View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
Fixed another bug causing Frostbrand scaling to be incorrect. (It is now increased.)
Dungeons & Raids
Corrected an issue where Razorgore would occasionally kill all players despite having no eggs remaining.
Corrected an issue where the Corehounds in Molten Core would revive exponentially quicker each time they revived.
[BWL] Greatly reduced the effectiveness of Nefarians' Bone Constructs' Bone Shield ability.
[BWL] removed taunt immunity of Death Talon Wyrmguard
[BWL] Nefarian - Boneconstruct damage reduced by 55%
Talents & Abilities
Improved Heroic Strike now properly stacks.
Empowered Fire now properly grants 2% base mana on ignite ticks.
Lightning Reflexes now properly stacks.
Survivalist now properly stacks.
TBC Misdirection now lasts the proper duration.
Item Changes
Fixed an issue causing some cosmetic items to incorrectly roll stats.
Corrected (by increasing) the scaling of the damage proc from Teebu's Blazing Longsword and Deathbringer.
Dungeons & Raids
[BWL] Flame Buffet now increases the damage taken by 1% down from 5% per stack. The stack amount remains unchanged.
[BWL] Disabled Force of Nature in BWL to prevent a crash with Nefarian Shadows.
[BWL] Reduced the duration of the Brood Power: Bronze stun from 5 seconds to 1 seconds.
[BWL] Reduced the duration of the Brood Power: Green stun on hit from 6 seconds to 2 seconds.
[Molten Core] [Flex] Removed auto attack scaling from flex mode but increased base damage value by 30% to compensate.
[Molten Core] [Flex] Fixed the pitifully low base HP values in Flex mode, doubling base HP.
fixed an issue related to last checkpoints only applying on the death of a boss
Mystic Enchants
Molten Earth correctly has had its quality upgraded to Legendary.
Upper Hand now works correctly with all traps.
Fixed an issue causing Dominant Word: Shield and Words of Healing to incorrectly count as a stack of Healing Shields.
General
Tree of Life & Moonkin Forms can now use the cosmetic wings from the shop. (Updated patch-C.mpq required)
Increased drop chance of Molten Core items in Highrisk by 2x.
Talents & Abilities
Holy Guidance now properly increases holy healing and damage.
Fixed an issue where buff and debuff stacking didn't work as intended.
Ignite no longer triggers off periodic effects such as the Immolate damage over time.
Item Changes
Fixed an issue where the Firebolt from Teebu's Blazing Longsword and the Shadowbolt from Deathbringer hadn't had their scalings adjusted for the new Stat Allocation system. Both of those spells have had their scalings reduced by 35%, and both now have a PvP mod of 0.8.
Mystic Enchants
Updated tooltip of Fleeting Shadow to be more clear.
Hasty Avenger's Shield now properly reduces the cooldown.
Secrets of the Farstrider now properly increases Explosive Shot scaling.
Overheating now has a 0.25 PvP mod.
Blood Drinker will now cause your Bloodthirst to properly consume taste for blood.
Shield of the Templar now properly reduces cooldown of Avenger's Shield.
Fire Storm can now critically strike.
Hailstorm can now critically strike.
Talents & Abilities
Malice capstone now properly grants energy on dot ticks.
Corrected an issue where some spells could have their duration reduced below 0, making them permanent instead.
Dungeons & Raids
Corrected an issue where many lootable objects dropped nothing in raids.
Corrected an issue where Soul Restoration was not properly reducing the duration of Weakened Soul.
Corrected an issue where you could keep your ghoul pet from Lost Knowledge: Raise Dead without the random enchantment.
Corrected an issue where target filtering was not applying to Forked Lightning.
Fixed an issue where Bloodlord Mandokir's ghosts could kill him. Don't ask.
Corehounds in Molten Core now begin their "ressurection" timer after dying.
Corehounds in Molten Core no longer despawn when they "die".
Corrected an issue where Majordomo Executus and Ragnaros would often be unkillable after a server restart or crash.
Corehounds in Molten Core no longer look for Corehounds in a radius, and instead try to see if the rest of their formation is dead. Different packs of Core Hounds will not be able to revive eachother.
Greatly improved overall consistency with setting boss states in Molten Core.
Greatly improved overall consistency for the Baron Geddon encounter.
Greatly improved overall consistency for the Garr encounter.
Corrected an issue where Nefarians Bone Constructs would not use their abilities.
Nefarian will now summon his Bone Constructs at 30% health (up from 20%).
Chromaggus'' health has been increased significantly on heroic difficulty. Reminder that each Brood Affliction still increases damage dealt by 15%.
Time Lapse (The movement speed slow from standing inside chronosphere) now lasts for 10 seconds (down from 30).
Chronosphere will no longer increase damage dealt by 100%. Instead it will now increase casting and attack speed by 50%.
Corrosive Accid now lasts 21 seconds (up from 15). Acid Breath will no longer reduce targets armor by a random amount. It will now reduce targets armor by -4500. Periodic tick damage reduced by 50%.
Frost Burn now lasts 21 seconds (up from 15).
Ignite Flesh now lasts 21 seconds (down from 60).
Dark Flames now lasts 5 seconds (down from 10).
All Brood Afflictions will now last for 5 minutes (down from 10).
Brood Affliction: Black: Will no longer increase the players'' Fire Damage taken. It will now reduce the players attack power by 50%.
Brood Affliction: Green: No longer deals periodic damage. Now reduces healing taken by 25% (down from 50%).
Brood Affliction: Bronze: Will now stun the player every 10 seconds for 1 Second. (Was 4 Seconds).
Chromagus Enrage will no longer increase his damage done by 40%. He now gains 30% attack speed (up from 20%) and he will no longer grow to a size that causes him to adjust his position.
Corrected an issue where the Elemental Shields from Chromaggus would also reduce the damage of the element they increased(This left for a 20% increase from the intended 100% increase). Holy damage is no longer reduced by these shields as it is not empowered by Chromaggus.
Corrected an issue where Chromaggus would target the same area for his Frost Breath every time he used it.
Corrected an issue where Flamegor''s Immolate would stack to 5.
Reduced Flamegors size by 20%.
Flamegor is no longer immune to slow and snare effect.
Flamegor will no longer grow in size during Enrage. Instead Flamegor will now gain 50% increased movement speed.
Flamegor now has the lowest health of the encounter.
Flamegor will no longer cast Shadowflame. He will use Dark Breath instead.
Ebonroc now has the second highest health of the encounter.
Ebonroc will no longer cast Dark Breath.
Ebonroc''s Shadow of Ebonroc will now last 15 seconds (up from 8) and heal him for 10000 when he lands a melee attack (down from 50000). This healing is reduced by 50% on Flexmode.
Increased Firemaw''s size by 20%.
Flame Buffet has been reworked: Interval remains the same at 3 seconds. It will now increase fire damage taken by 5% per stack. It now stacks up to 50 (from 3). Duration stays at 20 seconds. Range reduced to 40 yards (was 100).
Shadowflame''s periodic damage reduced by 90%. It still requires Onyxia Scale Cloak to prevent the effect.
Firemaw, Ebonroc and Flamegor can now be seperated by 100 yards before Stress starts to stack. Stress will still start to stack when one of the drakes dies.
Corrected an issue where it was possible for the drakes to leave their room without triggering Stress.
Corrected an issue that caused Stress to stack to fast when triggered.
Corrected an issue where all three drakes would gain their Stress Aura a few seconds into combat even when they were not seperated.
Corrected an issue where it was possible to gain loot from the boss without killing all 3 drakes.
Corrected an issue where Greater Whelps from Dragon Eggs were not immune to their represented element.
Vaelastrasz the Corrupted will no longer deal a random amount of damage with the periodic effect of her Flame Breath. This effect is still lowered via resistance.
Mystic Enchants
Corrected an issue where auto attacks triggered Charged Up.
Corrected an issue where Growing Light could increase the duration of Beacon of Light beyond its maximum duration.
Atonement now applies Atonement to your target, returning 200% of the mana cost of heals back to healers.
Atonement now applies Atonement to your target, returning 200% of the mana cost of heals back to healers.
Atonement now applies Atonement to your target, returning 200% of the mana cost of heals back to healers.
Atonement now heals for 25/10% from 40/25%.
Atonement no longer requires Grace.
Corrected a tooltip discrepancy on Words of Healing.
Corrected an issue where Skull Crusher was not burning power.
Corrected an issue where Whirlwind off-hand damage was unaffected by several random enchantments.
Fixed an issue where Wacky Wizardry was not proccing.
Fixed an issue where Wacky Wizardry was not proccing.
Double the Pain Mystic Enchant now properly works with Perilous Pain.
Camouflage Mystic Enchant now properly increases movement speed.