouldn't always trigger an additional attack.
Dungeons & Raids
[Dire Maul]: Cloak of the Shifting Sands recipe drop chance increased to 6% up from 2%.
Item Changes
Gnomish Portable Transpolyporter, Gnomish Portable Post Tube, 4.20.20 Peace Pipe and Legion Pocket Portal can no longer be stacked on top of each other.
General
Effects that break from damage (like Fear) will now break easier.